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Merge pull request #117 from AsdarDevelops/delibirdy-avarice
Delibird-y Encounter
This commit is contained in:
commit
cf92c572c9
247
src/data/mystery-encounters/encounters/delibirdy-encounter.ts
Normal file
247
src/data/mystery-encounters/encounters/delibirdy-encounter.ts
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@ -0,0 +1,247 @@
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import { leaveEncounterWithoutBattle, selectPokemonForOption, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
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import { modifierTypes } from "#app/modifier/modifier-type";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { Species } from "#enums/species";
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import BattleScene from "#app/battle-scene";
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import IMysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
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import { MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
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import { HeldItemRequirement, MoneyRequirement } from "../mystery-encounter-requirements";
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import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { BerryModifier, PokemonBaseStatModifier, PokemonBaseStatTotalModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, TerastallizeModifier } from "#app/modifier/modifier";
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import { ModifierRewardPhase } from "#app/phases";
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import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
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/** the i18n namespace for this encounter */
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const namespace = "mysteryEncounter:delibirdy";
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/** Berries only */
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const OPTION_2_ALLOWED_MODIFIERS = [BerryModifier.name, PokemonInstantReviveModifier.name];
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/** Disallowed items are berries, Reviver Seeds, and Vitamins (form change items and fusion items are not PokemonHeldItemModifiers) */
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const OPTION_3_DISALLOWED_MODIFIERS = [
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BerryModifier.name,
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PokemonInstantReviveModifier.name,
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TerastallizeModifier.name,
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PokemonBaseStatModifier.name,
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PokemonBaseStatTotalModifier.name
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];
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/**
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* Delibird-y encounter.
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* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/57 | GitHub Issue #57}
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* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
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*/
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export const DelibirdyEncounter: IMysteryEncounter =
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MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DELIBIRDY)
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withSceneWaveRangeRequirement(10, 180)
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.withSceneRequirement(new MoneyRequirement(0, 2.75)) // Must have enough money for it to spawn at the very least
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.withIntroSpriteConfigs([
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{
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spriteKey: Species.DELIBIRD.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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startFrame: 38,
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scale: 0.94
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},
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{
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spriteKey: Species.DELIBIRD.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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scale: 1.06
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},
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{
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spriteKey: Species.DELIBIRD.toString(),
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fileRoot: "pokemon",
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hasShadow: true,
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repeat: true,
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startFrame: 65,
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x: 1,
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y: 5,
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yShadow: 5
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},
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])
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.withIntroDialogue([
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{
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text: `${namespace}:intro`,
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}
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])
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.withTitle(`${namespace}:title`)
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.withDescription(`${namespace}:description`)
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.withQuery(`${namespace}:query`)
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.withOutroDialogue([
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{
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text: `${namespace}:outro`,
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}
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])
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withOptionMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
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.withSceneMoneyRequirement(0, 2.75)
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.withDialogue({
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buttonLabel: `${namespace}:option:1:label`,
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buttonTooltip: `${namespace}:option:1:tooltip`,
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selected: [
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{
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text: `${namespace}:option:1:selected`,
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},
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],
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})
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney, true, false);
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return true;
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Give the player an Ability Charm
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scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.ABILITY_CHARM));
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leaveEncounterWithoutBattle(scene, true);
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})
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.build()
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)
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withOptionMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
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.withPrimaryPokemonRequirement(new HeldItemRequirement(OPTION_2_ALLOWED_MODIFIERS))
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.withDialogue({
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buttonLabel: `${namespace}:option:2:label`,
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buttonTooltip: `${namespace}:option:2:tooltip`,
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secondOptionPrompt: `${namespace}:option:2:select_prompt`,
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selected: [
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{
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text: `${namespace}:option:2:selected`,
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},
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],
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})
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Get Pokemon held items and filter for valid ones
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const validItems = pokemon.getHeldItems().filter((it) => {
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return OPTION_2_ALLOWED_MODIFIERS.some(heldItem => it.constructor.name === heldItem);
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});
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return validItems.map((modifier: PokemonHeldItemModifier) => {
