Fix screen tests
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@ -111,7 +111,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (defender.scene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side)) {
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if (defender.scene.arena.getTagOnSide(ArenaTagType.AURORA_VEIL, side)) {
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defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
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defender.scene.arena.applyTagsForSide(ArenaTagType.AURORA_VEIL, side, attacker, move.category, defender.scene.currentBattle.double, multiplierHolder);
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}
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}
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return move.power * multiplierHolder.value;
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return move.power * multiplierHolder.value;
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@ -94,7 +94,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
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if (defender.scene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
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defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
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defender.scene.arena.applyTagsForSide(ArenaTagType.LIGHT_SCREEN, side, attacker, move.category, defender.scene.currentBattle.double, multiplierHolder);
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}
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}
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return move.power * multiplierHolder.value;
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return move.power * multiplierHolder.value;
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@ -94,7 +94,7 @@ const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) =
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (defender.scene.arena.getTagOnSide(ArenaTagType.REFLECT, side)) {
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if (defender.scene.arena.getTagOnSide(ArenaTagType.REFLECT, side)) {
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defender.scene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, move.category, defender.scene.currentBattle.double, multiplierHolder);
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defender.scene.arena.applyTagsForSide(ArenaTagType.REFLECT, side, attacker, move.category, defender.scene.currentBattle.double, multiplierHolder);
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}
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}
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return move.power * multiplierHolder.value;
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return move.power * multiplierHolder.value;
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