Merge pull request #97 from AsdarDevelops/fiery-fallout

[Encounter] Fiery Fallout
This commit is contained in:
ImperialSympathizer 2024-07-20 01:11:18 -04:00 committed by GitHub
commit d650abe790
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63 changed files with 3398 additions and 1152 deletions

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import Phaser from "phaser";
import UI from "./ui/ui";
import { NextEncounterPhase, NewBiomeEncounterPhase, SelectBiomePhase, MessagePhase, TurnInitPhase, ReturnPhase, LevelCapPhase, ShowTrainerPhase, LoginPhase, MovePhase, TitlePhase, SwitchPhase } from "./phases";
import Pokemon, { PlayerPokemon, EnemyPokemon } from "./field/pokemon";
import PokemonSpecies, { PokemonSpeciesFilter, allSpecies, getPokemonSpecies } from "./data/pokemon-species";
import {Constructor, isNullOrUndefined} from "#app/utils";
import { LevelCapPhase, LoginPhase, MessagePhase, MovePhase, NewBiomeEncounterPhase, NextEncounterPhase, ReturnPhase, SelectBiomePhase, ShowTrainerPhase, SwitchPhase, TitlePhase, TurnInitPhase } from "./phases";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "./field/pokemon";
import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } from "./data/pokemon-species";
import { Constructor, isNullOrUndefined } from "#app/utils";
import * as Utils from "./utils";
import { Modifier, ModifierBar, ConsumablePokemonModifier, ConsumableModifier, PokemonHpRestoreModifier, HealingBoosterModifier, PersistentModifier, PokemonHeldItemModifier, ModifierPredicate, DoubleBattleChanceBoosterModifier, FusePokemonModifier, PokemonFormChangeItemModifier, TerastallizeModifier, overrideModifiers, overrideHeldItems } from "./modifier/modifier";
import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, TerastallizeModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "./data/battle-anims";
import { Phase } from "./phase";
import { initGameSpeed } from "./system/game-speed";
import { Arena, ArenaBase } from "./field/arena";
import { GameData } from "./system/game-data";
import { TextStyle, addTextObject, getTextColor } from "./ui/text";
import { addTextObject, getTextColor, TextStyle } from "./ui/text";
import { allMoves } from "./data/move";
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue, PokemonHeldItemModifierType } from "./modifier/modifier-type";
import { getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue, ModifierPoolType, PokemonHeldItemModifierType } from "./modifier/modifier-type";
import AbilityBar from "./ui/ability-bar";
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, PostBattleInitAbAttr, applyAbAttrs, applyPostBattleInitAbAttrs } from "./data/ability";
import { allAbilities } from "./data/ability";
import { allAbilities, applyAbAttrs, applyPostBattleInitAbAttrs, BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, PostBattleInitAbAttr } from "./data/ability";
import Battle, { BattleType, FixedBattleConfig } from "./battle";
import { GameMode, GameModes, getGameMode } from "./game-mode";
import FieldSpritePipeline from "./pipelines/field-sprite";
import SpritePipeline from "./pipelines/sprite";
import PartyExpBar from "./ui/party-exp-bar";
import { TrainerSlot, trainerConfigs } from "./data/trainer-config";
import { trainerConfigs, TrainerSlot } from "./data/trainer-config";
import Trainer, { TrainerVariant } from "./field/trainer";
import TrainerData from "./system/trainer-data";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { pokemonPrevolutions } from "./data/pokemon-evolutions";
import PokeballTray from "./ui/pokeball-tray";
import InvertPostFX from "./pipelines/invert";
import { Achv, ModifierAchv, MoneyAchv, achvs } from "./system/achv";
import { Achv, achvs, ModifierAchv, MoneyAchv } from "./system/achv";
import { Voucher, vouchers } from "./system/voucher";
import { Gender } from "./data/gender";
import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
import { addUiThemeOverrides } from "./ui/ui-theme";
import PokemonData from "./system/pokemon-data";
import { Nature } from "./data/nature";
import { SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges } from "./data/pokemon-forms";
import { pokemonFormChanges, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "./data/pokemon-forms";
import { FormChangePhase, QuietFormChangePhase } from "./form-change-phase";
import { getTypeRgb } from "./data/type";
import PokemonSpriteSparkleHandler from "./field/pokemon-sprite-sparkle-handler";
@ -50,8 +49,8 @@ import CandyBar from "./ui/candy-bar";
import { Variant, variantData } from "./data/variant";
import { Localizable } from "#app/interfaces/locales";
import * as Overrides from "./overrides";
import {InputsController} from "./inputs-controller";
import {UiInputs} from "./ui-inputs";
import { InputsController } from "./inputs-controller";
import { UiInputs } from "./ui-inputs";
import { NewArenaEvent } from "./events/battle-scene";
import ArenaFlyout from "./ui/arena-flyout";
import { EaseType } from "#enums/ease-type";
@ -68,7 +67,7 @@ import { UiTheme } from "#enums/ui-theme";
import { TimedEventManager } from "#app/timed-event-manager.js";
import i18next from "i18next";
import IMysteryEncounter, { MysteryEncounterTier, MysteryEncounterVariant } from "./data/mystery-encounters/mystery-encounter";
import { mysteryEncountersByBiome, allMysteryEncounters, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, WIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
import { allMysteryEncounters, AVERAGE_ENCOUNTERS_PER_RUN_TARGET, BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT, mysteryEncountersByBiome, WIGHT_INCREMENT_ON_SPAWN_MISS } from "./data/mystery-encounters/mystery-encounters";
import { MysteryEncounterData } from "#app/data/mystery-encounters/mystery-encounter-data";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
@ -2651,8 +2650,8 @@ export default class BattleScene extends SceneBase {
return encounter;
}
// Common / Uncommon / Rare / Super Rare
const tierWeights = [64, 40, 21, 3];
// See Enum values for base tier weights
const tierWeights = [MysteryEncounterTier.COMMON, MysteryEncounterTier.GREAT, MysteryEncounterTier.ULTRA, MysteryEncounterTier.ROGUE];
// Adjust tier weights by previously encountered events to lower odds of only common/uncommons in run
this.mysteryEncounterData.encounteredEvents.forEach(val => {

View File

@ -206,7 +206,7 @@ export default class Battle {
getBgmOverride(scene: BattleScene): string {
const battlers = this.enemyParty.slice(0, this.getBattlerCount());
if (this.battleType === BattleType.TRAINER || this.mysteryEncounter?.encounterVariant === MysteryEncounterVariant.TRAINER_BATTLE) {
if (!this.started && this.trainer.config.encounterBgm && this.trainer.getEncounterMessages()?.length) {
if (!this.started && this.trainer.config.encounterBgm && this.trainer.getEncounterMessages().length) {
return `encounter_${this.trainer.getEncounterBgm()}`;
}
if (scene.musicPreference === 0) {

View File

@ -6,6 +6,7 @@ import * as Utils from "../utils";
import { BattlerIndex } from "../battle";
import { Element } from "json-stable-stringify";
import { Moves } from "#enums/moves";
import { isNullOrUndefined } from "../utils";
//import fs from 'vite-plugin-fs/browser';
export enum AnimFrameTarget {
@ -102,6 +103,16 @@ export enum CommonAnim {
LOCK_ON = 2120
}
/**
* Animations used for Mystery Encounters
* These are custom animations that may or may not work in any other circumstance
* Use at your own risk
*/
export enum EncounterAnim {
MAGMA_BG,
MAGMA_SPOUT
}
export class AnimConfig {
public id: integer;
public graphic: string;
@ -302,7 +313,7 @@ abstract class AnimTimedEvent {
this.resourceName = resourceName;
}
abstract execute(scene: BattleScene, battleAnim: BattleAnim): integer;
abstract execute(scene: BattleScene, battleAnim: BattleAnim, priority?: number): integer;
abstract getEventType(): string;
}
@ -320,7 +331,7 @@ class AnimTimedSoundEvent extends AnimTimedEvent {
}
}
execute(scene: BattleScene, battleAnim: BattleAnim): integer {
execute(scene: BattleScene, battleAnim: BattleAnim, priority?: number): integer {
const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) };
if (this.resourceName) {
try {
@ -382,7 +393,7 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
super(frameIndex, resourceName, source);
}
execute(scene: BattleScene, moveAnim: MoveAnim): integer {
execute(scene: BattleScene, moveAnim: MoveAnim, priority?: number): integer {
const tweenProps = {};
if (this.bgX !== undefined) {
tweenProps["x"] = (this.bgX * 0.5) - 320;
@ -412,7 +423,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
super(frameIndex, resourceName, source);
}
execute(scene: BattleScene, moveAnim: MoveAnim): integer {
execute(scene: BattleScene, moveAnim: MoveAnim, priority?: number): integer {
if (moveAnim.bgSprite) {
moveAnim.bgSprite.destroy();
}
@ -424,7 +435,9 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
moveAnim.bgSprite.setAlpha(this.opacity / 255);
scene.field.add(moveAnim.bgSprite);
const fieldPokemon = scene.getEnemyPokemon() || scene.getPlayerPokemon();
if (fieldPokemon?.isOnField()) {
if (!isNullOrUndefined(priority)) {
scene.field.moveTo(moveAnim.bgSprite as Phaser.GameObjects.GameObject, priority);
} else if (fieldPokemon?.isOnField()) {
scene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, fieldPokemon);
}
@ -444,6 +457,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
export const moveAnims = new Map<Moves, AnimConfig | [AnimConfig, AnimConfig]>();
export const chargeAnims = new Map<ChargeAnim, AnimConfig | [AnimConfig, AnimConfig]>();
export const commonAnims = new Map<CommonAnim, AnimConfig>();
export const encounterAnims = new Map<EncounterAnim, AnimConfig>();
export function initCommonAnims(scene: BattleScene): Promise<void> {
return new Promise(resolve => {
@ -511,6 +525,28 @@ export function initMoveAnim(scene: BattleScene, move: Moves): Promise<void> {
});
}
/**
* Fetches animation configs to be used in a Mystery Encounter
* @param scene
* @param encounterAnim - one or more animations to fetch
*/
export async function initEncounterAnims(scene: BattleScene, encounterAnim: EncounterAnim | EncounterAnim[]): Promise<void> {
const anims = Array.isArray(encounterAnim) ? encounterAnim : [encounterAnim];
const encounterAnimNames = Utils.getEnumKeys(EncounterAnim);
const encounterAnimIds = Utils.getEnumValues(EncounterAnim);
const encounterAnimFetches = [];
for (const anim of anims) {
if (encounterAnims.has(anim) && !isNullOrUndefined(encounterAnims.get(anim))) {
continue;
}
const encounterAnimId = encounterAnimIds[anim];
encounterAnimFetches.push(scene.cachedFetch(`./battle-anims/encounter-${encounterAnimNames[anim].toLowerCase().replace(/\_/g, "-")}.json`)
.then(response => response.json())
.then(cas => encounterAnims.set(encounterAnimId, new AnimConfig(cas))));
}
await Promise.allSettled(encounterAnimFetches);
}
export function initMoveChargeAnim(scene: BattleScene, chargeAnim: ChargeAnim): Promise<void> {
return new Promise(resolve => {
if (chargeAnims.has(chargeAnim)) {
@ -565,6 +601,16 @@ export function loadCommonAnimAssets(scene: BattleScene, startLoad?: boolean): P
});
}
/**
* Loads encounter animation assets to scene
* MUST be called after [initEncounterAnims()](./battle-anims.ts) to load all required animations properly
* @param scene
* @param startLoad
*/
export async function loadEncounterAnimAssets(scene: BattleScene, startLoad?: boolean): Promise<void> {
await loadAnimAssets(scene, Array.from(encounterAnims.values()), startLoad);
}
export function loadMoveAnimAssets(scene: BattleScene, moveIds: Moves[], startLoad?: boolean): Promise<void> {
return new Promise(resolve => {
const moveAnimations = moveIds.map(m => moveAnims.get(m) as AnimConfig).flat();
@ -672,14 +718,16 @@ export abstract class BattleAnim {
public target: Pokemon;
public sprites: Phaser.GameObjects.Sprite[];
public bgSprite: Phaser.GameObjects.TileSprite | Phaser.GameObjects.Rectangle;
public playOnEmptyField: boolean;
private srcLine: number[];
private dstLine: number[];
constructor(user: Pokemon, target: Pokemon) {
constructor(user: Pokemon, target: Pokemon, playOnEmptyField: boolean = false) {
this.user = user;
this.target = target;
this.sprites = [];
this.playOnEmptyField = playOnEmptyField;
}
abstract getAnim(): AnimConfig;
@ -753,7 +801,7 @@ export abstract class BattleAnim {
const user = !isOppAnim ? this.user : this.target;
const target = !isOppAnim ? this.target : this.user;
if (!target.isOnField()) {
if (!target.isOnField() && !this.playOnEmptyField) {
if (callback) {
callback();
}
@ -977,13 +1025,183 @@ export abstract class BattleAnim {
}
});
}
private getGraphicFrameDataWithoutTarget(frames: AnimFrame[], targetInitialX: number, targetInitialY: number): Map<integer, Map<AnimFrameTarget, GraphicFrameData>> {
const ret: Map<integer, Map<AnimFrameTarget, GraphicFrameData>> = new Map([
[AnimFrameTarget.GRAPHIC, new Map<AnimFrameTarget, GraphicFrameData>() ],
[AnimFrameTarget.USER, new Map<AnimFrameTarget, GraphicFrameData>() ],
[AnimFrameTarget.TARGET, new Map<AnimFrameTarget, GraphicFrameData>() ]
]);
let g = 0;
let u = 0;
let t = 0;
for (const frame of frames) {
let { x , y } = frame;
const scaleX = (frame.zoomX / 100) * (!frame.mirror ? 1 : -1);
const scaleY = (frame.zoomY / 100);
x += targetInitialX;
y += targetInitialY;
const angle = -frame.angle;
const key = frame.target === AnimFrameTarget.GRAPHIC ? g++ : frame.target === AnimFrameTarget.USER ? u++ : t++;
ret.get(frame.target).set(key, { x: x, y: y, scaleX: scaleX, scaleY: scaleY, angle: angle });
}
return ret;
}
/**
*
* @param scene
* @param targetInitialX
* @param targetInitialY
* @param frameTimeMult
* @param frameTimedEventPriority
* - 0 is behind all other sprites (except BG)
* - 1 on top of player field
* - 3 is on top of both fields
* - 5 is on top of player sprite
* @param callback
*/
playWithoutTargets(scene: BattleScene, targetInitialX: number, targetInitialY: number, frameTimeMult: number, frameTimedEventPriority?: 0 | 1 | 3 | 5, callback?: Function) {
const spriteCache: SpriteCache = {
[AnimFrameTarget.GRAPHIC]: [],
[AnimFrameTarget.USER]: [],
[AnimFrameTarget.TARGET]: []
};
const spritePriorities: integer[] = [];
const cleanUpAndComplete = () => {
for (const ms of Object.values(spriteCache).flat()) {
if (ms) {
ms.destroy();
}
}
if (this.bgSprite) {
this.bgSprite.destroy();
}
if (callback) {
callback();
}
};
if (!scene.moveAnimations) {
return cleanUpAndComplete();
}
const anim = this.getAnim();
this.srcLine = [ userFocusX, userFocusY, targetFocusX, targetFocusY ];
this.dstLine = [ 150, 75, targetInitialX, targetInitialY ];
let r = anim.frames.length;
let f = 0;
const existingFieldSprites = [...scene.field.getAll()];
scene.tweens.addCounter({
duration: Utils.getFrameMs(3) * frameTimeMult,
repeat: anim.frames.length,
onRepeat: () => {
const spriteFrames = anim.frames[f];
const frameData = this.getGraphicFrameDataWithoutTarget(anim.frames[f], targetInitialX, targetInitialY);
const u = 0;
const t = 0;
let g = 0;
for (const frame of spriteFrames) {
if (frame.target !== AnimFrameTarget.GRAPHIC) {
console.log("Encounter animations do not support targets");
continue;
}
const sprites = spriteCache[AnimFrameTarget.GRAPHIC];
if (g === sprites.length) {
const newSprite: Phaser.GameObjects.Sprite = scene.addFieldSprite(0, 0, anim.graphic, 1);
sprites.push(newSprite);
scene.field.add(newSprite);
spritePriorities.push(1);
}
const graphicIndex = g++;
const moveSprite = sprites[graphicIndex];
spritePriorities[graphicIndex] = frame.priority;
if (!isNullOrUndefined(frame.priority)) {
const setSpritePriority = (priority: integer) => {
try {
if (existingFieldSprites.length > priority) {
// Move to specified priority index
scene.field.moveTo(moveSprite, scene.field.getIndex(existingFieldSprites[priority]));
} else {
// Move to top of scene
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
}
} catch (ignored) {
console.log("index is no longer valid");
}
};
setSpritePriority(frame.priority);
}
moveSprite.setFrame(frame.graphicFrame);
const graphicFrameData = frameData.get(frame.target).get(graphicIndex);
moveSprite.setPosition(graphicFrameData.x, graphicFrameData.y);
moveSprite.setAngle(graphicFrameData.angle);
moveSprite.setScale(graphicFrameData.scaleX, graphicFrameData.scaleY);
moveSprite.setAlpha(frame.opacity / 255);
moveSprite.setVisible(frame.visible);
moveSprite.setBlendMode(frame.blendType === AnimBlendType.NORMAL ? Phaser.BlendModes.NORMAL : frame.blendType === AnimBlendType.ADD ? Phaser.BlendModes.ADD : Phaser.BlendModes.DIFFERENCE);
}
if (anim.frameTimedEvents.has(f)) {
for (const event of anim.frameTimedEvents.get(f)) {
r = Math.max((anim.frames.length - f) + event.execute(scene, this, frameTimedEventPriority), r);
}
}
const targets = Utils.getEnumValues(AnimFrameTarget);
for (const i of targets) {
const count = i === AnimFrameTarget.GRAPHIC ? g : i === AnimFrameTarget.USER ? u : t;
if (count < spriteCache[i].length) {
const spritesToRemove = spriteCache[i].slice(count, spriteCache[i].length);
for (const rs of spritesToRemove) {
if (!rs.getData("locked") as boolean) {
const spriteCacheIndex = spriteCache[i].indexOf(rs);
spriteCache[i].splice(spriteCacheIndex, 1);
if (i === AnimFrameTarget.GRAPHIC) {
spritePriorities.splice(spriteCacheIndex, 1);
}
rs.destroy();
}
}
}
}
f++;
r--;
},
onComplete: () => {
for (const ms of Object.values(spriteCache).flat()) {
if (ms && !ms.getData("locked")) {
ms.destroy();
}
}
if (r) {
scene.tweens.addCounter({
duration: Utils.getFrameMs(r),
onComplete: () => cleanUpAndComplete()
});
} else {
cleanUpAndComplete();
}
}
});
}
}
export class CommonBattleAnim extends BattleAnim {
public commonAnim: CommonAnim;
constructor(commonAnim: CommonAnim, user: Pokemon, target?: Pokemon) {
super(user, target || user);
constructor(commonAnim: CommonAnim, user: Pokemon, target?: Pokemon, playOnEmptyField: boolean = false) {
super(user, target || user, playOnEmptyField);
this.commonAnim = commonAnim;
}
@ -1045,6 +1263,24 @@ export class MoveChargeAnim extends MoveAnim {
}
}
export class EncounterBattleAnim extends BattleAnim {
public encounterAnim: EncounterAnim;
constructor(encounterAnim: EncounterAnim, user: Pokemon, target?: Pokemon) {
super(user, target || user);
this.encounterAnim = encounterAnim;
}
getAnim(): AnimConfig {
return encounterAnims.get(this.encounterAnim);
}
isOppAnim(): boolean {
return false;
}
}
export async function populateAnims() {
const commonAnimNames = Utils.getEnumKeys(CommonAnim).map(k => k.toLowerCase());
const commonAnimMatchNames = commonAnimNames.map(k => k.replace(/\_/g, ""));

View File

@ -1554,7 +1554,7 @@ export class MysteryEncounterPostSummonTag extends BattlerTag {
const cancelled = new Utils.BooleanHolder(false);
applyAbAttrs(ProtectStatAbAttr, pokemon, cancelled);
if (!cancelled.value) {
const mysteryEncounterBattleEffects = pokemon.summonData.mysteryEncounterBattleEffects;
const mysteryEncounterBattleEffects = pokemon.mysteryEncounterBattleEffects;
if (mysteryEncounterBattleEffects) {
mysteryEncounterBattleEffects(pokemon);
}

View File

@ -13,9 +13,9 @@ import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, leaveE
import { getRandomPlayerPokemon, getRandomSpeciesByStarterTier } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
/** i18n namespace for encounter */
const namespace = "mysteryEncounter:dark_deal";
const namespace = "mysteryEncounter:darkDeal";
// Exclude Ultra Beasts, Paradox, Necrozma, Eternatus, and egg-locked mythicals
/** Exclude Ultra Beasts (inludes Cosmog/Solgaleo/Lunala/Necrozma), Paradox (includes Miraidon/Koraidon), Eternatus, and egg-locked mythicals */
const excludedBosses = [
Species.NECROZMA,
Species.COSMOG,
@ -68,6 +68,11 @@ const excludedBosses = [
Species.PECHARUNT,
];
/**
* Dark Deal encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/61 | GitHub Issue #61}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const DarkDealEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DARK_DEAL)
.withEncounterTier(MysteryEncounterTier.ROGUE)
@ -86,32 +91,32 @@ export const DarkDealEncounter: IMysteryEncounter =
])
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
text: `${namespace}:intro`,
},
{
speaker: `${namespace}_speaker`,
text: `${namespace}_intro_dialogue`,
speaker: `${namespace}:speaker`,
text: `${namespace}:intro_dialogue`,
},
])
.withSceneWaveRangeRequirement(30, 180) // waves 30 to 180
.withScenePartySizeRequirement(2, 6) // Must have at least 2 pokemon in party
.withCatchAllowed(true)
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
speaker: `${namespace}_speaker`,
text: `${namespace}_option_1_selected`,
speaker: `${namespace}:speaker`,
text: `${namespace}:option:1:selected_dialogue`,
},
{
text: `${namespace}_option_1_selected_message`,
text: `${namespace}:option:1:selected_message`,
},
],
})
@ -121,10 +126,7 @@ export const DarkDealEncounter: IMysteryEncounter =
const removedPokemon = getRandomPlayerPokemon(scene, false, true);
scene.removePokemonFromPlayerParty(removedPokemon);
scene.currentBattle.mysteryEncounter.setDialogueToken(
"pokeName",
removedPokemon.name
);
scene.currentBattle.mysteryEncounter.setDialogueToken("pokeName", removedPokemon.name);
// Store removed pokemon types
scene.currentBattle.mysteryEncounter.misc = [
@ -153,7 +155,6 @@ export const DarkDealEncounter: IMysteryEncounter =
pokemonConfig.formIndex = 0;
}
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 0.75,
pokemonConfigs: [pokemonConfig],
};
return initBattleWithEnemyConfig(scene, config);
@ -162,12 +163,12 @@ export const DarkDealEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
speaker: `${namespace}_speaker`,
text: `${namespace}_option_2_selected`,
speaker: `${namespace}:speaker`,
text: `${namespace}:option:2:selected`,
},
],
},
@ -179,7 +180,7 @@ export const DarkDealEncounter: IMysteryEncounter =
)
.withOutroDialogue([
{
text: `${namespace}_outro`
text: `${namespace}:outro`
}
])
.build();

View File

@ -13,8 +13,13 @@ import IMysteryEncounter, {
} from "../mystery-encounter";
/** i18n namespace for encounter */
const namespace = "mysteryEncounter:department_store_sale";
const namespace = "mysteryEncounter:departmentStoreSale";
/**
* Department Store Sale encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/33 | GitHub Issue #33}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const DepartmentStoreSaleEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.DEPARTMENT_STORE_SALE)
.withEncounterTier(MysteryEncounterTier.COMMON)
@ -36,21 +41,21 @@ export const DepartmentStoreSaleEncounter: IMysteryEncounter =
])
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
text: `${namespace}:intro`,
},
{
text: `${namespace}_intro_dialogue`,
speaker: `${namespace}_speaker`,
text: `${namespace}:intro_dialogue`,
speaker: `${namespace}:speaker`,
},
])
.withHideIntroVisuals(false)
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withAutoHideIntroVisuals(false)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
},
async (scene: BattleScene) => {
// Choose TMs
@ -75,8 +80,8 @@ export const DepartmentStoreSaleEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
},
async (scene: BattleScene) => {
// Choose Vitamins
@ -99,8 +104,8 @@ export const DepartmentStoreSaleEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
},
async (scene: BattleScene) => {
// Choose X Items
@ -123,8 +128,8 @@ export const DepartmentStoreSaleEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_4_label`,
buttonTooltip: `${namespace}_option_4_tooltip`,
buttonLabel: `${namespace}:option:4:label`,
buttonTooltip: `${namespace}:option:4:tooltip`,
},
async (scene: BattleScene) => {
// Choose Pokeballs
@ -149,4 +154,9 @@ export const DepartmentStoreSaleEncounter: IMysteryEncounter =
leaveEncounterWithoutBattle(scene);
}
)
.withOutroDialogue([
{
text: `${namespace}:outro`,
}
])
.build();