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const option: OptionSelectItem = {
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label: modifier.type.name,
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handler: () => {
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// Pokemon and item selected
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encounter.setDialogueToken("chosenItem", modifier.type.name);
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encounter.misc = {
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chosenPokemon: pokemon,
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chosenModifier: modifier,
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};
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return true;
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},
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};
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return option;
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});
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};
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// Only Pokemon that can gain benefits are above 1/3rd HP with no status
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const selectableFilter = (pokemon: Pokemon) => {
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// If pokemon meets primary pokemon reqs, it can be selected
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const meetsReqs = encounter.options[1].pokemonMeetsPrimaryRequirements(scene, pokemon);
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if (!meetsReqs) {
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return getEncounterText(scene, `${namespace}:invalid_selection`);
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}
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return null;
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};
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return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const modifier = encounter.misc.chosenModifier;
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// Give the player a Candy Jar if they gave a Berry, and a Healing Charm for Reviver Seed
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if (modifier.type.name.includes("Berry")) {
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scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.CANDY_JAR));
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} else {
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scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.HEALING_CHARM));
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}
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// Remove the modifier if its stacks go to 0
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modifier.stackCount -= 1;
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if (modifier.stackCount === 0) {
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scene.removeModifier(modifier);
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}
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leaveEncounterWithoutBattle(scene, true);
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})
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.build()
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)
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withOptionMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
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.withPrimaryPokemonRequirement(new HeldItemRequirement(OPTION_3_DISALLOWED_MODIFIERS, 1, true))
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.withDialogue({
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buttonLabel: `${namespace}:option:3:label`,
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buttonTooltip: `${namespace}:option:3:tooltip`,
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secondOptionPrompt: `${namespace}:option:3:select_prompt`,
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selected: [
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{
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text: `${namespace}:option:3:selected`,
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},
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],
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})
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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// Get Pokemon held items and filter for valid ones
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const validItems = pokemon.getHeldItems().filter((it) => {
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return !OPTION_3_DISALLOWED_MODIFIERS.some(heldItem => it.constructor.name === heldItem);
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});
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return validItems.map((modifier: PokemonHeldItemModifier) => {
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const option: OptionSelectItem = {
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label: modifier.type.name,
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handler: () => {
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// Pokemon and item selected
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encounter.setDialogueToken("chosenItem", modifier.type.name);
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encounter.misc = {
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chosenPokemon: pokemon,
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chosenModifier: modifier,
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};
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return true;
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},
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};
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return option;
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});
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};
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// Only Pokemon that can gain benefits are above 1/3rd HP with no status
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const selectableFilter = (pokemon: Pokemon) => {
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// If pokemon meets primary pokemon reqs, it can be selected
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const meetsReqs = encounter.options[2].pokemonMeetsPrimaryRequirements(scene, pokemon);
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if (!meetsReqs) {
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return getEncounterText(scene, `${namespace}:invalid_selection`);
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}
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return null;
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};
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return selectPokemonForOption(scene, onPokemonSelected, null, selectableFilter);
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})
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.withOptionPhase(async (scene: BattleScene) => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const modifier = encounter.misc.chosenModifier;
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// Give the player a Berry Pouch
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scene.unshiftPhase(new ModifierRewardPhase(scene, modifierTypes.BERRY_POUCH));
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// Remove the modifier if its stacks go to 0
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modifier.stackCount -= 1;
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if (modifier.stackCount === 0) {
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scene.removeModifier(modifier);
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}
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leaveEncounterWithoutBattle(scene, true);
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})
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.build()
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)
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.build();
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@ -80,7 +80,8 @@ export const FieryFalloutEncounter: IMysteryEncounter =
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repeat: true,
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hidden: true,
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hasShadow: true,
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x: -20
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x: -20,
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startFrame: 20
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},
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{
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spriteKey: volcaronaSpecies.getSpriteId(true ),
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@ -106,7 +106,7 @@ export const PokemonSalesmanEncounter: IMysteryEncounter =
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})
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.withOption(
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new MysteryEncounterOptionBuilder()
