Update ability.ts (#910)
Water bubble should double the damage of water moves. The current multiplier in-game is x1.
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@ -3456,7 +3456,7 @@ export function initAbilities() {
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.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
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.attr(MovePowerBoostAbAttr, (user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command === Command.POKEMON, 2),
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new Ability(Abilities.WATER_BUBBLE, 7)
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new Ability(Abilities.WATER_BUBBLE, 7)
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.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
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.attr(ReceivedTypeDamageMultiplierAbAttr, Type.FIRE, 0.5)
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.attr(MoveTypePowerBoostAbAttr, Type.WATER, 1)
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.attr(MoveTypePowerBoostAbAttr, Type.WATER, 2)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
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.attr(StatusEffectImmunityAbAttr, StatusEffect.BURN)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.STEELWORKER, 7)
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new Ability(Abilities.STEELWORKER, 7)
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