View File

@ -19,8 +19,13 @@ import IMysteryEncounter, {
} from "../mystery-encounter";
/** i18n namespace for the encounter */
const namespace = "mysteryEncounter:field_trip";
const namespace = "mysteryEncounter:fieldTrip";
/**
* Field Trip encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/17 | GitHub Issue #17}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const FieldTripEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIELD_TRIP)
.withEncounterTier(MysteryEncounterTier.COMMON)
@ -44,27 +49,27 @@ export const FieldTripEncounter: IMysteryEncounter =
])
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
text: `${namespace}:intro`,
},
{
text: `${namespace}_intro_dialogue`,
speaker: `${namespace}_speaker`,
text: `${namespace}:intro_dialogue`,
speaker: `${namespace}:speaker`,
},
])
.withHideIntroVisuals(false)
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withAutoHideIntroVisuals(false)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
secondOptionPrompt: `${namespace}_second_option_prompt`,
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
selected: [
{
text: `${namespace}_option_selected`,
text: `${namespace}:option:selected`,
},
],
})
@ -82,11 +87,11 @@ export const FieldTripEncounter: IMysteryEncounter =
if (!correctMove) {
encounter.options[0].dialogue.selected = [
{
text: `${namespace}_option_incorrect`,
speaker: `${namespace}_speaker`,
text: `${namespace}:incorrect`,
speaker: `${namespace}:speaker`,
},
{
text: `${namespace}_lesson_learned`,
text: `${namespace}:lesson_learned`,
},
];
setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
@ -95,7 +100,7 @@ export const FieldTripEncounter: IMysteryEncounter =
encounter.setDialogueToken("move", move.getName());
encounter.options[0].dialogue.selected = [
{
text: `${namespace}_option_selected`,
text: `${namespace}:option:selected`,
},
];
setEncounterExp(scene, [pokemon.id], 100);
@ -133,12 +138,12 @@ export const FieldTripEncounter: IMysteryEncounter =
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
secondOptionPrompt: `${namespace}_second_option_prompt`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
selected: [
{
text: `${namespace}_option_selected`,
text: `${namespace}:option:selected`,
},
],
})
@ -156,11 +161,11 @@ export const FieldTripEncounter: IMysteryEncounter =
if (!correctMove) {
encounter.options[1].dialogue.selected = [
{
text: `${namespace}_option_incorrect`,
speaker: `${namespace}_speaker`,
text: `${namespace}:incorrect`,
speaker: `${namespace}:speaker`,
},
{
text: `${namespace}_lesson_learned`,
text: `${namespace}:lesson_learned`,
},
];
setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
@ -169,7 +174,7 @@ export const FieldTripEncounter: IMysteryEncounter =
encounter.setDialogueToken("move", move.getName());
encounter.options[1].dialogue.selected = [
{
text: `${namespace}_option_selected`,
text: `${namespace}:option:selected`,
},
];
setEncounterExp(scene, [pokemon.id], 100);
@ -207,12 +212,12 @@ export const FieldTripEncounter: IMysteryEncounter =
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
secondOptionPrompt: `${namespace}_second_option_prompt`,
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
selected: [
{
text: `${namespace}_option_selected`,
text: `${namespace}:option:selected`,
},
],
})
@ -230,11 +235,11 @@ export const FieldTripEncounter: IMysteryEncounter =
if (!correctMove) {
encounter.options[2].dialogue.selected = [
{
text: `${namespace}_option_incorrect`,
speaker: `${namespace}_speaker`,
text: `${namespace}:incorrect`,
speaker: `${namespace}:speaker`,
},
{
text: `${namespace}_lesson_learned`,
text: `${namespace}:lesson_learned`,
},
];
setEncounterExp(
@ -247,7 +252,7 @@ export const FieldTripEncounter: IMysteryEncounter =
encounter.setDialogueToken("move", move.getName());
encounter.options[2].dialogue.selected = [
{
text: `${namespace}_option_selected`,
text: `${namespace}:option:selected`,
},
];
setEncounterExp(scene, [pokemon.id], 100);

View File

@ -0,0 +1,251 @@
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { applyDamageToPokemon, EnemyPartyConfig, generateModifierTypeOption, initBattleWithEnemyConfig, initCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, transitionMysteryEncounterIntroVisuals } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { modifierTypes, } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
import { TypeRequirement } from "../mystery-encounter-requirements";
import { Species } from "#enums/species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Gender } from "#app/data/gender";
import { Type } from "#app/data/type";
import { BattlerIndex } from "#app/battle";
import { PokemonMove } from "#app/field/pokemon";
import { Moves } from "#enums/moves";
import { EncounterAnim, EncounterBattleAnim } from "#app/data/battle-anims";
import { WeatherType } from "#app/data/weather";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { StatusEffect } from "#app/data/status-effect";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:fieryFallout";
/**
* Damage percentage taken when suffering the heat.
* Can be a number between `0` - `100`.
* The higher the more damage taken (100% = instant KO).
*/
const DAMAGE_PERCENTAGE: number = 20;
/**
* Fiery Fallout encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/88 | GitHub Issue #88}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const FieryFalloutEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIERY_FALLOUT)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(40, 180)
.withCatchAllowed(true)
.withIntroSpriteConfigs([]) // Set in onInit()
.withAnimations(EncounterAnim.MAGMA_BG, EncounterAnim.MAGMA_SPOUT)
.withAutoHideIntroVisuals(false)
.withIntroDialogue([
{
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate boss mons
const volcaronaSpecies = getPokemonSpecies(Species.VOLCARONA);
const config: EnemyPartyConfig = {
pokemonConfigs: [
{
species: volcaronaSpecies,
isBoss: false,
gender: Gender.MALE
},
{
species: volcaronaSpecies,
isBoss: false,
gender: Gender.FEMALE
}
],
doubleBattle: true,
disableSwitch: true
};
encounter.enemyPartyConfigs = [config];
// Load hidden Volcarona sprites
encounter.spriteConfigs = [
{
spriteKey: volcaronaSpecies.getSpriteId(false),
fileRoot: "pokemon",
repeat: true,
hidden: true,
hasShadow: true,
x: -20
},
{
spriteKey: volcaronaSpecies.getSpriteId(true ),
fileRoot: "pokemon",
repeat: true,
hidden: true,
hasShadow: true,
x: 20
},
];
// Load animations/sfx for Volcarona moves
initCustomMovesForEncounter(scene, [Moves.FIRE_SPIN, Moves.QUIVER_DANCE]);
scene.arena.trySetWeather(WeatherType.SUNNY, true);
return true;
})
.withOnVisualsStart((scene: BattleScene) => {
// Play animations
const background = new EncounterBattleAnim(EncounterAnim.MAGMA_BG, scene.getPlayerPokemon(), scene.getPlayerPokemon());
background.playWithoutTargets(scene, 200, 70, 2, 3);
const animation = new EncounterBattleAnim(EncounterAnim.MAGMA_SPOUT, scene.getPlayerPokemon(), scene.getPlayerPokemon());
animation.playWithoutTargets(scene, 80, 100, 2);
scene.time.delayedCall(600, () => {
animation.playWithoutTargets(scene, -20, 100, 2);
});
scene.time.delayedCall(1200, () => {
animation.playWithoutTargets(scene, 140, 150, 2);
});
return true;
})
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withSimpleOption(
{
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}:option:1:selected`,
},
],
},
async (scene: BattleScene) => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter;
setEncounterRewards(scene,
{ fillRemaining: true },
null,
() => {
giveLeadPokemonCharcoal(scene);
});
encounter.startOfBattleEffects.push(
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(Moves.FIRE_SPIN),
ignorePp: true
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER_2],
move: new PokemonMove(Moves.FIRE_SPIN),
ignorePp: true
},
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY],
move: new PokemonMove(Moves.QUIVER_DANCE),
ignorePp: true
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.ENEMY_2],
move: new PokemonMove(Moves.QUIVER_DANCE),
ignorePp: true
});
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
}
)
.withSimpleOption(
{
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: `${namespace}:option:2:selected`,
},
],
},
async (scene: BattleScene) => {
// Damage non-fire types and burn 1 random non-fire type member
const encounter = scene.currentBattle.mysteryEncounter;
const nonFireTypes = scene.getParty().filter((p) => p.isAllowedInBattle() && !p.getTypes().includes(Type.FIRE));
for (const pkm of nonFireTypes) {
const percentage = DAMAGE_PERCENTAGE / 100;
const damage = Math.floor(pkm.getMaxHp() * percentage);
applyDamageToPokemon(scene, pkm, damage);
}
// Burn random member
const burnable = nonFireTypes.filter(p => isNullOrUndefined(p.status) || isNullOrUndefined(p.status.effect) || p.status?.effect === StatusEffect.BURN);
if (burnable?.length > 0) {
const roll = randSeedInt(burnable.length);
const chosenPokemon = burnable[roll];
if (chosenPokemon.trySetStatus(StatusEffect.BURN)) {
// Burn applied
encounter.setDialogueToken("burnedPokemon", chosenPokemon.name);
queueEncounterMessage(scene, `${namespace}:option:2:target_burned`);
}
}
// No rewards
leaveEncounterWithoutBattle(scene, true);
}
)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DISABLED_OR_SPECIAL)
.withPrimaryPokemonRequirement(new TypeRequirement(Type.FIRE, true, 1)) // Will set option3PrimaryName dialogue token automatically
.withSecondaryPokemonRequirement(new TypeRequirement(Type.FIRE, true, 1)) // Will set option3SecondaryName dialogue token automatically
.withDialogue({
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
disabledButtonTooltip: `${namespace}:option:3:disabled_tooltip`,
selected: [
{
text: `${namespace}:option:3:selected`,
},
],
})
.withPreOptionPhase(async (scene: BattleScene) => {
transitionMysteryEncounterIntroVisuals(scene, false, false, 2000);
})
.withOptionPhase(async (scene: BattleScene) => {
// Fire types help calm the Volcarona
const encounter = scene.currentBattle.mysteryEncounter;
transitionMysteryEncounterIntroVisuals(scene);
setEncounterRewards(scene,
{ fillRemaining: true },
null,
() => {
giveLeadPokemonCharcoal(scene);
});
const primary = encounter.options[2].primaryPokemon;
const secondary = encounter.options[2].secondaryPokemon[0];
setEncounterExp(scene, [primary.id, secondary.id], getPokemonSpecies(Species.VOLCARONA).baseExp * 2);
leaveEncounterWithoutBattle(scene);
})
.build()
)
.build();
function giveLeadPokemonCharcoal(scene: BattleScene) {
// Give first party pokemon Charcoal for free at end of battle
const leadPokemon = scene.getParty()?.[0];
if (leadPokemon) {
const charcoal = generateModifierTypeOption(scene, modifierTypes.ATTACK_TYPE_BOOSTER, [Type.FIRE]);
scene.addModifier(charcoal.type.newModifier(leadPokemon), true);
scene.updateModifiers();
scene.currentBattle.mysteryEncounter.setDialogueToken("leadPokemon", leadPokemon.name);
queueEncounterMessage(scene, `${namespace}:found_charcoal`);
}
}

View File

@ -27,10 +27,16 @@ import IMysteryEncounter, {
} from "../mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:fight_or_flight";
const namespace = "mysteryEncounter:fightOrFlight";
/**
* Fight or Flight encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/24 | GitHub Issue #24}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const FightOrFlightEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.FIGHT_OR_FLIGHT
@ -97,23 +103,23 @@ export const FightOrFlightEncounter: IMysteryEncounter =
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
encounter.options[1].dialogue.buttonTooltip = `${namespace}_option_2_steal_tooltip`;
encounter.options[1].dialogue.buttonTooltip = `${namespace}:option:2:tooltip_special`;
} else {
encounter.options[1].dialogue.buttonTooltip = `${namespace}_option_2_tooltip`;
encounter.options[1].dialogue.buttonTooltip = `${namespace}:option:2:tooltip`;
}
return true;
})
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}_option_1_selected_message`,
text: `${namespace}:option:1:selected`,
},
],
},
@ -130,8 +136,8 @@ export const FightOrFlightEncounter: IMysteryEncounter =
.withOptionMode(EncounterOptionMode.DEFAULT_OR_SPECIAL)
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
.withDialogue({
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
})
.withOptionPhase(async (scene: BattleScene) => {
// Pick steal
@ -143,7 +149,7 @@ export const FightOrFlightEncounter: IMysteryEncounter =
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
await showEncounterText(scene, `${namespace}_option_2_steal_result`);
await showEncounterText(scene, `${namespace}:option:2:steal_result`);
leaveEncounterWithoutBattle(scene);
return;
}
@ -154,16 +160,16 @@ export const FightOrFlightEncounter: IMysteryEncounter =
const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken("enemyPokemon", pokemon.name);
queueEncounterMessage(pokemon.scene, `${namespace}_boss_enraged`);
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(pokemon));
queueEncounterMessage(pokemon.scene, `${namespace}:boss_enraged`);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
};
await showEncounterText(scene, `${namespace}_option_2_bad_result`);
await showEncounterText(scene, `${namespace}:option:2:bad_result`);
await initBattleWithEnemyConfig(scene, config);
} else {
// Steal item (37.5%)
// Display result message then proceed to rewards
await showEncounterText(scene, `${namespace}_option_2_good_result`);
await showEncounterText(scene, `${namespace}:option:2:good_result`);
leaveEncounterWithoutBattle(scene);
}
})
@ -171,11 +177,11 @@ export const FightOrFlightEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
selected: [
{
text: `${namespace}_option_3_selected`,
text: `${namespace}:option:3:selected`,
},
],
},

View File

@ -16,12 +16,12 @@ const OPTION_2_REQUIRED_MOVE = Moves.FLY;
*/
const DAMAGE_PERCENTAGE: number = 25;
/** The i18n namespace for the encounter */
const namepsace = "mysteryEncounter:lostAtSea";
const namespace = "mysteryEncounter:lostAtSea";
/**
* Lost at sea encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/9 | GitHub Issue #9}
* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.LOST_AT_SEA)
.withEncounterTier(MysteryEncounterTier.COMMON)
@ -35,7 +35,7 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
y: 3,
},
])
.withIntroDialogue([{ text: `${namepsace}:intro` }])
.withIntroDialogue([{ text: `${namespace}:intro` }])
.withOnInit((scene: BattleScene) => {
const { mysteryEncounter } = scene.currentBattle;
@ -45,22 +45,22 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
return true;
})
.withTitle(`${namepsace}:title`)
.withDescription(`${namepsace}:description`)
.withQuery(`${namepsace}:query`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
// Option 1: Use a (non fainted) pokemon that can learn Surf to guide you back/
new MysteryEncounterOptionBuilder()
.withPokemonCanLearnMoveRequirement(OPTION_1_REQUIRED_MOVE)
.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
.withDialogue({
buttonLabel: `${namepsace}:option:1:label`,
disabledButtonLabel: `${namepsace}:option:1:label_disabled`,
buttonTooltip: `${namepsace}:option:1:tooltip`,
disabledButtonTooltip: `${namepsace}:option:1:tooltip_disabled`,
buttonLabel: `${namespace}:option:1:label`,
disabledButtonLabel: `${namespace}:option:1:label_disabled`,
buttonTooltip: `${namespace}:option:1:tooltip`,
disabledButtonTooltip: `${namespace}:option:1:tooltip_disabled`,
selected: [
{
text: `${namepsace}:option:1:selected`,
text: `${namespace}:option:1:selected`,
},
],
})
@ -73,13 +73,13 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
.withPokemonCanLearnMoveRequirement(OPTION_2_REQUIRED_MOVE)
.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
.withDialogue({
buttonLabel: `${namepsace}:option:2:label`,
disabledButtonLabel: `${namepsace}:option:2:label_disabled`,
buttonTooltip: `${namepsace}:option:2:tooltip`,
disabledButtonTooltip: `${namepsace}:option:2:tooltip_disabled`,
buttonLabel: `${namespace}:option:2:label`,
disabledButtonLabel: `${namespace}:option:2:label_disabled`,
buttonTooltip: `${namespace}:option:2:tooltip`,
disabledButtonTooltip: `${namespace}:option:2:tooltip_disabled`,
selected: [
{
text: `${namepsace}:option:2:selected`,
text: `${namespace}:option:2:selected`,
},
],
})
@ -89,11 +89,11 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
.withSimpleOption(
// Option 3: Wander aimlessly
{
buttonLabel: `${namepsace}:option:3:label`,
buttonTooltip: `${namepsace}:option:3:tooltip`,
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
selected: [
{
text: `${namepsace}:option:3:selected`,
text: `${namespace}:option:3:selected`,
},
],
},
@ -113,7 +113,7 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
)
.withOutroDialogue([
{
text: `${namepsace}:outro`,
text: `${namespace}:outro`,
},
])
.build();

View File

@ -21,8 +21,13 @@ import IMysteryEncounter, {
} from "../mystery-encounter";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:mysterious_challengers";
const namespace = "mysteryEncounter:mysteriousChallengers";
/**
* Mysterious Challengers encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/41 | GitHub Issue #41}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const MysteriousChallengersEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.MYSTERIOUS_CHALLENGERS
@ -32,7 +37,7 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
.withIntroSpriteConfigs([]) // These are set in onInit()
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
@ -94,7 +99,7 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
const brutalSpriteKey = brutalConfig.getSpriteKey(female, brutalConfig.doubleOnly);
encounter.enemyPartyConfigs.push({
trainerConfig: brutalConfig,
levelAdditiveMultiplier: 1.1,
levelAdditiveMultiplier: 1,
female: female,
});
@ -121,16 +126,16 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
return true;
})
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}_option_selected_message`,
text: `${namespace}:option:selected`,
},
],
},
@ -151,11 +156,11 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: `${namespace}_option_selected_message`,
text: `${namespace}:option:selected`,
},
],
},
@ -176,11 +181,11 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
selected: [
{
text: `${namespace}_option_selected_message`,
text: `${namespace}:option:selected`,
},
],
},
@ -204,7 +209,7 @@ export const MysteriousChallengersEncounter: IMysteryEncounter =
)
.withOutroDialogue([
{
text: `${namespace}_outro_win`,
text: `${namespace}:outro`,
},
])
.build();

View File

@ -1,26 +1,26 @@
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import {
leaveEncounterWithoutBattle,
setEncounterRewards
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { leaveEncounterWithoutBattle, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getHighestLevelPlayerPokemon, koPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { randSeedInt } from "#app/utils.js";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import IMysteryEncounter, {
MysteryEncounterBuilder,
MysteryEncounterTier,
} from "../mystery-encounter";
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
/** i18n namespace for encounter */
const namespace = "mysteryEncounter:mysteriousChest";
/**
* Mysterious Chest encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/32 | GitHub Issue #32}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const MysteriousChestEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.MYSTERIOUS_CHEST
)
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.MYSTERIOUS_CHEST)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(10, 180) // waves 2 to 180
.withHideIntroVisuals(false)
.withAutoHideIntroVisuals(false)
.withIntroSpriteConfigs([
{
spriteKey: "chest_blue",
@ -34,21 +34,21 @@ export const MysteriousChestEncounter: IMysteryEncounter =
])
.withIntroDialogue([
{
text: "mysteryEncounter:mysterious_chest_intro_message",
text: "${namespace}:intro:message",
},
])
.withTitle("mysteryEncounter:mysterious_chest_title")
.withDescription("mysteryEncounter:mysterious_chest_description")
.withQuery("mysteryEncounter:mysterious_chest_query")
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: "mysteryEncounter:mysterious_chest_option_1_label",
buttonTooltip: "mysteryEncounter:mysterious_chest_option_1_tooltip",
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: "mysteryEncounter:mysterious_chest_option_1_selected_message",
text: `${namespace}:option:1:selected`,
},
],
})
@ -73,7 +73,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
],
});
// Display result message then proceed to rewards
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_normal_result");
queueEncounterMessage(scene, `${namespace}:option:1:normal`);
leaveEncounterWithoutBattle(scene);
} else if (roll > 40) {
// Choose between 3 ULTRA tier items (20%)
@ -85,7 +85,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
],
});
// Display result message then proceed to rewards
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_good_result");
queueEncounterMessage(scene, `${namespace}:option:1:good`);
leaveEncounterWithoutBattle(scene);
} else if (roll > 36) {
// Choose between 2 ROGUE tier items (4%)
@ -93,7 +93,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ROGUE],
});
// Display result message then proceed to rewards
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_great_result");
queueEncounterMessage(scene, `${namespace}:option:1:great`);
leaveEncounterWithoutBattle(scene);
} else if (roll > 35) {
// Choose 1 MASTER tier item (1%)
@ -101,7 +101,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
guaranteedModifierTiers: [ModifierTier.MASTER],
});
// Display result message then proceed to rewards
queueEncounterMessage(scene, "mysteryEncounter:mysterious_chest_option_1_amazing_result");
queueEncounterMessage(scene, `${namespace}:option:1:amazing`);
leaveEncounterWithoutBattle(scene);
} else {
// Your highest level unfainted Pok<6F>mon gets OHKO. Progress with no rewards (35%)
@ -114,7 +114,7 @@ export const MysteriousChestEncounter: IMysteryEncounter =
scene.currentBattle.mysteryEncounter.setDialogueToken("pokeName", highestLevelPokemon.name);
// Show which Pokemon was KOed, then leave encounter with no rewards
// Does this synchronously so that game over doesn't happen over result message
await showEncounterText(scene, "mysteryEncounter:mysterious_chest_option_1_bad_result").then(() => {
await showEncounterText(scene, `${namespace}:option:1:bad`).then(() => {
leaveEncounterWithoutBattle(scene);
});
}
@ -123,11 +123,11 @@ export const MysteriousChestEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: "mysteryEncounter:mysterious_chest_option_2_label",
buttonTooltip: "mysteryEncounter:mysterious_chest_option_2_tooltip",
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: "mysteryEncounter:mysterious_chest_option_2_selected_message",
text: `${namespace}:option:2:selected`,
},
],
},

