Add battle info type icons

This commit is contained in:
Flashfyre 2024-04-03 21:19:42 -04:00
parent c4e8499a6c
commit d86c1200f8
20 changed files with 3551 additions and 0 deletions

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"textures": [
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@ -36,8 +36,12 @@ export class LoadingScene extends SceneBase {
this.loadAtlas('namebox', 'ui');
this.loadImage('pbinfo_player', 'ui');
this.loadImage('pbinfo_player_mini', 'ui');
this.loadAtlas('pbinfo_player_type1', 'ui');
this.loadAtlas('pbinfo_player_type2', 'ui');
this.loadImage('pbinfo_enemy_mini', 'ui');
this.loadImage('pbinfo_enemy_boss', 'ui');
this.loadAtlas('pbinfo_enemy_type1', 'ui');
this.loadAtlas('pbinfo_enemy_type2', 'ui');
this.loadImage('overlay_lv', 'ui');
this.loadAtlas('numbers', 'ui');
this.loadAtlas('numbers_red', 'ui');

View File

@ -37,6 +37,8 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
private hpBarSegmentDividers: Phaser.GameObjects.Rectangle[];
private levelNumbersContainer: Phaser.GameObjects.Container;
private hpNumbersContainer: Phaser.GameObjects.Container;
private type1Icon: Phaser.GameObjects.Sprite;
private type2Icon: Phaser.GameObjects.Sprite;
private expBar: Phaser.GameObjects.Image;
private expMaskRect: Phaser.GameObjects.Graphics;
@ -123,6 +125,14 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.levelNumbersContainer = this.scene.add.container(9.5, (this.scene as BattleScene).uiTheme ? 0 : -0.5);
this.levelContainer.add(this.levelNumbersContainer);
this.type1Icon = this.scene.add.sprite(player ? -139 : -15, player ? -17 : -15.5, `pbinfo_${player ? 'player' : 'enemy'}_type1`);
this.type1Icon.setOrigin(0, 0);
this.add(this.type1Icon);
this.type2Icon = this.scene.add.sprite(player ? -139 : -15, player ? -1 : -2.5, `pbinfo_${player ? 'player' : 'enemy'}_type2`);
this.type2Icon.setOrigin(0, 0);
this.add(this.type2Icon);
if (this.player) {
this.hpNumbersContainer = this.scene.add.container(-15, 10);
this.add(this.hpNumbersContainer);
@ -195,6 +205,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.shinyIcon.setVisible(pokemon.isShiny());
const types = pokemon.getTypes(true);
this.type1Icon.setFrame(Type[types[0]].toLowerCase());
this.type2Icon.setVisible(types.length > 1);
if (types.length > 1)
this.type2Icon.setFrame(Type[types[1]].toLowerCase());
if (this.player) {
this.expMaskRect.x = (pokemon.levelExp / getLevelTotalExp(pokemon.level, pokemon.species.growthRate)) * 510;
this.lastExp = pokemon.exp;
@ -220,6 +236,11 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
const offsetElements = [ this.nameText, this.genderText, this.teraIcon, this.splicedIcon, this.statusIndicator, this.levelContainer ];
offsetElements.forEach(el => el.y += 1.5 * (mini ? -1 : 1));
[ this.type1Icon, this.type2Icon ].forEach(el => {
el.x += 4 * (mini ? 1 : -1);
el.y += -8 * (mini ? 1 : -1);
});
this.shinyIcon.setPositionRelative(this.levelContainer, -12, -5);
const toggledElements = [ this.hpNumbersContainer, this.expBar ];
@ -310,6 +331,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
this.ownedIcon.setAlpha(this.statusIndicator.visible ? 0 : 1);
}
const types = pokemon.getTypes(true);
this.type1Icon.setFrame(Type[types[0]].toLowerCase());
this.type2Icon.setVisible(types.length > 1);
if (types.length > 1)
this.type2Icon.setFrame(Type[types[1]].toLowerCase());
const updateHpFrame = () => {
const hpFrame = this.hpBar.scaleX > 0.5 ? 'high' : this.hpBar.scaleX > 0.25 ? 'medium' : 'low';
if (hpFrame !== this.lastHpFrame) {