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Fix crash when playing weather animation before a trainer battle
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@ -330,7 +330,9 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
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moveAnim.bgSprite.setScale(1.25);
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moveAnim.bgSprite.setAlpha(this.opacity / 255);
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scene.field.add(moveAnim.bgSprite);
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scene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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const fieldPokemon = scene.getEnemyPokemon() || scene.getPlayerPokemon();
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if (fieldPokemon?.isOnField())
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scene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, fieldPokemon);
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scene.tweens.add({
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targets: moveAnim.bgSprite,
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