[Test] Remove nature RNG from Beast Boost tests (#3994)

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NightKev 2024-09-02 22:59:48 -07:00 committed by GitHub
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@ -1,15 +1,12 @@
import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
import { VictoryPhase } from "#app/phases/victory-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import { BattlerIndex } from "#app/battle";
describe("Abilities - Beast Boost", () => {
let phaserGame: Phaser.Game;
@ -37,49 +34,44 @@ describe("Abilities - Beast Boost", () => {
.enemyMoveset(SPLASH_ONLY);
});
// Note that both MOXIE and BEAST_BOOST test for their current implementation and not their mainline behavior.
it("should prefer highest stat to boost its corresponding stat stage by 1 when winning a battle", async() => {
// SLOWBRO's highest stat is DEF, so it should be picked here
await game.startBattle([
Species.SLOWBRO
]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// Set the pokemon's highest stat to DEF, so it should be picked by Beast Boost
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 100, 1000, 200, 100, 100 ]);
console.log(playerPokemon.stats);
expect(playerPokemon.getStatStage(Stat.DEF)).toBe(0);
game.move.select(Moves.FLAMETHROWER);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
await game.phaseInterceptor.to("VictoryPhase");
expect(playerPokemon.getStatStage(Stat.DEF)).toBe(1);
}, 20000);
it("should use in-battle overriden stats when determining the stat stage to raise by 1", async() => {
// If the opponent can GUARD_SPLIT, SLOWBRO's second highest stat should be SPATK
game.override.enemyMoveset(new Array(4).fill(Moves.GUARD_SPLIT));
await game.startBattle([
Species.SLOWBRO
]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// If the opponent uses Guard Split, the pokemon's second highest stat (SPATK) should be chosen
vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 10000, 100, 201, 200, 100, 100 ]);
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(0);
game.move.select(Moves.FLAMETHROWER);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.runFrom(TurnStartPhase).to(VictoryPhase);
await game.phaseInterceptor.to("VictoryPhase");
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
}, 20000);
it("should have order preference in case of stat ties", async() => {
// Order preference follows the order of EFFECTIVE_STAT
await game.startBattle([
Species.SLOWBRO
]);
await game.classicMode.startBattle([Species.SLOWBRO]);
const playerPokemon = game.scene.getPlayerPokemon()!;
@ -90,7 +82,7 @@ describe("Abilities - Beast Boost", () => {
game.move.select(Moves.FLAMETHROWER);
await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(VictoryPhase);
await game.phaseInterceptor.to("VictoryPhase");
expect(playerPokemon.getStatStage(Stat.SPATK)).toBe(1);
}, 20000);