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.withOptionMode(MysteryEncounterOptionMode.DEFAULT_OR_SPECIAL)
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.withOptionMode(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT)
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.withHasDexProgress(true)
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.withSceneMoneyRequirement(null, MAX_POKEMON_PRICE_MULTIPLIER) // Wave scaling money multiplier of 2
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.withDialogue({
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@ -1,6 +1,6 @@
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import { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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import { Moves } from "#app/enums/moves";
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import { PlayerPokemon } from "#app/field/pokemon";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
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import BattleScene from "#app/battle-scene";
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import * as Utils from "#app/utils";
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import { Type } from "../type";
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@ -57,6 +57,10 @@ export default class MysteryEncounterOption implements MysteryEncounterOption {
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this.meetsPrimaryRequirementAndPrimaryPokemonSelected(scene);
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}
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pokemonMeetsPrimaryRequirements?(scene: BattleScene, pokemon: Pokemon) {
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return !this.primaryPokemonRequirements.some(req => !req.queryParty(scene.getParty()).map(p => p.id).includes(pokemon.id));
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}
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meetsPrimaryRequirementAndPrimaryPokemonSelected?(scene: BattleScene) {
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if (!this.primaryPokemonRequirements) {
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return true;
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@ -1,5 +1,5 @@
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import { PlayerPokemon } from "#app/field/pokemon";
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import { ModifierType, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
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import { ModifierType } from "#app/modifier/modifier-type";
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import BattleScene from "#app/battle-scene";
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import { isNullOrUndefined } from "#app/utils";
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import { Abilities } from "#enums/abilities";
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@ -744,20 +744,20 @@ export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
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}
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export class HeldItemRequirement extends EncounterPokemonRequirement {
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requiredHeldItemModifier: PokemonHeldItemModifierType[];
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requiredHeldItemModifiers: string[];
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minNumberOfPokemon: number;
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invertQuery: boolean;
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constructor(heldItem: PokemonHeldItemModifierType | PokemonHeldItemModifierType[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
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constructor(heldItem: string | string[], minNumberOfPokemon: number = 1, invertQuery: boolean = false) {
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super();
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this.minNumberOfPokemon = minNumberOfPokemon;
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this.invertQuery = invertQuery;
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this.requiredHeldItemModifier = Array.isArray(heldItem) ? heldItem : [heldItem];
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this.requiredHeldItemModifiers = Array.isArray(heldItem) ? heldItem : [heldItem];
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}
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meetsRequirement(scene: BattleScene): boolean {
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const partyPokemon = scene.getParty();
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if (isNullOrUndefined(partyPokemon) || this?.requiredHeldItemModifier?.length < 0) {
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if (isNullOrUndefined(partyPokemon) || this?.requiredHeldItemModifiers?.length < 0) {
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return false;
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}
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return this.queryParty(partyPokemon).length >= this.minNumberOfPokemon;
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@ -765,19 +765,26 @@ export class HeldItemRequirement extends EncounterPokemonRequirement {
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queryParty(partyPokemon: PlayerPokemon[]): PlayerPokemon[] {
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if (!this.invertQuery) {
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return partyPokemon.filter((pokemon) => this.requiredHeldItemModifier.filter((heldItem) => pokemon.getHeldItems().filter((it) => it.type.id === heldItem.id).length > 0).length > 0);
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return partyPokemon.filter((pokemon) => this.requiredHeldItemModifiers.some((heldItem) => {
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return pokemon.getHeldItems().some((it) => {
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return it.constructor.name === heldItem;
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});
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}));
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} else {
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// for an inverted query, we only want to get the pokemon that don't have ANY of the listed heldItems
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return partyPokemon.filter((pokemon) => this.requiredHeldItemModifier.filter((heldItem) => pokemon.getHeldItems().filter((it) => it.type.id === heldItem.id).length === 0).length === 0);
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// for an inverted query, we only want to get the pokemon that have any held items that are NOT in requiredHeldItemModifiers
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// E.g. functions as a blacklist
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return partyPokemon.filter((pokemon) => pokemon.getHeldItems().filter((it) => {
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return !this.requiredHeldItemModifiers.some(heldItem => it.constructor.name === heldItem);
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}).length > 0);
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}
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}
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getDialogueToken(scene: BattleScene, pokemon?: PlayerPokemon): [string, string] {
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const requiredItems = this.requiredHeldItemModifier.filter((a) => {
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pokemon.getHeldItems().filter((it) => it.type.id === a.id).length > 0;
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const requiredItems = pokemon.getHeldItems().filter((it) => {
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return this.requiredHeldItemModifiers.some(heldItem => it.constructor.name === heldItem);
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});
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if (requiredItems.length > 0) {
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return ["heldItem", requiredItems[0].name];
|
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return ["heldItem", requiredItems[0].type.name];
|
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}
|
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return null;
|
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}
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|
@ -16,6 +16,7 @@ import { FieryFalloutEncounter } from "#app/data/mystery-encounters/encounters/f
|
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import { TheStrongStuffEncounter } from "#app/data/mystery-encounters/encounters/the-strong-stuff-encounter";
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import { PokemonSalesmanEncounter } from "#app/data/mystery-encounters/encounters/pokemon-salesman-encounter";
|
||||
import { OfferYouCantRefuseEncounter } from "#app/data/mystery-encounters/encounters/offer-you-cant-refuse-encounter";
