[Balance] Rework Multi-Lens (#4831)
* Rework Multi-Lens * Multi-Lens integration tests * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix obsolete tests related to Multi-Lens * Fix flaky unburden tests * maybe fix flaky ceaseless edge test? * Fixed Multi-Lens apply comment * Fix ceaseless edge test for real this time * Update locales * Another locale update --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
parent
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commit
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@ -1 +1 @@
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Subproject commit d600913dbf1f8b47dae8dccbd8296df78f1c51b5
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Subproject commit 5775faa6b3184082df73f6cdb96b253ea7dae3fe
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@ -7,7 +7,7 @@ import { Weather } from "#app/data/weather";
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import { BattlerTag, BattlerTagLapseType, GroundedTag } from "./battler-tags";
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import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#app/data/status-effect";
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import { Gender } from "./gender";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { TerrainType } from "./terrain";
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@ -1351,65 +1351,30 @@ export class AddSecondStrikeAbAttr extends PreAttackAbAttr {
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this.damageMultiplier = damageMultiplier;
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}
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/**
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* Determines whether this attribute can apply to a given move.
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* @param {Move} move the move to which this attribute may apply
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* @param numTargets the number of {@linkcode Pokemon} targeted by this move
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* @returns true if the attribute can apply to the move, false otherwise
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*/
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canApplyPreAttack(move: Move, numTargets: integer): boolean {
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/**
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* Parental Bond cannot apply to multi-hit moves, charging moves, or
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* moves that cause the user to faint.
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*/
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const exceptAttrs: Constructor<MoveAttr>[] = [
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MultiHitAttr,
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SacrificialAttr,
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SacrificialAttrOnHit
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];
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/** Parental Bond cannot apply to these specific moves */
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const exceptMoves: Moves[] = [
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Moves.FLING,
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Moves.UPROAR,
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Moves.ROLLOUT,
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Moves.ICE_BALL,
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Moves.ENDEAVOR
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];
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/** Also check if this move is an Attack move and if it's only targeting one Pokemon */
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return numTargets === 1
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&& !move.isChargingMove()
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&& !exceptAttrs.some(attr => move.hasAttr(attr))
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&& !exceptMoves.some(id => move.id === id)
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&& move.category !== MoveCategory.STATUS;
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}
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/**
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* If conditions are met, this doubles the move's hit count (via args[1])
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* or multiplies the damage of secondary strikes (via args[2])
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* @param {Pokemon} pokemon the Pokemon using the move
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* @param pokemon the {@linkcode Pokemon} using the move
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* @param passive n/a
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* @param defender n/a
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* @param {Move} move the move used by the ability source
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* @param args\[0\] the number of Pokemon this move is targeting
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* @param {Utils.IntegerHolder} args\[1\] the number of strikes with this move
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* @param {Utils.NumberHolder} args\[2\] the damage multiplier for the current strike
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* @param move the {@linkcode Move} used by the ability source
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* @param args Additional arguments:
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* - `[0]` the number of strikes this move currently has ({@linkcode Utils.NumberHolder})
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* - `[1]` the damage multiplier for the current strike ({@linkcode Utils.NumberHolder})
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* @returns
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*/
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applyPreAttack(pokemon: Pokemon, passive: boolean, simulated: boolean, defender: Pokemon, move: Move, args: any[]): boolean {
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const numTargets = args[0] as integer;
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const hitCount = args[1] as Utils.IntegerHolder;
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const multiplier = args[2] as Utils.NumberHolder;
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const hitCount = args[0] as Utils.NumberHolder;
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const multiplier = args[1] as Utils.NumberHolder;
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if (this.canApplyPreAttack(move, numTargets)) {
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if (move.canBeMultiStrikeEnhanced(pokemon)) {
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this.showAbility = !!hitCount?.value;
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if (!!hitCount?.value) {
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hitCount.value *= 2;
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if (hitCount?.value) {
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hitCount.value += 1;
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}
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if (!!multiplier?.value && pokemon.turnData.hitsLeft % 2 === 1 && pokemon.turnData.hitsLeft !== pokemon.turnData.hitCount) {
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multiplier.value *= this.damageMultiplier;
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if (multiplier?.value && pokemon.turnData.hitsLeft === 1) {
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multiplier.value = this.damageMultiplier;
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}
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return true;
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}
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@ -818,7 +818,7 @@ export default class Move implements Localizable {
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applyMoveAttrs(VariablePowerAttr, source, target, this, power);
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source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, new Utils.IntegerHolder(0), power);
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source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, this.id, null, power);
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if (!this.hasAttr(TypelessAttr)) {
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source.scene.arena.applyTags(WeakenMoveTypeTag, simulated, this.type, power);
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@ -840,6 +840,42 @@ export default class Move implements Localizable {
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return priority.value;
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}
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/**
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* Returns `true` if this move can be given additional strikes
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* by enhancing effects.