View File

@ -5,7 +5,6 @@ import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, Myste
import MysteryEncounterOption, { EncounterOptionMode, MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { TrainerSlot } from "#app/data/trainer-config";
import { ScanIvsPhase, SummonPhase, VictoryPhase } from "#app/phases";
import i18next from "i18next";
import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier";
import { EnemyPokemon } from "#app/field/pokemon";
import { PokeballType } from "#app/data/pokeball";
@ -14,11 +13,19 @@ import { IntegerHolder, randSeedInt } from "#app/utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { MoneyRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { doPlayerFlee, doPokemonFlee, getRandomSpeciesByStarterTier, trainerThrowPokeball } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:safari_zone";
const namespace = "mysteryEncounter:safariZone";
const TRAINER_THROW_ANIMATION_TIMES = [512, 184, 768];
/**
* Safari Zone encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/39 | GitHub Issue #39}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const SafariZoneEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.SAFARI_ZONE)
.withEncounterTier(MysteryEncounterTier.GREAT)
@ -36,32 +43,33 @@ export const SafariZoneEncounter: IMysteryEncounter =
])
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
text: `${namespace}:intro`,
},
])
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneRequirement(new MoneyRequirement(0, 2.75)) // Cost equal to 1 Max Revive
.withDialogue({
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}_option_1_selected_message`,
text: `${namespace}:option:1:selected`,
},
],
})
.withOptionPhase(async (scene: BattleScene) => {
// Start safari encounter
const encounter = scene.currentBattle.mysteryEncounter;
encounter.encounterVariant = MysteryEncounterVariant.SAFARI_BATTLE;
encounter.encounterVariant = MysteryEncounterVariant.CONTINUOUS_ENCOUNTER;
encounter.misc = {
safariPokemonRemaining: 3
};
updatePlayerMoney(scene, -(encounter.options[0].requirements[0] as MoneyRequirement).requiredMoney);
// Load bait/mud assets
scene.loadSe("PRSFX- Bug Bite", "battle_anims");
scene.loadSe("PRSFX- Sludge Bomb2", "battle_anims");
scene.loadSe("PRSFX- Taunt2", "battle_anims");
@ -75,11 +83,11 @@ export const SafariZoneEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: `${namespace}_option_2_selected_message`,
text: `${namespace}:option:2:selected`,
},
],
},
@ -110,11 +118,11 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_pokeball_option_label`,
buttonTooltip: `${namespace}_pokeball_option_tooltip`,
buttonLabel: `${namespace}:safari:1:label`,
buttonTooltip: `${namespace}:safari:1:tooltip`,
selected: [
{
text: `${namespace}_pokeball_option_selected`,
text: `${namespace}:safari:1:selected`,
}
],
})
@ -144,11 +152,11 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_bait_option_label`,
buttonTooltip: `${namespace}_bait_option_tooltip`,
buttonLabel: `${namespace}:safari:2:label`,
buttonTooltip: `${namespace}:safari:2:tooltip`,
selected: [
{
text: `${namespace}_bait_option_selected`,
text: `${namespace}:safari:2:selected`,
},
],
})
@ -162,9 +170,9 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
// 80% chance to increase flee stage +1
const fleeChangeResult = tryChangeFleeStage(scene, 1, 8);
if (!fleeChangeResult) {
await showEncounterText(scene, i18next.t(`${namespace}_pokemon_busy_eating`, { pokemonName: pokemon.name }), 1500, false );
await showEncounterText(scene, getEncounterText(scene, `${namespace}:safari:busy_eating`), 1000, false );
} else {
await showEncounterText(scene, i18next.t(`${namespace}_pokemon_eating`, { pokemonName: pokemon.name }), 1500, false);
await showEncounterText(scene, getEncounterText(scene, `${namespace}:safari:eating`), 1000, false);
}
await doEndTurn(scene, 1);
@ -174,11 +182,11 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_mud_option_label`,
buttonTooltip: `${namespace}_mud_option_tooltip`,
buttonLabel: `${namespace}:safari:3:label`,
buttonTooltip: `${namespace}:safari:3:tooltip`,
selected: [
{
text: `${namespace}_mud_option_selected`,
text: `${namespace}:safari:3:selected`,
},
],
})
@ -191,9 +199,9 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
// 80% chance to decrease catch stage -1
const catchChangeResult = tryChangeCatchStage(scene, -1, 8);
if (!catchChangeResult) {
await showEncounterText(scene, i18next.t(`${namespace}_pokemon_beside_itself_angry`, { pokemonName: pokemon.name }), 1500, false );
await showEncounterText(scene, getEncounterText(scene, `${namespace}:safari:beside_itself_angry`), 1000, false );
} else {
await showEncounterText(scene, i18next.t(`${namespace}_pokemon_angry`, { pokemonName: pokemon.name }), 1500, false );
await showEncounterText(scene, getEncounterText(scene, `${namespace}:safari:angry`), 1000, false );
}
await doEndTurn(scene, 2);
@ -203,8 +211,8 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_flee_option_label`,
buttonTooltip: `${namespace}_flee_option_tooltip`,
buttonLabel: `${namespace}:safari:4:label`,
buttonTooltip: `${namespace}:safari:4:tooltip`,
})
.withOptionPhase(async (scene: BattleScene) => {
// Flee option
@ -226,7 +234,8 @@ const safariZoneGameOptions: MysteryEncounterOption[] = [
async function summonSafariPokemon(scene: BattleScene) {
const encounter = scene.currentBattle.mysteryEncounter;
// Message pokemon remaining
scene.queueMessage(i18next.t(`${namespace}_remaining_count`, { remainingCount: encounter.misc.safariPokemonRemaining}), null, true);
encounter.setDialogueToken("remainingCount", encounter.misc.safariPokemonRemaining);
scene.queueMessage(getEncounterText(scene, `${namespace}:safari:remaining_count`), null, true);
// Generate pokemon using safariPokemonRemaining so they are always the same pokemon no matter how many turns are taken
// Safari pokemon roll twice on shiny and HA chances, but are otherwise normal
@ -274,7 +283,8 @@ async function summonSafariPokemon(scene: BattleScene) {
scene.unshiftPhase(new SummonPhase(scene, 0, false));
showEncounterText(scene, i18next.t("battle:singleWildAppeared", { pokemonName: pokemon.name }), 1500, false)
encounter.setDialogueToken("pokemonName", getPokemonNameWithAffix(pokemon));
showEncounterText(scene, getEncounterText(scene, "battle:singleWildAppeared"), 1500, false)
.then(() => {
const ivScannerModifier = scene.findModifier(m => m instanceof IvScannerModifier);
if (ivScannerModifier) {
@ -304,16 +314,16 @@ async function throwBait(scene: BattleScene, pokemon: EnemyPokemon): Promise<boo
bait.setOrigin(0.5, 0.625);
scene.field.add(bait);
scene.playSound("pb_throw");
return new Promise(resolve => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
scene.time.delayedCall(512, () => {
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[0], () => {
scene.playSound("pb_throw");
// Trainer throw frames
scene.trainer.setFrame("2");
scene.time.delayedCall(256, () => {
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[1], () => {
scene.trainer.setFrame("3");
scene.time.delayedCall(768, () => {
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[2], () => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
});
});
@ -366,20 +376,20 @@ async function throwMud(scene: BattleScene, pokemon: EnemyPokemon): Promise<bool
const originalY: number = pokemon.y;
const fpOffset = pokemon.getFieldPositionOffset();
const mud: Phaser.GameObjects.Sprite = scene.addFieldSprite(16 + 75, 80 + 25, "mud", "0001.png");
const mud: Phaser.GameObjects.Sprite = scene.addFieldSprite(16 + 75, 80 + 35, "mud", "0001.png");
mud.setOrigin(0.5, 0.625);
scene.field.add(mud);
scene.playSound("pb_throw");
return new Promise(resolve => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
scene.time.delayedCall(512, () => {
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[0], () => {
scene.playSound("pb_throw");
// Trainer throw frames
scene.trainer.setFrame("2");
scene.time.delayedCall(256, () => {
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[1], () => {
scene.trainer.setFrame("3");
scene.time.delayedCall(768, () => {
scene.time.delayedCall(TRAINER_THROW_ANIMATION_TIMES[2], () => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back`);
});
});
@ -395,32 +405,39 @@ async function throwMud(scene: BattleScene, pokemon: EnemyPokemon): Promise<bool
scene.playSound("PRSFX- Sludge Bomb2");
mud.setFrame("0002.png");
// Mud splat
scene.time.delayedCall(512, () => {
scene.time.delayedCall(200, () => {
mud.setFrame("0003.png");
scene.time.delayedCall(512, () => {
scene.time.delayedCall(400, () => {
mud.setFrame("0004.png");
});
});
scene.time.delayedCall(1536, () => {
mud.destroy();
scene.tweens.add({
targets: pokemon,
duration: 300,
ease: "Cubic.easeOut",
yoyo: true,
y: originalY - 20,
loop: 1,
onStart: () => {
scene.playSound("PRSFX- Taunt2");
},
onLoop: () => {
scene.playSound("PRSFX- Taunt2");
},
onComplete: () => {
resolve(true);
}
});
// Fade mud then angry animation
scene.tweens.add({
targets: mud,
alpha: 0,
ease: "Cubic.easeIn",
duration: 1000,
onComplete: () => {
mud.destroy();
scene.tweens.add({
targets: pokemon,
duration: 300,
ease: "Cubic.easeOut",
yoyo: true,
y: originalY - 20,
loop: 1,
onStart: () => {
scene.playSound("PRSFX- Taunt2");
},
onLoop: () => {
scene.playSound("PRSFX- Taunt2");
},
onComplete: () => {
resolve(true);
}
});
}
});
}
});
@ -456,14 +473,15 @@ function tryChangeCatchStage(scene: BattleScene, change: number, chance?: number
return true;
}
async function doEndTurn(scene: BattleScene, cursorIndex: number, message?: string) {
const pokemon = scene.currentBattle.mysteryEncounter.misc.pokemon;
const isFlee = isPokemonFlee(pokemon, scene.currentBattle.mysteryEncounter.misc.fleeStage);
async function doEndTurn(scene: BattleScene, cursorIndex: number) {
const encounter = scene.currentBattle.mysteryEncounter;
const pokemon = encounter.misc.pokemon;
const isFlee = isPokemonFlee(pokemon, encounter.misc.fleeStage);
if (isFlee) {
// Pokemon flees!
await doPokemonFlee(scene, pokemon);
// Check how many safari pokemon left
if (scene.currentBattle.mysteryEncounter.misc.safariPokemonRemaining > 0) {
if (encounter.misc.safariPokemonRemaining > 0) {
await summonSafariPokemon(scene);
initSubsequentOptionSelect(scene, { overrideOptions: safariZoneGameOptions, startingCursorIndex: cursorIndex, hideDescription: true });
} else {
@ -471,7 +489,7 @@ async function doEndTurn(scene: BattleScene, cursorIndex: number, message?: stri
leaveEncounterWithoutBattle(scene, true);
}
} else {
scene.queueMessage(i18next.t(`${namespace}_pokemon_watching`, { pokemonName: pokemon.name }), 0, null, 1000);
scene.queueMessage(getEncounterText(scene, `${namespace}:safari:watching`), 0, null, 1000);
initSubsequentOptionSelect(scene, { overrideOptions: safariZoneGameOptions, startingCursorIndex: cursorIndex, hideDescription: true });
}
}

View File

@ -5,16 +5,20 @@ import { modifierTypes } from "#app/modifier/modifier-type";
import { randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import i18next from "i18next";
import BattleScene from "../../../battle-scene";
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { MoneyRequirement } from "../mystery-encounter-requirements";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getEncounterText, queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
/** the i18n namespace for this encounter */
const namespace = "mysteryEncounter:shady_vitamin_dealer";
const namespace = "mysteryEncounter:shadyVitaminDealer";
/**
* Shady Vitamin Dealer encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/34 | GitHub Issue #34}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const ShadyVitaminDealerEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.SHADY_VITAMIN_DEALER
@ -44,26 +48,26 @@ export const ShadyVitaminDealerEncounter: IMysteryEncounter =
])
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
text: `${namespace}:intro`,
},
{
text: `${namespace}_intro_dialogue`,
speaker: `${namespace}_speaker`,
text: `${namespace}:intro_dialogue`,
speaker: `${namespace}:speaker`,
},
])
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 2) // Wave scaling money multiplier of 2
.withDialogue({
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}_option_selected`,
text: `${namespace}:option:selected`,
},
],
})
@ -90,7 +94,7 @@ export const ShadyVitaminDealerEncounter: IMysteryEncounter =
// If pokemon meets primary pokemon reqs, it can be selected
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
if (!meetsReqs) {
return i18next.t(`${namespace}_invalid_selection`);
return getEncounterText(scene, `${namespace}:invalid_selection`);
}
return null;
@ -125,13 +129,13 @@ export const ShadyVitaminDealerEncounter: IMysteryEncounter =
if (randSeedInt(10) < 8) {
if (chosenPokemon.trySetStatus(StatusEffect.TOXIC)) {
// Toxic applied
queueEncounterMessage(scene, `${namespace}_bad_poison`);
queueEncounterMessage(scene, `${namespace}:bad_poison`);
} else {
// Pokemon immune or something else prevents status
queueEncounterMessage(scene, `${namespace}_damage_only`);
queueEncounterMessage(scene, `${namespace}:damage_only`);
}
} else {
queueEncounterMessage(scene, `${namespace}_damage_only`);
queueEncounterMessage(scene, `${namespace}:damage_only`);
}
setEncounterExp(scene, [chosenPokemon.id], 100);
@ -145,11 +149,11 @@ export const ShadyVitaminDealerEncounter: IMysteryEncounter =
.withOptionMode(EncounterOptionMode.DISABLED_OR_DEFAULT)
.withSceneMoneyRequirement(0, 5) // Wave scaling money multiplier of 5
.withDialogue({
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: `${namespace}_option_selected`,
text: `${namespace}:option:selected`,
},
],
})
@ -176,7 +180,7 @@ export const ShadyVitaminDealerEncounter: IMysteryEncounter =
// If pokemon meets primary pokemon reqs, it can be selected
const meetsReqs = encounter.pokemonMeetsPrimaryRequirements(scene, pokemon);
if (!meetsReqs) {
return i18next.t(`${namespace}_invalid_selection`);
return getEncounterText(scene, `${namespace}:invalid_selection`);
}
return null;
@ -207,13 +211,13 @@ export const ShadyVitaminDealerEncounter: IMysteryEncounter =
if (randSeedInt(10) < 2) {
if (chosenPokemon.trySetStatus(StatusEffect.POISON)) {
// Poison applied
queueEncounterMessage(scene, `${namespace}_poison`);
queueEncounterMessage(scene, `${namespace}:poison`);
} else {
// Pokemon immune or something else prevents status
queueEncounterMessage(scene, `${namespace}_no_bad_effects`);
queueEncounterMessage(scene, `${namespace}:no_bad_effects`);
}
} else {
queueEncounterMessage(scene, `${namespace}_no_bad_effects`);
queueEncounterMessage(scene, `${namespace}:no_bad_effects`);
}
setEncounterExp(scene, [chosenPokemon.id], 100);
@ -224,8 +228,8 @@ export const ShadyVitaminDealerEncounter: IMysteryEncounter =
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
},
async (scene: BattleScene) => {
// Leave encounter with no rewards or exp

View File

@ -1,165 +0,0 @@
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { modifierTypes } from "#app/modifier/modifier-type";
import { BerryType } from "#enums/berry-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "../../../battle-scene";
import * as Utils from "../../../utils";
import { getPokemonSpecies } from "../../pokemon-species";
import { Status, StatusEffect } from "../../status-effect";
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { MoveRequirement } from "../mystery-encounter-requirements";
import { EnemyPartyConfig, EnemyPokemonConfig, generateModifierTypeOption, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
/** i18n namespace for the encounter */
const namespace = "mysteryEncounter:sleeping_snorlax";
export const SleepingSnorlaxEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.SLEEPING_SNORLAX
)
.withEncounterTier(MysteryEncounterTier.ULTRA)
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([
{
spriteKey: Species.SNORLAX.toString(),
fileRoot: "pokemon",
hasShadow: true,
tint: 0.25,
scale: 1.5,
repeat: true,
y: 5,
},
])
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
console.log(encounter);
// Calculate boss mon
const bossSpecies = getPokemonSpecies(Species.SNORLAX);
const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies,
isBoss: true,
status: StatusEffect.SLEEP,
};
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 2,
pokemonConfigs: [pokemonConfig],
};
encounter.enemyPartyConfigs = [config];
return true;
})
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
selected: [
{
text: `${namespace}_option_1_selected_message`,
},
],
},
async (scene: BattleScene) => {
// Pick battle
// TODO: do we want special rewards for this?
// setCustomEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: true});
await initBattleWithEnemyConfig(
scene,
scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]
);
}
)
.withSimpleOption(
{
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
selected: [
{
text: `${namespace}_option_2_selected_message`,
},
],
},
async (scene: BattleScene) => {
const instance = scene.currentBattle.mysteryEncounter;
let roll: integer;
scene.executeWithSeedOffset(() => {
roll = Utils.randSeedInt(16, 0);
}, scene.currentBattle.waveIndex);
// Half Snorlax exp to entire party
setEncounterExp(
scene,
scene.getParty().map((p) => p.id),
98
);
if (roll > 4) {
// Fall asleep and get a sitrus berry (75%)
const p = instance.primaryPokemon;
p.status = new Status(StatusEffect.SLEEP, 0, 3);
p.updateInfo(true);
// const sitrus = (modifierTypes.BERRY?.() as ModifierTypeGenerator).generateType(scene.getParty(), [BerryType.SITRUS]);
const sitrus = generateModifierTypeOption(
scene,
modifierTypes.BERRY,
[BerryType.SITRUS]
);
setEncounterRewards(scene, {
guaranteedModifierTypeOptions: [sitrus],
fillRemaining: false,
});
queueEncounterMessage(scene, `${namespace}_option_2_bad_result`);
leaveEncounterWithoutBattle(scene);
} else {
// Heal to full (25%)
for (const pokemon of scene.getParty()) {
pokemon.hp = pokemon.getMaxHp();
pokemon.resetStatus();
for (const move of pokemon.moveset) {
move.ppUsed = 0;
}
pokemon.updateInfo(true);
}
queueEncounterMessage(scene, `${namespace}_option_2_good_result`);
leaveEncounterWithoutBattle(scene);
}
}
)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DISABLED_OR_SPECIAL)
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES))
.withDialogue({
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
disabledButtonTooltip: `${namespace}_option_3_disabled_tooltip`,
})
.withOptionPhase(async (scene: BattleScene) => {
// Steal the Snorlax's Leftovers
const instance = scene.currentBattle.mysteryEncounter;
setEncounterRewards(scene, {
guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS],
fillRemaining: false,
});
queueEncounterMessage(scene, `${namespace}_option_3_good_result`);
// Snorlax exp to Pokemon that did the stealing
setEncounterExp(scene, [instance.primaryPokemon.id], 189);
leaveEncounterWithoutBattle(scene);
})
.build()
)
.build();

View File

@ -0,0 +1,148 @@
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import { StatusEffect } from "#app/data/status-effect";
import IMysteryEncounter, { MysteryEncounterBuilder, MysteryEncounterTier, } from "../mystery-encounter";
import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-encounter-option";
import { MoveRequirement } from "../mystery-encounter-requirements";
import { EnemyPartyConfig, EnemyPokemonConfig, initBattleWithEnemyConfig, initCustomMovesForEncounter, leaveEncounterWithoutBattle, setEncounterExp, setEncounterRewards, } from "../utils/encounter-phase-utils";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle";
import { PokemonMove } from "#app/field/pokemon";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { PartyHealPhase } from "#app/phases";
/** i18n namespace for the encounter */
const namespace = "mysteryEncounter:slumberingSnorlax";
/**
* Sleeping Snorlax encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/103 | GitHub Issue #103}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const SlumberingSnorlaxEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.SLUMBERING_SNORLAX
)
.withEncounterTier(MysteryEncounterTier.GREAT)
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([
{
spriteKey: Species.SNORLAX.toString(),
fileRoot: "pokemon",
hasShadow: true,
tint: 0.25,
scale: 1.5,
repeat: true,
y: 5,
},
])
.withIntroDialogue([
{
text: `${namespace}:intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
console.log(encounter);
// Calculate boss mon
const bossSpecies = getPokemonSpecies(Species.SNORLAX);
const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies,
isBoss: true,
status: [StatusEffect.SLEEP, 5], // Extra turns on timer for Snorlax's start of fight moves
moveSet: [Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT]
};
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 0.5,
pokemonConfigs: [pokemonConfig],
};
encounter.enemyPartyConfigs = [config];
// Load animations/sfx for Snorlax fight start moves
initCustomMovesForEncounter(scene, [Moves.SNORE]);
return true;
})
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withSimpleOption(
{
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}:option:1:selected`,
},
],
},
async (scene: BattleScene) => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter;
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: true});
encounter.startOfBattleEffects.push(
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(Moves.SNORE),
ignorePp: true
},
{
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(Moves.SNORE),
ignorePp: true
});
await initBattleWithEnemyConfig(scene, encounter.enemyPartyConfigs[0]);
}
)
.withSimpleOption(
{
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: `${namespace}:option:2:selected`,
},
],
},
async (scene: BattleScene) => {
// Fall asleep waiting for Snorlax
// Full heal party
scene.unshiftPhase(new PartyHealPhase(scene, true));
queueEncounterMessage(scene, `${namespace}:option:2:rest_result`);
leaveEncounterWithoutBattle(scene);
}
)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DISABLED_OR_SPECIAL)
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES))
.withDialogue({
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
disabledButtonTooltip: `${namespace}:option:3:disabled_tooltip`,
selected: [
{
text: `${namespace}:option:3:selected`
}
]
})
.withOptionPhase(async (scene: BattleScene) => {
// Steal the Snorlax's Leftovers
const instance = scene.currentBattle.mysteryEncounter;
setEncounterRewards(scene, { guaranteedModifierTypeFuncs: [modifierTypes.LEFTOVERS], fillRemaining: false });
// Snorlax exp to Pokemon that did the stealing
setEncounterExp(scene, instance.primaryPokemon.id, getPokemonSpecies(Species.SNORLAX).baseExp);
leaveEncounterWithoutBattle(scene);
})
.build()
)
.build();

View File

@ -19,8 +19,13 @@ import { EncounterOptionMode, MysteryEncounterOptionBuilder } from "../mystery-e
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
/** The i18n namespace for the encounter */
const namespace = "mysteryEncounter:training_session";
const namespace = "mysteryEncounter:trainingSession";
/**
* Training Session encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/43 | GitHub Issue #43}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const TrainingSessionEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.TRAINING_SESSION
@ -40,21 +45,21 @@ export const TrainingSessionEncounter: IMysteryEncounter =
])
.withIntroDialogue([
{
text: `${namespace}_intro_message`,
text: `${namespace}:intro`,
},
])
.withTitle(`${namespace}_title`)
.withDescription(`${namespace}_description`)
.withQuery(`${namespace}_query`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_option_1_label`,
buttonTooltip: `${namespace}_option_1_tooltip`,
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}_option_selected_message`,
text: `${namespace}:option:selected`,
},
],
})
@ -165,7 +170,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
scene.addModifier(mod, true, false, false, true);
}
scene.updateModifiers(true);
queueEncounterMessage(scene, `${namespace}_battle_finished_1`);
queueEncounterMessage(scene, `${namespace}:option:1:finished`);
};
setEncounterRewards(
@ -183,12 +188,12 @@ export const TrainingSessionEncounter: IMysteryEncounter =
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_option_2_label`,
buttonTooltip: `${namespace}_option_2_tooltip`,
secondOptionPrompt: `${namespace}_option_2_select_prompt`,
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
secondOptionPrompt: `${namespace}:option:2:select_prompt`,
selected: [
{
text: `${namespace}_option_selected_message`,
text: `${namespace}:option:selected`,
},
],
})
@ -237,7 +242,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
scene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => {
queueEncounterMessage(scene, `${namespace}_battle_finished_2`);
queueEncounterMessage(scene, `${namespace}:option:2:finished`);
// Add the pokemon back to party with Nature change
playerPokemon.setNature(encounter.misc.chosenNature);
scene.gameData.setPokemonCaught(playerPokemon, false);
@ -265,12 +270,12 @@ export const TrainingSessionEncounter: IMysteryEncounter =
new MysteryEncounterOptionBuilder()
.withOptionMode(EncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}_option_3_label`,
buttonTooltip: `${namespace}_option_3_tooltip`,
secondOptionPrompt: `${namespace}_option_3_select_prompt`,
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
secondOptionPrompt: `${namespace}:option:3:select_prompt`,
selected: [
{
text: `${namespace}_option_selected_message`,
text: `${namespace}:option:selected`,
},
],
})
@ -332,7 +337,7 @@ export const TrainingSessionEncounter: IMysteryEncounter =
scene.removePokemonFromPlayerParty(playerPokemon, false);
const onBeforeRewardsPhase = () => {
queueEncounterMessage(scene, `${namespace}_battle_finished_3`);
queueEncounterMessage(scene, `${namespace}:option:3:finished`);
// Add the pokemon back to party with ability change
const abilityIndex = encounter.misc.abilityIndex;
if (!!playerPokemon.getFusionSpeciesForm()) {

View File

@ -23,12 +23,6 @@ export class EncounterOptionsDialogue {
options?: [...OptionTextDisplay[]]; // Options array with minimum 2 options
}
export default class MysteryEncounterDialogue {
intro?: TextDisplay[];
encounterOptionsDialogue?: EncounterOptionsDialogue;
outro?: TextDisplay[];
}
/**
* Example MysteryEncounterDialogue object:
*
@ -72,3 +66,9 @@ export default class MysteryEncounterDialogue {
}
*
*/
export default class MysteryEncounterDialogue {
intro?: TextDisplay[];
encounterOptionsDialogue?: EncounterOptionsDialogue;
outro?: TextDisplay[];
}

View File

@ -103,12 +103,7 @@ export class TimeOfDayRequirement extends EncounterSceneRequirement {
constructor(timeOfDay: TimeOfDay | TimeOfDay[]) {
super();
if (timeOfDay instanceof Array) {
this.requiredTimeOfDay = timeOfDay;
} else {
this.requiredTimeOfDay = [];
this.requiredTimeOfDay.push(timeOfDay);
}
this.requiredTimeOfDay = Array.isArray(timeOfDay) ? timeOfDay : [timeOfDay];
}
meetsRequirement(scene: BattleScene): boolean {
@ -130,12 +125,7 @@ export class WeatherRequirement extends EncounterSceneRequirement {
constructor(weather: WeatherType | WeatherType[]) {
super();
if (weather instanceof Array) {
this.requiredWeather = weather;
} else {
this.requiredWeather = [];
this.requiredWeather.push(weather);
}
this.requiredWeather = Array.isArray(weather) ? weather : [weather];
}
meetsRequirement(scene: BattleScene): boolean {
@ -185,12 +175,7 @@ export class PersistentModifierRequirement extends EncounterSceneRequirement {
requiredItems?: ModifierType[]; // TODO: not implemented
constructor(item: ModifierType | ModifierType[]) {
super();
if (item instanceof Array) {
this.requiredItems = item;
} else {
this.requiredItems = [];
this.requiredItems.push(item);
}
this.requiredItems = Array.isArray(item) ? item : [item];
}
meetsRequirement(scene: BattleScene): boolean {
@ -251,12 +236,7 @@ export class SpeciesRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (species instanceof Array) {
this.requiredSpecies = species;
} else {
this.requiredSpecies = [];
this.requiredSpecies.push(species);
}
this.requiredSpecies = Array.isArray(species) ? species : [species];
}
meetsRequirement(scene: BattleScene): boolean {
@ -294,12 +274,7 @@ export class NatureRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (nature instanceof Array) {
this.requiredNature = nature;
} else {
this.requiredNature = [];
this.requiredNature.push(nature);
}
this.requiredNature = Array.isArray(nature) ? nature : [nature];
}
meetsRequirement(scene: BattleScene): boolean {
@ -338,12 +313,7 @@ export class TypeRequirement extends EncounterPokemonRequirement {
this.excludeFainted = excludeFainted;
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (type instanceof Array) {
this.requiredType = type;
} else {
this.requiredType = [];
this.requiredType.push(type);
}
this.requiredType = Array.isArray(type) ? type : [type];
}
meetsRequirement(scene: BattleScene): boolean {
@ -388,12 +358,7 @@ export class MoveRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (moves instanceof Array) {
this.requiredMoves = moves;
} else {
this.requiredMoves = [];
this.requiredMoves.push(moves);
}
this.requiredMoves = Array.isArray(moves) ? moves : [moves];
}
meetsRequirement(scene: BattleScene): boolean {
@ -437,12 +402,7 @@ export class CompatibleMoveRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (learnableMove instanceof Array) {
this.requiredMoves = learnableMove;
} else {
this.requiredMoves = [];
this.requiredMoves.push(learnableMove);
}
this.requiredMoves = Array.isArray(learnableMove) ? learnableMove : [learnableMove];
}
meetsRequirement(scene: BattleScene): boolean {
@ -482,12 +442,7 @@ export class EvolutionTargetSpeciesRequirement extends EncounterPokemonRequireme
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (evolutionTargetSpecies instanceof Array) {
this.requiredEvolutionTargetSpecies = evolutionTargetSpecies;
} else {
this.requiredEvolutionTargetSpecies = [];
this.requiredEvolutionTargetSpecies.push(evolutionTargetSpecies);
}
this.requiredEvolutionTargetSpecies = Array.isArray(evolutionTargetSpecies) ? evolutionTargetSpecies : [evolutionTargetSpecies];
}
meetsRequirement(scene: BattleScene): boolean {
@ -526,12 +481,7 @@ export class AbilityRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (abilities instanceof Array) {
this.requiredAbilities = abilities;
} else {
this.requiredAbilities = [];
this.requiredAbilities.push(abilities);
}
this.requiredAbilities = Array.isArray(abilities) ? abilities : [abilities];
}
meetsRequirement(scene: BattleScene): boolean {
@ -571,12 +521,7 @@ export class StatusEffectRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (statusEffect instanceof Array) {
this.requiredStatusEffect = statusEffect;
} else {
this.requiredStatusEffect = [];
this.requiredStatusEffect.push(statusEffect);
}
this.requiredStatusEffect = Array.isArray(statusEffect) ? statusEffect : [statusEffect];
}
meetsRequirement(scene: BattleScene): boolean {
@ -646,12 +591,7 @@ export class CanFormChangeWithItemRequirement extends EncounterPokemonRequiremen
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (formChangeItem instanceof Array) {
this.requiredFormChangeItem = formChangeItem;
} else {
this.requiredFormChangeItem = [];
this.requiredFormChangeItem.push(formChangeItem);
}
this.requiredFormChangeItem = Array.isArray(formChangeItem) ? formChangeItem : [formChangeItem];
}
meetsRequirement(scene: BattleScene): boolean {
@ -703,12 +643,7 @@ export class CanEvolveWithItemRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (evolutionItems instanceof Array) {
this.requiredEvolutionItem = evolutionItems;
} else {
this.requiredEvolutionItem = [];
this.requiredEvolutionItem.push(evolutionItems);
}
this.requiredEvolutionItem = Array.isArray(evolutionItems) ? evolutionItems : [evolutionItems];
}
meetsRequirement(scene: BattleScene): boolean {
@ -757,12 +692,7 @@ export class HeldItemRequirement extends EncounterPokemonRequirement {
super();
this.minNumberOfPokemon = minNumberOfPokemon;
this.invertQuery = invertQuery;
if (heldItem instanceof Array) {
this.requiredHeldItemModifier = heldItem;
} else {
this.requiredHeldItemModifier = [];
this.requiredHeldItemModifier.push(heldItem);
}
this.requiredHeldItemModifier = Array.isArray(heldItem) ? heldItem : [heldItem];
}
meetsRequirement(scene: BattleScene): boolean {