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import { DelibirdyEncounter } from "#app/data/mystery-encounters/encounters/delibirdy-encounter";
|
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|
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// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
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export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
|
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@ -150,7 +151,8 @@ const anyBiomeEncounters: MysteryEncounterType[] = [
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MysteryEncounterType.FIGHT_OR_FLIGHT,
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MysteryEncounterType.DARK_DEAL,
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MysteryEncounterType.MYSTERIOUS_CHEST,
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MysteryEncounterType.TRAINING_SESSION
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MysteryEncounterType.TRAINING_SESSION,
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MysteryEncounterType.DELIBIRDY,
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];
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||||
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/**
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@ -163,15 +165,20 @@ const anyBiomeEncounters: MysteryEncounterType[] = [
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||||
export const mysteryEncountersByBiome = new Map<Biome, MysteryEncounterType[]>([
|
||||
[Biome.TOWN, []],
|
||||
[Biome.PLAINS, [
|
||||
MysteryEncounterType.SLUMBERING_SNORLAX
|
||||
MysteryEncounterType.SLUMBERING_SNORLAX,
|
||||
MysteryEncounterType.ABSOLUTE_AVARICE
|
||||
]],
|
||||
[Biome.GRASS, [
|
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MysteryEncounterType.SLUMBERING_SNORLAX,
|
||||
MysteryEncounterType.ABSOLUTE_AVARICE
|
||||
]],
|
||||
[Biome.TALL_GRASS, [
|
||||
MysteryEncounterType.ABSOLUTE_AVARICE
|
||||
]],
|
||||
[Biome.TALL_GRASS, []],
|
||||
[Biome.METROPOLIS, []],
|
||||
[Biome.FOREST, [
|
||||
MysteryEncounterType.SAFARI_ZONE
|
||||
MysteryEncounterType.SAFARI_ZONE,
|
||||
MysteryEncounterType.ABSOLUTE_AVARICE
|
||||
]],
|
||||
|
||||
[Biome.SEA, [
|
||||
@ -230,6 +237,8 @@ export function initMysteryEncounters() {
|
||||
allMysteryEncounters[MysteryEncounterType.THE_STRONG_STUFF] = TheStrongStuffEncounter;
|
||||
allMysteryEncounters[MysteryEncounterType.POKEMON_SALESMAN] = PokemonSalesmanEncounter;
|
||||
allMysteryEncounters[MysteryEncounterType.OFFER_YOU_CANT_REFUSE] = OfferYouCantRefuseEncounter;
|
||||
allMysteryEncounters[MysteryEncounterType.DELIBIRDY] = DelibirdyEncounter;
|
||||
// allMysteryEncounters[MysteryEncounterType.ABSOLUTE_AVARICE] = Abs;
|
||||
|
||||
// Add extreme encounters to biome map
|
||||
extremeBiomeEncounters.forEach(encounter => {
|
||||
|
@ -13,5 +13,7 @@ export enum MysteryEncounterType {
|
||||
FIERY_FALLOUT,
|
||||
THE_STRONG_STUFF,
|
||||
POKEMON_SALESMAN,
|
||||
OFFER_YOU_CANT_REFUSE
|
||||
OFFER_YOU_CANT_REFUSE,
|
||||
DELIBIRDY,
|
||||
ABSOLUTE_AVARICE
|
||||
}
|
||||
|
@ -39,6 +39,8 @@ export class MysteryEncounterSpriteConfig {
|
||||
disableAnimation?: boolean = false;
|
||||
/** Repeat the animation. Defaults to `false` */
|
||||
repeat?: boolean = false;
|
||||
/** What frame of the animation to start on. Defaults to 0 */
|
||||
startFrame?: number = 0;
|
||||
/** Hidden at start of encounter. Defaults to `false` */
|
||||
hidden?: boolean = false;
|
||||
/** Tint color. `0` - `1`. Higher means darker tint. */
|
||||
@ -279,7 +281,7 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
|
||||
const trainerAnimConfig = {
|
||||
key: config.spriteKey,
|
||||
repeat: config?.repeat ? -1 : 0,
|
||||
startFrame: 0
|
||||
startFrame: config?.startFrame ?? 0
|
||||
};
|
||||
|
||||
this.tryPlaySprite(sprites[i], tintSprites[i], trainerAnimConfig);
|
||||
|
@ -13,6 +13,7 @@ import { trainingSessionDialogue } from "#app/locales/en/mystery-encounters/trai
|
||||
import { theStrongStuffDialogue } from "#app/locales/en/mystery-encounters/the-strong-stuff-dialogue";
|
||||
import { pokemonSalesmanDialogue } from "#app/locales/en/mystery-encounters/pokemon-salesman-dialogue";
|
||||
import { offerYouCantRefuseDialogue } from "#app/locales/en/mystery-encounters/offer-you-cant-refuse-dialogue";
|
||||
import { delibirdyDialogue } from "#app/locales/en/mystery-encounters/delibirdy-dialogue";
|
||||
|
||||
/**
|
||||
* Patterns that can be used:
|
||||
@ -50,5 +51,6 @@ export const mysteryEncounter = {
|
||||
fieryFallout: fieryFalloutDialogue,
|
||||
theStrongStuff: theStrongStuffDialogue,
|
||||
pokemonSalesman: pokemonSalesmanDialogue,
|
||||
offerYouCantRefuse: offerYouCantRefuseDialogue
|
||||
offerYouCantRefuse: offerYouCantRefuseDialogue,
|
||||
delibirdy: delibirdyDialogue,
|
||||
} as const;
|
||||
|
31
src/locales/en/mystery-encounters/delibirdy-dialogue.ts
Normal file
31
src/locales/en/mystery-encounters/delibirdy-dialogue.ts
Normal file
@ -0,0 +1,31 @@
|
||||
export const delibirdyDialogue = {
|
||||
intro: "A pack of Delibird have appeared!",
|
||||
title: "Delibird-y",
|
||||
description: "The Delibirds are looking at you expectantly, as if they want something. Perhaps giving them an item or some money would satisfy them?",
|
||||
query: "What will you give them?",
|
||||
invalid_selection: "Pokémon doesn't have that kind of item.",
|
||||
option: {
|
||||
1: {
|
||||
label: "Give Money",
|
||||
tooltip: "(-) Give the Delibirds {{money, money}}\n(+) Receive a Gift Item",
|
||||
selected: `You toss the money to the Delibirds,\nwho chatter amongst themselves excitedly.
|
||||
$They turn back to you and happily give you a present!`,
|
||||
},
|
||||
2: {
|
||||
label: "Give Food",
|
||||
tooltip: "(-) Give the Delibirds a Berry or Reviver Seed\n(+) Receive a Gift Item",
|
||||
select_prompt: "Select an item to give.",
|
||||
selected: `You toss the {{chosenItem}} to the Delibirds,\nwho chatter amongst themselves excitedly.
|
||||
$They turn back to you and happily give you a present!`,
|
||||
},
|
||||
3: {
|
||||
label: "Give an Item",
|
||||
tooltip: "(-) Give the Delibirds a Held Item\n(+) Receive a Gift Item",
|
||||
select_prompt: "Select an item to give.",
|
||||
selected: `You toss the {{chosenItem}} to the Delibirds,\nwho chatter amongst themselves excitedly.
|
||||
$They turn back to you and happily give you a present!`,
|
||||
},
|
||||
},
|
||||
outro: `The Delibird pack happily waddles off into the distance.
|
||||
$What a curious little exchange!`
|
||||
};
|
@ -12,14 +12,10 @@ export const shadyVitaminDealerDialogue = {
|
||||
1: {
|
||||
label: "The Cheap Deal",
|
||||
tooltip: "(-) Pay {{option1Money, money}}\n(-) Side Effects?\n(+) Chosen Pokémon Gains 2 Random Vitamins",
|
||||
selected: `{{option1PrimaryName}} swims ahead, guiding you back on track.
|
||||
\${{option1PrimaryName}} seems to also have gotten stronger in this time of need!`,
|
||||
},
|
||||
2: {
|
||||
label: "The Pricey Deal",
|
||||
tooltip: "(-) Pay {{option2Money, money}}\n(-) Side Effects?\n(+) Chosen Pokémon Gains 2 Random Vitamins",
|
||||
selected: `{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.
|
||||
\${{option2PrimaryName}} seems to also have gotten stronger in this time of need!`,
|
||||
},
|
||||
3: {
|
||||
label: "Leave",
|
||||
|
@ -6,15 +6,21 @@ import { Mode } from "#app/ui/ui";
|
||||
import GameManager from "../utils/gameManager";
|
||||
import MessageUiHandler from "#app/ui/message-ui-handler";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { expect, vi } from "vitest";
|
||||
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import PartyUiHandler from "#app/ui/party-ui-handler";
|
||||
import OptionSelectUiHandler from "#app/ui/settings/option-select-ui-handler";
|
||||
|
||||
/**
|
||||
* Runs a MysteryEncounter to either the start of a battle, or to the MysteryEncounterRewardsPhase, depending on the option selected
|
||||
* @param game
|
||||
* @param optionNo - human number, not index
|
||||
* @param secondaryOptionSelect -
|
||||
* @param isBattle - if selecting option should lead to battle, set to true
|
||||
*/
|
||||
export async function runMysteryEncounterToEnd(game: GameManager, optionNo: number, isBattle: boolean = false) {
|
||||
await runSelectMysteryEncounterOption(game, optionNo, isBattle);
|
||||
export async function runMysteryEncounterToEnd(game: GameManager, optionNo: number, secondaryOptionSelect: { pokemonNo: number, optionNo: number } = null, isBattle: boolean = false) {
|
||||
vi.spyOn(EncounterPhaseUtils, "selectPokemonForOption");
|
||||
await runSelectMysteryEncounterOption(game, optionNo, secondaryOptionSelect);
|
||||
|
||||
// run the selected options phase
|
||||
game.onNextPrompt("MysteryEncounterOptionSelectedPhase", Mode.MESSAGE, () => {
|
||||
@ -49,7 +55,7 @@ export async function runMysteryEncounterToEnd(game: GameManager, optionNo: numb
|
||||
}
|
||||
}
|
||||
|
||||
export async function runSelectMysteryEncounterOption(game: GameManager, optionNo: number, isBattle: boolean = false) {
|
||||
export async function runSelectMysteryEncounterOption(game: GameManager, optionNo: number, secondaryOptionSelect: { pokemonNo: number, optionNo: number } = null) {
|
||||
// Handle any eventual queued messages (e.g. weather phase, etc.)