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* Currently used for {@link https://bulbapedia.bulbagarden.net/wiki/Parental_Bond_(Ability) | Parental Bond}
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* and {@linkcode PokemonMultiHitModifier | Multi-Lens}.
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*/
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canBeMultiStrikeEnhanced(user: Pokemon): boolean {
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// Multi-strike enhancers...
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// ...cannot enhance moves that hit multiple targets
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const { targets, multiple } = getMoveTargets(user, this.id);
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const isMultiTarget = multiple && targets.length > 1;
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// ...cannot enhance multi-hit or sacrificial moves
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const exceptAttrs: Constructor<MoveAttr>[] = [
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MultiHitAttr,
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SacrificialAttr,
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SacrificialAttrOnHit
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];
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// ...and cannot enhance these specific moves.
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const exceptMoves: Moves[] = [
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Moves.FLING,
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Moves.UPROAR,
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Moves.ROLLOUT,
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Moves.ICE_BALL,
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Moves.ENDEAVOR
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];
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return !isMultiTarget
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&& !this.isChargingMove()
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&& !exceptAttrs.some(attr => this.hasAttr(attr))
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&& !exceptMoves.some(id => this.id === id)
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&& this.category !== MoveCategory.STATUS;
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}
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}
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export class AttackMove extends Move {
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@ -2642,10 +2642,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const numTargets = multiple ? targets.length : 1;
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const targetMultiplier = (numTargets > 1) ? 0.75 : 1;
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/** 0.25x multiplier if this is an added strike from the attacker's Parental Bond */
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const parentalBondMultiplier = new Utils.NumberHolder(1);
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/** Multiplier for moves enhanced by Multi-Lens and/or Parental Bond */
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const multiStrikeEnhancementMultiplier = new Utils.NumberHolder(1);
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source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, move.id, null, multiStrikeEnhancementMultiplier);
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if (!ignoreSourceAbility) {
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applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, simulated, numTargets, new Utils.IntegerHolder(0), parentalBondMultiplier);
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applyPreAttackAbAttrs(AddSecondStrikeAbAttr, source, this, move, simulated, null, multiStrikeEnhancementMultiplier);
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}
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/** Doubles damage if this Pokemon's last move was Glaive Rush */
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@ -2722,7 +2723,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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damage.value = Utils.toDmgValue(
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baseDamage
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* targetMultiplier
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* parentalBondMultiplier.value
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* multiStrikeEnhancementMultiplier.value
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* arenaAttackTypeMultiplier.value
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* glaiveRushMultiplier.value
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* criticalMultiplier.value
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@ -6,7 +6,6 @@ import { allMoves } from "#app/data/move";
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import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
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import { type FormChangeItem, SpeciesFormChangeItemTrigger, SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms";
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import { getStatusEffectHealText } from "#app/data/status-effect";
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import { Type } from "#enums/type";
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import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import Overrides from "#app/overrides";
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@ -22,11 +21,13 @@ import { BooleanHolder, hslToHex, isNullOrUndefined, NumberHolder, toDmgValue }
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import { Abilities } from "#enums/abilities";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { BerryType } from "#enums/berry-type";
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import { Moves } from "#enums/moves";
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import type { Nature } from "#enums/nature";
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import type { PokeballType } from "#enums/pokeball";
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import { Species } from "#enums/species";
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import { type PermanentStat, type TempBattleStat, BATTLE_STATS, Stat, TEMP_BATTLE_STATS } from "#enums/stat";
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import { StatusEffect } from "#enums/status-effect";
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import { Type } from "#enums/type";
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import i18next from "i18next";
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import { type DoubleBattleChanceBoosterModifierType, type EvolutionItemModifierType, type FormChangeItemModifierType, type ModifierOverride, type ModifierType, type PokemonBaseStatTotalModifierType, type PokemonExpBoosterModifierType, type PokemonFriendshipBoosterModifierType, type PokemonMoveAccuracyBoosterModifierType, type PokemonMultiHitModifierType, type TerastallizeModifierType, type TmModifierType, getModifierType, ModifierPoolType, ModifierTypeGenerator, modifierTypes, PokemonHeldItemModifierType } from "./modifier-type";
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import { Color, ShadowColor } from "#enums/color";
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@ -2689,32 +2690,57 @@ export class PokemonMultiHitModifier extends PokemonHeldItemModifier {
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}
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/**
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* Applies {@linkcode PokemonMultiHitModifier}
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* @param _pokemon The {@linkcode Pokemon} using the move
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* @param count {@linkcode NumberHolder} holding the number of items
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* @param power {@linkcode NumberHolder} holding the power of the move
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* For each stack, converts 25 percent of attack damage into an additional strike.
