[Move] Fix bug for Spite and fully implement Eerie Spell (#2244)

* Bug fixes for spite, creates class to extend spite for eerie spell

* Comments for clarity, creates class to extend ReducePpMoveAttr

* Resolve reference error with AttackReducePpMoveAttr

* Shows move failed in a clearer way with showMoveText

* Localization of pp reduction moves

* Fixes issue of eerie spell reducing pp when ratio is 0

* Removes unnecessary phase replacement

* Remove partial implementation from eerie spell

* Adds locale entry for ppReduced to other languages
This commit is contained in:
schmidtc1 2024-06-17 15:05:23 -04:00 committed by GitHub
parent 2ef376e4df
commit d5ec5c371b
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11 changed files with 77 additions and 5 deletions

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@ -4917,14 +4917,36 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr {
} }
} }
/**
* Attribute used for moves that reduce PP of the target's last used move.
* Used for Spite.
*/
export class ReducePpMoveAttr extends MoveEffectAttr { export class ReducePpMoveAttr extends MoveEffectAttr {
protected reduction: number;
constructor(reduction: number) {
super();
this.reduction = reduction;
}
/**
* Reduces the PP of the target's last-used move by an amount based on this attribute instance's {@linkcode reduction}.
*
* @param user {@linkcode Pokemon} that used the attack
* @param target {@linkcode Pokemon} targeted by the attack
* @param move {@linkcode Move} being used
* @param args N/A
* @returns {boolean} true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
// Null checks can be skipped due to condition function // Null checks can be skipped due to condition function
const lastMove = target.getLastXMoves().find(() => true); const lastMove = target.getLastXMoves().find(() => true);
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move); const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
const lastPpUsed = movesetMove.ppUsed; const lastPpUsed = movesetMove.ppUsed;
movesetMove.ppUsed = Math.min(movesetMove.ppUsed + 4, movesetMove.getMovePp()); movesetMove.ppUsed = Math.min(movesetMove.ppUsed + this.reduction, movesetMove.getMovePp());
user.scene.queueMessage(`It reduced the PP of ${getPokemonMessage(target, `'s\n${movesetMove.getName()} by ${movesetMove.ppUsed - lastPpUsed}!`)}`);
const message = i18next.t("battle:ppReduced", {targetName: target.name, moveName: movesetMove.getName(), reduction: movesetMove.ppUsed - lastPpUsed});
user.scene.queueMessage(message);
return true; return true;
} }
@ -4959,6 +4981,42 @@ export class ReducePpMoveAttr extends MoveEffectAttr {
} }
} }
/**
* Attribute used for moves that damage target, and then reduce PP of the target's last used move.
* Used for Eerie Spell.
*/
export class AttackReducePpMoveAttr extends ReducePpMoveAttr {
constructor(reduction: number) {
super(reduction);
}
/**
* Checks if the target has used a move prior to the attack. PP-reduction is applied through the super class if so.
*
* @param user {@linkcode Pokemon} that used the attack
* @param target {@linkcode Pokemon} targeted by the attack
* @param move {@linkcode Move} being used
* @param args N/A
* @returns {boolean} true
*/
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const lastMove = target.getLastXMoves().find(() => true);
if (lastMove) {
const movesetMove = target.getMoveset().find(m => m.moveId === lastMove.move);
if (Boolean(movesetMove?.getPpRatio())) {
super.apply(user, target, move, args);
}
}
return true;
}
// Override condition function to always perform damage. Instead, perform pp-reduction condition check in apply function above
getCondition(): MoveConditionFunc {
return (user, target, move) => true;
}
}
// TODO: Review this // TODO: Review this
const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => { const targetMoveCopiableCondition: MoveConditionFunc = (user, target, move) => {
const targetMoves = target.getMoveHistory().filter(m => !m.virtual); const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
@ -5990,7 +6048,7 @@ export function initMoves() {
new AttackMove(Moves.REVERSAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2) new AttackMove(Moves.REVERSAL, Type.FIGHTING, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
.attr(LowHpPowerAttr), .attr(LowHpPowerAttr),
new StatusMove(Moves.SPITE, Type.GHOST, 100, 10, -1, 0, 2) new StatusMove(Moves.SPITE, Type.GHOST, 100, 10, -1, 0, 2)
.attr(ReducePpMoveAttr), .attr(ReducePpMoveAttr, 4),
new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 2) new AttackMove(Moves.POWDER_SNOW, Type.ICE, MoveCategory.SPECIAL, 40, 100, 25, 10, 0, 2)
.attr(StatusEffectAttr, StatusEffect.FREEZE) .attr(StatusEffectAttr, StatusEffect.FREEZE)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -7856,8 +7914,8 @@ export function initMoves() {
new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8) new AttackMove(Moves.ASTRAL_BARRAGE, Type.GHOST, MoveCategory.SPECIAL, 120, 100, 5, -1, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.EERIE_SPELL, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8) new AttackMove(Moves.EERIE_SPELL, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 5, 100, 0, 8)
.soundBased() .attr(AttackReducePpMoveAttr, 3)
.partial(), .soundBased(),
new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8) new AttackMove(Moves.DIRE_CLAW, Type.POISON, MoveCategory.PHYSICAL, 80, 100, 15, 50, 0, 8)
.attr(MultiStatusEffectAttr, [StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP]), .attr(MultiStatusEffectAttr, [StatusEffect.POISON, StatusEffect.PARALYSIS, StatusEffect.SLEEP]),
new AttackMove(Moves.PSYSHIELD_BASH, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8) new AttackMove(Moves.PSYSHIELD_BASH, Type.PSYCHIC, MoveCategory.PHYSICAL, 70, 90, 10, 100, 0, 8)