|
||||
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
|
||||
const uiHandler = game.scene.ui.getHandler<MessageUiHandler>();
|
||||
@ -73,6 +79,7 @@ export async function runSelectMysteryEncounterOption(game: GameManager, optionN
|
||||
uiHandler.unblockInput(); // input are blocked by 1s to prevent accidental input. Tests need to handle that
|
||||
|
||||
switch (optionNo) {
|
||||
default:
|
||||
case 1:
|
||||
// no movement needed. Default cursor position
|
||||
break;
|
||||
@ -89,6 +96,42 @@ export async function runSelectMysteryEncounterOption(game: GameManager, optionN
|
||||
}
|
||||
|
||||
uiHandler.processInput(Button.ACTION);
|
||||
|
||||
if (!isNaN(secondaryOptionSelect?.pokemonNo)) {
|
||||
await handleSecondaryOptionSelect(game, secondaryOptionSelect.pokemonNo, secondaryOptionSelect.optionNo);
|
||||
}
|
||||
}
|
||||
|
||||
async function handleSecondaryOptionSelect(game: GameManager, pokemonNo: number, optionNo: number) {
|
||||
// Handle secondary option selections
|
||||
const partyUiHandler = game.scene.ui.handlers[Mode.PARTY] as PartyUiHandler;
|
||||
vi.spyOn(partyUiHandler, "show");
|
||||
await vi.waitFor(() => expect(partyUiHandler.show).toHaveBeenCalled());
|
||||
|
||||
for (let i = 1; i < pokemonNo; i++) {
|
||||
partyUiHandler.processInput(Button.DOWN);
|
||||
}
|
||||
|
||||
// Open options on Pokemon
|
||||
partyUiHandler.processInput(Button.ACTION);
|
||||
// Click "Select" on Pokemon options
|
||||
partyUiHandler.processInput(Button.ACTION);
|
||||
|
||||
// If there is a second choice to make after selecting a Pokemon
|
||||
if (!isNaN(optionNo)) {
|
||||
// Wait for Summary menu to close and second options to spawn
|
||||
const secondOptionUiHandler = game.scene.ui.handlers[Mode.OPTION_SELECT] as OptionSelectUiHandler;
|
||||
vi.spyOn(secondOptionUiHandler, "show");
|
||||
await vi.waitFor(() => expect(secondOptionUiHandler.show).toHaveBeenCalled());
|
||||
|
||||
// Navigate down to the correct option
|
||||
for (let i = 1; i < optionNo; i++) {
|
||||
secondOptionUiHandler.processInput(Button.DOWN);
|
||||
}
|
||||
|
||||
// Select the option
|
||||
secondOptionUiHandler.processInput(Button.ACTION);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -0,0 +1,373 @@
|
||||
import { Biome } from "#app/enums/biome";
|
||||
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
|
||||
import { Species } from "#app/enums/species";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounterTestUtils";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { DelibirdyEncounter } from "#app/data/mystery-encounters/encounters/delibirdy-encounter";
|
||||
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
|
||||
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
|
||||
import { BerryModifier, HealingBoosterModifier, HiddenAbilityRateBoosterModifier, LevelIncrementBoosterModifier, PokemonInstantReviveModifier, PokemonNatureWeightModifier, PreserveBerryModifier } from "#app/modifier/modifier";
|
||||
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
|
||||
import { generateModifierTypeOption } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
|
||||
const namespace = "mysteryEncounter:delibirdy";
|
||||
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
|
||||
const defaultBiome = Biome.CAVE;
|
||||
const defaultWave = 45;
|
||||
|
||||
describe("Delibird-y - Mystery Encounter", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
let scene: BattleScene;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
|
||||
});
|
||||
|
||||
beforeEach(async () => {
|
||||
game = new GameManager(phaserGame);
|
||||
scene = game.scene;
|
||||
game.override.mysteryEncounterChance(100);
|
||||
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
|
||||
game.override.startingWave(defaultWave);
|
||||
game.override.startingBiome(defaultBiome);
|
||||
|
||||
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
|
||||
new Map<Biome, MysteryEncounterType[]>([
|
||||
[Biome.CAVE, [MysteryEncounterType.DELIBIRDY]],
|
||||
])
|
||||
);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
vi.clearAllMocks();
|
||||
vi.resetAllMocks();
|
||||
});
|
||||
|
||||
it("should have the correct properties", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
expect(DelibirdyEncounter.encounterType).toBe(MysteryEncounterType.DELIBIRDY);
|
||||
expect(DelibirdyEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
|
||||
expect(DelibirdyEncounter.dialogue).toBeDefined();
|
||||
expect(DelibirdyEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
|
||||
expect(DelibirdyEncounter.dialogue.outro).toStrictEqual([{ text: `${namespace}:outro` }]);
|
||||
expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}:title`);
|
||||
expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}:description`);
|
||||
expect(DelibirdyEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}:query`);
|
||||
expect(DelibirdyEncounter.options.length).toBe(3);
|
||||
});
|
||||
|
||||
it("should not run below wave 10", async () => {
|
||||
game.override.startingWave(9);
|
||||
|
||||
await game.runToMysteryEncounter();
|
||||
|
||||
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DELIBIRDY);
|
||||
});
|
||||
|
||||
it("should not run above wave 179", async () => {
|
||||
game.override.startingWave(181);
|
||||
|
||||
await game.runToMysteryEncounter();
|
||||
|
||||
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
|
||||
});
|
||||
|
||||
it("should not spawn if player does not have enough money", async () => {
|
||||
scene.money = 0;
|
||||
|
||||
await game.runToMysteryEncounter();
|
||||
|
||||
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.DELIBIRDY);
|
||||
});
|
||||
|
||||
describe("Option 1 - Give them money", () => {
|
||||
it("should have the correct properties", () => {
|
||||
const option1 = DelibirdyEncounter.options[0];
|
||||
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
|
||||
expect(option1.dialogue).toBeDefined();
|
||||
expect(option1.dialogue).toStrictEqual({
|
||||
buttonLabel: `${namespace}:option:1:label`,
|
||||
buttonTooltip: `${namespace}:option:1:tooltip`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}:option:1:selected`,
