Fixed champion ribbon boss segments. (#1334)

This commit is contained in:
Jon Studders 2024-05-24 22:07:57 +01:00 committed by GitHub
parent 0d6145263f
commit d01cd98d06
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -390,7 +390,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
if (boss !== this.boss) { if (boss !== this.boss) {
this.boss = boss; this.boss = boss;
[ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.shinyIcon, this.ownedIcon, this.statusIndicator, this.levelContainer, this.statValuesContainer ].map(e => e.x += 48 * (boss ? -1 : 1)); [ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.shinyIcon, this.ownedIcon, this.championRibbon, this.statusIndicator, this.levelContainer, this.statValuesContainer ].map(e => e.x += 48 * (boss ? -1 : 1));
this.hpBar.x += 38 * (boss ? -1 : 1); this.hpBar.x += 38 * (boss ? -1 : 1);
this.hpBar.y += 2 * (this.boss ? -1 : 1); this.hpBar.y += 2 * (this.boss ? -1 : 1);
this.hpBar.setTexture(`overlay_hp${boss ? "_boss" : ""}`); this.hpBar.setTexture(`overlay_hp${boss ? "_boss" : ""}`);