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[Move] Fix bug for Spite and fully implement Eerie Spell (#2244)
* Bug fixes for spite, creates class to extend spite for eerie spell * Comments for clarity, creates class to extend ReducePpMoveAttr * Resolve reference error with AttackReducePpMoveAttr * Shows move failed in a clearer way with showMoveText * Localization of pp reduction moves * Fixes issue of eerie spell reducing pp when ratio is 0 * Removes unnecessary phase replacement * Remove partial implementation from eerie spell * Adds locale entry for ppReduced to other languages
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@ -4917,14 +4917,36 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr {
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}
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}
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}
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}
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/**
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* Attribute used for moves that reduce PP of the target's last used move.
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* Used for Spite.
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*/
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export class ReducePpMoveAttr extends MoveEffectAttr {
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export class ReducePpMoveAttr extends MoveEffectAttr {
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protected reduction: number;
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constructor(reduction: number) {
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super();
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this.reduction = reduction;
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}
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/**
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* Reduces the PP of the target's last-used move by an amount based on this attribute instance's {@linkcode reduction}.
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*
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* @param user {@linkcode Pokemon} that used the attack
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* @param target {@linkcode Pokemon} targeted by the attack
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* @param move {@linkcode Move} being used
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* @param args N/A
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* @returns {boolean} true
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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// Null checks can be skipped due to condition function
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// Null checks can be skipped due to condition function
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const lastMove = target.getLastXMoves().find(() => true);
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const lastMove = target.getLastXMoves().find(() => true);
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const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
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const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
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const lastPpUsed = movesetMove.ppUsed;
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const lastPpUsed = movesetMove.ppUsed;
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movesetMove.ppUsed = Math.min(movesetMove.ppUsed + 4, movesetMove.getMovePp());
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movesetMove.ppUsed = Math.min(movesetMove.ppUsed + this.reduction, movesetMove.getMovePp());
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user.scene.queueMessage(`It reduced the PP of ${getPokemonMessage(target, `'s\n${movesetMove.getName()} by ${movesetMove.ppUsed - lastPpUsed}!`)}`);
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const message = i18next.t("battle:ppReduced", {targetName: target.name, moveName: movesetMove.getName(), reduction: movesetMove.ppUsed - lastPpUsed});
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user.scene.queueMessage(message);
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return true;
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return true;
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}
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}
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@ -4959,6 +4981,42 @@ export class ReducePpMoveAttr extends MoveEffectAttr {
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}
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}
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}
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}
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/**
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* Attribute used for moves that damage target, and then reduce PP of the target's last used move.
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* Used for Eerie Spell.
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*/
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export class AttackReducePpMoveAttr extends ReducePpMoveAttr {
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constructor(reduction: number) {
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super(reduction);
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}
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/**
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* Checks if the target has used a move prior to the attack. PP-reduction is applied through the super class if so.
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*
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* @param user {@linkcode Pokemon} that used the attack
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* @param target {@linkcode Pokemon} targeted by the attack
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* @param move {@linkcode Move} being used
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* @param args N/A
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* @returns {boolean} true
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const lastMove = target.getLastXMoves().find(() => true);
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if (lastMove) {
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const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
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if (Boolean(movesetMove?.getPpRatio())) {
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super.apply(user, target, move, args);
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}
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}
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return true;
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}
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// Override condition function to always perform damage. Instead, perform pp-reduction condition check in apply function above
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getCondition(): MoveConditionFunc {
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return (user, target, move) => true;
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}
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}
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// TODO: Review this
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// TODO: Review this
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const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
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const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
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const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
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const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
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@ -5990,7 +6048,7 @@ export function initMoves() {
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new AttackMove(Moves.REVERSAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
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new AttackMove(Moves.REVERSAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
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.attr(LowHpPowerAttr),
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.attr(LowHpPowerAttr),
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new StatusMove(Moves.SPITE, Type.GHOST, 100, 10, -1, 0, 2)
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new StatusMove(Moves.SPITE, Type.GHOST, 100, 10, -1, 0, 2)