View File

@ -1,5 +1,5 @@
import { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import Pokemon, { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { isNullOrUndefined } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../battle-scene";
@ -18,6 +18,8 @@ import {
StatusEffectRequirement,
WaveRangeRequirement
} from "./mystery-encounter-requirements";
import { BattlerIndex } from "#app/battle";
import { EncounterAnim } from "#app/data/battle-anims";
export enum MysteryEncounterVariant {
DEFAULT,
@ -25,15 +27,28 @@ export enum MysteryEncounterVariant {
WILD_BATTLE,
BOSS_BATTLE,
NO_BATTLE,
SAFARI_BATTLE
/** For spawning new encounter queries instead of continuing to next wave */
CONTINUOUS_ENCOUNTER
}
/**
* Enum values are base spawn weights of each tier
*/
export enum MysteryEncounterTier {
COMMON,
GREAT,
ULTRA,
ROGUE,
MASTER // Not currently used
COMMON = 64,
GREAT = 40,
ULTRA = 21,
ROGUE = 3,
MASTER = 0 // Not currently used
}
export interface StartOfBattleEffect {
sourcePokemon?: Pokemon;
sourceBattlerIndex?: BattlerIndex;
targets: BattlerIndex[];
move: PokemonMove;
ignorePp: boolean;
followUp?: boolean;
}
export default interface IMysteryEncounter {
@ -47,13 +62,23 @@ export default interface IMysteryEncounter {
* Optional params
*/
encounterTier?: MysteryEncounterTier;
encounterAnimations?: EncounterAnim[];
hideBattleIntroMessage?: boolean;
hideIntroVisuals?: boolean;
autoHideIntroVisuals?: boolean;
catchAllowed?: boolean;
maxAllowedEncounters?: number;
doEncounterExp?: (scene: BattleScene) => boolean;
doEncounterRewards?: (scene: BattleScene) => boolean;
/**
* Event callback functions
*/
/** Event when Encounter is first loaded, use it for data conditioning */
onInit?: (scene: BattleScene) => boolean;
/** Event when battlefield visuals have finished sliding in and the encounter dialogue begins */
onVisualsStart?: (scene: BattleScene) => boolean;
/** Will provide the player party EXP before rewards are displayed for that wave */
doEncounterExp?: (scene: BattleScene) => boolean;
/** Will provide the player a rewards shop for that wave */
doEncounterRewards?: (scene: BattleScene) => boolean;
/**
* Requirements
@ -112,20 +137,23 @@ export default interface IMysteryEncounter {
* Will be set to false after a shop is shown (so can't reroll same rarity items for free)
*/
lockEncounterRewardTiers?: boolean;
/**
* Will be set automatically, indicates special moves in startOfBattleEffects are complete (so will not repeat)
*/
startOfBattleEffectsComplete?: boolean;
/**
* Will be set by option select handlers automatically, and can be used to refer to which option was chosen by later phases
*/
selectedOption?: MysteryEncounterOption;
/**
* Will be set by option select handlers automatically, and can be used to refer to which option was chosen by later phases
*/
startOfBattleEffects?: StartOfBattleEffect[];
/**
* Can be set higher or lower based on the type of battle or exp gained for an option/encounter
* Defaults to 1
*/
expMultiplier?: number;
/**
* Used for keeping RNG consistent on session resets, but increments when cycling through multiple "Encounters" on the same wave
* You should never need to modify this
*/
seedOffset?: any;
/**
* Generic property to set any custom data required for the encounter
* Extremely useful for carrying state/data between onPreOptionPhase/onOptionPhase/onPostOptionPhase
@ -139,6 +167,12 @@ export default interface IMysteryEncounter {
* Unless you know what you're doing, you should use MysteryEncounterBuilder to create an instance for this class
*/
export default class IMysteryEncounter implements IMysteryEncounter {
/**
* Used for keeping RNG consistent on session resets, but increments when cycling through multiple "Encounters" on the same wave
* You should only need to interact via getter/update methods
*/
private seedOffset?: any;
constructor(encounter: IMysteryEncounter) {
if (!isNullOrUndefined(encounter)) {
Object.assign(this, encounter);
@ -150,9 +184,11 @@ export default class IMysteryEncounter implements IMysteryEncounter {
this.encounterVariant = MysteryEncounterVariant.DEFAULT;
this.requirements = this.requirements ? this.requirements : [];
this.hideBattleIntroMessage = !isNullOrUndefined(this.hideBattleIntroMessage) ? this.hideBattleIntroMessage : false;
this.hideIntroVisuals = !isNullOrUndefined(this.hideIntroVisuals) ? this.hideIntroVisuals : true;
this.autoHideIntroVisuals = !isNullOrUndefined(this.autoHideIntroVisuals) ? this.autoHideIntroVisuals : true;
this.startOfBattleEffects = this.startOfBattleEffects ?? [];
// Reset any dirty flags or encounter data
this.startOfBattleEffectsComplete = false;
this.lockEncounterRewardTiers = true;
this.dialogueTokens = {};
this.enemyPartyConfigs = [];
@ -172,13 +208,6 @@ export default class IMysteryEncounter implements IMysteryEncounter {
const secReqs = this.meetsSecondaryRequirementAndSecondaryPokemonSelected(scene); // secondary is checked first to handle cases of primary overlapping with secondary
const priReqs = this.meetsPrimaryRequirementAndPrimaryPokemonSelected(scene);
// console.log("-------" + MysteryEncounterType[this.encounterType] + " Encounter Check -------");
// console.log(this);
// console.log( "sceneCheck: " + sceneReq);
// console.log( "primaryCheck: " + priReqs);
// console.log( "secondaryCheck: " + secReqs);
// console.log(MysteryEncounterTier[this.encounterTier]);
return sceneReq && secReqs && priReqs;
}
@ -343,6 +372,27 @@ export default class IMysteryEncounter implements IMysteryEncounter {
this.dialogueTokens[key] = value;
}
/**
* If an encounter uses {@link MysteryEncounterVariant.CONTINUOUS_ENCOUNTER},
* should rely on this value for seed offset instead of wave index.
*
* This offset is incremented for each new {@link MysteryEncounterPhase} that occurs,
* so multi-encounter RNG will be consistent on resets and not be affected by number of turns, move RNG, etc.
*/
getSeedOffset?() {
return this.seedOffset;
}
/**
* Maintains seed offset for RNG consistency
* Increments if the same MysteryEncounter has multiple option select cycles
* @param scene
*/
updateSeedOffset?(scene: BattleScene) {
const currentOffset = this.seedOffset ?? scene.currentBattle.waveIndex * 1000;
this.seedOffset = currentOffset + 512;
}
private capitalizeFirstLetter?(str: string) {
return str.charAt(0).toUpperCase() + str.slice(1);
}
@ -355,14 +405,18 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
dialogue?: MysteryEncounterDialogue;
encounterTier?: MysteryEncounterTier;
encounterAnimations?: EncounterAnim[];
requirements?: EncounterSceneRequirement[] = [];
primaryPokemonRequirements?: EncounterPokemonRequirement[] = [];
secondaryPokemonRequirements ?: EncounterPokemonRequirement[] = [];
excludePrimaryFromSupportRequirements?: boolean;
dialogueTokens?: Record<string, string>;
doEncounterExp?: (scene: BattleScene) => boolean;
doEncounterRewards?: (scene: BattleScene) => boolean;
onInit?: (scene: BattleScene) => boolean;
onVisualsStart?: (scene: BattleScene) => boolean;
hideBattleIntroMessage?: boolean;
hideIntroVisuals?: boolean;
enemyPartyConfigs?: EnemyPartyConfig[] = [];
@ -410,7 +464,7 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
* @param callback - {@linkcode OptionPhaseCallback}
* @returns
*/
withSimpleOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback) {
withSimpleOption(dialogue: OptionTextDisplay, callback: OptionPhaseCallback): this & Pick<IMysteryEncounter, "options"> {
return this.withOption(new MysteryEncounterOptionBuilder().withOptionMode(EncounterOptionMode.DEFAULT).withDialogue(dialogue).withOptionPhase(callback).build());
}
@ -453,6 +507,18 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
return Object.assign(this, { encounterTier: encounterTier });
}
/**
* Defines any EncounterAnim animations that are intended to be used during the encounter
* EncounterAnims can be played at any point during an encounter or callback
* They just need to be specified here so that resources are loaded on encounter init
* @param encounterAnimations
* @returns
*/
withAnimations(...encounterAnimations: EncounterAnim[]): this & Required<Pick<IMysteryEncounter, "encounterAnimations">> {
const animations = Array.isArray(encounterAnimations) ? encounterAnimations : [encounterAnimations];
return Object.assign(this, { encounterAnimations: animations });
}
/**
* Sets the maximum number of times that an encounter can spawn in a given Classic run
* @param maxAllowedEncounters
@ -582,6 +648,16 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
return Object.assign(this, { onInit: onInit });
}
/**
* Can be used to perform some extra logic (usually animations) when the enemy field is finished sliding in
*
* @param onVisualsStart - synchronous callback function to perform as soon as the enemy field finishes sliding in
* @returns
*/
withOnVisualsStart(onVisualsStart: (scene: BattleScene) => boolean): this & Required<Pick<IMysteryEncounter, "onVisualsStart">> {
return Object.assign(this, { onVisualsStart: onVisualsStart });
}
/**
* Defines any enemies to use for a battle from the mystery encounter
* @param enemyPartyConfig
@ -611,11 +687,11 @@ export class MysteryEncounterBuilder implements Partial<IMysteryEncounter> {
}
/**
* @param hideIntroVisuals - if false, will not hide the intro visuals that are displayed at the beginning of encounter
* @param autoHideIntroVisuals - if false, will not hide the intro visuals that are displayed at the beginning of encounter
* @returns
*/
withHideIntroVisuals(hideIntroVisuals: boolean): this & Required<Pick<IMysteryEncounter, "hideIntroVisuals">> {
return Object.assign(this, { hideIntroVisuals: hideIntroVisuals });
withAutoHideIntroVisuals(autoHideIntroVisuals: boolean): this & Required<Pick<IMysteryEncounter, "autoHideIntroVisuals">> {
return Object.assign(this, { autoHideIntroVisuals: autoHideIntroVisuals });
}
/**

View File

@ -8,10 +8,11 @@ import { LostAtSeaEncounter } from "./encounters/lost-at-sea-encounter";
import { MysteriousChallengersEncounter } from "./encounters/mysterious-challengers-encounter";
import { MysteriousChestEncounter } from "./encounters/mysterious-chest-encounter";
import { ShadyVitaminDealerEncounter } from "./encounters/shady-vitamin-dealer-encounter";
import { SleepingSnorlaxEncounter } from "./encounters/sleeping-snorlax-encounter";
import { SlumberingSnorlaxEncounter } from "./encounters/slumbering-snorlax-encounter";
import { TrainingSessionEncounter } from "./encounters/training-session-encounter";
import IMysteryEncounter from "./mystery-encounter";
import { SafariZoneEncounter } from "#app/data/mystery-encounters/encounters/safari-zone-encounter";
import { FieryFalloutEncounter } from "#app/data/mystery-encounters/encounters/fiery-fallout-encounter";
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
@ -157,14 +158,15 @@ const anyBiomeEncounters: MysteryEncounterType[] = [
*/
export const mysteryEncountersByBiome = new Map<Biome, MysteryEncounterType[]>([
[Biome.TOWN, []],
[Biome.PLAINS, []],
[Biome.PLAINS, [
MysteryEncounterType.SLUMBERING_SNORLAX
]],
[Biome.GRASS, [
MysteryEncounterType.SLEEPING_SNORLAX,
MysteryEncounterType.SLUMBERING_SNORLAX,
]],
[Biome.TALL_GRASS, []],
[Biome.METROPOLIS, []],
[Biome.FOREST, [
MysteryEncounterType.SLEEPING_SNORLAX,
MysteryEncounterType.SAFARI_ZONE
]],
@ -177,18 +179,16 @@ export const mysteryEncountersByBiome = new Map<Biome, MysteryEncounterType[]>([
[Biome.BEACH, []],
[Biome.LAKE, []],
[Biome.SEABED, []],
[Biome.MOUNTAIN, [
MysteryEncounterType.SLEEPING_SNORLAX
]],
[Biome.MOUNTAIN, []],
[Biome.BADLANDS, []],
[Biome.CAVE, [
MysteryEncounterType.SLEEPING_SNORLAX
]],
[Biome.CAVE, []],
[Biome.DESERT, []],
[Biome.ICE_CAVE, []],
[Biome.MEADOW, []],
[Biome.POWER_PLANT, []],
[Biome.VOLCANO, []],
[Biome.VOLCANO, [
MysteryEncounterType.FIERY_FALLOUT
]],
[Biome.GRAVEYARD, []],
[Biome.DOJO, []],
[Biome.FACTORY, []],
@ -214,12 +214,13 @@ export function initMysteryEncounters() {
allMysteryEncounters[MysteryEncounterType.DARK_DEAL] = DarkDealEncounter;
allMysteryEncounters[MysteryEncounterType.FIGHT_OR_FLIGHT] = FightOrFlightEncounter;
allMysteryEncounters[MysteryEncounterType.TRAINING_SESSION] = TrainingSessionEncounter;
allMysteryEncounters[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxEncounter;
allMysteryEncounters[MysteryEncounterType.SLUMBERING_SNORLAX] = SlumberingSnorlaxEncounter;
allMysteryEncounters[MysteryEncounterType.DEPARTMENT_STORE_SALE] = DepartmentStoreSaleEncounter;
allMysteryEncounters[MysteryEncounterType.SHADY_VITAMIN_DEALER] = ShadyVitaminDealerEncounter;
allMysteryEncounters[MysteryEncounterType.FIELD_TRIP] = FieldTripEncounter;
allMysteryEncounters[MysteryEncounterType.SAFARI_ZONE] = SafariZoneEncounter;
allMysteryEncounters[MysteryEncounterType.LOST_AT_SEA] = LostAtSeaEncounter;
allMysteryEncounters[MysteryEncounterType.FIERY_FALLOUT] = FieryFalloutEncounter;
// Add extreme encounters to biome map
extremeBiomeEncounters.forEach(encounter => {

View File

@ -1,15 +1,15 @@
import { BattleType } from "#app/battle";
import { BattlerIndex, BattleType } from "#app/battle";
import { biomeLinks } from "#app/data/biomes";
import MysteryEncounterOption from "#app/data/mystery-encounters/mystery-encounter-option";
import { WIGHT_INCREMENT_ON_SPAWN_MISS } from "#app/data/mystery-encounters/mystery-encounters";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import Pokemon, { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
import Pokemon, { FieldPosition, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { ExpBalanceModifier, ExpShareModifier, MultipleParticipantExpBonusModifier, PokemonExpBoosterModifier } from "#app/modifier/modifier";
import { CustomModifierSettings, getModifierPoolForType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeGenerator, ModifierTypeOption, modifierTypes, PokemonHeldItemModifierType, regenerateModifierPoolThresholds } from "#app/modifier/modifier-type";
import * as Overrides from "#app/overrides";
import { BattleEndPhase, EggLapsePhase, ExpPhase, GameOverPhase, ModifierRewardPhase, SelectModifierPhase, ShowPartyExpBarPhase, TrainerVictoryPhase } from "#app/phases";
import { MysteryEncounterBattlePhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phase";
import { BattleEndPhase, EggLapsePhase, ExpPhase, GameOverPhase, ModifierRewardPhase, MovePhase, SelectModifierPhase, ShowPartyExpBarPhase, TrainerVictoryPhase } from "#app/phases";
import { MysteryEncounterBattlePhase, MysteryEncounterBattleStartCleanupPhase, MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
import PokemonData from "#app/system/pokemon-data";
import { OptionSelectConfig, OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
@ -26,29 +26,63 @@ import PokemonSpecies from "../../pokemon-species";
import { Status, StatusEffect } from "../../status-effect";
import { TrainerConfig, trainerConfigs, TrainerSlot } from "../../trainer-config";
import { MysteryEncounterVariant } from "../mystery-encounter";
import { Gender } from "#app/data/gender";
import { Moves } from "#enums/moves";
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
export class EnemyPokemonConfig {
/**
* Animates exclamation sprite over trainer's head at start of encounter
* @param scene
*/
export function doTrainerExclamation(scene: BattleScene) {
const exclamationSprite = scene.addFieldSprite(0, 0, "exclaim");
exclamationSprite.setName("exclamation");
scene.field.add(exclamationSprite);
scene.field.moveTo(exclamationSprite, scene.field.getAll().length - 1);
exclamationSprite.setVisible(true);
exclamationSprite.setPosition(110, 68);
scene.tweens.add({
targets: exclamationSprite,
y: "-=25",
ease: "Cubic.easeOut",
duration: 300,
yoyo: true,
onComplete: () => {
scene.time.delayedCall(800, () => {
scene.field.remove(exclamationSprite, true);
});
}
});
scene.playSound("GEN8- Exclaim.wav", { volume: 0.8 });
}
export interface EnemyPokemonConfig {
species: PokemonSpecies;
isBoss: boolean = false;
isBoss: boolean;
bossSegments?: number;
bossSegmentModifier?: number; // Additive to the determined segment number
formIndex?: number;
level?: number;
modifierTypes?: PokemonHeldItemModifierType[];
dataSource?: PokemonData;
tags?: BattlerTagType[];
mysteryEncounterBattleEffects?: (pokemon: Pokemon) => void;
status?: StatusEffect;
gender?: Gender;
passive?: boolean;
moveSet?: Moves[];
/** Can set just the status, or pass a timer on the status turns */
status?: StatusEffect | [StatusEffect, number];
mysteryEncounterBattleEffects?: (pokemon: Pokemon) => void;
modifierTypes?: PokemonHeldItemModifierType[];
tags?: BattlerTagType[];
dataSource?: PokemonData;
}
export class EnemyPartyConfig {
levelAdditiveMultiplier?: number = 0; // Formula for enemy: level += waveIndex / 10 * levelAdditive
doubleBattle?: boolean = false;
export interface EnemyPartyConfig {
levelAdditiveMultiplier?: number; // Formula for enemy: level += waveIndex / 10 * levelAdditive
doubleBattle?: boolean;
trainerType?: TrainerType; // Generates trainer battle solely off trainer type
trainerConfig?: TrainerConfig; // More customizable option for configuring trainer battle
pokemonConfigs?: EnemyPokemonConfig[];
female?: boolean; // True for female trainer, false for male
disableSwitch?: boolean; // True will prevent player from switching
}
/**
@ -177,24 +211,45 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
}
// Set Status
if (partyConfig.pokemonConfigs[e].status) {
const statusEffects = partyConfig.pokemonConfigs[e].status;
if (statusEffects) {
// Default to cureturn 3 for sleep
const cureTurn = partyConfig.pokemonConfigs[e].status === StatusEffect.SLEEP ? 3 : null;
enemyPokemon.status = new Status(partyConfig.pokemonConfigs[e].status, 0, cureTurn);
const status = Array.isArray(statusEffects) ? statusEffects[0] : statusEffects;
const cureTurn = Array.isArray(statusEffects) ? statusEffects[1] : statusEffects === StatusEffect.SLEEP ? 3 : null;
enemyPokemon.status = new Status(status, 0, cureTurn);
}
// Set summon data fields
// Set gender
if (!isNullOrUndefined(config.gender)) {
enemyPokemon.gender = config.gender;
enemyPokemon.summonData.gender = config.gender;
}
// Set moves
if (config?.moveSet?.length > 0) {
const moves = config.moveSet.map(m => new PokemonMove(m));
enemyPokemon.moveset = moves;
enemyPokemon.summonData.moveset = moves;
}
// Set tags
if (config.tags?.length > 0) {
const tags = config.tags;
tags.forEach(tag => enemyPokemon.addTag(tag));
// mysteryEncounterBattleEffects can be used IFF MYSTERY_ENCOUNTER_POST_SUMMON tag is applied
enemyPokemon.summonData.mysteryEncounterBattleEffects = config.mysteryEncounterBattleEffects;
// Requires re-priming summon data so that tags are not cleared on SummonPhase
enemyPokemon.primeSummonData(enemyPokemon.summonData);
}
// mysteryEncounterBattleEffects will only be used IFF MYSTERY_ENCOUNTER_POST_SUMMON tag is applied
if (config.mysteryEncounterBattleEffects) {
enemyPokemon.mysteryEncounterBattleEffects = config.mysteryEncounterBattleEffects;
}
// Requires re-priming summon data to update everything properly
enemyPokemon.primeSummonData(enemyPokemon.summonData);
enemyPokemon.initBattleInfo();
enemyPokemon.getBattleInfo().initInfo(enemyPokemon);
}
loadEnemyAssets.push(enemyPokemon.loadAssets());
@ -202,7 +257,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
console.log(enemyPokemon.name, enemyPokemon.species.speciesId, enemyPokemon.stats);
});
scene.pushPhase(new MysteryEncounterBattlePhase(scene));
scene.pushPhase(new MysteryEncounterBattlePhase(scene, partyConfig.disableSwitch));
await Promise.all(loadEnemyAssets);
battle.enemyParty.forEach((enemyPokemon_2, e_1) => {
@ -222,6 +277,20 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
}
}
/**
* Load special move animations/sfx for hard-coded encounter-specific moves that a pokemon uses at the start of an encounter
* See: [startOfBattleEffects](IMysteryEncounter.startOfBattleEffects) for more details
*
* This promise does not need to be awaited on if called in an encounter onInit (will just load lazily)
* @param scene
* @param moves
*/
export function initCustomMovesForEncounter(scene: BattleScene, moves: Moves | Moves[]) {
moves = Array.isArray(moves) ? moves : [moves];
return Promise.all(moves.map(move => initMoveAnim(scene, move)))
.then(() => loadMoveAnimAssets(scene, moves));
}
/**
* Will update player money, and animate change (sound optional)
* @param scene - Battle Scene
@ -353,10 +422,10 @@ export function selectPokemonForOption(scene: BattleScene, onPokemonSelected: (p
* Can have shop displayed or skipped
* @param scene - Battle Scene
* @param customShopRewards - adds a shop phase with the specified rewards / reward tiers
* @param nonShopRewards - will add a non-shop reward phase for each specified item/modifier (can happen in addition to a shop)
* @param nonShopPlayerItemRewards - will add a non-shop reward phase for each specified item/modifier (can happen in addition to a shop)
* @param preRewardsCallback - can execute an arbitrary callback before the new phases if necessary (useful for updating items/party/injecting new phases before MysteryEncounterRewardsPhase)
*/
export function setEncounterRewards(scene: BattleScene, customShopRewards?: CustomModifierSettings, nonShopRewards?: ModifierTypeFunc[], preRewardsCallback?: Function) {
export function setEncounterRewards(scene: BattleScene, customShopRewards?: CustomModifierSettings, nonShopPlayerItemRewards?: ModifierTypeFunc[], preRewardsCallback?: Function) {
scene.currentBattle.mysteryEncounter.doEncounterRewards = (scene: BattleScene) => {
if (preRewardsCallback) {
preRewardsCallback();
@ -368,8 +437,8 @@ export function setEncounterRewards(scene: BattleScene, customShopRewards?: Cust
scene.tryRemovePhase(p => p instanceof SelectModifierPhase);
}
if (nonShopRewards?.length > 0) {
nonShopRewards.forEach((reward) => {
if (nonShopPlayerItemRewards?.length > 0) {
nonShopPlayerItemRewards.forEach((reward) => {
scene.unshiftPhase(new ModifierRewardPhase(scene, reward));
});
} else {
@ -411,7 +480,8 @@ export function setEncounterExp(scene: BattleScene, participantId: integer | int
const nonFaintedPartyMembers = party.filter(p => p.hp);
const expPartyMembers = nonFaintedPartyMembers.filter(p => p.level < scene.getMaxExpLevel());
const partyMemberExp = [];
let expValue = baseExpValue * (useWaveIndex ? scene.currentBattle.waveIndex : 1);
// EXP value calculation is based off Pokemon.getExpValue
let expValue = Math.floor(baseExpValue * (useWaveIndex ? scene.currentBattle.waveIndex : 1) / 5 + 1);
if (participantIds?.length > 0) {
if (scene.currentBattle.mysteryEncounter.encounterVariant === MysteryEncounterVariant.TRAINER_BATTLE) {
@ -530,8 +600,10 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
return;
}
if (scene.currentBattle.mysteryEncounter.encounterVariant === MysteryEncounterVariant.SAFARI_BATTLE) {
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
// If in repeated encounter variant, do nothing
// Variant must eventually be swapped in order to handle "true" end of the encounter
if (scene.currentBattle.mysteryEncounter.encounterVariant === MysteryEncounterVariant.CONTINUOUS_ENCOUNTER) {
return;
} else if (scene.currentBattle.mysteryEncounter.encounterVariant === MysteryEncounterVariant.NO_BATTLE) {
scene.pushPhase(new EggLapsePhase(scene));
scene.pushPhase(new MysteryEncounterRewardsPhase(scene, addHealPhase));
@ -547,23 +619,40 @@ export function handleMysteryEncounterVictory(scene: BattleScene, addHealPhase:
}
}
export function hideMysteryEncounterIntroVisuals(scene: BattleScene): Promise<boolean> {
/**
*
* @param scene
* @param hide - If true, performs ease out and hide visuals. If false, eases in visuals. Defaults to true
* @param destroy - If true, will destroy visuals ONLY ON HIDE TRANSITION. Does nothing on show. Defaults to true
* @param duration
*/
export function transitionMysteryEncounterIntroVisuals(scene: BattleScene, hide: boolean = true, destroy: boolean = true, duration: number = 750): Promise<boolean> {
return new Promise(resolve => {
const introVisuals = scene.currentBattle.mysteryEncounter.introVisuals;
if (introVisuals) {
// Hide
if (!hide) {
// Make sure visuals are in proper state for showing
introVisuals.setVisible(true);
introVisuals.x += 16;
introVisuals.y -= 16;
introVisuals.alpha = 0;
}
// Transition
scene.tweens.add({
targets: introVisuals,
x: "+=16",
y: "-=16",
alpha: 0,
x: `${hide? "+" : "-"}=16`,
y: `${hide ? "-" : "+"}=16`,
alpha: hide ? 0 : 1,
ease: "Sine.easeInOut",
duration: 750,
duration,
onComplete: () => {
scene.field.remove(introVisuals);
introVisuals.setVisible(false);
introVisuals.destroy();
scene.currentBattle.mysteryEncounter.introVisuals = null;
if (hide && destroy) {
scene.field.remove(introVisuals);
introVisuals.setVisible(false);
introVisuals.destroy();
scene.currentBattle.mysteryEncounter.introVisuals = null;
}
resolve(true);
}
});
@ -573,6 +662,44 @@ export function hideMysteryEncounterIntroVisuals(scene: BattleScene): Promise<bo
});
}
/**
* Will queue moves for any pokemon to use before the first CommandPhase of a battle
* Mostly useful for allowing MysteryEncounter enemies to "cheat" and use moves before the first turn
* @param scene
*/
export function handleMysteryEncounterBattleStartEffects(scene: BattleScene) {
const encounter = scene.currentBattle?.mysteryEncounter;
if (scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER && encounter.encounterVariant !== MysteryEncounterVariant.NO_BATTLE && !encounter.startOfBattleEffectsComplete) {
const effects = encounter.startOfBattleEffects;
effects.forEach(effect => {
let source;
if (effect.sourcePokemon) {
source = effect.sourcePokemon;
} else if (!isNullOrUndefined(effect.sourceBattlerIndex)) {
if (effect.sourceBattlerIndex === BattlerIndex.ATTACKER) {
source = scene.getEnemyField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY) {
source = scene.getEnemyField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.ENEMY_2) {
source = scene.getEnemyField()[1];
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER) {
source = scene.getPlayerField()[0];
} else if (effect.sourceBattlerIndex === BattlerIndex.PLAYER_2) {
source = scene.getPlayerField()[1];
}
} else {
source = scene.getEnemyField()[0];
}
scene.pushPhase(new MovePhase(scene, source, effect.targets, effect.move, effect.followUp, effect.ignorePp));
});
// Pseudo turn end phase to reset flinch states, Endure, etc.
scene.pushPhase(new MysteryEncounterBattleStartCleanupPhase(scene));
encounter.startOfBattleEffectsComplete = true;
}
}
/**
* TODO: remove once encounter spawn rate is finalized
* Just a helper function to calculate aggregate stats for MEs in a Classic run