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* @param pokemon The {@linkcode Pokemon} using the move
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* @param moveId The {@linkcode Moves | identifier} for the move being used
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* @param count {@linkcode NumberHolder} holding the move's hit count for this turn
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* @param damageMultiplier {@linkcode NumberHolder} holding a damage multiplier applied to a strike of this move
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* @returns always `true`
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*/
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override apply(_pokemon: Pokemon, count: NumberHolder, power: NumberHolder): boolean {
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count.value *= (this.getStackCount() + 1);
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switch (this.getStackCount()) {
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case 1:
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power.value *= 0.4;
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break;
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case 2:
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power.value *= 0.25;
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break;
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case 3:
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power.value *= 0.175;
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break;
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override apply(pokemon: Pokemon, moveId: Moves, count: NumberHolder | null = null, damageMultiplier: NumberHolder | null = null): boolean {
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const move = allMoves[moveId];
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/**
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* The move must meet Parental Bond's restrictions for this item
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* to apply. This means
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* - Only attacks are boosted
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* - Multi-strike moves, charge moves, and self-sacrificial moves are not boosted
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* (though Multi-Lens can still affect moves boosted by Parental Bond)
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* - Multi-target moves are not boosted *unless* they can only hit a single Pokemon
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* - Fling, Uproar, Rollout, Ice Ball, and Endeavor are not boosted
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*/
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if (!move.canBeMultiStrikeEnhanced(pokemon)) {
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return false;
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}
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if (!isNullOrUndefined(count)) {
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return this.applyHitCountBoost(count);
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} else if (!isNullOrUndefined(damageMultiplier)) {
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return this.applyPowerModifier(pokemon, damageMultiplier);
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}
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return false;
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}
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/** Adds strikes to a move equal to the number of stacked Multi-Lenses */
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private applyHitCountBoost(count: NumberHolder): boolean {
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count.value += this.getStackCount();
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return true;
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}
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/**
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* If applied to the first hit of a move, sets the damage multiplier
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* equal to (1 - the number of stacked Multi-Lenses).
