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Fix the way ignore flying tag works
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@ -841,7 +841,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
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new SpeciesEvolution(Species.GOGOAT, 32, null, null)
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],
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[Species.PANCHAM]: [
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new SpeciesEvolution(Species.PANGORO, 32, null, new SpeciesEvolutionCondition(p => !!p.scene.getParty().find(p => p.getTypes(false, true).indexOf(Type.DARK) > -1)), SpeciesWildEvolutionDelay.MEDIUM)
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new SpeciesEvolution(Species.PANGORO, 32, null, new SpeciesEvolutionCondition(p => !!p.scene.getParty().find(p => p.getTypes(false, false, true).indexOf(Type.DARK) > -1)), SpeciesWildEvolutionDelay.MEDIUM)
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],
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[Species.ESPURR]: [
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new SpeciesFormEvolution(Species.MEOWSTIC, '', '', 25, null, new SpeciesEvolutionCondition(p => p.gender === Gender.MALE, p => p.gender = Gender.MALE)),
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@ -629,7 +629,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.getLevelMoves(1, true).map(lm => lm[1]).filter(lm => !this.moveset.filter(m => m.moveId === lm).length).filter((move: Moves, i: integer, array: Moves[]) => array.indexOf(move) === i);
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}
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getTypes(includeTeraType = false, ignoreOverride?: boolean): Type[] {
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getTypes(includeTeraType = false, forDefend: boolean = false, ignoreOverride?: boolean): Type[] {
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const types = [];
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if (includeTeraType) {
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@ -659,7 +659,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY)) {
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if (forDefend && (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY))) {
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const flyingIndex = types.indexOf(Type.FLYING);
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if (flyingIndex > -1)
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types.splice(flyingIndex, 1);
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@ -735,13 +735,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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getAttackTypeEffectiveness(moveType: Type): TypeDamageMultiplier {
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if (moveType === Type.STELLAR)
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return this.isTerastallized() ? 2 : 1;
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const types = this.getTypes(true);
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const types = this.getTypes(true, true);
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return getTypeDamageMultiplier(moveType, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(moveType, types[1]) : 1) as TypeDamageMultiplier;
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}
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getMatchupScore(pokemon: Pokemon): number {
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const types = this.getTypes(true);
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const enemyTypes = pokemon.getTypes(true);
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const enemyTypes = pokemon.getTypes(true, true);
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const outspeed = (this.isActive(true) ? this.getBattleStat(Stat.SPD, pokemon) : this.getStat(Stat.SPD)) <= pokemon.getBattleStat(Stat.SPD, this);
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let atkScore = pokemon.getAttackTypeEffectiveness(types[0]) * (outspeed ? 1.25 : 1);
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let defScore = 1 / Math.max(this.getAttackTypeEffectiveness(enemyTypes[0]), 0.25);
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@ -1045,7 +1045,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const cancelled = new Utils.BooleanHolder(false);
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const typeless = !!move.getAttrs(TypelessAttr).length;
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const types = this.getTypes(true);
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const types = this.getTypes(true, true);
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const typeMultiplier = new Utils.NumberHolder(!typeless && (moveCategory !== MoveCategory.STATUS || move.getAttrs(StatusMoveTypeImmunityAttr).find(attr => (attr as StatusMoveTypeImmunityAttr).immuneType === move.type))
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? getTypeDamageMultiplier(move.type, types[0]) * (types.length > 1 ? getTypeDamageMultiplier(move.type, types[1]) : 1)
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: 1);
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@ -776,7 +776,7 @@ export const modifierTypes = {
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return null;
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let type: Type;
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if (!Utils.randSeedInt(3)) {
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const partyMemberTypes = party.map(p => p.getTypes(false, true)).flat();
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const partyMemberTypes = party.map(p => p.getTypes(false, false, true)).flat();
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type = Utils.randSeedItem(partyMemberTypes);
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} else
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type = Utils.randSeedInt(64) ? Utils.randSeedInt(18) as Type : Type.STELLAR;
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@ -2573,7 +2573,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
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};
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this.executeForAll((pokemon: Pokemon) => {
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const immune = !pokemon || !!pokemon.getTypes(true).filter(t => this.weather.isTypeDamageImmune(t)).length;
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const immune = !pokemon || !!pokemon.getTypes(true, true).filter(t => this.weather.isTypeDamageImmune(t)).length;
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if (!immune)
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inflictDamage(pokemon);
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});
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@ -533,7 +533,7 @@ export default class SummaryUiHandler extends UiHandler {
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return typeIcon;
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};
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const types = this.pokemon.getTypes(false, true);
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const types = this.pokemon.getTypes(false, false, true);
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profileContainer.add(getTypeIcon(0, types[0]));
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if (types.length > 1)
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profileContainer.add(getTypeIcon(1, types[1]));
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