View File

@ -98,8 +98,8 @@ export function getLowestLevelPlayerPokemon(scene: BattleScene, unfainted: boole
* @returns
*/
export function getRandomSpeciesByStarterTier(starterTiers: number | [number, number], excludedSpecies?: Species[], types?: Type[]): Species {
let min = starterTiers instanceof Array ? starterTiers[0] : starterTiers;
let max = starterTiers instanceof Array ? starterTiers[1] : starterTiers;
let min = Array.isArray(starterTiers) ? starterTiers[0] : starterTiers;
let max = Array.isArray(starterTiers) ? starterTiers[1] : starterTiers;
let filteredSpecies: [PokemonSpecies, number][] = Object.keys(speciesStarters)
.map(s => [parseInt(s) as Species, speciesStarters[s] as number])
@ -167,7 +167,6 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
pokeball.setOrigin(0.5, 0.625);
scene.field.add(pokeball);
scene.playSound("pb_throw");
scene.time.delayedCall(300, () => {
scene.field.moveBelow(pokeball as Phaser.GameObjects.GameObject, pokemon);
});
@ -175,6 +174,8 @@ export function trainerThrowPokeball(scene: BattleScene, pokemon: EnemyPokemon,
return new Promise(resolve => {
scene.trainer.setTexture(`trainer_${scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
scene.time.delayedCall(512, () => {
scene.playSound("pb_throw");
// Trainer throw frames
scene.trainer.setFrame("2");
scene.time.delayedCall(256, () => {
@ -404,8 +405,9 @@ function removePb(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite) {
});
}
export function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> {
return new Promise<void>(resolve => {
export async function doPokemonFlee(scene: BattleScene, pokemon: EnemyPokemon): Promise<void> {
await new Promise<void>(resolve => {
scene.playSound("flee");
// Ease pokemon out
scene.tweens.add({
targets: pokemon,

View File

@ -3,11 +3,12 @@ export enum MysteryEncounterType {
MYSTERIOUS_CHEST,
DARK_DEAL,
FIGHT_OR_FLIGHT,
SLEEPING_SNORLAX,
SLUMBERING_SNORLAX,
TRAINING_SESSION,
DEPARTMENT_STORE_SALE,
SHADY_VITAMIN_DEALER,
FIELD_TRIP,
SAFARI_ZONE,
LOST_AT_SEA //might be generalized later on
LOST_AT_SEA, //might be generalized later on
FIERY_FALLOUT
}

View File

@ -317,7 +317,7 @@ export class Arena {
this.eventTarget.dispatchEvent(new WeatherChangedEvent(oldWeatherType, this.weather?.weatherType, this.weather?.turnsLeft));
if (this.weather) {
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1)));
this.scene.unshiftPhase(new CommonAnimPhase(this.scene, undefined, undefined, CommonAnim.SUNNY + (weather - 1), true));
this.scene.queueMessage(getWeatherStartMessage(weather));
} else {
this.scene.queueMessage(getWeatherClearMessage(oldWeatherType));

View File

@ -32,6 +32,8 @@ export class MysteryEncounterSpriteConfig {
disableAnimation?: boolean = false;
/** Repeat the animation. Defaults to `false` */
repeat?: boolean = false;
/** Hidden at start of encounter. Defaults to `false` */
hidden?: boolean = false;
/** Tint color. `0` - `1`. Higher means darker tint. */
tint?: number;
/** X offset */
@ -105,6 +107,7 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
tintSprite = getItemSprite(spriteKey);
}
sprite.setVisible(!config.hidden);
tintSprite.setVisible(false);
if (scale) {
@ -345,6 +348,17 @@ export default class MysteryEncounterIntroVisuals extends Phaser.GameObjects.Con
this.untint(tintSprite, duration, ease);
});
}
/**
* Sets container and all child sprites to visible
* @param value - true for visible, false for hidden
*/
setVisible(value: boolean): this {
this.getSprites().forEach(sprite => {
sprite.setVisible(value);
});
return super.setVisible(value);
}
}
export default interface MysteryEncounterIntroVisuals {

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@ -101,6 +101,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
public battleSummonData: PokemonBattleSummonData;
public turnData: PokemonTurnData;
/** Used by Mystery Encounters to execute pokemon-specific logic (such as stat boosts) at start of battle */
public mysteryEncounterBattleEffects: (pokemon: Pokemon) => void = null;
public fieldPosition: FieldPosition;
public maskEnabled: boolean;
@ -3931,7 +3934,6 @@ export class PokemonSummonData {
public moveset: PokemonMove[];
// If not initialized this value will not be populated from save data.
public types: Type[] = null;
public mysteryEncounterBattleEffects: (pokemon: Pokemon) => void = null;
}
export class PokemonBattleData {

View File

@ -1,4 +1,15 @@
import { lostAtSea } from "./mystery-encounters/lost-at-sea";
import { lostAtSeaDialogue } from "./mystery-encounters/lost-at-sea-dialogue";
import { mysteriousChestDialogue } from "#app/locales/en/mystery-encounters/mysterious-chest-dialogue";
import { mysteriousChallengersDialogue } from "#app/locales/en/mystery-encounters/mysterious-challengers-dialogue";
import { darkDealDialogue } from "#app/locales/en/mystery-encounters/dark-deal-dialogue";
import { departmentStoreSaleDialogue } from "#app/locales/en/mystery-encounters/department-store-sale-dialogue";
import { fieldTripDialogue } from "#app/locales/en/mystery-encounters/field-trip-dialogue";
import { fieryFalloutDialogue } from "#app/locales/en/mystery-encounters/fiery-fallout-dialogue";
import { fightOrFlightDialogue } from "#app/locales/en/mystery-encounters/fight-or-flight-dialogue";
import { safariZoneDialogue } from "#app/locales/en/mystery-encounters/safari-zone-dialogue";
import { shadyVitaminDealerDialogue } from "#app/locales/en/mystery-encounters/shady-vitamin-dealer-dialogue";
import { slumberingSnorlaxDialogue } from "#app/locales/en/mystery-encounters/slumbering-snorlax-dialogue";
import { trainingSessionDialogue } from "#app/locales/en/mystery-encounters/training-session-dialogue";
/**
* Patterns that can be used:
@ -21,224 +32,16 @@ export const mysteryEncounter = {
"paid_money": "You paid ₽{{amount, number}}.",
"receive_money": "You received ₽{{amount, number}}!",
// Mystery Encounters -- Common Tier
"mysterious_chest_intro_message": "You found...@d{32} a chest?",
"mysterious_chest_title": "The Mysterious Chest",
"mysterious_chest_description": "A beautifully ornamented chest stands on the ground. There must be something good inside... right?",
"mysterious_chest_query": "Will you open it?",
"mysterious_chest_option_1_label": "Open it",
"mysterious_chest_option_1_tooltip": "@[SUMMARY_BLUE]{(35%) Something terrible}\n@[SUMMARY_GREEN]{(40%) Okay Rewards}\n@[SUMMARY_GREEN]{(20%) Good Rewards}\n@[SUMMARY_GREEN]{(4%) Great Rewards}\n@[SUMMARY_GREEN]{(1%) Amazing Rewards}",
"mysterious_chest_option_2_label": "It's too risky, leave",
"mysterious_chest_option_2_tooltip": "(-) No Rewards",
"mysterious_chest_option_1_selected_message": "You open the chest to find...",
"mysterious_chest_option_2_selected_message": "You hurry along your way,\nwith a slight feeling of regret.",
"mysterious_chest_option_1_normal_result": "Just some normal tools and items.",
"mysterious_chest_option_1_good_result": "Some pretty nice tools and items.",
"mysterious_chest_option_1_great_result": "A couple great tools and items!",
"mysterious_chest_option_1_amazing_result": "Whoa! An amazing item!",
"mysterious_chest_option_1_bad_result": `Oh no!@d{32}\nThe chest was trapped!
$Your {{pokeName}} jumps in front of you\nbut is KOed in the process.`,
"fight_or_flight_intro_message": "Something shiny is sparkling\non the ground near that Pokémon!",
"fight_or_flight_title": "Fight or Flight",
"fight_or_flight_description": "It looks like there's a strong Pokémon guarding an item. Battling is the straightforward approach, but this Pokémon looks strong. You could also try to sneak around, though the Pokémon might catch you.",
"fight_or_flight_query": "What will you do?",
"fight_or_flight_option_1_label": "Battle the Pokémon",
"fight_or_flight_option_1_tooltip": "(-) Hard Battle\n(+) New Item",
"fight_or_flight_option_2_label": "Steal the item",
"fight_or_flight_option_2_tooltip": "@[SUMMARY_GREEN]{(35%) Steal Item}\n@[SUMMARY_BLUE]{(65%) Harder Battle}",
"fight_or_flight_option_2_steal_tooltip": "(+) {{option2PrimaryName}} uses {{option2PrimaryMove}}",
"fight_or_flight_option_3_label": "Leave",
"fight_or_flight_option_3_tooltip": "(-) No Rewards",
"fight_or_flight_option_1_selected_message": "You approach the\nPokémon without fear.",
"fight_or_flight_option_2_good_result": `.@d{32}.@d{32}.@d{32}
$You manage to sneak your way\npast and grab the item!`,
"fight_or_flight_option_2_steal_result": `.@d{32}.@d{32}.@d{32}
$Your {{option2PrimaryName}} helps you out and uses {{option2PrimaryMove}}!
$ You nabbed the item!`,
"fight_or_flight_option_2_bad_result": `.@d{32}.@d{32}.@d{32}
$The Pokémon catches you\nas you try to sneak around!`,
"fight_or_flight_boss_enraged": "The opposing {{enemyPokemon}} has become enraged!",
"fight_or_flight_option_3_selected": "You leave the strong Pokémon\nwith its prize and continue on.",
"department_store_sale_intro_message": "It's a lady with a ton of shopping bags.",
"department_store_sale_speaker": "Shopper",
"department_store_sale_intro_dialogue": `Hello! Are you here for\nthe amazing sales too?
$There's a special coupon that you can\nredeem for a free item during the sale!
$I have an extra one. Here you go!`,
"department_store_sale_title": "Department Store Sale",
"department_store_sale_description": "There is merchandise in every direction! It looks like there are 4 counters where you can redeem the coupon for various items. The possibilities are endless!",
"department_store_sale_query": "Which counter will you go to?",
"department_store_sale_option_1_label": "TM Counter",
"department_store_sale_option_1_tooltip": "(+) TM Shop",
"department_store_sale_option_2_label": "Vitamin Counter",
"department_store_sale_option_2_tooltip": "(+) Vitamin Shop",
"department_store_sale_option_3_label": "Battle Item Counter",
"department_store_sale_option_3_tooltip": "(+) X Item Shop",
"department_store_sale_option_4_label": "Pokéball Counter",
"department_store_sale_option_4_tooltip": "(+) Pokéball Shop",
"department_store_sale_outro": "What a deal! You should shop there more often.",
"shady_vitamin_dealer_intro_message": "A man in a dark coat approaches you.",
"shady_vitamin_dealer_speaker": "Shady Salesman",
"shady_vitamin_dealer_intro_dialogue": `.@d{16}.@d{16}.@d{16}
$I've got the goods if you've got the money.
$Make sure your Pokémon can handle it though.`,
"shady_vitamin_dealer_title": "The Vitamin Dealer",
"shady_vitamin_dealer_description": "The man opens his jacket to reveal some Pokémon vitamins. The numbers he quotes seem like a really good deal. Almost too good...\nHe offers two package deals to choose from.",
"shady_vitamin_dealer_query": "Which deal will choose?",
"shady_vitamin_dealer_invalid_selection": "Pokémon must be healthy enough.",
"shady_vitamin_dealer_option_1_label": "The Cheap Deal",
"shady_vitamin_dealer_option_1_tooltip": "(-) Pay {{option1Money, money}}\n(-) Side Effects?\n(+) Chosen Pokémon Gains 2 Random Vitamins",
"shady_vitamin_dealer_option_2_label": "The Pricey Deal",
"shady_vitamin_dealer_option_2_tooltip": "(-) Pay {{option2Money, money}}\n(-) Side Effects?\n(+) Chosen Pokémon Gains 2 Random Vitamins",
"shady_vitamin_dealer_option_selected": `The man hands you two bottles and quickly disappears.
\${{selectedPokemon}} gained {{boost1}} and {{boost2}} boosts!`,
"shady_vitamin_dealer_damage_only": `But the medicine had some side effects!
$Your {{selectedPokemon}} takes some damage...`,
"shady_vitamin_dealer_bad_poison": `But the medicine had some side effects!
$Your {{selectedPokemon}} takes some damage\nand becomes badly poisoned...`,
"shady_vitamin_dealer_poison": `But the medicine had some side effects!
$Your {{selectedPokemon}} becomes poisoned...`,
"shady_vitamin_dealer_no_bad_effects": "Looks like there were no side-effects this time.",
"shady_vitamin_dealer_option_3_label": "Leave",
"shady_vitamin_dealer_option_3_tooltip": "(-) No Rewards",
"field_trip_intro_message": "It's a teacher and some school children!",
"field_trip_speaker": "Teacher",
"field_trip_intro_dialogue": `Hello, there! Would you be able to\nspare a minute for my students?
$I'm teaching them about Pokémon moves\nand would love to show them a demonstration.
$Would you mind showing us one of\nthe moves your Pokémon can use?`,
"field_trip_title": "Field Trip",
"field_trip_description": "A teacher is requesting a move demonstration from a Pokémon. Depending on the move you choose, she might have something useful for you in exchange.",
"field_trip_query": "Which move category will you show off?",
"field_trip_option_1_label": "A Physical Move",
"field_trip_option_1_tooltip": "(+) Physical Item Rewards",
"field_trip_option_2_label": "A Special Move",
"field_trip_option_2_tooltip": "(+) Special Item Rewards",
"field_trip_option_3_label": "A Status Move",
"field_trip_option_3_tooltip": "(+) Status Item Rewards",
"field_trip_second_option_prompt": "Choose a move for your Pokémon to use.",
"field_trip_option_selected": "{{pokeName}} shows off an awesome display of {{move}}!",
"field_trip_option_incorrect": `...
$That isn't a {{moveCategory}} move!
$I'm sorry, but I can't give you anything.`,
"field_trip_lesson_learned": `Looks like you learned a valuable lesson?
$Your Pokémon also gained some knowledge.`,
"field_trip_outro_good": "Thank you so much for your kindness!\nI hope the items I had were helpful!",
"field_trip_outro_bad": "Come along children, we'll\nfind a better demonstration elsewhere.",
// Mystery Encounters -- Great Tier
"mysterious_challengers_intro_message": "Mysterious challengers have appeared!",
"mysterious_challengers_title": "Mysterious Challengers",
"mysterious_challengers_description": "If you defeat a challenger, you might impress them enough to receive a boon. But some look tough, are you up to the challenge?",
"mysterious_challengers_query": "Who will you battle?",
"mysterious_challengers_option_1_label": "A clever, mindful foe",
"mysterious_challengers_option_1_tooltip": "(-) Standard Battle\n(+) Move Item Rewards",
"mysterious_challengers_option_2_label": "A strong foe",
"mysterious_challengers_option_2_tooltip": "(-) Hard Battle\n(+) Good Rewards",
"mysterious_challengers_option_3_label": "The mightiest foe",
"mysterious_challengers_option_3_tooltip": "(-) Brutal Battle\n(+) Great Rewards",
"mysterious_challengers_option_selected_message": "The trainer steps forward...",
"mysterious_challengers_outro_win": "The mysterious challenger was defeated!",
"safari_zone_intro_message": "It's a safari zone!",
"safari_zone_title": "The Safari Zone",
"safari_zone_description": "There are all kinds of rare and special Pokémon that can be found here!\nIf you choose to enter, you'll have a time limit of 3 wild encounters where you can try to catch these special Pokémon.\n\nBeware, though. These Pokémon may flee before you're able to catch them!",
"safari_zone_query": "Would you like to enter?",
"safari_zone_option_1_label": "Enter",
"safari_zone_option_1_tooltip": "(-) Pay {{option1Money, money}}\n@[SUMMARY_GREEN]{(?) Safari Zone}",
"safari_zone_option_2_label": "Leave",
"safari_zone_option_2_tooltip": "(-) No Rewards",
"safari_zone_option_1_selected_message": "Time to test your luck!",
"safari_zone_option_2_selected_message": "You hurry along your way,\nwith a slight feeling of regret.",
"safari_zone_pokeball_option_label": "Throw a Pokéball",
"safari_zone_pokeball_option_tooltip": "(+) Throw a Pokéball",
"safari_zone_pokeball_option_selected": "You throw a Pokéball!",
"safari_zone_bait_option_label": "Throw bait",
"safari_zone_bait_option_tooltip": "(+) Increases Capture Rate\n(-) Chance to Increase Flee Rate",
"safari_zone_bait_option_selected": "You throw some bait!",
"safari_zone_mud_option_label": "Throw mud",
"safari_zone_mud_option_tooltip": "(+) Decreases Flee Rate\n(-) Chance to Decrease Capture Rate",
"safari_zone_mud_option_selected": "You throw some mud!",
"safari_zone_flee_option_label": "Flee",
"safari_zone_flee_option_tooltip": "(?) Flee from this Pokémon",
"safari_zone_pokemon_watching": "{{pokemonName}} is watching carefully!",
"safari_zone_pokemon_eating": "{{pokemonName}} is eating!",
"safari_zone_pokemon_busy_eating": "{{pokemonName}} is busy eating!",
"safari_zone_pokemon_angry": "{{pokemonName}} is angry!",
"safari_zone_pokemon_beside_itself_angry": "{{pokemonName}} is beside itself with anger!",
"safari_zone_remaining_count": "{{remainingCount}} Pokémon remaining!",
// Mystery Encounters -- Ultra Tier
"training_session_intro_message": "You've come across some\ntraining tools and supplies.",
"training_session_title": "Training Session",
"training_session_description": "These supplies look like they could be used to train a member of your party! There are a few ways you could train your Pokémon, by battling against it with the rest of your team.",
"training_session_query": "How should you train?",
"training_session_option_1_label": "Light Training",
"training_session_option_1_tooltip": "(-) Light Battle\n(+) Improve 2 Random IVs of Pokémon",
"training_session_option_2_label": "Moderate Training",
"training_session_option_2_tooltip": "(-) Moderate Battle\n(+) Change Pokémon's Nature",
"training_session_option_2_select_prompt": "Select a new nature\nto train your Pokémon in.",
"training_session_option_3_label": "Heavy Training",
"training_session_option_3_tooltip": "(-) Harsh Battle\n(+) Change Pokémon's Ability",
"training_session_option_3_select_prompt": "Select a new ability\nto train your Pokémon in.",
"training_session_option_selected_message": "{{selectedPokemon}} moves across\nthe clearing to face you...",
"training_session_battle_finished_1": `{{selectedPokemon}} returns, feeling\nworn out but accomplished!
$Its {{stat1}} and {{stat2}} IVs were improved!`,
"training_session_battle_finished_2": `{{selectedPokemon}} returns, feeling\nworn out but accomplished!
$Its nature was changed to {{nature}}!`,
"training_session_battle_finished_3": `{{selectedPokemon}} returns, feeling\nworn out but accomplished!
$Its ability was changed to {{ability}}!`,
"training_session_outro_win": "That was a successful training session!",
// Mystery Encounters -- Rogue Tier
"dark_deal_intro_message": "A strange man in a tattered coat\nstands in your way...",
"dark_deal_speaker": "Shady Guy",
"dark_deal_intro_dialogue": `Hey, you!
$I've been working on a new device\nto bring out a Pokémon's latent power!
$It completely rebinds the Pokémon's atoms\nat a molecular level into a far more powerful form.
$Hehe...@d{64} I just need some sac-@d{32}\nErr, test subjects, to prove it works.`,
"dark_deal_title": "Dark Deal",
"dark_deal_description": "The disturbing fellow holds up some Pokéballs.\n\"I'll make it worth your while! You can have these strong Pokéballs as payment, All I need is a Pokémon from your team! Hehe...\"",
"dark_deal_query": "What will you do?",
"dark_deal_option_1_label": "Accept",
"dark_deal_option_1_tooltip": "(+) 5 Rogue Balls\n(?) Enhance a Random Pokémon",
"dark_deal_option_2_label": "Refuse",
"dark_deal_option_2_tooltip": "(-) No Rewards",
"dark_deal_option_1_selected": `Let's see, that {{pokeName}} will do nicely!
$Remember, I'm not responsible\nif anything bad happens!@d{32} Hehe...`,
"dark_deal_option_1_selected_message": `The man hands you 5 Rogue Balls.
\${{pokeName}} hops into the strange machine...
$Flashing lights and weird noises\nstart coming from the machine!
$...@d{96} Something emerges\nfrom the device, raging wildly!`,
"dark_deal_option_2_selected": "Not gonna help a poor fellow out?\nPah!",
"dark_deal_outro": "After the harrowing encounter,\nyou collect yourself and depart.",
"sleeping_snorlax_intro_message": `As you walk down a narrow pathway, you see a towering silhouette blocking your path.
$You get closer to see a Snorlax sleeping peacefully.\nIt seems like there's no way around it.`,
"sleeping_snorlax_title": "Sleeping Snorlax",
"sleeping_snorlax_description": "You could attack it to try and get it to move, or simply wait for it to wake up. Who knows how long that could take, though...",
"sleeping_snorlax_query": "What will you do?",
"sleeping_snorlax_option_1_label": "Fight it",
"sleeping_snorlax_option_1_tooltip": "(-) Fight Sleeping Snorlax",
"sleeping_snorlax_option_2_label": "Wait for it to move",
"sleeping_snorlax_option_2_tooltip": "@[SUMMARY_BLUE]{(75%) Wait a short time}\n@[SUMMARY_BLUE]{(25%) Wait a long time}",
"sleeping_snorlax_option_3_label": "Steal its item",
"sleeping_snorlax_option_3_tooltip": "(+) {{option3PrimaryName}} uses {{option3PrimaryMove}}\n(+) Leftovers",
"sleeping_snorlax_option_3_disabled_tooltip": "Your Pokémon need to know certain moves to choose this",
"sleeping_snorlax_option_1_selected_message": "You approach the\nPokémon without fear.",
"sleeping_snorlax_option_2_selected_message": `.@d{32}.@d{32}.@d{32}
$You wait for a time, but the Snorlax's yawns make your party sleepy.`,
"sleeping_snorlax_option_2_good_result": "When you all awaken, the Snorlax is no where to be found - but your Pokémon are all healed!",
"sleeping_snorlax_option_2_bad_result": `Your {{primaryName}} is still asleep...
$But on the bright side, the Snorlax left something behind...
$@s{item_fanfare}You gained a Berry!`,
"sleeping_snorlax_option_3_good_result": "Your {{option3PrimaryName}} uses {{option3PrimaryMove}}! @s{item_fanfare}It steals Leftovers off the sleeping Snorlax and you make out like bandits!",
lostAtSea,
mysteriousChallengers: mysteriousChallengersDialogue,
mysteriousChest: mysteriousChestDialogue,
darkDeal: darkDealDialogue,
fightOrFlight: fightOrFlightDialogue,
slumberingSnorlax: slumberingSnorlaxDialogue,
trainingSession: trainingSessionDialogue,
departmentStoreSale: departmentStoreSaleDialogue,
shadyVitaminDealer: shadyVitaminDealerDialogue,
fieldTrip: fieldTripDialogue,
safariZone: safariZoneDialogue,
lostAtSea: lostAtSeaDialogue,
fieryFallout: fieryFalloutDialogue,
} as const;

