[Bug][Unit Test] fix and optimize sturdy unit tests (#2455)

* fix and optimize sturdy unit tests

* re-add timeout
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Adrian T 2024-06-21 22:59:10 +08:00 committed by GitHub
parent 73cf89474d
commit d3e516b496
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@ -3,7 +3,8 @@ import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager"; import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides"; import * as overrides from "#app/overrides";
import { import {
TurnEndPhase, DamagePhase,
MoveEndPhase,
} from "#app/phases"; } from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils"; import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities"; import { Abilities } from "#enums/abilities";
@ -45,7 +46,7 @@ describe("Abilities - Sturdy", () => {
async () => { async () => {
await game.startBattle(); await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT)); game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(MoveEndPhase);
expect(game.scene.getEnemyParty()[0].hp).toBe(1); expect(game.scene.getEnemyParty()[0].hp).toBe(1);
}, },
TIMEOUT TIMEOUT
@ -55,10 +56,13 @@ describe("Abilities - Sturdy", () => {
"Sturdy doesn't activate when user is not at full HP", "Sturdy doesn't activate when user is not at full HP",
async () => { async () => {
await game.startBattle(); await game.startBattle();
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
enemyPokemon.hp = enemyPokemon.getMaxHp() - 1; enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT)); game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(DamagePhase);
expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true); expect(enemyPokemon.isFainted()).toBe(true);
}, },
@ -66,11 +70,12 @@ describe("Abilities - Sturdy", () => {
); );
test( test(
"Sturdy pokemon should be inmune to OHKO moves", "Sturdy pokemon should be immune to OHKO moves",
async () => { async () => {
await game.startBattle(); await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE)); game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(MoveEndPhase);
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp()); expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
}, },
@ -84,7 +89,8 @@ describe("Abilities - Sturdy", () => {
await game.startBattle(); await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT)); game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
await game.phaseInterceptor.to(TurnEndPhase); await game.phaseInterceptor.to(DamagePhase);
const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0]; const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
expect(enemyPokemon.hp).toBe(0); expect(enemyPokemon.hp).toBe(0);
expect(enemyPokemon.isFainted()).toBe(true); expect(enemyPokemon.isFainted()).toBe(true);