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.attr(ReducePpMoveAttr),
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.attr(ReducePpMoveAttr, 4),
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new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 2)
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new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 2)
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.attr(StatusEffectAttr, StatusEffect.FREEZE)
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.attr(StatusEffectAttr, StatusEffect.FREEZE)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -7856,8 +7914,8 @@ export function initMoves() {
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new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8)
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new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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new AttackMove(Moves.EERIE_SPELL, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8)
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new AttackMove(Moves.EERIE_SPELL, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8)
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.soundBased()
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.attr(AttackReducePpMoveAttr, 3)
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.partial(),
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.soundBased(),
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new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8)
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new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8)
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.attr(MultiStatusEffectAttr, [StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP]),
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.attr(MultiStatusEffectAttr, [StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP]),
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new AttackMove(Moves.PSYSHIELD_BASH, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
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new AttackMove(Moves.PSYSHIELD_BASH, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)
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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "sinkt stark",
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"statHarshlyFell": "sinkt stark",
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"statSeverelyFell": "sinkt drastisch",
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"statSeverelyFell": "sinkt drastisch",
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"statWontGoAnyLower": "kann nicht weiter sinken",
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"statWontGoAnyLower": "kann nicht weiter sinken",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "harshly fell",
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"statHarshlyFell": "harshly fell",
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"statSeverelyFell": "severely fell",
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"statSeverelyFell": "severely fell",
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"statWontGoAnyLower": "won't go any lower",
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"statWontGoAnyLower": "won't go any lower",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "harshly fell",
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"statHarshlyFell": "harshly fell",
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"statSeverelyFell": "severely fell",
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"statSeverelyFell": "severely fell",
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"statWontGoAnyLower": "won't go any lower",
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"statWontGoAnyLower": "won't go any lower",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "harshly fell",
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"statHarshlyFell": "harshly fell",
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"statSeverelyFell": "severely fell",
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"statSeverelyFell": "severely fell",
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"statWontGoAnyLower": "won't go any lower",
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"statWontGoAnyLower": "won't go any lower",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "harshly fell",
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"statHarshlyFell": "harshly fell",
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"statSeverelyFell": "severely fell",
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"statSeverelyFell": "severely fell",
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"statWontGoAnyLower": "won't go any lower",
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"statWontGoAnyLower": "won't go any lower",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "[[가]] 크게 떨어졌다!",
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"statHarshlyFell": "[[가]] 크게 떨어졌다!",
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"statSeverelyFell": "[[가]] 매우 크게 떨어졌다!",
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"statSeverelyFell": "[[가]] 매우 크게 떨어졌다!",
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"statWontGoAnyLower": "[[는]] 더 떨어지지 않는다!",
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"statWontGoAnyLower": "[[는]] 더 떨어지지 않는다!",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "diminuiu duramente",
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"statHarshlyFell": "diminuiu duramente",
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"statSeverelyFell": "diminuiu severamente",
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"statSeverelyFell": "diminuiu severamente",
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"statWontGoAnyLower": "não vai mais diminuir",
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"statWontGoAnyLower": "não vai mais diminuir",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "大幅降低了!",
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"statHarshlyFell": "大幅降低了!",
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"statSeverelyFell": "极大幅降低了!",
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"statSeverelyFell": "极大幅降低了!",
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"statWontGoAnyLower": "已经无法再降低了!",
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"statWontGoAnyLower": "已经无法再降低了!",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -67,4 +67,5 @@ export const battle: SimpleTranslationEntries = {
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"statHarshlyFell": "harshly fell",
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"statHarshlyFell": "harshly fell",
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"statSeverelyFell": "severely fell",
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"statSeverelyFell": "severely fell",
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"statWontGoAnyLower": "won't go any lower",
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"statWontGoAnyLower": "won't go any lower",
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"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
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} as const;
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} as const;
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@ -2581,6 +2581,11 @@ export class MovePhase extends BattlePhase {
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if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) {
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if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) {
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this.scene.queueMessage(`${this.move.getName()} is disabled!`);
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this.scene.queueMessage(`${this.move.getName()} is disabled!`);
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}
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}
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if (this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails
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this.fail();
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this.showMoveText();
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this.showFailedText();
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}
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return this.end();
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return this.end();
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}
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}
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