|
||||
},
|
||||
],
|
||||
});
|
||||
});
|
||||
|
||||
it("Should update the player's money properly", async () => {
|
||||
const initialMoney = 20000;
|
||||
scene.money = initialMoney;
|
||||
const updateMoneySpy = vi.spyOn(EncounterPhaseUtils, "updatePlayerMoney");
|
||||
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1);
|
||||
|
||||
const price = (scene.currentBattle.mysteryEncounter.options[0].requirements[0] as MoneyRequirement).requiredMoney;
|
||||
|
||||
expect(updateMoneySpy).toHaveBeenCalledWith(scene, -price, true, false);
|
||||
expect(scene.money).toBe(initialMoney - price);
|
||||
});
|
||||
|
||||
it("Should give the player a Hidden Ability Charm", async () => {
|
||||
scene.money = 200000;
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1);
|
||||
|
||||
const itemModifier = scene.findModifier(m => m instanceof HiddenAbilityRateBoosterModifier) as HiddenAbilityRateBoosterModifier;
|
||||
|
||||
expect(itemModifier).toBeDefined();
|
||||
expect(itemModifier.stackCount).toBe(1);
|
||||
});
|
||||
|
||||
it("should be disabled if player does not have enough money", async () => {
|
||||
scene.money = 0;
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
|
||||
const encounterPhase = scene.getCurrentPhase();
|
||||
expect(encounterPhase.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
||||
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
||||
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
||||
vi.spyOn(scene.ui, "playError");
|
||||
|
||||
await runSelectMysteryEncounterOption(game, 1);
|
||||
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
||||
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
||||
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("should leave encounter without battle", async () => {
|
||||
scene.money = 200000;
|
||||
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
||||
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1);
|
||||
|
||||
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
||||
});
|
||||
});
|
||||
|
||||
describe("Option 2 - Give Food", () => {
|
||||
it("should have the correct properties", () => {
|
||||
const option = DelibirdyEncounter.options[1];
|
||||
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
|
||||
expect(option.dialogue).toBeDefined();
|
||||
expect(option.dialogue).toStrictEqual({
|
||||
buttonLabel: `${namespace}:option:2:label`,
|
||||
buttonTooltip: `${namespace}:option:2:tooltip`,
|
||||
secondOptionPrompt: `${namespace}:option:2:select_prompt`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}:option:2:selected`,
|
||||
},
|
||||
],
|
||||
});
|
||||
});
|
||||
|
||||
it("Should decrease Berry stacks and give the player a Candy Jar", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
// Set 2 Sitrus berries on party lead
|
||||
scene.modifiers = [];
|
||||
const sitrus = generateModifierTypeOption(scene, modifierTypes.BERRY, [BerryType.SITRUS]).type;
|
||||
const sitrusMod = sitrus.newModifier(scene.getParty()[0]) as BerryModifier;
|
||||
sitrusMod.stackCount = 2;
|
||||
await scene.addModifier(sitrusMod, true, false, false, true);
|
||||
await scene.updateModifiers(true);
|
||||
|
||||
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1});
|
||||
|
||||
const sitrusAfter = scene.findModifier(m => m instanceof BerryModifier);
|
||||
const candyJarAfter = scene.findModifier(m => m instanceof LevelIncrementBoosterModifier);
|
||||
|
||||
expect(sitrusAfter.stackCount).toBe(1);
|
||||
expect(candyJarAfter).toBeDefined();
|
||||
expect(candyJarAfter.stackCount).toBe(1);
|
||||
});
|
||||
|
||||
it("Should remove Reviver Seed and give the player a Healing Charm", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
// Set 1 Reviver Seed on party lead
|
||||
scene.modifiers = [];
|
||||
const revSeed = generateModifierTypeOption(scene, modifierTypes.REVIVER_SEED).type;
|
||||
const modifier = revSeed.newModifier(scene.getParty()[0]) as PokemonInstantReviveModifier;
|
||||
modifier.stackCount = 1;
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
await scene.updateModifiers(true);
|
||||
|
||||
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1});
|
||||
|
||||
const reviverSeedAfter = scene.findModifier(m => m instanceof PokemonInstantReviveModifier);
|
||||
const healingCharmAfter = scene.findModifier(m => m instanceof HealingBoosterModifier);
|
||||
|
||||
expect(reviverSeedAfter).toBeUndefined();
|
||||
expect(healingCharmAfter).toBeDefined();
|
||||
expect(healingCharmAfter.stackCount).toBe(1);
|
||||
});
|
||||
|
||||
it("should be disabled if player does not have any proper items", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
// Set 1 Soul Dew on party lead
|
||||
scene.modifiers = [];
|
||||
const soulDew = generateModifierTypeOption(scene, modifierTypes.SOUL_DEW).type;
|
||||
const modifier = soulDew.newModifier(scene.getParty()[0]);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
await scene.updateModifiers(true);
|
||||
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
|
||||
const encounterPhase = scene.getCurrentPhase();
|
||||
expect(encounterPhase.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
||||
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
||||
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
||||
vi.spyOn(scene.ui, "playError");
|
||||
|
||||
await runSelectMysteryEncounterOption(game, 2);
|
||||
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
||||
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
||||
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("should leave encounter without battle", async () => {
|
||||
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
||||
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
// Set 1 Reviver Seed on party lead
|
||||
const revSeed = generateModifierTypeOption(scene, modifierTypes.REVIVER_SEED).type;
|
||||
const modifier = revSeed.newModifier(scene.getParty()[0]) as PokemonInstantReviveModifier;
|
||||
modifier.stackCount = 1;
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
await scene.updateModifiers(true);
|
||||
|
||||
await runMysteryEncounterToEnd(game, 2, { pokemonNo: 1, optionNo: 1});
