Implement Adaptability ability
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@ -103,7 +103,7 @@ export class PreDefendAbAttr extends AbAttr {
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export class BlockItemTheftAbAttr extends AbAttr {
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export class BlockItemTheftAbAttr extends AbAttr {
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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cancelled.value = true;;
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cancelled.value = true;
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return true;
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return true;
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}
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}
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@ -113,6 +113,15 @@ export class BlockItemTheftAbAttr extends AbAttr {
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}
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}
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}
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}
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export class StabBoostAbAttr extends AbAttr {
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apply(pokemon: Pokemon, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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if ((args[0] as Utils.IntegerHolder).value > 1)
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(args[0] as Utils.IntegerHolder).value += 0.5;
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return true;
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}
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}
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export class ReceivedTypeDamageMultiplierAbAttr extends PreDefendAbAttr {
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export class ReceivedTypeDamageMultiplierAbAttr extends PreDefendAbAttr {
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private moveType: Type;
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private moveType: Type;
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private powerMultiplier: number;
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private powerMultiplier: number;
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@ -1330,7 +1339,8 @@ export function initAbilities() {
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.attr(ProtectStatAbAttr),
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.attr(ProtectStatAbAttr),
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new Ability(Abilities.WONDER_GUARD, "Wonder Guard", "Only super effective moves will hit.", 3)
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new Ability(Abilities.WONDER_GUARD, "Wonder Guard", "Only super effective moves will hit.", 3)
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.attr(NonSuperEffectiveImmunityAbAttr),
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.attr(NonSuperEffectiveImmunityAbAttr),
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new Ability(Abilities.ADAPTABILITY, "Adaptability (N)", "Powers up moves of the same type.", 4),
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new Ability(Abilities.ADAPTABILITY, "Adaptability", "Powers up moves of the same type.", 4)
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.attr(StabBoostAbAttr),
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new Ability(Abilities.AFTERMATH, "Aftermath (N)", "Damages the attacker landing the finishing hit.", 4),
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new Ability(Abilities.AFTERMATH, "Aftermath (N)", "Damages the attacker landing the finishing hit.", 4),
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new Ability(Abilities.ANGER_POINT, "Anger Point (N)", "Maxes Attack after taking a critical hit.", 4),
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new Ability(Abilities.ANGER_POINT, "Anger Point (N)", "Maxes Attack after taking a critical hit.", 4),
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new Ability(Abilities.ANTICIPATION, "Anticipation (N)", "Senses a foe's dangerous moves.", 4),
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new Ability(Abilities.ANTICIPATION, "Anticipation (N)", "Senses a foe's dangerous moves.", 4),
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@ -23,7 +23,7 @@ import { WeatherType } from './data/weather';
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import { TempBattleStat } from './data/temp-battle-stat';
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import { TempBattleStat } from './data/temp-battle-stat';
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import { ArenaTagType, WeakenMoveTypeTag } from './data/arena-tag';
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import { ArenaTagType, WeakenMoveTypeTag } from './data/arena-tag';
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import { Biome } from './data/biome';
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import { Biome } from './data/biome';
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import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
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import { Abilities, Ability, BattleStatMultiplierAbAttr, BlockCritAbAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from './data/ability';
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import PokemonData from './system/pokemon-data';
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import PokemonData from './system/pokemon-data';
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import { BattlerIndex } from './battle';
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import { BattlerIndex } from './battle';
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@ -676,12 +676,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
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const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
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const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
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const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
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const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1;
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const stabMultiplier = new Utils.IntegerHolder(source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1);
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const criticalMultiplier = isCritical ? 2 : 1;
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const criticalMultiplier = isCritical ? 2 : 1;
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const isTypeImmune = (typeMultiplier.value * weatherTypeMultiplier) === 0;
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const isTypeImmune = (typeMultiplier.value * weatherTypeMultiplier) === 0;
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applyAbAttrs(StabBoostAbAttr, source, null, stabMultiplier);
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if (!isTypeImmune) {
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if (!isTypeImmune) {
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damage = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk / targetDef) / 50) + 2) * stabMultiplier * typeMultiplier.value * weatherTypeMultiplier * ((Utils.randInt(15) + 85) / 100)) * criticalMultiplier;
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damage = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk / targetDef) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * weatherTypeMultiplier * ((Utils.randInt(15) + 85) / 100)) * criticalMultiplier;
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if (isPhysical && source.status && source.status.effect === StatusEffect.BURN)
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if (isPhysical && source.status && source.status.effect === StatusEffect.BURN)
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damage = Math.floor(damage / 2);
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damage = Math.floor(damage / 2);
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move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
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move.getAttrs(HitsTagAttr).map(hta => hta as HitsTagAttr).filter(hta => hta.doubleDamage).forEach(hta => {
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