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[Move] Implement Punishment (#1610)
* Implement Punishment and reopen pull request 373 * Fix console log and ()
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@ -2704,12 +2704,57 @@ export class HitCountPowerAttr extends VariablePowerAttr {
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}
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}
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}
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}
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/**
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* Turning a once was (StatChangeCountPowerAttr) statement and making it available to call for any attribute.
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* @param {Pokemon} pokemon The pokemon that is being used to calculate the count of positive stats
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* @returns {number} Returns the amount of positive stats
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*/
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const countPositiveStats = (pokemon: Pokemon): number => {
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return pokemon.summonData.battleStats.reduce((total, stat) => (stat && stat > 0) ? total + stat : total, 0);
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};
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/**
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* Attribute that increases power based on the amount of positive stat increases.
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*/
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export class StatChangeCountPowerAttr extends VariablePowerAttr {
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export class StatChangeCountPowerAttr extends VariablePowerAttr {
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/**
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* @param {Pokemon} user The pokemon that is being used to calculate the amount of positive stats
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* @param {Pokemon} target N/A
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* @param {Move} move N/A
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* @param {any[]} args The argument for VariablePowerAttr, accumulates and sets the amount of power multiplied by stats
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* @returns {boolean} Returns true if attribute is applied
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const positiveStats: number = user.summonData.battleStats.reduce((total, stat) => stat > 0 && stat ? total + stat : total, 0);
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const positiveStats: number = countPositiveStats(user);
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(args[0] as Utils.NumberHolder).value += positiveStats * 20;
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(args[0] as Utils.NumberHolder).value += positiveStats * 20;
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return true;
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}
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}
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/**
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* Punishment normally has a base power of 60,
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* but gains 20 power for every increased stat stage the target has,
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* up to a maximum of 200 base power in total.
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*/
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export class PunishmentPowerAttr extends VariablePowerAttr {
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private PUNISHMENT_MIN_BASE_POWER = 60;
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private PUNISHMENT_MAX_BASE_POWER = 200;
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/**
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* @param {Pokemon} user N/A
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* @param {Pokemon} target The pokemon that the move is being used against, as well as calculating the stats for the min/max base power
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* @param {Move} move N/A
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* @param {any[]} args The value that is being changed due to VariablePowerAttr
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* @returns Returns true if attribute is applied
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const positiveStats: number = countPositiveStats(target);
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(args[0] as Utils.NumberHolder).value = Math.min(
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this.PUNISHMENT_MAX_BASE_POWER,
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this.PUNISHMENT_MIN_BASE_POWER + positiveStats * 20
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);
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return true;
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return true;
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}
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}
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}
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}
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@ -6065,7 +6110,8 @@ export function initMoves() {
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new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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new StatusMove(Moves.GUARD_SWAP, Type.PSYCHIC, -1, 10, -1, 0, 4)
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.unimplemented(),
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.unimplemented(),
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new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
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new AttackMove(Moves.PUNISHMENT, Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, 0, 4)
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.unimplemented(),
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.makesContact(true)
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.attr(PunishmentPowerAttr),
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new AttackMove(Moves.LAST_RESORT, Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4)
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new AttackMove(Moves.LAST_RESORT, Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, 0, 4)
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.attr(LastResortAttr),
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.attr(LastResortAttr),
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new StatusMove(Moves.WORRY_SEED, Type.GRASS, 100, 10, -1, 0, 4)
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new StatusMove(Moves.WORRY_SEED, Type.GRASS, 100, 10, -1, 0, 4)
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