|
||||
|
||||
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
||||
});
|
||||
});
|
||||
|
||||
describe("Option 3 - Give Item", () => {
|
||||
it("should have the correct properties", () => {
|
||||
const option = DelibirdyEncounter.options[2];
|
||||
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
|
||||
expect(option.dialogue).toBeDefined();
|
||||
expect(option.dialogue).toStrictEqual({
|
||||
buttonLabel: `${namespace}:option:3:label`,
|
||||
buttonTooltip: `${namespace}:option:3:tooltip`,
|
||||
secondOptionPrompt: `${namespace}:option:3:select_prompt`,
|
||||
selected: [
|
||||
{
|
||||
text: `${namespace}:option:3:selected`,
|
||||
},
|
||||
],
|
||||
});
|
||||
});
|
||||
|
||||
it("Should decrease held item stacks and give the player a Berry Pouch", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
// Set 2 Soul Dew on party lead
|
||||
scene.modifiers = [];
|
||||
const soulDew = generateModifierTypeOption(scene, modifierTypes.SOUL_DEW).type;
|
||||
const modifier = soulDew.newModifier(scene.getParty()[0]) as PokemonNatureWeightModifier;
|
||||
modifier.stackCount = 2;
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
await scene.updateModifiers(true);
|
||||
|
||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1});
|
||||
|
||||
const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
|
||||
const berryPouchAfter = scene.findModifier(m => m instanceof PreserveBerryModifier);
|
||||
|
||||
expect(soulDewAfter.stackCount).toBe(1);
|
||||
expect(berryPouchAfter).toBeDefined();
|
||||
expect(berryPouchAfter.stackCount).toBe(1);
|
||||
});
|
||||
|
||||
it("Should remove held item and give the player a Berry Pouch", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
// Set 1 Soul Dew on party lead
|
||||
scene.modifiers = [];
|
||||
const soulDew = generateModifierTypeOption(scene, modifierTypes.SOUL_DEW).type;
|
||||
const modifier = soulDew.newModifier(scene.getParty()[0]) as PokemonNatureWeightModifier;
|
||||
modifier.stackCount = 1;
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
await scene.updateModifiers(true);
|
||||
|
||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1});
|
||||
|
||||
const soulDewAfter = scene.findModifier(m => m instanceof PokemonNatureWeightModifier);
|
||||
const berryPouchAfter = scene.findModifier(m => m instanceof PreserveBerryModifier);
|
||||
|
||||
expect(soulDewAfter).toBeUndefined();
|
||||
expect(berryPouchAfter).toBeDefined();
|
||||
expect(berryPouchAfter.stackCount).toBe(1);
|
||||
});
|
||||
|
||||
it("should be disabled if player does not have any proper items", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
// Set 1 Reviver Seed on party lead
|
||||
scene.modifiers = [];
|
||||
const revSeed = generateModifierTypeOption(scene, modifierTypes.REVIVER_SEED).type;
|
||||
const modifier = revSeed.newModifier(scene.getParty()[0]);
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
await scene.updateModifiers(true);
|
||||
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
|
||||
const encounterPhase = scene.getCurrentPhase();
|
||||
expect(encounterPhase.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
||||
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
||||
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
||||
vi.spyOn(scene.ui, "playError");
|
||||
|
||||
await runSelectMysteryEncounterOption(game, 3);
|
||||
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
||||
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
||||
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("should leave encounter without battle", async () => {
|
||||
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
||||
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.DELIBIRDY, defaultParty);
|
||||
|
||||
// Set 1 Soul Dew on party lead
|
||||
scene.modifiers = [];
|
||||
const soulDew = generateModifierTypeOption(scene, modifierTypes.SOUL_DEW).type;
|
||||
const modifier = soulDew.newModifier(scene.getParty()[0]) as PokemonNatureWeightModifier;
|
||||
modifier.stackCount = 1;
|
||||
await scene.addModifier(modifier, true, false, false, true);
|
||||
await scene.updateModifiers(true);
|
||||
|
||||
await runMysteryEncounterToEnd(game, 3, { pokemonNo: 1, optionNo: 1});
|
||||
|
||||
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
|
||||
});
|
||||
});
|
||||
});
|
@ -152,7 +152,7 @@ describe("Fiery Fallout - Mystery Encounter", () => {
|
||||
const phaseSpy = vi.spyOn(scene, "pushPhase");
|
||||
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1, true);
|
||||
await runMysteryEncounterToEnd(game, 1, null, true);
|
||||
|
||||
const enemyField = scene.getEnemyField();
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
|
||||
@ -169,7 +169,7 @@ describe("Fiery Fallout - Mystery Encounter", () => {
|
||||
|
||||
it("should give charcoal to lead pokemon", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1, true);
|
||||
await runMysteryEncounterToEnd(game, 1, null, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
|
||||
|
@ -151,12 +151,17 @@ describe("Lost at Sea - Mystery Encounter", () => {
|
||||
|
||||
const encounterPhase = scene.getCurrentPhase();
|
||||
expect(encounterPhase.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
const continueEncounterSpy = vi.spyOn((encounterPhase as MysteryEncounterPhase), "continueEncounter");
|
||||
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
||||
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
||||
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
||||
vi.spyOn(scene.ui, "playError");
|
||||
|
||||
await runSelectMysteryEncounterOption(game, 1);
|
||||
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
expect(continueEncounterSpy).not.toHaveBeenCalled();
|
||||
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
||||
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
||||
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
@ -210,12 +215,17 @@ describe("Lost at Sea - Mystery Encounter", () => {
|
||||
|
||||
const encounterPhase = scene.getCurrentPhase();
|
||||
expect(encounterPhase.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
