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Disable menu temporarily on receiving a voucher
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@ -132,6 +132,8 @@ export default class BattleScene extends SceneBase {
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public enableTouchControls: boolean = false;
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public enableVibration: boolean = false;
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public disableMenu: boolean = false;
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public gameData: GameData;
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public sessionSlotId: integer;
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@ -733,6 +735,8 @@ export default class BattleScene extends SceneBase {
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this.setSeed(SEED_OVERRIDE || Utils.randomString(24));
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console.log('Seed:', this.seed);
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this.disableMenu = false;
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this.score = 0;
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this.money = 0;
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@ -1234,6 +1238,8 @@ export default class BattleScene extends SceneBase {
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inputSuccess = this.ui.processInput(Button.CANCEL);
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this.setLastProcessedMovementTime(Button.CANCEL);
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} else if (this.buttonJustPressed(Button.MENU)) {
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if (this.disableMenu)
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return;
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switch (this.ui?.getMode()) {
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case Mode.MESSAGE:
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if (!(this.ui.getHandler() as MessageUiHandler).pendingPrompt)
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@ -670,8 +670,8 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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const legendary = this.legendary;
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const mythical = this.mythical;
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return species => {
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return pokemonEvolutions.hasOwnProperty(species.speciesId) === hasEvolution
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&& pokemonPrevolutions.hasOwnProperty(species.speciesId) === hasPrevolution
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return (pseudoLegendary || legendary || mythical || (!pokemonEvolutions.hasOwnProperty(species.speciesId) === hasEvolution
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&& pokemonPrevolutions.hasOwnProperty(species.speciesId) === hasPrevolution))
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&& species.pseudoLegendary === pseudoLegendary
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&& species.legendary === legendary
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&& species.mythical === mythical
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@ -742,6 +742,7 @@ export class EncounterPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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if (!this.loaded) {
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this.scene.gameData.saveSystem().then(success => {
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this.scene.disableMenu = false;
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if (!success)
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return this.scene.reset(true);
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this.scene.gameData.saveSession(this.scene, true).then(() => this.doEncounter());
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@ -3304,6 +3305,7 @@ export class ModifierRewardPhase extends BattlePhase {
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doReward(): Promise<void> {
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return new Promise<void>(resolve => {
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this.scene.disableMenu = true;
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const newModifier = this.modifierType.newModifier();
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this.scene.addModifier(newModifier).then(() => {
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this.scene.playSound('item_fanfare');
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