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Comment out variant data fix to prevent ability data corruption
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@ -347,7 +347,7 @@ export class GameData {
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} else {
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if ([ '1.0.0', '1.0.1' ].includes(systemData.gameVersion))
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this.migrateStarterAbilities(systemData);
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this.fixVariantData(systemData);
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//this.fixVariantData(systemData);
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this.fixStarterData(systemData);
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// Migrate ability starter data if empty for caught species
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Object.keys(systemData.starterData).forEach(sd => {
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