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* Additional strikes beyond that are given a 0.25x damage multiplier
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*/
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private applyPowerModifier(pokemon: Pokemon, damageMultiplier: NumberHolder): boolean {
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damageMultiplier.value = (pokemon.turnData.hitsLeft === pokemon.turnData.hitCount)
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? (1 - (0.25 * this.getStackCount()))
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: 0.25;
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return true;
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}
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getMaxHeldItemCount(pokemon: Pokemon): number {
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return 3;
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return 2;
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}
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}
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@ -26,7 +26,6 @@ import {
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applyMoveAttrs,
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AttackMove,
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DelayedAttackAttr,
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FixedDamageAttr,
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HitsTagAttr,
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MissEffectAttr,
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MoveAttr,
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@ -122,12 +121,10 @@ export class MoveEffectPhase extends PokemonPhase {
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const hitCount = new NumberHolder(1);
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// Assume single target for multi hit
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applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount);
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// If Parental Bond is applicable, double the hit count
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applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new NumberHolder(0));
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// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
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if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
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this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new NumberHolder(0));
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}
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// If Parental Bond is applicable, add another hit
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applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, hitCount, null);
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// If Multi-Lens is applicable, add hits equal to the number of held Multi-Lenses
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this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, move.id, hitCount);
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// Set the user's relevant turnData fields to reflect the final hit count
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user.turnData.hitCount = hitCount.value;
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user.turnData.hitsLeft = hitCount.value;
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@ -274,7 +274,7 @@ describe("Abilities - Parental Bond", () => {
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);
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it(
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"Moves boosted by this ability and Multi-Lens should strike 4 times",
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"Moves boosted by this ability and Multi-Lens should strike 3 times",
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async () => {
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game.override.moveset([ Moves.TACKLE ]);
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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@ -287,36 +287,12 @@ describe("Abilities - Parental Bond", () => {
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await game.phaseInterceptor.to("DamagePhase");
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expect(leadPokemon.turnData.hitCount).toBe(4);
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expect(leadPokemon.turnData.hitCount).toBe(3);
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}
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);
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it(
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"Super Fang boosted by this ability and Multi-Lens should strike twice",
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async () => {
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game.override.moveset([ Moves.SUPER_FANG ]);
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SUPER_FANG);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamagePhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(enemyPokemon.hp).toBe(Math.ceil(enemyPokemon.getMaxHp() * 0.25));
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}
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);
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it(
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"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
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"Seismic Toss boosted by this ability and Multi-Lens should strike 3 times",
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async () => {
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game.override.moveset([ Moves.SEISMIC_TOSS ]);
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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@ -333,11 +309,11 @@ describe("Abilities - Parental Bond", () => {
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await game.phaseInterceptor.to("DamagePhase");
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expect(leadPokemon.turnData.hitCount).toBe(2);
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expect(leadPokemon.turnData.hitCount).toBe(3);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(enemyPokemon.hp).toBe(enemyStartingHp - 200);
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expect(enemyPokemon.hp).toBe(enemyStartingHp - 300);
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}
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);
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@ -494,30 +470,4 @@ describe("Abilities - Parental Bond", () => {
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expect(enemyPokemon.getStatStage(Stat.SPATK)).toBe(1);
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}
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);
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it(
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"should not apply to multi-target moves with Multi-Lens",
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async () => {