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export const darkDealDialogue = {
intro: "A strange man in a tattered coat\nstands in your way...",
speaker: "Shady Guy",
intro_dialogue: `Hey, you!
$I've been working on a new device\nto bring out a Pokémon's latent power!
$It completely rebinds the Pokémon's atoms\nat a molecular level into a far more powerful form.
$Hehe...@d{64} I just need some sac-@d{32}\nErr, test subjects, to prove it works.`,
title: "Dark Deal",
description: "The disturbing fellow holds up some Pokéballs.\n\"I'll make it worth your while! You can have these strong Pokéballs as payment, All I need is a Pokémon from your team! Hehe...\"",
query: "What will you do?",
option: {
1: {
label: "Accept",
tooltip: "(+) 5 Rogue Balls\n(?) Enhance a Random Pokémon",
selected_dialogue: `Let's see, that {{pokeName}} will do nicely!
$Remember, I'm not responsible\nif anything bad happens!@d{32} Hehe...`,
selected_message: `The man hands you 5 Rogue Balls.
\${{pokeName}} hops into the strange machine...
$Flashing lights and weird noises\nstart coming from the machine!
$...@d{96} Something emerges\nfrom the device, raging wildly!`
},
2: {
label: "Refuse",
tooltip: "(-) No Rewards",
selected: "Not gonna help a poor fellow out?\nPah!",
}
},
outro: "After the harrowing encounter,\nyou collect yourself and depart."
};

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export const departmentStoreSaleDialogue = {
intro: "It's a lady with a ton of shopping bags.",
speaker: "Shopper",
intro_dialogue: `Hello! Are you here for\nthe amazing sales too?
$There's a special coupon that you can\nredeem for a free item during the sale!
$I have an extra one. Here you go!`,
title: "Department Store Sale",
description: "There is merchandise in every direction! It looks like there are 4 counters where you can redeem the coupon for various items. The possibilities are endless!",
query: "Which counter will you go to?",
option: {
1: {
label: "TM Counter",
tooltip: "(+) TM Shop",
},
2: {
label: "Vitamin Counter",
tooltip: "(+) Vitamin Shop",
},
3: {
label: "Battle Item Counter",
tooltip: "(+) X Item Shop",
},
4: {
label: "Pokéball Counter",
tooltip: "(+) Pokéball Shop",
},
},
outro: "What a deal! You should shop there more often."
};

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export const fieldTripDialogue = {
intro: "It's a teacher and some school children!",
speaker: "Teacher",
intro_dialogue: `Hello, there! Would you be able to\nspare a minute for my students?
$I'm teaching them about Pokémon moves\nand would love to show them a demonstration.
$Would you mind showing us one of\nthe moves your Pokémon can use?`,
title: "Field Trip",
description: "A teacher is requesting a move demonstration from a Pokémon. Depending on the move you choose, she might have something useful for you in exchange.",
query: "Which move category will you show off?",
option: {
1: {
label: "A Physical Move",
tooltip: "(+) Physical Item Rewards",
},
2: {
label: "A Special Move",
tooltip: "(+) Special Item Rewards",
},
3: {
label: "A Status Move",
tooltip: "(+) Status Item Rewards",
},
selected: "{{pokeName}} shows off an awesome display of {{move}}!",
incorrect: `...
$That isn't a {{moveCategory}} move!
$I'm sorry, but I can't give you anything.`,
lesson_learned: `Looks like you learned a valuable lesson?
$Your Pokémon also gained some knowledge.`
},
second_option_prompt: "Choose a move for your Pokémon to use.",
outro_good: "Thank you so much for your kindness!\nI hope the items I had were helpful!",
outro_bad: "Come along children, we'll\nfind a better demonstration elsewhere."
};

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export const fieryFalloutDialogue = {
intro: "You encounter a blistering storm of smoke and ash!",
title: "Fiery Fallout",
description: "The whirling ash and embers have cut visibility to nearly zero. It seems like there might be some... source that is causing these conditions. But what could be behind a phenomenon of this magnitude?",
query: "What will you do?",
option: {
1: {
label: "Find the source",
tooltip: "(?) Discover the source\n(-) Hard Battle",
selected: `You push through the storm, and find two Volcarona in the middle of a mating dance!
$They don't take kindly to the interruption and attack!`
},
2: {
label: "Hunker down",
tooltip: "(-) Suffer the effects of the weather",
selected: `The weather effects cause significant\nharm as you struggle to find shelter!
$Your party takes 20% Max HP damage!`,
target_burned: "Your {{burnedPokemon}} also became burned!"
},
3: {
label: "Your Fire types help",
tooltip: "(+) End the conditions\n(+) Gain a Charcoal",
disabled_tooltip: "You need at least 2 Fire Type Pokémon to choose this",
selected: `Your {{option3PrimaryName}} and {{option3SecondaryName}} guide you to where two Volcarona are in the middle of a mating dance!
$Thankfully, your Pokémon are able to calm them,\nand they depart without issue.`,
},
},
found_charcoal: `After the weather clears,\nyour {{leadPokemon}} spots something on the ground.
$@s{item_fanfare}{{leadPokemon}} gained a Charcoal!`
};

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export const fightOrFlightDialogue = {
intro: "Something shiny is sparkling\non the ground near that Pokémon!",
title: "Fight or Flight",
description: "It looks like there's a strong Pokémon guarding an item. Battling is the straightforward approach, but this Pokémon looks strong. You could also try to sneak around, though the Pokémon might catch you.",
query: "What will you do?",
option: {
1: {
label: "Battle the Pokémon",
tooltip: "(-) Hard Battle\n(+) New Item",
selected: "You approach the\nPokémon without fear.",
},
2: {
label: "{{option2PrimaryName}} can help",
tooltip: "@[SUMMARY_GREEN]{(35%) Steal Item}\n@[SUMMARY_BLUE]{(65%) Harder Battle}",
tooltip_special: "(+) {{option2PrimaryName}} uses {{option2PrimaryMove}}",
good_result: `.@d{32}.@d{32}.@d{32}
$You manage to sneak your way\npast and grab the item!`,
special_result: `.@d{32}.@d{32}.@d{32}
$Your {{option2PrimaryName}} helps you out and uses {{option2PrimaryMove}}!
$ You nabbed the item!`,
bad_result: `.@d{32}.@d{32}.@d{32}
$The Pokémon catches you\nas you try to sneak around!`,
boss_enraged: "The opposing {{enemyPokemon}} has become enraged!"
},
3: {
label: "Leave",
tooltip: "(-) No Rewards",
selected: "You leave the strong Pokémon\nwith its prize and continue on.",
},
}
};

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export const lostAtSeaDialogue = {
intro: "Wandering aimlessly through the sea, you've effectively gotten nowhere.",
title: "Lost at Sea",
description: "The sea is turbulent in this area, and you're running out of energy.\nThis is bad. Is there a way out of the situation?",
query: "What will you do?",
option: {
1: {
label: "{{option1PrimaryName}} can help",
label_disabled: "Can't {{option1RequiredMove}}",
tooltip: "(+) {{option1PrimaryName}} saves you\n(+) {{option1PrimaryName}} gains some EXP",
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
selected: `{{option1PrimaryName}} swims ahead, guiding you back on track.
\${{option1PrimaryName}} seems to also have gotten stronger in this time of need!`,
},
2: {
label: "{{option2PrimaryName}} can help",
label_disabled: "Can't {{option2RequiredMove}}",
tooltip: "(+) {{option2PrimaryName}} saves you\n(+) {{option2PrimaryName}} gains some EXP",
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
selected: `{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.
\${{option2PrimaryName}} seems to also have gotten stronger in this time of need!`,
},
3: {
label: "Wander aimlessly",
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP",
selected: `You float about in the boat, steering without direction until you finally spot a landmark you remember.
$You and your Pokémon are fatigued from the whole ordeal.`,
},
},
outro: "You are back on track."
};

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export const lostAtSea = {
intro: "Wandering aimlessly, you effectively get nowhere.",
title: "Lost at sea",
description: "The sea is turbulent in this area, and you seem to be running out of fuel.\nThis is bad. Is there a way out of the situation?",
query: "What will you do?",
option: {
1: {
label: "{{option1PrimaryName}} can help",
label_disabled: "Can't {{option1RequiredMove}}",
tooltip: "(+) {{option1PrimaryName}} saves you.\n(+) {{option1PrimaryName}} gains some EXP.",
tooltip_disabled: "You have no Pokémon to {{option1RequiredMove}} on",
selected:
"{{option1PrimaryName}} swims ahead, guiding you back on track.\n{{option1PrimaryName}} seems to also have gotten stronger in this time of need.",
},
2: {
label: "{{option2PrimaryName}} can help",
label_disabled: "Can't {{option2RequiredMove}}",
tooltip: "(+) {{option2PrimaryName}} saves you.\n(+) {{option2PrimaryName}} gains some EXP.",
tooltip_disabled: "You have no Pokémon to {{option2RequiredMove}} with",
selected:
"{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.\n{{option2PrimaryName}} seems to also have gotten stronger in this time of need.",
},
3: {
label: "Wander aimlessly",
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP.",
selected: `You float about in the boat, steering it aimlessly until you finally get back on track.
$You and your Pokémon get very fatigued during the whole ordeal.`,
},
},
outro: "You are back on track."
};

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export const mysteriousChallengersDialogue = {
intro: "Mysterious challengers have appeared!",
title: "Mysterious Challengers",
description: "If you defeat a challenger, you might impress them enough to receive a boon. But some look tough, are you up to the challenge?",
query: "Who will you battle?",
option: {
1: {
label: "A clever, mindful foe",
tooltip: "(-) Standard Battle\n(+) Move Item Rewards",
},
2: {
label: "A strong foe",
tooltip: "(-) Hard Battle\n(+) Good Rewards",
},
3: {
label: "The mightiest foe",
tooltip: "(-) Brutal Battle\n(+) Great Rewards",
},
selected: "The trainer steps forward...",
},
outro: "The mysterious challenger was defeated!"
};

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export const mysteriousChestDialogue = {
intro: "You found...@d{32} a chest?",
title: "The Mysterious Chest",
description: "A beautifully ornamented chest stands on the ground. There must be something good inside... right?",
query: "Will you open it?",
option: {
1: {
label: "Open it",
tooltip: "@[SUMMARY_BLUE]{(35%) Something terrible}\n@[SUMMARY_GREEN]{(40%) Okay Rewards}\n@[SUMMARY_GREEN]{(20%) Good Rewards}\n@[SUMMARY_GREEN]{(4%) Great Rewards}\n@[SUMMARY_GREEN]{(1%) Amazing Rewards}",
selected: "You open the chest to find...",
normal: "Just some normal tools and items.",
good: "Some pretty nice tools and items.",
great: "A couple great tools and items!",
amazing: "Whoa! An amazing item!",
bad: `Oh no!@d{32}\nThe chest was trapped!
$Your {{pokeName}} jumps in front of you\nbut is KOed in the process.`,
},
2: {
label: "It's too risky, leave",
tooltip: "(-) No Rewards",
selected: "You hurry along your way,\nwith a slight feeling of regret.",
},
}
};

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export const safariZoneDialogue = {
intro: "It's a safari zone!",
title: "The Safari Zone",
description: "There are all kinds of rare and special Pokémon that can be found here!\nIf you choose to enter, you'll have a time limit of 3 wild encounters where you can try to catch these special Pokémon.\n\nBeware, though. These Pokémon may flee before you're able to catch them!",
query: "Would you like to enter?",
option: {
1: {
label: "Enter",
tooltip: "(-) Pay {{option1Money, money}}\n@[SUMMARY_GREEN]{(?) Safari Zone}",
selected: "Time to test your luck!",
},
2: {
label: "Leave",
tooltip: "(-) No Rewards",
selected: "You hurry along your way,\nwith a slight feeling of regret.",
},
},
safari: {
1: {
label: "Throw a Pokéball",
tooltip: "(+) Throw a Pokéball",
selected: "You throw a Pokéball!",
},
2: {
label: "Throw bait",
tooltip: "(+) Increases Capture Rate\n(-) Chance to Increase Flee Rate",
selected: "You throw some bait!",
},
3: {
label: "Throw mud",
tooltip: "(+) Decreases Flee Rate\n(-) Chance to Decrease Capture Rate",
selected: "You throw some mud!",
},
4: {
label: "Flee",
tooltip: "(?) Flee from this Pokémon",
},
watching: "{{pokemonName}} is watching carefully!",
eating: "{{pokemonName}} is eating!",
busy_eating: "{{pokemonName}} is busy eating!",
angry: "{{pokemonName}} is angry!",
beside_itself_angry: "{{pokemonName}} is beside itself with anger!",
remaining_count: "{{remainingCount}} Pokémon remaining!",
},
outro: "That was a fun little excursion!"
};

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export const shadyVitaminDealerDialogue = {
intro: "A man in a dark coat approaches you.",
speaker: "Shady Salesman",
intro_dialogue: `.@d{16}.@d{16}.@d{16}
$I've got the goods if you've got the money.
$Make sure your Pokémon can handle it though.`,
title: "The Vitamin Dealer",
description: "The man opens his jacket to reveal some Pokémon vitamins. The numbers he quotes seem like a really good deal. Almost too good...\nHe offers two package deals to choose from.",
query: "Which deal will choose?",
invalid_selection: "Pokémon must be healthy enough.",
option: {
1: {
label: "The Cheap Deal",
tooltip: "(-) Pay {{option1Money, money}}\n(-) Side Effects?\n(+) Chosen Pokémon Gains 2 Random Vitamins",
selected: `{{option1PrimaryName}} swims ahead, guiding you back on track.
\${{option1PrimaryName}} seems to also have gotten stronger in this time of need!`,
},
2: {
label: "The Pricey Deal",
tooltip: "(-) Pay {{option2Money, money}}\n(-) Side Effects?\n(+) Chosen Pokémon Gains 2 Random Vitamins",
selected: `{{option2PrimaryName}} flies ahead of your boat, guiding you back on track.
\${{option2PrimaryName}} seems to also have gotten stronger in this time of need!`,
},
3: {
label: "Leave",
tooltip: "(-) No Rewards",
selected: `You float about in the boat, steering without direction until you finally spot a landmark you remember.
$You and your Pokémon are fatigued from the whole ordeal.`,
},
selected: `The man hands you two bottles and quickly disappears.
\${{selectedPokemon}} gained {{boost1}} and {{boost2}} boosts!`
},
damage_only: `But the medicine had some side effects!
$Your {{selectedPokemon}} takes some damage...`,
bad_poison: `But the medicine had some side effects!
$Your {{selectedPokemon}} takes some damage\nand becomes badly poisoned...`,
poison: `But the medicine had some side effects!
$Your {{selectedPokemon}} becomes poisoned...`,
no_bad_effects: "Looks like there were no side-effects this time.",
};

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export const slumberingSnorlaxDialogue = {
intro: `As you walk down a narrow pathway, you see a towering silhouette blocking your path.
$You get closer to see a Snorlax sleeping peacefully.\nIt seems like there's no way around it.`,
title: "Slumbering Snorlax",
description: "You could attack it to try and get it to move, or simply wait for it to wake up. Who knows how long that could take, though...",
query: "What will you do?",
option: {
1: {
label: "Battle it",
tooltip: "(-) Fight Sleeping Snorlax\n(+) Special Reward",
selected: "You approach the\nPokémon without fear.",
},
2: {
label: "Wait for it to move",
tooltip: "(-) Wait a Long Time\n(+) Recover Party",
selected: `.@d{32}.@d{32}.@d{32}
$You wait for a time, but the Snorlax's yawns make your party sleepy...`,
rest_result: "When you all awaken, the Snorlax is no where to be found -\nbut your Pokémon are all healed!",
},
3: {
label: "Steal its item",
tooltip: "(+) {{option3PrimaryName}} uses {{option3PrimaryMove}}\n(+) Special Reward",
disabled_tooltip: "Your Pokémon need to know certain moves to choose this",
selected: `Your {{option3PrimaryName}} uses {{option3PrimaryMove}}!
$@s{item_fanfare}It steals Leftovers off the sleeping\nSnorlax and you make out like bandits!`,
},
}
};

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export const trainingSessionDialogue = {
intro: "You've come across some\ntraining tools and supplies.",
title: "Training Session",
description: "These supplies look like they could be used to train a member of your party! There are a few ways you could train your Pokémon, by battling against it with the rest of your team.",
query: "How should you train?",
option: {
1: {
label: "Light Training",
tooltip: "(-) Light Battle\n(+) Improve 2 Random IVs of Pokémon",
finished: `{{selectedPokemon}} returns, feeling\nworn out but accomplished!
$Its {{stat1}} and {{stat2}} IVs were improved!`,
},
2: {
label: "Moderate Training",
tooltip: "(-) Moderate Battle\n(+) Change Pokémon's Nature",
select_prompt: "Select a new nature\nto train your Pokémon in.",
finished: `{{selectedPokemon}} returns, feeling\nworn out but accomplished!
$Its nature was changed to {{nature}}!`,
},
3: {
label: "Heavy Training",
tooltip: "(-) Each of your Pokémon lose {{damagePercentage}}% of their total HP",
select_prompt: "Select a new ability\nto train your Pokémon in.",
finished: `{{selectedPokemon}} returns, feeling\nworn out but accomplished!
$Its ability was changed to {{ability}}!`,
},
selected: "{{selectedPokemon}} moves across\nthe clearing to face you...",
},
outro: "That was a successful training session!",
};

