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Fix doubles battles bugs with challenges (#1986)
* Fix doubles battles bugs with challenges * Make a fully illegal party gameover instead of error
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@ -426,7 +426,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
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const party = this.scene.getEnemyParty();
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const nonFaintedPartyMembers = party.slice(this.scene.currentBattle.getBattlerCount()).filter(p => !p.isFainted()).filter(p => !trainerSlot || p.trainerSlot === trainerSlot);
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const partyMemberScores = nonFaintedPartyMembers.map(p => {
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const playerField = this.scene.getPlayerField();
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const playerField = this.scene.getPlayerField().filter(p => p.isActive(true));
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let score = 0;
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for (const playerPokemon of playerField) {
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score += p.getMatchupScore(playerPokemon);
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@ -1336,7 +1336,11 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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const legalIndex = party.findIndex((p, i) => i > this.partyMemberIndex && p.isAllowedInBattle());
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if (legalIndex === -1) {
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console.error("Party Details:\n", party);
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throw new Error("All available Pokemon were fainted or illegal!");
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console.error("All available Pokemon were fainted or illegal!");
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this.scene.clearPhaseQueue();
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this.scene.unshiftPhase(new GameOverPhase(this.scene));
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this.end();
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return;
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}
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// Swaps the fainted Pokemon and the first non-fainted legal Pokemon in the party
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@ -4291,12 +4295,12 @@ export class SwitchPhase extends BattlePhase {
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super.start();
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// Skip modal switch if impossible
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if (this.isModal && !this.scene.getParty().filter(p => !p.isAllowedInBattle() && !p.isActive(true)).length) {
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if (this.isModal && !this.scene.getParty().filter(p => p.isAllowedInBattle() && !p.isActive(true)).length) {
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return super.end();
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}
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// Check if there is any space still in field
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if (this.isModal && this.scene.getPlayerField().filter(p => !p.isAllowedInBattle() && p.isActive(true)).length >= this.scene.currentBattle.getBattlerCount()) {
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if (this.isModal && this.scene.getPlayerField().filter(p => p.isAllowedInBattle() && p.isActive(true)).length >= this.scene.currentBattle.getBattlerCount()) {
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return super.end();
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}
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@ -388,7 +388,7 @@ export default class PartyUiHandler extends MessageUiHandler {
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} else if (option === PartyOption.RELEASE) {
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this.clearOptions();
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ui.playSelect();
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if (this.cursor >= this.scene.currentBattle.getBattlerCount()) {
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if (this.cursor >= this.scene.currentBattle.getBattlerCount() || !pokemon.isAllowedInBattle()) {
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this.showText(`Do you really want to release ${pokemon.name}?`, null, () => {
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ui.setModeWithoutClear(Mode.CONFIRM, () => {
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ui.setMode(Mode.PARTY);
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