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[Bug] Prevent Relearnable Egg Moves in Fresh Start (#3466)
* [Bug] Prevent Relearnable Egg Moves in Fresh Start * Mention Condition in Docs * Use `isFreshStartChallenge()`
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@ -916,13 +916,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* excluding any moves already known.
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* excluding any moves already known.
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*
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*
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* Available egg moves are only included if the {@linkcode Pokemon} was
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* Available egg moves are only included if the {@linkcode Pokemon} was
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* in the starting party of the run.
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* in the starting party of the run and if Fresh Start is not active.
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* @returns an array of {@linkcode Moves}, the length of which is determined
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* @returns an array of {@linkcode Moves}, the length of which is determined
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* by how many learnable moves there are for the {@linkcode Pokemon}.
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* by how many learnable moves there are for the {@linkcode Pokemon}.
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*/
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*/
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getLearnableLevelMoves(): Moves[] {
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getLearnableLevelMoves(): Moves[] {
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let levelMoves = this.getLevelMoves(1, true).map(lm => lm[1]);
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let levelMoves = this.getLevelMoves(1, true).map(lm => lm[1]);
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if (this.metBiome === -1) {
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if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge()) {
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levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
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levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
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}
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}
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return levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm));
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return levelMoves.filter(lm => !this.moveset.some(m => m?.moveId === lm));
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