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@ -1,15 +1,16 @@
import BattleScene, { bypassLogin } from "./battle-scene";
import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon";
import { DamageResult, default as Pokemon, EnemyPokemon, FieldPosition, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "./field/pokemon";
import * as Utils from "./utils";
import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, IncrementMovePriorityAttr } from "./data/move";
import { isNullOrUndefined } from "./utils";
import { allMoves, applyFilteredMoveAttrs, applyMoveAttrs, AttackMove, BypassRedirectAttr, BypassSleepAttr, ChargeAttr, CopyMoveAttr, FixedDamageAttr, ForceSwitchOutAttr, getMoveTargets, HealStatusEffectAttr, HitsTagAttr, IgnoreOpponentStatChangesAttr, IncrementMovePriorityAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveEffectTrigger, MoveFlags, MoveTarget, MoveTargetSet, MultiHitAttr, NoEffectAttr, OneHitKOAccuracyAttr, OverrideMoveEffectAttr, PostVictoryStatChangeAttr, PreMoveMessageAttr, SelfStatusMove, VariableAccuracyAttr, VariableTargetAttr } from "./data/move";
import { Mode } from "./ui/ui";
import { Command } from "./ui/command-ui-handler";
import { Stat } from "./data/pokemon-stat";
import { BerryModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HitHealModifier, LapsingPersistentModifier, MapModifier, Modifier, MultipleParticipantExpBonusModifier, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, MoneyMultiplierModifier, MoneyInterestModifier, IvScannerModifier, LapsingPokemonHeldItemModifier, PokemonMultiHitModifier, PokemonMoveAccuracyBoosterModifier, overrideModifiers, overrideHeldItems, BypassSpeedChanceModifier, TurnStatusEffectModifier } from "./modifier/modifier";
import { BerryModifier, BypassSpeedChanceModifier, ContactHeldItemTransferChanceModifier, EnemyAttackStatusEffectChanceModifier, EnemyPersistentModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, HealingBoosterModifier, HitHealModifier, IvScannerModifier, LapsingPersistentModifier, LapsingPokemonHeldItemModifier, MapModifier, Modifier, MoneyInterestModifier, MoneyMultiplierModifier, MultipleParticipantExpBonusModifier, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonExpBoosterModifier, PokemonHeldItemModifier, PokemonInstantReviveModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, SwitchEffectTransferModifier, TempBattleStatBoosterModifier, TurnHealModifier, TurnHeldItemTransferModifier, TurnStatusEffectModifier } from "./modifier/modifier";
import PartyUiHandler, { PartyOption, PartyUiMode } from "./ui/party-ui-handler";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "./data/pokeball";
import { CommonAnim, CommonBattleAnim, MoveAnim, initMoveAnim, loadMoveAnimAssets } from "./data/battle-anims";
import { StatusEffect, getStatusEffectActivationText, getStatusEffectCatchRateMultiplier, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText } from "./data/status-effect";
import { CommonAnim, CommonBattleAnim, initEncounterAnims, initMoveAnim, loadEncounterAnimAssets, loadMoveAnimAssets, MoveAnim } from "./data/battle-anims";
import { getStatusEffectActivationText, getStatusEffectCatchRateMultiplier, getStatusEffectHealText, getStatusEffectObtainText, getStatusEffectOverlapText, StatusEffect } from "./data/status-effect";
import { SummaryUiMode } from "./ui/summary-ui-handler";
import EvolutionSceneHandler from "./ui/evolution-scene-handler";
import { EvolutionPhase } from "./evolution-phase";
@ -17,21 +18,21 @@ import { Phase } from "./phase";
import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } from "./data/battle-stat";
import { biomeLinks, getBiomeName } from "./data/biomes";
import { ModifierTier } from "./modifier/modifier-tier";
import { FusePokemonModifierType, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, RememberMoveModifierType, TmModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds, CustomModifierSettings } from "./modifier/modifier-type";
import { CustomModifierSettings, FusePokemonModifierType, getDailyRunStarterModifiers, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptions, getPlayerShopModifierTypeOptionsForWave, ModifierPoolType, ModifierType, ModifierTypeFunc, ModifierTypeOption, modifierTypes, PokemonModifierType, PokemonMoveModifierType, PokemonPpRestoreModifierType, PokemonPpUpModifierType, regenerateModifierPoolThresholds, RememberMoveModifierType, TmModifierType } from "./modifier/modifier-type";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlerTagLapseType, CenterOfAttentionTag, EncoreTag, ProtectedTag, SemiInvulnerableTag, TrappedTag, MysteryEncounterPostSummonTag } from "./data/battler-tags";
import { BattlerTagLapseType, CenterOfAttentionTag, EncoreTag, MysteryEncounterPostSummonTag, ProtectedTag, SemiInvulnerableTag, TrappedTag } from "./data/battler-tags";
import { getPokemonMessage, getPokemonNameWithAffix } from "./messages";
import { Starter } from "./ui/starter-select-ui-handler";
import { Gender } from "./data/gender";
import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
import { getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage, Weather, WeatherType } from "./data/weather";
import { TempBattleStat } from "./data/temp-battle-stat";
import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr, WonderSkinAbAttr, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, BlockStatusDamageAbAttr, BypassSpeedChanceAbAttr, AddSecondStrikeAbAttr } from "./data/ability";
import { Unlockables, getUnlockableName } from "./system/unlockables";
import { getBiomeKey } from "./field/arena";
import { BattleType, BattlerIndex, TurnCommand } from "./battle";
import { ChallengeAchv, HealAchv, LevelAchv, achvs } from "./system/achv";
import { TrainerSlot, trainerConfigs } from "./data/trainer-config";
import { BattlerIndex, BattleType, TurnCommand } from "./battle";
import { achvs, ChallengeAchv, HealAchv, LevelAchv } from "./system/achv";
import { trainerConfigs, TrainerSlot } from "./data/trainer-config";
import { EggHatchPhase } from "./egg-hatch-phase";
import { Egg } from "./data/egg";
import { vouchers } from "./system/voucher";
@ -41,7 +42,7 @@ import { addPokeballCaptureStars, addPokeballOpenParticles } from "./field/anims
import { SpeciesFormChangeActiveTrigger, SpeciesFormChangeManualTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangePreMoveTrigger } from "./data/pokemon-forms";
import { battleSpecDialogue, getCharVariantFromDialogue, miscDialogue } from "./data/dialogue";
import { SettingKeys } from "./system/settings/settings";
import { Tutorial, handleTutorial } from "./tutorial";
import { handleTutorial, Tutorial } from "./tutorial";
import { TerrainType } from "./data/terrain";
import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select-ui-handler";
import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler";
@ -50,7 +51,7 @@ import { GameMode, GameModes, getGameMode } from "./game-mode";
import PokemonSpecies, { getPokemonSpecies, speciesStarters } from "./data/pokemon-species";
import i18next from "./plugins/i18n";
import * as Overrides from "./overrides";
import { TextStyle, addTextObject } from "./ui/text";
import { addTextObject, TextStyle } from "./ui/text";
import { Type } from "./data/type";
import { BerryUsedEvent, EncounterPhaseEvent, MoveUsedEvent, TurnEndEvent, TurnInitEvent } from "./events/battle-scene";
import { Abilities } from "#enums/abilities";
@ -65,10 +66,9 @@ import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { MysteryEncounterVariant } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phase";
import { handleMysteryEncounterVictory } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { doTrainerExclamation, handleMysteryEncounterBattleStartEffects, handleMysteryEncounterVictory } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "#app/ui/modifier-select-ui-handler";
import { isNullOrUndefined } from "./utils";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
const { t } = i18next;
@ -832,6 +832,11 @@ export class EncounterPhase extends BattlePhase {
mysteryEncounter.populateDialogueTokensFromRequirements(this.scene);
}, this.scene.currentBattle.waveIndex);
// Add any special encounter animations to load
if (mysteryEncounter.encounterAnimations && mysteryEncounter.encounterAnimations.length > 0) {
loadEnemyAssets.push(initEncounterAnims(this.scene, mysteryEncounter.encounterAnimations).then(() => loadEncounterAnimAssets(this.scene, true)));
}
// Add intro visuals for mystery encounter
mysteryEncounter.initIntroVisuals(this.scene);
this.scene.field.add(mysteryEncounter.introVisuals);
@ -896,6 +901,15 @@ export class EncounterPhase extends BattlePhase {
battle.mysteryEncounter = newEncounter;
}
loadEnemyAssets.push(battle.mysteryEncounter.introVisuals.loadAssets().then(() => battle.mysteryEncounter.introVisuals.initSprite()));
// Load Mystery Encounter Exclamation bubble and sfx
loadEnemyAssets.push(new Promise<void>(resolve => {
this.scene.loadSe("GEN8- Exclaim.wav", "battle_anims", "GEN8- Exclaim.wav");
this.scene.loadAtlas("exclaim", "mystery-encounters");
this.scene.load.once(Phaser.Loader.Events.COMPLETE, () => resolve());
if (!this.scene.load.isLoading()) {
this.scene.load.start();
}
}));
} else {
// This block only applies for double battles to init the boss segments (idk why it's split up like this)
if (battle.enemyParty.filter(p => p.isBoss()).length > 1) {
@ -1076,14 +1090,18 @@ export class EncounterPhase extends BattlePhase {
const introVisuals = this.scene.currentBattle.mysteryEncounter.introVisuals;
introVisuals.playAnim();
if (this.scene.currentBattle.mysteryEncounter.onVisualsStart) {
this.scene.currentBattle.mysteryEncounter.onVisualsStart(this.scene);
}
const doEncounter = () => {
this.scene.playBgm(undefined);
const doShowEncounterOptions = () => {
this.scene.ui.clearText();
this.scene.ui.getMessageHandler().hideNameText();
this.scene.unshiftPhase(new MysteryEncounterPhase(this.scene));
this.scene.unshiftPhase(new MysteryEncounterPhase(this.scene));
this.end();
};
@ -1116,6 +1134,7 @@ export class EncounterPhase extends BattlePhase {
if (!encounterMessage) {
doEncounter();
} else {
doTrainerExclamation(this.scene);
this.scene.ui.showDialogue(encounterMessage, "???", null, () => {
this.scene.charSprite.hide().then(() => this.scene.hideFieldOverlay(250).then(() => doEncounter()));
});
@ -2034,6 +2053,8 @@ export class TurnInitPhase extends FieldPhase {
//this.scene.pushPhase(new MoveAnimTestPhase(this.scene));
this.scene.eventTarget.dispatchEvent(new TurnInitEvent());
handleMysteryEncounterBattleStartEffects(this.scene);
this.scene.getField().forEach((pokemon, i) => {
if (pokemon?.isActive()) {
if (pokemon.isPlayer()) {
@ -2694,12 +2715,14 @@ export class NewBattlePhase extends BattlePhase {
export class CommonAnimPhase extends PokemonPhase {
private anim: CommonAnim;
private targetIndex: integer;
private playOnEmptyField: boolean;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim) {
constructor(scene: BattleScene, battlerIndex: BattlerIndex, targetIndex: BattlerIndex, anim: CommonAnim, playOnEmptyField: boolean = false) {
super(scene, battlerIndex);
this.anim = anim;
this.targetIndex = targetIndex;
this.playOnEmptyField = playOnEmptyField;
}
setAnimation(anim: CommonAnim) {
@ -2707,7 +2730,8 @@ export class CommonAnimPhase extends PokemonPhase {
}
start() {
new CommonBattleAnim(this.anim, this.getPokemon(), this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon()).play(this.scene, () => {
const target = this.targetIndex !== undefined ? (this.player ? this.scene.getEnemyField() : this.scene.getPlayerField())[this.targetIndex] : this.getPokemon();
new CommonBattleAnim(this.anim, this.getPokemon(), target, this.playOnEmptyField).play(this.scene, () => {
this.end();
});
}
@ -5361,10 +5385,10 @@ export class SelectModifierPhase extends BattlePhase {
return true;
case 1:
if (typeOptions.length === 0) {
this.scene.ui.revertMode();
this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE);
super.end();
return;
return true;
}
modifierType = typeOptions[cursor].type;
break;

View File

@ -2,7 +2,7 @@ import i18next from "i18next";
import BattleScene from "../battle-scene";
import { Phase } from "../phase";
import { Mode } from "../ui/ui";
import { hideMysteryEncounterIntroVisuals, OptionSelectSettings } from "../data/mystery-encounters/utils/encounter-phase-utils";
import { transitionMysteryEncounterIntroVisuals, OptionSelectSettings } from "../data/mystery-encounters/utils/encounter-phase-utils";
import { CheckSwitchPhase, NewBattlePhase, ReturnPhase, ScanIvsPhase, SelectModifierPhase, SummonPhase, ToggleDoublePositionPhase } from "../phases";
import MysteryEncounterOption, { OptionPhaseCallback } from "../data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterVariant } from "../data/mystery-encounters/mystery-encounter";
@ -14,6 +14,7 @@ import { IvScannerModifier } from "../modifier/modifier";
import * as Utils from "../utils";
import { isNullOrUndefined } from "../utils";
import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { BattlerTagLapseType } from "#app/data/battler-tags";
/**
* Will handle (in order):
@ -27,6 +28,8 @@ import { getEncounterText } from "#app/data/mystery-encounters/utils/encounter-d
export class MysteryEncounterPhase extends Phase {
optionSelectSettings: OptionSelectSettings;
private FIRST_DIALOGUE_PROMPT_DELAY = 300;
/**
*
* @param scene
@ -45,9 +48,7 @@ export class MysteryEncounterPhase extends Phase {
this.scene.clearPhaseQueue();
this.scene.clearPhaseQueueSplice();
// Generates seed offset for RNG consistency, but incremented if the same MysteryEncounter has multiple option select cycles
const offset = this.scene.currentBattle.mysteryEncounter.seedOffset ?? this.scene.currentBattle.waveIndex * 1000;
this.scene.currentBattle.mysteryEncounter.seedOffset = offset + 512;
this.scene.currentBattle.mysteryEncounter.updateSeedOffset(this.scene);
if (!this.optionSelectSettings) {
// Sets flag that ME was encountered, only if this is not a followup option select phase
@ -78,7 +79,7 @@ export class MysteryEncounterPhase extends Phase {
this.continueEncounter();
}
});
}, this.scene.currentBattle.mysteryEncounter.seedOffset);
}, this.scene.currentBattle.mysteryEncounter.getSeedOffset());
} else {
this.continueEncounter();
}
@ -108,9 +109,9 @@ export class MysteryEncounterPhase extends Phase {
}
if (title) {
this.scene.ui.showDialogue(text, title, null, nextAction, 0, i === 0 ? 750 : 0);
this.scene.ui.showDialogue(text, title, null, nextAction, 0, i === 0 ? this.FIRST_DIALOGUE_PROMPT_DELAY : 0);
} else {
this.scene.ui.showText(text, null, nextAction, i === 0 ? 750 : 0, true);
this.scene.ui.showText(text, null, nextAction, i === 0 ? this.FIRST_DIALOGUE_PROMPT_DELAY : 0, true);
}
i++;
};
@ -147,24 +148,46 @@ export class MysteryEncounterOptionSelectedPhase extends Phase {
start() {
super.start();
if (this.scene.currentBattle.mysteryEncounter.hideIntroVisuals) {
hideMysteryEncounterIntroVisuals(this.scene).then(() => {
if (this.scene.currentBattle.mysteryEncounter.autoHideIntroVisuals) {
transitionMysteryEncounterIntroVisuals(this.scene).then(() => {
this.scene.executeWithSeedOffset(() => {
this.onOptionSelect(this.scene).finally(() => {
this.end();
});
}, this.scene.currentBattle.mysteryEncounter.seedOffset);
}, this.scene.currentBattle.mysteryEncounter.getSeedOffset());
});
} else {
this.scene.executeWithSeedOffset(() => {
this.onOptionSelect(this.scene).finally(() => {
this.end();
});
}, this.scene.currentBattle.mysteryEncounter.seedOffset);
}, this.scene.currentBattle.mysteryEncounter.getSeedOffset());
}
}
}
/**
* Runs at the beginning of an Encounter's battle
* Will cleanup any residual flinches, Endure, etc. that are left over from startOfBattleEffects
* See [TurnEndPhase](../phases.ts) for more details
*/
export class MysteryEncounterBattleStartCleanupPhase extends Phase {
constructor(scene: BattleScene) {
super(scene);
}
start() {
super.start();
const field = this.scene.getField(true).filter(p => p.summonData);
field.forEach(pokemon => {
pokemon.lapseTags(BattlerTagLapseType.TURN_END);
});
super.end();
}
}
/**
* Will handle (in order):
* - Setting BGM
@ -173,8 +196,11 @@ export class MysteryEncounterOptionSelectedPhase extends Phase {
* - Queue the SummonPhases, PostSummonPhases, etc., required to initialize the phase queue for a battle
*/
export class MysteryEncounterBattlePhase extends Phase {
constructor(scene: BattleScene) {
disableSwitch: boolean;
constructor(scene: BattleScene, disableSwitch = false) {
super(scene);
this.disableSwitch = disableSwitch;
}
start() {
@ -219,7 +245,7 @@ export class MysteryEncounterBattlePhase extends Phase {
}
if (!scene.currentBattle.mysteryEncounter.hideBattleIntroMessage) {
scene.ui.showText(this.getBattleMessage(scene), null, () => this.endBattleSetup(scene), 1500);
scene.ui.showText(this.getBattleMessage(scene), null, () => this.endBattleSetup(scene), 0);
} else {
this.endBattleSetup(scene);
}
@ -240,7 +266,7 @@ export class MysteryEncounterBattlePhase extends Phase {
this.endBattleSetup(scene);
};
if (!scene.currentBattle.mysteryEncounter.hideBattleIntroMessage) {
scene.ui.showText(this.getBattleMessage(scene), null, doTrainerSummon, 1500, true);
scene.ui.showText(this.getBattleMessage(scene), null, doTrainerSummon, 1000, true);
} else {
doTrainerSummon();
}
@ -253,7 +279,7 @@ export class MysteryEncounterBattlePhase extends Phase {
} else {
const trainer = this.scene.currentBattle.trainer;
let message: string;
scene.executeWithSeedOffset(() => message = Utils.randSeedItem(encounterMessages), this.scene.currentBattle.mysteryEncounter.seedOffset);
scene.executeWithSeedOffset(() => message = Utils.randSeedItem(encounterMessages), this.scene.currentBattle.mysteryEncounter.getSeedOffset());
const showDialogueAndSummon = () => {
scene.ui.showDialogue(message, trainer.getName(TrainerSlot.NONE, true), null, () => {
@ -302,7 +328,7 @@ export class MysteryEncounterBattlePhase extends Phase {
scene.pushPhase(new ToggleDoublePositionPhase(scene, false));
}
if (encounterVariant !== MysteryEncounterVariant.TRAINER_BATTLE && (scene.currentBattle.waveIndex > 1 || !scene.gameMode.isDaily)) {
if (encounterVariant !== MysteryEncounterVariant.TRAINER_BATTLE && !this.disableSwitch) {
const minPartySize = scene.currentBattle.double ? 2 : 1;
if (availablePartyMembers.length > minPartySize) {
scene.pushPhase(new CheckSwitchPhase(scene, 0, scene.currentBattle.double));
@ -412,7 +438,7 @@ export class PostMysteryEncounterPhase extends Phase {
this.continueEncounter();
}
});
}, this.scene.currentBattle.mysteryEncounter.seedOffset);
}, this.scene.currentBattle.mysteryEncounter.getSeedOffset());
} else {
this.continueEncounter();
}

View File

@ -1,17 +1,26 @@
import { Button } from "#app/enums/buttons";
import { MessagePhase } from "#app/phases";
import { MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phase";
import { CommandPhase, MessagePhase, VictoryPhase } from "#app/phases";
import { MysteryEncounterPhase, MysteryEncounterRewardsPhase } from "#app/phases/mystery-encounter-phases";
import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler";
import { Mode } from "#app/ui/ui";
import GameManager from "../utils/gameManager";
import MessageUiHandler from "#app/ui/message-ui-handler";
import { Status, StatusEffect } from "#app/data/status-effect";
/**
* Runs a MysteryEncounter to either the start of a battle, or to the MysteryEncounterRewardsPhase, depending on the option selected
* @param game
* @param optionNo - human number, not index
* @param isBattle - if selecting option should lead to battle, set to true
*/
export async function runSelectMysteryEncounterOption(game: GameManager, optionNo: number, isBattle: boolean = false) {
// Handle any eventual queued messages (e.g. weather phase, etc.)
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler<MessageUiHandler>();
uiHandler.processInput(Button.ACTION);
});
export async function runSelectMysteryEncounterOption(game: GameManager, optionNo: number) {
if (game.isCurrentPhase(MessagePhase)) {
// Handle eventual weather messages (e.g. a downpour started!)
game.onNextPrompt("MessagePhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.run(MessagePhase);
}
@ -20,35 +29,77 @@ export async function runSelectMysteryEncounterOption(game: GameManager, optionN
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.to(MysteryEncounterPhase, true);
// select the desired option
game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.unblockInput(); // input are blocked by 1s to prevent accidental input. Tests need to handle that
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.unblockInput(); // input are blocked by 1s to prevent accidental input. Tests need to handle that
switch (optionNo) {
case 1:
// no movement needed. Default cursor position
break;
case 2:
uiHandler.processInput(Button.RIGHT);
break;
case 3:
uiHandler.processInput(Button.DOWN);
break;
case 4:
uiHandler.processInput(Button.RIGHT);
uiHandler.processInput(Button.DOWN);
break;
}
switch (optionNo) {
case 1:
// no movement needed. Default cursor position
break;
case 2:
uiHandler.processInput(Button.RIGHT);
break;
case 3:
uiHandler.processInput(Button.DOWN);
break;
case 4:
uiHandler.processInput(Button.RIGHT);
uiHandler.processInput(Button.DOWN);
break;
}
uiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.run(MysteryEncounterPhase);
uiHandler.processInput(Button.ACTION);
// run the selected options phase
game.onNextPrompt("MysteryEncounterOptionSelectedPhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler<MysteryEncounterUiHandler>();
uiHandler.processInput(Button.ACTION);
});
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
// If a battle is started, fast forward to end of the battle
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.clearPhaseQueue();
game.scene.clearPhaseQueueSplice();
game.scene.unshiftPhase(new VictoryPhase(game.scene, 0));
game.endPhase();
});
// Handle end of battle trainer messages
game.onNextPrompt("TrainerVictoryPhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler<MessageUiHandler>();
uiHandler.processInput(Button.ACTION);
});
// Handle egg hatch dialogue
game.onNextPrompt("EggLapsePhase", Mode.MESSAGE, () => {
const uiHandler = game.scene.ui.getHandler<MessageUiHandler>();
uiHandler.processInput(Button.ACTION);
});
if (isBattle) {
await game.phaseInterceptor.to(CommandPhase);
} else {
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase);
}
}
/**
* For any MysteryEncounter that has a battle, can call this to skip battle and proceed to MysteryEncounterRewardsPhase
* @param game
*/
export async function skipBattleRunMysteryEncounterRewardsPhase(game: GameManager) {
game.scene.clearPhaseQueue();
game.scene.clearPhaseQueueSplice();
game.scene.getEnemyParty().forEach(p => {
p.hp = 0;
p.status = new Status(StatusEffect.FAINT);
game.scene.field.remove(p);
});
game.scene.pushPhase(new VictoryPhase(game.scene, 0));
game.phaseInterceptor.superEndPhase();
await game.phaseInterceptor.to(MysteryEncounterRewardsPhase, true);
}

View File

@ -0,0 +1,281 @@
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { FieryFalloutEncounter } from "#app/data/mystery-encounters/encounters/fiery-fallout-encounter";
import Battle from "#app/battle";
import { Gender } from "#app/data/gender";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import * as BattleAnims from "#app/data/battle-anims";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { EncounterOptionMode } from "#app/data/mystery-encounters/mystery-encounter-option";
import { runSelectMysteryEncounterOption, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
import { CommandPhase, MovePhase, SelectModifierPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import BattleScene from "#app/battle-scene";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import { Type } from "#app/data/type";
import { Status, StatusEffect } from "#app/data/status-effect";
import { MysteryEncounterTier } from "#app/data/mystery-encounters/mystery-encounter";
const namespace = "mysteryEncounter:fieryFallout";
/** Arcanine and Ninetails for 2 Fire types. Lapras, Gengar, Abra for burnable mon. */
const defaultParty = [Species.ARCANINE, Species.NINETALES, Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.VOLCANO;
const defaultWave = 45;
describe("Fiery Fallout - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWave(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[Biome.VOLCANO, [MysteryEncounterType.FIERY_FALLOUT]],
[Biome.MOUNTAIN, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
])
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should have the correct properties", async () => {
game.override.mysteryEncounter(MysteryEncounterType.FIERY_FALLOUT);
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
expect(FieryFalloutEncounter.encounterType).toBe(MysteryEncounterType.FIERY_FALLOUT);
expect(FieryFalloutEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(FieryFalloutEncounter.dialogue).toBeDefined();
expect(FieryFalloutEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(FieryFalloutEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}:title`);
expect(FieryFalloutEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}:description`);
expect(FieryFalloutEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}:query`);
expect(FieryFalloutEncounter.options.length).toBe(3);
});
it("should not spawn outside of volcano biome", async () => {
game.override.startingBiome(Biome.MOUNTAIN);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter.encounterType).not.toBe(MysteryEncounterType.FIERY_FALLOUT);
});
it("should not run below wave 41", async () => {
game.override.startingWave(38);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter.encounterType).not.toBe(MysteryEncounterType.FIERY_FALLOUT);
});
it("should not run above wave 179", async () => {
game.override.startingWave(181);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});
it("should initialize fully ", async () => {
vi.spyOn(scene, "currentBattle", "get").mockReturnValue({ mysteryEncounter: FieryFalloutEncounter } as Battle);
const weatherSpy = vi.spyOn(scene.arena, "trySetWeather").mockReturnValue(true);
const moveInitSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
const moveLoadSpy = vi.spyOn(BattleAnims, "loadMoveAnimAssets");
const { onInit } = FieryFalloutEncounter;
expect(FieryFalloutEncounter.onInit).toBeDefined();
const onInitResult = onInit(scene);
expect(FieryFalloutEncounter.enemyPartyConfigs).toEqual([
{
pokemonConfigs: [
{
species: getPokemonSpecies(Species.VOLCARONA),
isBoss: false,
gender: Gender.MALE
},
{
species: getPokemonSpecies(Species.VOLCARONA),
isBoss: false,
gender: Gender.FEMALE
}
],
doubleBattle: true,
disableSwitch: true
}
]);
expect(weatherSpy).toHaveBeenCalledTimes(1);
await vi.waitFor(() => expect(moveInitSpy).toHaveBeenCalled());
await vi.waitFor(() => expect(moveLoadSpy).toHaveBeenCalled());
expect(onInitResult).toBe(true);
});
describe("Option 1 - Fight 2 Volcarona", () => {
beforeEach(async () => {
game.override.mysteryEncounter(MysteryEncounterType.FIERY_FALLOUT);
});
it("should have the correct properties", () => {
const option1 = FieryFalloutEncounter.options[0];
expect(option1.optionMode).toBe(EncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option:1:label`,
buttonTooltip: `${namespace}:option:1:tooltip`,
selected: [
{
text: `${namespace}:option:1:selected`,
},
],
});
});
it("should start battle against 2 Volcarona", async () => {
const phaseSpy = vi.spyOn(scene, "pushPhase");
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
await runSelectMysteryEncounterOption(game, 1, true);
const enemyField = scene.getEnemyField();
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(2);
expect(enemyField[0].species.speciesId).toBe(Species.VOLCARONA);
expect(enemyField[1].species.speciesId).toBe(Species.VOLCARONA);
expect(enemyField[0].gender).not.toEqual(enemyField[1].gender); // Should be opposite gender
const movePhases = phaseSpy.mock.calls.filter(p => p[0] instanceof MovePhase).map(p => p[0]);
expect(movePhases.length).toBe(4);
expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.FIRE_SPIN).length).toBe(2); // Fire spin used twice before battle
expect(movePhases.filter(p => (p as MovePhase).move.moveId === Moves.QUIVER_DANCE).length).toBe(2); // Quiver Dance used twice before battle
});
it("should give charcoal to lead pokemon", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
await runSelectMysteryEncounterOption(game, 1, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
const leadPokemonId = scene.getParty()?.[0].id;
const leadPokemonItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).pokemonId === leadPokemonId, true) as PokemonHeldItemModifier[];
const charcoal = leadPokemonItems.find(i => i.type.name === "Charcoal");
expect(charcoal).toBeDefined;
}, 100000000);
});
describe("Option 2 - Suffer the weather", () => {
beforeEach(async () => {
game.override.mysteryEncounter(MysteryEncounterType.FIERY_FALLOUT);
});
it("should have the correct properties", () => {
const option1 = FieryFalloutEncounter.options[1];
expect(option1.optionMode).toBe(EncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option:2:label`,
buttonTooltip: `${namespace}:option:2:tooltip`,
selected: [
{
text: `${namespace}:option:2:selected`,
},
],
});
});
it("should damage all non-fire party PKM by 20% and randomly burn 1", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
const party = scene.getParty();
const lapras = party.find((pkm) => pkm.species.speciesId === Species.LAPRAS);
lapras.status = new Status(StatusEffect.POISON);
const abra = party.find((pkm) => pkm.species.speciesId === Species.ABRA);
vi.spyOn(abra, "isAllowedInBattle").mockReturnValue(false);
await runSelectMysteryEncounterOption(game, 2);
const burnablePokemon = party.filter((pkm) => pkm.isAllowedInBattle() && !pkm.getTypes().includes(Type.FIRE));
const notBurnablePokemon = party.filter((pkm) => !pkm.isAllowedInBattle() || pkm.getTypes().includes(Type.FIRE));
expect(scene.currentBattle.mysteryEncounter.dialogueTokens["burnedPokemon"]).toBe("Gengar");
burnablePokemon.forEach((pkm) => {
expect(pkm.hp, `${pkm.name} should have received 20% damage: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp() - Math.floor(pkm.getMaxHp() * 0.2));
});
expect(burnablePokemon.some(pkm => pkm?.status?.effect === StatusEffect.BURN)).toBeTruthy();
notBurnablePokemon.forEach((pkm) => expect(pkm.hp, `${pkm.name} should be full hp: ${pkm.hp} / ${pkm.getMaxHp()} HP`).toBe(pkm.getMaxHp()));
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
await runSelectMysteryEncounterOption(game, 2);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 3 - use FIRE types", () => {
beforeEach(async () => {
game.override.mysteryEncounter(MysteryEncounterType.FIERY_FALLOUT);
});
it("should have the correct properties", () => {
const option1 = FieryFalloutEncounter.options[2];
expect(option1.optionMode).toBe(EncounterOptionMode.DISABLED_OR_SPECIAL);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
disabledButtonTooltip: `${namespace}:option:3:disabled_tooltip`,
selected: [
{
text: `${namespace}:option:3:selected`,
},
],
});
});
it("should give charcoal to lead pokemon", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
await runSelectMysteryEncounterOption(game, 3);
// await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
const leadPokemonId = scene.getParty()?.[0].id;
const leadPokemonItems = scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).pokemonId === leadPokemonId, true) as PokemonHeldItemModifier[];
const charcoal = leadPokemonItems.find(i => i.type.name === "Charcoal");
expect(charcoal).toBeDefined;
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FIERY_FALLOUT, defaultParty);
await runSelectMysteryEncounterOption(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});

