Update ability.ts (#910)
Water bubble should double the damage of water moves. The current multiplier in-game is x1.
This commit is contained in:
parent
3c8d919ef8
commit
d32dbddd48
|
@ -3456,7 +3456,7 @@ export function initAbilities() {
|
|||
.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
|
||||
new Ability(Abilities.WATER_BUBBLE, 7)
|
||||
.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
|
||||
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 1)
|
||||
.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
|
||||
.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.STEELWORKER, 7)
|
||||
|
|
Loading…
Reference in New Issue