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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "sinkt stark", "statHarshlyFell": "sinkt stark",
"statSeverelyFell": "sinkt drastisch", "statSeverelyFell": "sinkt drastisch",
"statWontGoAnyLower": "kann nicht weiter sinken", "statWontGoAnyLower": "kann nicht weiter sinken",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "harshly fell", "statHarshlyFell": "harshly fell",
"statSeverelyFell": "severely fell", "statSeverelyFell": "severely fell",
"statWontGoAnyLower": "won't go any lower", "statWontGoAnyLower": "won't go any lower",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "harshly fell", "statHarshlyFell": "harshly fell",
"statSeverelyFell": "severely fell", "statSeverelyFell": "severely fell",
"statWontGoAnyLower": "won't go any lower", "statWontGoAnyLower": "won't go any lower",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "harshly fell", "statHarshlyFell": "harshly fell",
"statSeverelyFell": "severely fell", "statSeverelyFell": "severely fell",
"statWontGoAnyLower": "won't go any lower", "statWontGoAnyLower": "won't go any lower",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "harshly fell", "statHarshlyFell": "harshly fell",
"statSeverelyFell": "severely fell", "statSeverelyFell": "severely fell",
"statWontGoAnyLower": "won't go any lower", "statWontGoAnyLower": "won't go any lower",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "[[가]] 크게 떨어졌다!", "statHarshlyFell": "[[가]] 크게 떨어졌다!",
"statSeverelyFell": "[[가]] 매우 크게 떨어졌다!", "statSeverelyFell": "[[가]] 매우 크게 떨어졌다!",
"statWontGoAnyLower": "[[는]] 더 떨어지지 않는다!", "statWontGoAnyLower": "[[는]] 더 떨어지지 않는다!",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "diminuiu duramente", "statHarshlyFell": "diminuiu duramente",
"statSeverelyFell": "diminuiu severamente", "statSeverelyFell": "diminuiu severamente",
"statWontGoAnyLower": "não vai mais diminuir", "statWontGoAnyLower": "não vai mais diminuir",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -70,4 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "大幅降低了!", "statHarshlyFell": "大幅降低了!",
"statSeverelyFell": "极大幅降低了!", "statSeverelyFell": "极大幅降低了!",
"statWontGoAnyLower": "已经无法再降低了!", "statWontGoAnyLower": "已经无法再降低了!",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -67,4 +67,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "harshly fell", "statHarshlyFell": "harshly fell",
"statSeverelyFell": "severely fell", "statSeverelyFell": "severely fell",
"statWontGoAnyLower": "won't go any lower", "statWontGoAnyLower": "won't go any lower",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
} as const; } as const;

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@ -2581,6 +2581,11 @@ export class MovePhase extends BattlePhase {
if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) { if (this.move.moveId && this.pokemon.summonData?.disabledMove === this.move.moveId) {
this.scene.queueMessage(`${this.move.getName()} is disabled!`); this.scene.queueMessage(`${this.move.getName()} is disabled!`);
} }
if (this.move.ppUsed >= this.move.getMovePp()) { // if the move PP was reduced from Spite or otherwise, the move fails
this.fail();
this.showMoveText();
this.showFailedText();
}
return this.end(); return this.end();
} }