Implement Snap Trap
One of the basic trapping moves that got overlooked.
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Load Diff
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@ -78,6 +78,7 @@ export enum CommonAnim {
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CURSE,
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MAGMA_STORM,
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CLAMP,
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SNAP_TRAP,
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THUNDER_CAGE,
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INFESTATION,
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ORDER_UP_CURLY,
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@ -614,6 +614,16 @@ export class MagmaStormTag extends DamagingTrapTag {
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}
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}
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export class SnapTrapTag extends DamagingTrapTag {
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constructor(turnCount: integer, sourceId: integer) {
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super(BattlerTagType.SNAP_TRAP, CommonAnim.SNAP_TRAP, turnCount, Moves.SNAP_TRAP, sourceId);
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}
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getTrapMessage(pokemon: Pokemon): string {
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return getPokemonMessage(pokemon, ` got trapped\nby a snap trap!`);
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}
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}
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export class ThunderCageTag extends DamagingTrapTag {
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constructor(turnCount: integer, sourceId: integer) {
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super(BattlerTagType.THUNDER_CAGE, CommonAnim.THUNDER_CAGE, turnCount, Moves.THUNDER_CAGE, sourceId);
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@ -1103,6 +1113,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
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return new SandTombTag(turnCount, sourceId);
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case BattlerTagType.MAGMA_STORM:
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return new MagmaStormTag(turnCount, sourceId);
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case BattlerTagType.SNAP_TRAP:
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return new SnapTrapTag(turnCount, sourceId);
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case BattlerTagType.THUNDER_CAGE:
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return new ThunderCageTag(turnCount, sourceId);
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case BattlerTagType.INFESTATION:
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@ -21,6 +21,7 @@ export enum BattlerTagType {
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CLAMP = "CLAMP",
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SAND_TOMB = "SAND_TOMB",
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MAGMA_STORM = "MAGMA_STORM",
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SNAP_TRAP = "SNAP_TRAP",
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THUNDER_CAGE = "THUNDER_CAGE",
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INFESTATION = "INFESTATION",
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PROTECTED = "PROTECTED",
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@ -2511,6 +2511,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
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case BattlerTagType.CLAMP:
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case BattlerTagType.SAND_TOMB:
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case BattlerTagType.MAGMA_STORM:
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case BattlerTagType.SNAP_TRAP:
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case BattlerTagType.THUNDER_CAGE:
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case BattlerTagType.INFESTATION:
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return -3;
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@ -4313,6 +4314,7 @@ export function initMoves() {
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BattlerTagType.CLAMP,
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BattlerTagType.SAND_TOMB,
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BattlerTagType.MAGMA_STORM,
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BattlerTagType.SNAP_TRAP,
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BattlerTagType.THUNDER_CAGE,
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BattlerTagType.SEEDED,
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BattlerTagType.INFESTATION
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@ -5784,7 +5786,7 @@ export function initMoves() {
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.attr(StatChangeAttr, BattleStat.SPD, -1)
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.makesContact(false),
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new AttackMove(Moves.SNAP_TRAP, Type.GRASS, MoveCategory.PHYSICAL, 35, 100, 15, 100, 0, 8)
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.partial(),
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.attr(TrapAttr, BattlerTagType.SNAP_TRAP),
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new AttackMove(Moves.PYRO_BALL, Type.FIRE, MoveCategory.PHYSICAL, 120, 90, 5, 10, 0, 8)
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(StatusEffectAttr, StatusEffect.BURN)
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@ -6147,6 +6149,7 @@ export function initMoves() {
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BattlerTagType.CLAMP,
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BattlerTagType.SAND_TOMB,
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BattlerTagType.MAGMA_STORM,
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BattlerTagType.SNAP_TRAP,
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BattlerTagType.THUNDER_CAGE,
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BattlerTagType.SEEDED,
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BattlerTagType.INFESTATION
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