mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 00:36:25 +00:00
Fix some bugs
This commit is contained in:
parent
0cc87b4ba0
commit
da8629164e
@ -1877,10 +1877,12 @@ export class GameOverPhase extends BattlePhase {
|
|||||||
}
|
}
|
||||||
|
|
||||||
end(): void {
|
end(): void {
|
||||||
if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
|
if (this.victory) {
|
||||||
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
|
if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
|
||||||
if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE])
|
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
|
||||||
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE));
|
if (!this.scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE])
|
||||||
|
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.MINI_BLACK_HOLE));
|
||||||
|
}
|
||||||
|
|
||||||
super.end();
|
super.end();
|
||||||
}
|
}
|
||||||
|
@ -179,7 +179,7 @@ export default class SpritePipeline extends Phaser.Renderer.WebGL.Pipelines.Mult
|
|||||||
const baseY = (sprite.parentContainer instanceof Pokemon
|
const baseY = (sprite.parentContainer instanceof Pokemon
|
||||||
? sprite.parentContainer.y
|
? sprite.parentContainer.y
|
||||||
: sprite.y + sprite.height / 2) * 6;
|
: sprite.y + sprite.height / 2) * 6;
|
||||||
const bottomPadding = Math.ceil(sprite.height * 6 * 0.05);
|
const bottomPadding = Math.ceil(sprite.height * 0.05) * 6;
|
||||||
const yDelta = (baseY - y1) / 6;
|
const yDelta = (baseY - y1) / 6;
|
||||||
y2 = y1 = baseY + bottomPadding;
|
y2 = y1 = baseY + bottomPadding;
|
||||||
const pixelHeight = (v1 - v0) / sprite.frame.height;
|
const pixelHeight = (v1 - v0) / sprite.frame.height;
|
||||||
|
@ -854,7 +854,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||||||
frameProgress -= frameThreshold;
|
frameProgress -= frameThreshold;
|
||||||
}
|
}
|
||||||
const crySound = this.scene.sound.get(key);
|
const crySound = this.scene.sound.get(key);
|
||||||
if (crySound) {
|
if (crySound && !crySound.pendingRemove) {
|
||||||
rate *= 0.99;
|
rate *= 0.99;
|
||||||
crySound.play({
|
crySound.play({
|
||||||
rate: rate,
|
rate: rate,
|
||||||
|
Loading…
Reference in New Issue
Block a user