View File

@ -9,11 +9,11 @@ import { Moves } from "#app/enums/moves";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { workaround_reInitSceneWithOverrides } from "#app/test/utils/testUtils";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runSelectMysteryEncounterOption } from "../encounterTestUtils";
import { MysteryEncounterTier } from "#app/data/mystery-encounters/mystery-encounter";
const namepsace = "mysteryEncounter:lostAtSea";
const namespace = "mysteryEncounter:lostAtSea";
/** Blastoise for surf. Pidgeot for fly. Abra for none. */
const defaultParty = [Species.BLASTOISE, Species.PIDGEOT, Species.ABRA];
const defaultBiome = Biome.SEA;
@ -30,8 +30,10 @@ describe("Lost at Sea - Mystery Encounter", () => {
beforeEach(async () => {
game = new GameManager(phaserGame);
game.override.mysteryEncounterChance(100);
game.override.startingBiome(defaultBiome);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
game.override.disableTrainerWave(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[Biome.SEA, [MysteryEncounterType.LOST_AT_SEA]],
@ -45,28 +47,28 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
it("should have the correct properties", async () => {
await workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter(defaultParty);
game.override.mysteryEncounter(MysteryEncounterType.LOST_AT_SEA);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
expect(LostAtSeaEncounter.encounterType).toBe(MysteryEncounterType.LOST_AT_SEA);
expect(LostAtSeaEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(LostAtSeaEncounter.dialogue).toBeDefined();
expect(LostAtSeaEncounter.dialogue.intro).toStrictEqual([{ text: `${namepsace}:intro` }]);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namepsace}:title`);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namepsace}:description`);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namepsace}:query`);
expect(LostAtSeaEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}:intro` }]);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}:title`);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}:description`);
expect(LostAtSeaEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}:query`);
expect(LostAtSeaEncounter.options.length).toBe(3);
});
it("should not spawn outside of sea biome", async () => {
game.override.startingBiome(Biome.MOUNTAIN);
await workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter();
expect(game.scene.currentBattle.mysteryEncounter.encounterType).not.toBe(MysteryEncounterType.LOST_AT_SEA);
});
it("should not run below wave 11", async () => {
game.override.startingWave(10);
game.override.startingWave(9);
await game.runToMysteryEncounter();
@ -74,7 +76,7 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
it("should not run above wave 179", async () => {
game.override.startingWave(180);
game.override.startingWave(181);
await game.runToMysteryEncounter();
@ -97,18 +99,22 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
describe("Option 1 - Surf", () => {
beforeEach(async () => {
game.override.mysteryEncounter(MysteryEncounterType.LOST_AT_SEA);
});
it("should have the correct properties", () => {
const option1 = LostAtSeaEncounter.options[0];
expect(option1.optionMode).toBe(EncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namepsace}:option:1:label`,
disabledButtonLabel: `${namepsace}:option:1:label_disabled`,
buttonTooltip: `${namepsace}:option:1:tooltip`,
disabledButtonTooltip: `${namepsace}:option:1:tooltip_disabled`,
buttonLabel: `${namespace}:option:1:label`,
disabledButtonLabel: `${namespace}:option:1:label_disabled`,
buttonTooltip: `${namespace}:option:1:tooltip`,
disabledButtonTooltip: `${namespace}:option:1:tooltip_disabled`,
selected: [
{
text: `${namepsace}:option:1:selected`,
text: `${namespace}:option:1:selected`,
},
],
});
@ -117,23 +123,21 @@ describe("Lost at Sea - Mystery Encounter", () => {
it("should award exp to surfable PKM (Blastoise)", async () => {
const laprasSpecies = getPokemonSpecies(Species.LAPRAS);
await workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter(defaultParty);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
const party = game.scene.getParty();
const blastoise = party.find((pkm) => pkm.species.speciesId === Species.PIDGEOT);
const expBefore = blastoise.exp;
await runSelectMysteryEncounterOption(game, 2);
expect(blastoise.exp).toBe(expBefore + laprasSpecies.baseExp * defaultWave);
expect(blastoise.exp).toBe(expBefore + Math.floor(laprasSpecies.baseExp * defaultWave / 5 + 1));
});
it("should leave encounter without battle", async () => {
game.override.startingWave(33);
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter(defaultParty);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
await runSelectMysteryEncounterOption(game, 1);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
@ -145,19 +149,23 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
describe("Option 2 - Fly", () => {
beforeEach(async () => {
game.override.mysteryEncounter(MysteryEncounterType.LOST_AT_SEA);
});
it("should have the correct properties", () => {
const option2 = LostAtSeaEncounter.options[1];
expect(option2.optionMode).toBe(EncounterOptionMode.DISABLED_OR_DEFAULT);
expect(option2.dialogue).toBeDefined();
expect(option2.dialogue).toStrictEqual({
buttonLabel: `${namepsace}:option:2:label`,
disabledButtonLabel: `${namepsace}:option:2:label_disabled`,
buttonTooltip: `${namepsace}:option:2:tooltip`,
disabledButtonTooltip: `${namepsace}:option:2:tooltip_disabled`,
buttonLabel: `${namespace}:option:2:label`,
disabledButtonLabel: `${namespace}:option:2:label_disabled`,
buttonTooltip: `${namespace}:option:2:tooltip`,
disabledButtonTooltip: `${namespace}:option:2:tooltip_disabled`,
selected: [
{
text: `${namepsace}:option:2:selected`,
text: `${namespace}:option:2:selected`,
},
],
});
@ -168,23 +176,21 @@ describe("Lost at Sea - Mystery Encounter", () => {
const wave = 33;
game.override.startingWave(wave);
await workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter(defaultParty);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
const party = game.scene.getParty();
const pidgeot = party.find((pkm) => pkm.species.speciesId === Species.PIDGEOT);
const expBefore = pidgeot.exp;
await runSelectMysteryEncounterOption(game, 2);
expect(pidgeot.exp).toBe(expBefore + laprasBaseExp * wave);
expect(pidgeot.exp).toBe(expBefore + Math.floor(laprasBaseExp * defaultWave / 5 + 1));
});
it("should leave encounter without battle", async () => {
game.override.startingWave(33);
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter(defaultParty);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
await runSelectMysteryEncounterOption(game, 2);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
@ -196,17 +202,21 @@ describe("Lost at Sea - Mystery Encounter", () => {
});
describe("Option 3 - Wander aimlessy", () => {
beforeEach(async () => {
game.override.mysteryEncounter(MysteryEncounterType.LOST_AT_SEA);
});
it("should have the correct properties", () => {
const option3 = LostAtSeaEncounter.options[2];
expect(option3.optionMode).toBe(EncounterOptionMode.DEFAULT);
expect(option3.dialogue).toBeDefined();
expect(option3.dialogue).toStrictEqual({
buttonLabel: `${namepsace}:option:3:label`,
buttonTooltip: `${namepsace}:option:3:tooltip`,
buttonLabel: `${namespace}:option:3:label`,
buttonTooltip: `${namespace}:option:3:tooltip`,
selected: [
{
text: `${namepsace}:option:3:selected`,
text: `${namespace}:option:3:selected`,
},
],
});
@ -215,8 +225,7 @@ describe("Lost at Sea - Mystery Encounter", () => {
it("should damage all (allowed in battle) party PKM by 25%", async () => {
game.override.startingWave(33);
await workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter(defaultParty);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
const party = game.scene.getParty();
const abra = party.find((pkm) => pkm.species.speciesId === Species.ABRA);
@ -237,8 +246,7 @@ describe("Lost at Sea - Mystery Encounter", () => {
game.override.startingWave(33);
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
workaround_reInitSceneWithOverrides(game);
await game.runToMysteryEncounter(defaultParty);
await game.runToMysteryEncounter(MysteryEncounterType.LOST_AT_SEA, defaultParty);
await runSelectMysteryEncounterOption(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();

View File

@ -36,16 +36,12 @@ describe("Mystery Encounter Utils", () => {
describe("getRandomPlayerPokemon", () => {
it("gets a random pokemon from player party", () => {
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random");
let result = getRandomPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.MANAPHY);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random2");
result = getRandomPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.ARCEUS);
@ -60,16 +56,12 @@ describe("Mystery Encounter Utils", () => {
});
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random");
let result = getRandomPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.MANAPHY);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random2");
result = getRandomPlayerPokemon(scene);
expect(result.species.speciesId).toBe(Species.ARCEUS);
@ -83,16 +75,12 @@ describe("Mystery Encounter Utils", () => {
party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random");
let result = getRandomPlayerPokemon(scene, true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random2");
result = getRandomPlayerPokemon(scene, true);
expect(result.species.speciesId).toBe(Species.MANAPHY);
@ -106,16 +94,12 @@ describe("Mystery Encounter Utils", () => {
party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random");
let result = getRandomPlayerPokemon(scene, true, false);
expect(result.species.speciesId).toBe(Species.MANAPHY);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random2");
result = getRandomPlayerPokemon(scene, true, false);
expect(result.species.speciesId).toBe(Species.MANAPHY);
@ -129,16 +113,12 @@ describe("Mystery Encounter Utils", () => {
party[0].updateInfo();
// Seeds are calculated to return index 0 first, 1 second (if both pokemon are legal)
scene.waveSeed = "random";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random");
let result = getRandomPlayerPokemon(scene, true, true);
expect(result.species.speciesId).toBe(Species.ARCEUS);
scene.waveSeed = "random2";
Phaser.Math.RND.sow([scene.waveSeed]);
scene.rngCounter = 0;
game.override.seed("random2");
result = getRandomPlayerPokemon(scene, true, true);
expect(result.species.speciesId).toBe(Species.ARCEUS);

View File

@ -1,9 +1,8 @@
import { afterEach, beforeAll, beforeEach, expect, describe, it, vi } from "vitest";
import * as overrides from "../../overrides";
import { afterEach, beforeAll, beforeEach, expect, describe, it } from "vitest";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import { Species } from "#enums/species";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phase";
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
describe("Mystery Encounters", () => {
@ -22,33 +21,21 @@ describe("Mystery Encounters", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(256);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(11);
vi.spyOn(overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
// Seed guarantees wild encounter to be replaced by ME
vi.spyOn(game.scene, "resetSeed").mockImplementation(() => {
game.scene.waveSeed = "test";
Phaser.Math.RND.sow([game.scene.waveSeed]);
game.scene.rngCounter = 0;
});
game.override.startingWave(11);
game.override.mysteryEncounterChance(100);
game.override.mysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
game.override.disableTrainerWave(true);
});
it("Spawns a mystery encounter", async () => {
await game.runToMysteryEncounter([
Species.CHARIZARD,
Species.VOLCARONA
]);
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [Species.CHARIZARD, Species.VOLCARONA]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
expect(game.scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
});
it("", async () => {
await game.runToMysteryEncounter([
Species.CHARIZARD,
Species.VOLCARONA
]);
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [Species.CHARIZARD, Species.VOLCARONA]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
expect(game.scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);

View File

@ -1,14 +1,14 @@
import {afterEach, beforeAll, beforeEach, expect, describe, it, vi} from "vitest";
import * as overrides from "../../overrides";
import {afterEach, beforeAll, beforeEach, expect, describe, it, vi } from "vitest";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import {Species} from "#enums/species";
import {MysteryEncounterOptionSelectedPhase, MysteryEncounterPhase} from "#app/phases/mystery-encounter-phase";
import { MysteryEncounterOptionSelectedPhase, MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
import {Mode} from "#app/ui/ui";
import {Button} from "#enums/buttons";
import MysteryEncounterUiHandler from "#app/ui/mystery-encounter-ui-handler";
import {MysteryEncounterType} from "#enums/mystery-encounter-type";
import {MysteryEncounterTier} from "#app/data/mystery-encounters/mystery-encounter";
import MessageUiHandler from "#app/ui/message-ui-handler";
describe("Mystery Encounter Phases", () => {
let phaserGame: Phaser.Game;
@ -26,34 +26,23 @@ describe("Mystery Encounter Phases", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(256);
vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(11);
vi.spyOn(overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
game.override.startingWave(11);
game.override.mysteryEncounterChance(100);
game.override.mysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS);
// Seed guarantees wild encounter to be replaced by ME
vi.spyOn(game.scene, "resetSeed").mockImplementation(() => {
game.scene.waveSeed = "test";
Phaser.Math.RND.sow([ game.scene.waveSeed ]);
game.scene.rngCounter = 0;
});
game.override.seed("test");
});
describe("MysteryEncounterPhase", () => {
it("Runs to MysteryEncounterPhase", async() => {
await game.runToMysteryEncounter([
Species.CHARIZARD,
Species.VOLCARONA
]);
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [Species.CHARIZARD, Species.VOLCARONA]);
await game.phaseInterceptor.to(MysteryEncounterPhase, false);
expect(game.scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterPhase.name);
});
it("Runs MysteryEncounterPhase", async() => {
await game.runToMysteryEncounter([
Species.CHARIZARD,
Species.VOLCARONA
]);
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [Species.CHARIZARD, Species.VOLCARONA]);
game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
// End phase early for test
@ -70,27 +59,28 @@ describe("Mystery Encounter Phases", () => {
it("Selects an option for MysteryEncounterPhase", async() => {
const dialogueSpy = vi.spyOn(game.scene.ui, "showDialogue");
const messageSpy = vi.spyOn(game.scene.ui, "showText");
await game.runToMysteryEncounter([
Species.CHARIZARD,
Species.VOLCARONA
]);
await game.runToMysteryEncounter(MysteryEncounterType.MYSTERIOUS_CHALLENGERS, [Species.CHARIZARD, Species.VOLCARONA]);
game.onNextPrompt("MysteryEncounterPhase", Mode.MYSTERY_ENCOUNTER, () => {
// Select option 1 for encounter
const handler = game.scene.ui.getHandler() as MysteryEncounterUiHandler;
handler.unblockInput();
game.onNextPrompt("MysteryEncounterPhase", Mode.MESSAGE, () => {
const handler = game.scene.ui.getHandler() as MessageUiHandler;
handler.processInput(Button.ACTION);
}, () => !game.isCurrentPhase(MysteryEncounterPhase));
});
await game.phaseInterceptor.run(MysteryEncounterPhase);
// After option selected
expect(game.scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterOptionSelectedPhase.name);
// Select option 1 for encounter
const handler = game.scene.ui.getHandler() as MysteryEncounterUiHandler;
handler.unblockInput();
handler.processInput(Button.ACTION);
// Waitfor required so that option select messages and preOptionPhase logic are handled
await vi.waitFor(() => expect(game.scene.getCurrentPhase().constructor.name).toBe(MysteryEncounterOptionSelectedPhase.name));
expect(game.scene.ui.getMode()).toBe(Mode.MESSAGE);
expect(dialogueSpy).toHaveBeenCalledTimes(1);
expect(messageSpy).toHaveBeenCalledTimes(2);
expect(dialogueSpy).toHaveBeenCalledWith("What's this?", "???", null, expect.any(Function));
expect(messageSpy).toHaveBeenCalledWith("Mysterious challengers have appeared!", null, expect.any(Function), 750, true);
expect(messageSpy).toHaveBeenCalledWith("The trainer steps forward...", null, expect.any(Function), 750, true);
expect(messageSpy).toHaveBeenCalledWith("The trainer steps forward...", null, expect.any(Function), 300, true);
});
});

View File

@ -1,3 +1,6 @@
/**
* Class will intercept any text or dialogue message calls and log them for test purposes
*/
export default class TextInterceptor {
private scene;
public logs = [];
@ -11,6 +14,11 @@ export default class TextInterceptor {
this.logs.push(text);
}
showDialogue(text: string, name: string, delay?: integer, callback?: Function, callbackDelay?: integer, promptDelay?: integer): void {
console.log(name, text);
this.logs.push(name, text);
}
getLatestMessage(): string {
return this.logs.pop();
}

View File

@ -34,8 +34,10 @@ import { Button } from "#enums/buttons";
import { BattlerIndex } from "#app/battle.js";
import TargetSelectUiHandler from "#app/ui/target-select-ui-handler.js";
import BattleMessageUiHandler from "#app/ui/battle-message-ui-handler";
import {MysteryEncounterPhase} from "#app/phases/mystery-encounter-phase";
import {MysteryEncounterPhase} from "#app/phases/mystery-encounter-phases";
import { OverridesHelper } from "./overridesHelper";
import { expect } from "vitest";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
/**
* Class to manage the game state and transitions between phases.
@ -62,7 +64,7 @@ export default class GameManager {
this.phaseInterceptor = new PhaseInterceptor(this.scene);
this.textInterceptor = new TextInterceptor(this.scene);
this.gameWrapper.setScene(this.scene);
this.override = new OverridesHelper();
this.override = new OverridesHelper(this);
}
/**
@ -144,10 +146,11 @@ export default class GameManager {
/**
* Runs the game to a mystery encounter phase.
* @param encounterType - if specified, will expect encounter to have been spawned
* @param species - Optional array of species for party.
* @returns A promise that resolves when the EncounterPhase ends.
*/
async runToMysteryEncounter(species?: Species[]) {
async runToMysteryEncounter(encounterType?: MysteryEncounterType, species?: Species[]) {
await this.runToTitle();
this.onNextPrompt("TitlePhase", Mode.TITLE, () => {
@ -164,6 +167,9 @@ export default class GameManager {
}, () => this.isCurrentPhase(MysteryEncounterPhase), true);
await this.phaseInterceptor.run(EncounterPhase);
if (encounterType) {
expect(this.scene.currentBattle?.mysteryEncounter?.encounterType).toBe(encounterType);
}
}
/**

View File

@ -154,6 +154,10 @@ export default class MockContainer {
// Sends this Game Object to the back of its parent's display list.
}
moveTo(obj) {
// Moves this Game Object to the given index in the list.
}
moveAbove(obj) {
// Moves this Game Object to be above the given Game Object in the display list.
}

View File

@ -17,6 +17,7 @@ export default class MockText {
// Phaser.GameObjects.Text.prototype.updateText = () => null;
// Phaser.Textures.TextureManager.prototype.addCanvas = () => {};
UI.prototype.showText = this.showText;
UI.prototype.showDialogue = this.showDialogue;
// super(scene, x, y);
// this.phaserText = new Phaser.GameObjects.Text(scene, x, y, content, styleOptions);
}
@ -79,6 +80,13 @@ export default class MockText {
}
}
showDialogue(text, name, delay, callback, callbackDelay, promptDelay) {
this.scene.messageWrapper.showDialogue(text, name, delay, callback, callbackDelay, promptDelay);
if (callback) {
callback();
}
}
setScale(scale) {
// return this.phaserText.setScale(scale);
}

View File

@ -1,61 +1,113 @@
import { Weather, WeatherType } from "#app/data/weather";
import { Biome } from "#app/enums/biome";
import * as Overrides from "#app/overrides";
import { vi } from "vitest";
import { MockInstance, vi } from "vitest";
import GameManager from "#test/utils/gameManager";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import * as overrides from "#app/overrides";
import { MysteryEncounterTier } from "#app/data/mystery-encounters/mystery-encounter";
/**
* Helper to handle overrides in tests
*/
export class OverridesHelper {
constructor() {}
game: GameManager;
constructor(game: GameManager) {
this.game = game;
}
/**
* Override the encounter chance for a mystery encounter.
* @param percentage the encounter chance in %
* @returns spy instance
*/
mysteryEncounterChance(percentage: number) {
const maxRate: number = 256; // 100%
const rate = maxRate * (percentage / 100);
vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate);
const spy = vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_RATE_OVERRIDE", "get").mockReturnValue(rate);
this.log(`Mystery encounter chance set to ${percentage}% (=${rate})!`);
return spy;
}
/**
* Override the encounter chance for a mystery encounter.
* @returns spy instance
* @param tier
*/
mysteryEncounterTier(tier: MysteryEncounterTier): MockInstance {
const spy = vi.spyOn(Overrides, "MYSTERY_ENCOUNTER_TIER_OVERRIDE", "get").mockReturnValue(tier);
this.log(`Mystery encounter tier set to ${tier}!`);
return spy;
}
/**
* Override the encounter that spawns for the scene
* @param encounterType
* @returns spy instance
*/
mysteryEncounter(encounterType: MysteryEncounterType) {
const spy = vi.spyOn(overrides, "MYSTERY_ENCOUNTER_OVERRIDE", "get").mockReturnValue(encounterType);
this.log(`Mystery encounter override set to ${encounterType}!`);
return spy;
}
/**
* Override the starting biome
* @warning The biome will not be overridden unless you call `workaround_reInitSceneWithOverrides()` (testUtils)
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
* @param biome the biome to set
*/
startingBiome(biome: Biome) {
vi.spyOn(Overrides, "STARTING_BIOME_OVERRIDE", "get").mockReturnValue(biome);
this.game.scene.newArena(biome);
this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`);
}
/**
* Override the starting wave (index)
* @param wave the wave (index) to set. Classic: `1`-`200`
* @returns spy instance
*/
startingWave(wave: number) {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave);
const spy = vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave);
this.log(`Starting wave set to ${wave}!`);
return spy;
}
/**
* Override each wave to have or not have standard trainer battles
* @returns spy instance
* @param disable - true
*/
disableTrainerWave(disable: boolean): MockInstance {
const spy = vi.spyOn(this.game.scene.gameMode, "isWaveTrainer").mockReturnValue(!disable);
this.log(`Standard trainer waves are ${disable? "disabled" : "enabled"}!`);
return spy;
}
/**
* Override the weather (type)
* @param type weather type to set
* @returns spy instance
*/
weather(type: WeatherType) {
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
const spy = vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
this.log(`Weather set to ${Weather[type]} (=${type})!`);
return spy;
}
/**
* Override the seed
* @warning The seed will not be overridden unless you call `workaround_reInitSceneWithOverrides()` (testUtils)
* @param seed the seed to set
* @returns spy instance
*/
seed(seed: string) {
vi.spyOn(Overrides, "SEED_OVERRIDE", "get").mockReturnValue(seed);
const spy = vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => {
this.game.scene.waveSeed = seed;
Phaser.Math.RND.sow([seed]);
this.game.scene.rngCounter = 0;
});
this.game.scene.resetSeed();
this.log(`Seed set to "${seed}"!`);
return spy;
}
private log(...params: any[]) {

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@ -44,7 +44,7 @@ import {
MysteryEncounterPhase,
MysteryEncounterRewardsPhase,
PostMysteryEncounterPhase
} from "#app/phases/mystery-encounter-phase";
} from "#app/phases/mystery-encounter-phases";
export default class PhaseInterceptor {
public scene;
@ -104,11 +104,12 @@ export default class PhaseInterceptor {
[MysteryEncounterBattlePhase, this.startPhase],
[MysteryEncounterRewardsPhase, this.startPhase],
[PostMysteryEncounterPhase, this.startPhase],
[LearnMovePhase, this.startPhase]
[LearnMovePhase, this.startPhase],
// [CommonAnimPhase, this.startPhase]
];
private endBySetMode = [
TitlePhase, SelectGenderPhase, CommandPhase, SelectModifierPhase, PostMysteryEncounterPhase
TitlePhase, SelectGenderPhase, CommandPhase, SelectModifierPhase, MysteryEncounterPhase, PostMysteryEncounterPhase
];
/**

View File

@ -1,6 +1,5 @@
import i18next, { type ParseKeys } from "i18next";
import { vi } from "vitest";
import GameManager from "./gameManager";
/**
* Sets up the i18next mock.
@ -22,15 +21,3 @@ export function mockI18next() {
export function arrayOfRange(start: integer, end: integer) {
return Array.from({ length: end - start }, (_v, k) => k + start);
}
/**
* Woraround to reinitialize the game scene with overrides being set properly.
* By default the scene is initialized without all overrides even having a chance to be applied.
* @warning USE AT YOUR OWN RISK! Might be deleted in the future
* @param game The game manager
* @deprecated
*/
export async function workaround_reInitSceneWithOverrides(game: GameManager) {
await game.runToTitle();
game.gameWrapper.setScene(game.scene);
}

View File

@ -4,7 +4,7 @@ import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { Button } from "#enums/buttons";
import { addWindow, WindowVariant } from "./ui-theme";
import { MysteryEncounterPhase } from "../phases/mystery-encounter-phase";
import { MysteryEncounterPhase } from "../phases/mystery-encounter-phases";
import { PartyUiMode } from "./party-ui-handler";
import MysteryEncounterOption, { EncounterOptionMode } from "../data/mystery-encounters/mystery-encounter-option";
import * as Utils from "../utils";