mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 16:26:25 +00:00
[Ability] Implement Poison Heal (#1245)
* Implement Poison Heal Ability * Removed unneeded import * Fix some comments, as well as make Poison Heal only notify when healing * Eslint fix * Revert Phases * Pushing for sake of reviewing; PR IS NOT DONE IT NEEDS TO BE TESTED AND COMMENTED AGAIN * Changed the way healing is done, through a heal phase instead of heal(); Also added better documentation * Changed healing, as well as making abilityTriggers updated
This commit is contained in:
parent
af20712cb5
commit
d2c5a283d1
@ -2069,6 +2069,37 @@ export class BlockNonDirectDamageAbAttr extends AbAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This attribute will block any status damage that you put in the parameter.
|
||||||
|
*/
|
||||||
|
export class BlockStatusDamageAbAttr extends BlockNonDirectDamageAbAttr {
|
||||||
|
private effects: StatusEffect[];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {StatusEffect[]} effects The status effect(s) that will be blocked from damaging the ability pokemon
|
||||||
|
*/
|
||||||
|
constructor(...effects: StatusEffect[]) {
|
||||||
|
super(false);
|
||||||
|
|
||||||
|
this.effects = effects;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {Pokemon} pokemon The pokemon with the ability
|
||||||
|
* @param {boolean} passive N/A
|
||||||
|
* @param {Utils.BooleanHolder} cancelled Whether to cancel the status damage
|
||||||
|
* @param {any[]} args N/A
|
||||||
|
* @returns Returns true if status damage is blocked
|
||||||
|
*/
|
||||||
|
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||||
|
if (this.effects.includes(pokemon.status.effect)) {
|
||||||
|
cancelled.value = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class BlockOneHitKOAbAttr extends AbAttr {
|
export class BlockOneHitKOAbAttr extends AbAttr {
|
||||||
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
apply(pokemon: Pokemon, passive: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||||
cancelled.value = true;
|
cancelled.value = true;
|
||||||
@ -2383,6 +2414,41 @@ export class PostTurnAbAttr extends AbAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This attribute will heal 1/8th HP if the ability pokemon has the correct status.
|
||||||
|
*/
|
||||||
|
export class PostTurnStatusHealAbAttr extends PostTurnAbAttr {
|
||||||
|
private effects: StatusEffect[];
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {StatusEffect[]} effects The status effect(s) that will qualify healing the ability pokemon
|
||||||
|
*/
|
||||||
|
constructor(...effects: StatusEffect[]) {
|
||||||
|
super(false);
|
||||||
|
|
||||||
|
this.effects = effects;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param {Pokemon} pokemon The pokemon with the ability that will receive the healing
|
||||||
|
* @param {Boolean} passive N/A
|
||||||
|
* @param {any[]} args N/A
|
||||||
|
* @returns Returns true if healed from status, false if not
|
||||||
|
*/
|
||||||
|
applyPostTurn(pokemon: Pokemon, passive: boolean, args: any[]): boolean | Promise<boolean> {
|
||||||
|
if (this.effects.includes(pokemon.status.effect)) {
|
||||||
|
if (pokemon.getMaxHp() !== pokemon.hp) {
|
||||||
|
const scene = pokemon.scene;
|
||||||
|
const abilityName = (!passive ? pokemon.getAbility() : pokemon.getPassiveAbility()).name;
|
||||||
|
scene.unshiftPhase(new PokemonHealPhase(scene, pokemon.getBattlerIndex(),
|
||||||
|
Math.max(Math.floor(pokemon.getMaxHp() / 8), 1), i18next.t("abilityTriggers:poisonHeal", { pokemonName: pokemon.name, abilityName: abilityName}), true));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* After the turn ends, resets the status of either the ability holder or their ally
|
* After the turn ends, resets the status of either the ability holder or their ally
|
||||||
* @param {boolean} allyTarget Whether to target ally, defaults to false (self-target)
|
* @param {boolean} allyTarget Whether to target ally, defaults to false (self-target)
|
||||||
@ -3732,7 +3798,8 @@ export function initAbilities() {
|
|||||||
new Ability(Abilities.IRON_FIST, 4)
|
new Ability(Abilities.IRON_FIST, 4)
|
||||||
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PUNCHING_MOVE), 1.2),
|
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PUNCHING_MOVE), 1.2),
|
||||||
new Ability(Abilities.POISON_HEAL, 4)
|
new Ability(Abilities.POISON_HEAL, 4)
|
||||||
.unimplemented(),
|
.attr(PostTurnStatusHealAbAttr, StatusEffect.TOXIC, StatusEffect.POISON)
|
||||||
|
.attr(BlockStatusDamageAbAttr, StatusEffect.TOXIC, StatusEffect.POISON),
|
||||||
new Ability(Abilities.ADAPTABILITY, 4)
|
new Ability(Abilities.ADAPTABILITY, 4)
|
||||||
.attr(StabBoostAbAttr),
|
.attr(StabBoostAbAttr),
|
||||||
new Ability(Abilities.SKILL_LINK, 4)
|
new Ability(Abilities.SKILL_LINK, 4)
|
||||||
|
@ -4,5 +4,6 @@ export const abilityTriggers: SimpleTranslationEntries = {
|
|||||||
"blockRecoilDamage" : "{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!",
|
"blockRecoilDamage" : "{{pokemonName}}'s {{abilityName}}\nprotected it from recoil!",
|
||||||
"badDreams": "{{pokemonName}} is tormented!",
|
"badDreams": "{{pokemonName}} is tormented!",
|
||||||
"windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!",
|
"windPowerCharged": "Being hit by {{moveName}} charged {{pokemonName}} with power!",
|
||||||
"perishBody": "{{pokemonName}}'s {{abilityName}}\n will faint both pokemon in 3 turns!",
|
"perishBody": "{{pokemonName}}'s {{abilityName}}\nwill faint both pokemon in 3 turns!",
|
||||||
|
"poisonHeal": "{{pokemonName}}'s {{abilityName}}\nrestored its HP a little!"
|
||||||
} as const;
|
} as const;
|
||||||
|
Loading…
Reference in New Issue
Block a user