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[Bug] Add back saved loadout info (#2604)
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@ -2144,9 +2144,17 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
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this.setSpeciesDetails(species, props.shiny, props.formIndex, props.female, props.variant, this.starterAbilityIndexes[starterIndex], this.starterNatures[starterIndex]);
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this.setSpeciesDetails(species, props.shiny, props.formIndex, props.female, props.variant, this.starterAbilityIndexes[starterIndex], this.starterNatures[starterIndex]);
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} else {
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} else {
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const defaultDexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true);
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const defaultDexAttr = this.scene.gameData.getSpeciesDefaultDexAttr(species, false, true);
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const defaultAbilityIndex = this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
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const defaultAbilityIndex = starterAttributes?.ability ?? this.scene.gameData.getStarterSpeciesDefaultAbilityIndex(species);
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const defaultNature = this.scene.gameData.getSpeciesDefaultNature(species);
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// load default nature from stater save data, if set
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const defaultNature = starterAttributes?.nature || this.scene.gameData.getSpeciesDefaultNature(species);
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props = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
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props = this.scene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
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if (!isNaN(starterAttributes?.variant)) {
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if (props.shiny = (starterAttributes.variant >= 0)) {
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props.variant = starterAttributes.variant as Variant;
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}
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}
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props.formIndex = starterAttributes?.form ?? props.formIndex;
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props.female = starterAttributes?.female ?? props.female;
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this.setSpeciesDetails(species, props.shiny, props.formIndex, props.female, props.variant, defaultAbilityIndex, defaultNature);
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this.setSpeciesDetails(species, props.shiny, props.formIndex, props.female, props.variant, defaultAbilityIndex, defaultNature);
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}
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}
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