const continueEncounterSpy = vi.spyOn((encounterPhase as MysteryEncounterPhase), "continueEncounter");
|
||||
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
||||
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
||||
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
||||
vi.spyOn(scene.ui, "playError");
|
||||
|
||||
await runSelectMysteryEncounterOption(game, 1);
|
||||
await runSelectMysteryEncounterOption(game, 2);
|
||||
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
expect(continueEncounterSpy).not.toHaveBeenCalled();
|
||||
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
||||
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
||||
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -15,6 +15,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { ShinyRateBoosterModifier } from "#app/modifier/modifier";
|
||||
|
||||
const namespace = "mysteryEncounter:offerYouCantRefuse";
|
||||
/** Gyarados for Indimidate */
|
||||
@ -144,6 +145,16 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => {
|
||||
expect(scene.money).toBe(initialMoney + price);
|
||||
});
|
||||
|
||||
it("Should give the player a Shiny Charm", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.OFFER_YOU_CANT_REFUSE, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 1);
|
||||
|
||||
const itemModifier = scene.findModifier(m => m instanceof ShinyRateBoosterModifier) as ShinyRateBoosterModifier;
|
||||
|
||||
expect(itemModifier).toBeDefined();
|
||||
expect(itemModifier.stackCount).toBe(1);
|
||||
});
|
||||
|
||||
it("Should remove the Pokemon from the party", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.OFFER_YOU_CANT_REFUSE, defaultParty);
|
||||
|
||||
|
@ -5,7 +5,7 @@ import { Species } from "#app/enums/species";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { runMysteryEncounterToEnd } from "#test/mystery-encounter/encounterTestUtils";
|
||||
import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounterTestUtils";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { HUMAN_TRANSITABLE_BIOMES } from "#app/data/mystery-encounters/mystery-encounters";
|
||||
@ -13,6 +13,7 @@ import { PokemonSalesmanEncounter } from "#app/data/mystery-encounters/encounter
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
|
||||
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
|
||||
|
||||
const namespace = "mysteryEncounter:pokemonSalesman";
|
||||
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
|
||||
@ -108,12 +109,20 @@ describe("The Pokemon Salesman - Mystery Encounter", () => {
|
||||
expect(onInitResult).toBe(true);
|
||||
});
|
||||
|
||||
it("should not spawn if player does not have enough money", async () => {
|
||||
scene.money = 0;
|
||||
|
||||
await game.runToMysteryEncounter();
|
||||
|
||||
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.POKEMON_SALESMAN);
|
||||
});
|
||||
|
||||
describe("Option 1 - Purchase the pokemon", () => {
|
||||
it("should have the correct properties", () => {
|
||||
const option1 = PokemonSalesmanEncounter.options[0];
|
||||
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT_OR_SPECIAL);
|
||||
expect(option1.dialogue).toBeDefined();
|
||||
expect(option1.dialogue).toStrictEqual({
|
||||
const option = PokemonSalesmanEncounter.options[0];
|
||||
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
|
||||
expect(option.dialogue).toBeDefined();
|
||||
expect(option.dialogue).toStrictEqual({
|
||||
buttonLabel: `${namespace}:option:1:label`,
|
||||
buttonTooltip: `${namespace}:option:1:tooltip`,
|
||||
selected: [
|
||||
@ -139,6 +148,7 @@ describe("The Pokemon Salesman - Mystery Encounter", () => {
|
||||
});
|
||||
|
||||
it("Should add the Pokemon to the party", async () => {
|
||||
scene.money = 20000;
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.POKEMON_SALESMAN, defaultParty);
|
||||
|
||||
const initialPartySize = scene.getParty().length;
|
||||
@ -150,7 +160,28 @@ describe("The Pokemon Salesman - Mystery Encounter", () => {
|
||||
expect(scene.getParty().find(p => p.name === pokemonName) instanceof PlayerPokemon).toBeTruthy();
|
||||
});
|
||||
|
||||
it("should be disabled if player does not have enough money", async () => {
|
||||
scene.money = 0;
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.POKEMON_SALESMAN, defaultParty);
|
||||
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
|
||||
|
||||
const encounterPhase = scene.getCurrentPhase();
|
||||
expect(encounterPhase.constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
|
||||
vi.spyOn(mysteryEncounterPhase, "continueEncounter");
|
||||
vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
|
||||
vi.spyOn(scene.ui, "playError");
|
||||
|
||||
await runSelectMysteryEncounterOption(game, 1);
|
||||
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
|
||||
expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
|
||||
expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
|
||||
expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it("should leave encounter without battle", async () => {
|
||||
scene.money = 20000;
|
||||
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
|
||||
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.POKEMON_SALESMAN, defaultParty);
|
||||
|
@ -196,7 +196,7 @@ describe("The Strong Stuff - Mystery Encounter", () => {
|
||||
const phaseSpy = vi.spyOn(scene, "pushPhase");
|
||||
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 2, true);
|
||||
await runMysteryEncounterToEnd(game, 2, null, true);
|
||||
|
||||
const enemyField = scene.getEnemyField();
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
|
||||
@ -220,7 +220,7 @@ describe("The Strong Stuff - Mystery Encounter", () => {
|
||||
|
||||
it("should have Soul Dew in rewards", async () => {
|
||||
await game.runToMysteryEncounter(MysteryEncounterType.THE_STRONG_STUFF, defaultParty);
|
||||
await runMysteryEncounterToEnd(game, 2, true);
|
||||
await runMysteryEncounterToEnd(game, 2, null, true);
|
||||
await skipBattleRunMysteryEncounterRewardsPhase(game);
|
||||
await game.phaseInterceptor.to(SelectModifierPhase, false);
|
||||
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
|
||||
|
Loading…
Reference in New Issue
Block a user