remove unnecessary prompt handlers
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@ -42,17 +42,6 @@ export async function runMysteryEncounterToEnd(game: GameManager, optionNo: numb
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uiHandler.processInput(Button.ACTION);
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});
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// Handle modifier reward dialogue
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game.onNextPrompt("ModifierRewardPhase", Mode.MESSAGE, () => {
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const uiHandler = game.scene.ui.getHandler<MessageUiHandler>();
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uiHandler.processInput(Button.ACTION);
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});
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game.onNextPrompt("SelectModifier", Mode.MODIFIER_SELECT, () => {
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const uiHandler = game.scene.ui.getHandler<MessageUiHandler>();
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uiHandler.processInput(Button.ACTION);
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});
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if (isBattle) {
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await game.phaseInterceptor.to(CommandPhase);
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} else {
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