Fix Shell Smash excluding speed effect
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@ -3498,7 +3498,7 @@ export function initMoves() {
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new AttackMove(Moves.SCALD, "Scald", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "May burn opponent.", 30, 0, 5)
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.attr(StatusEffectAttr, StatusEffect.BURN),
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new SelfStatusMove(Moves.SHELL_SMASH, "Shell Smash", Type.NORMAL, -1, 15, -1, "Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense.", -1, 0, 5)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 2, true)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], 2, true)
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.attr(StatChangeAttr, [ BattleStat.DEF, BattleStat.SPDEF ], -1, true),
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new StatusMove(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, -1, 10, -1, "Restores half the target's max HP.", -1, 0, 5)
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.attr(HealAttr, 0.5, false, false)
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