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game.override.battleType("double");
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game.override.moveset([ Moves.EARTHQUAKE, Moves.SPLASH ]);
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game.override.passiveAbility(Abilities.LEVITATE);
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
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await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyField();
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const enemyStartingHp = enemyPokemon.map(p => p.hp);
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game.move.select(Moves.EARTHQUAKE);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("DamagePhase");
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const enemyFirstHitDamage = enemyStartingHp.map((hp, i) => hp - enemyPokemon[i].hp);
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await game.phaseInterceptor.to("BerryPhase", false);
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enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(2 * enemyFirstHitDamage[i]));
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}
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);
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});
|
||||
|
|
|
@ -0,0 +1,98 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Items - Multi Lens", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.TACKLE, Moves.TRAILBLAZE, Moves.TACHYON_CUTTER ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.startingHeldItems([{ name: "MULTI_LENS" }])
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100);
|
||||
});
|
||||
|
||||
it.each([
|
||||
{ stackCount: 1, firstHitDamage: 0.75 },
|
||||
{ stackCount: 2, firstHitDamage: 0.50 }
|
||||
])("$stackCount count: should deal {$firstHitDamage}x damage on the first hit, then hit $stackCount times for 0.25x",
|
||||
async ({ stackCount, firstHitDamage }) => {
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: stackCount }]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const spy = vi.spyOn(enemyPokemon, "getAttackDamage");
|
||||
vi.spyOn(enemyPokemon, "getBaseDamage").mockReturnValue(100);
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
const damageResults = spy.mock.results.map(result => result.value?.damage);
|
||||
|
||||
expect(damageResults).toHaveLength(1 + stackCount);
|
||||
expect(damageResults[0]).toBe(firstHitDamage * 100);
|
||||
damageResults.slice(1).forEach(dmg => expect(dmg).toBe(25));
|
||||
});
|
||||
|
||||
it("should stack additively with Parental Bond", async () => {
|
||||
game.override.ability(Abilities.PARENTAL_BOND);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(playerPokemon.turnData.hitCount).toBe(3);
|
||||
});
|
||||
|
||||
it("should apply secondary effects on each hit", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.TRAILBLAZE);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(2);
|
||||
});
|
||||
|
||||
it("should not enhance multi-hit moves", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.TACHYON_CUTTER);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(playerPokemon.turnData.hitCount).toBe(2);
|
||||
});
|
||||
});
|
|
@ -74,29 +74,4 @@ describe("Moves - Beat Up", () => {
|
|||
expect(playerPokemon.turnData.hitCount).toBe(5);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"should hit twice for each player Pokemon if the user has Multi-Lens",
|
||||
async () => {
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
await game.startBattle([ Species.MAGIKARP, Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE, Species.PIKACHU, Species.EEVEE ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
let enemyStartingHp = enemyPokemon.hp;
|
||||
|
||||
game.move.select(Moves.BEAT_UP);
|
||||
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(playerPokemon.turnData.hitCount).toBe(12);
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
|
||||
|
||||
while (playerPokemon.turnData.hitsLeft > 0) {
|
||||
enemyStartingHp = enemyPokemon.hp;
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
|
||||
}
|
||||
}
|
||||
);
|
||||
});
|
||||
|
|
|
@ -34,7 +34,7 @@ describe("Moves - Ceaseless Edge", () => {
|
|||
game.override.startingLevel(100);
|
||||
game.override.enemyLevel(100);
|
||||
game.override.moveset([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
|
||||
game.override.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
|
||||
|
||||
});
|
||||
|
@ -42,7 +42,7 @@ describe("Moves - Ceaseless Edge", () => {
|
|||
test(
|
||||
"move should hit and apply spikes",
|
||||
async () => {
|
||||
await game.startBattle([ Species.ILLUMISE ]);
|
||||
await game.classicMode.startBattle([ Species.ILLUMISE ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
@ -67,7 +67,7 @@ describe("Moves - Ceaseless Edge", () => {
|
|||
"move should hit twice with multi lens and apply two layers of spikes",
|
||||
async () => {
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
|
||||
await game.startBattle([ Species.ILLUMISE ]);
|
||||
await game.classicMode.startBattle([ Species.ILLUMISE ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
@ -92,9 +92,9 @@ describe("Moves - Ceaseless Edge", () => {
|
|||
"trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage",
|
||||
async () => {
|
||||
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
|
||||
game.override.startingWave(5);
|
||||
game.override.startingWave(25);
|
||||
|
||||
await game.startBattle([ Species.ILLUMISE ]);
|
||||
await game.classicMode.startBattle([ Species.ILLUMISE ]);
|
||||
|
||||
game.move.select(Moves.CEASELESS_EDGE);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase, false);
|
||||
|
@ -102,7 +102,7 @@ describe("Moves - Ceaseless Edge", () => {
|
|||
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
|
||||
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
|
||||
|
||||
await game.phaseInterceptor.to(TurnEndPhase, false);
|
||||
await game.toNextTurn();
|
||||
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
|
||||
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
|
||||
expect(tagAfter.layers).toBe(2);
|
||||
|
|
|
@ -2,7 +2,6 @@ import { Stat } from "#enums/stat";
|
|||
import { Type } from "#enums/type";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
@ -114,14 +113,4 @@ describe("Moves - Dragon Rage", () => {
|
|||
|
||||
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
|
||||
});
|
||||
|
||||
it("ignores multi hit", async () => {
|
||||
game.override.disableCrits();
|
||||
game.scene.addModifier(modifierTypes.MULTI_LENS().newModifier(partyPokemon), false);
|
||||
|
||||
game.move.select(Moves.DRAGON_RAGE);
|
||||
await game.phaseInterceptor.to(TurnEndPhase);
|
||||
|
||||
expect(enemyPokemon.getInverseHp()).toBe(dragonRageDamage);
|
||||
});
|
||||
});
|
||||
|
|
|
@ -98,7 +98,7 @@ describe("Moves - Electro Shot", () => {
|
|||
game.move.select(Moves.ELECTRO_SHOT);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(playerPokemon.turnData.hitCount).toBe(2);
|
||||
expect(playerPokemon.turnData.hitCount).toBe(1);
|
||||
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
|
||||
});
|
||||
});
|
||||
|
|
Loading…
Reference in New Issue