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[Ability] Fully Implement Steely Spirit (#2749)
* implement steely spirit * add unit test * cleanup * cleanup and add another test
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@ -1446,7 +1446,7 @@ export class FieldMovePowerBoostAbAttr extends AbAttr {
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* Boosts the power of a specific type of move.
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* @extends FieldMovePowerBoostAbAttr
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*/
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export class FieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
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export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
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/**
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* @param boostedType - The type of move that will receive the power boost.
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* @param powerMultiplier - The multiplier to apply to the move's power, defaults to 1.5 if not provided.
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@ -1456,6 +1456,18 @@ export class FieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
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}
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}
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/**
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* Boosts the power of a specific type of move for all Pokemon in the field.
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* @extends PreAttackFieldMoveTypePowerBoostAbAttr
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*/
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export class FieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr { }
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/**
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* Boosts the power of a specific type of move for the user and its allies.
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* @extends PreAttackFieldMoveTypePowerBoostAbAttr
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*/
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export class UserFieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr { }
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/**
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* Boosts the power of moves in specified categories.
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* @extends FieldMovePowerBoostAbAttr
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@ -4964,8 +4976,7 @@ export function initAbilities() {
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new Ability(Abilities.SCREEN_CLEANER, 8)
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.attr(PostSummonRemoveArenaTagAbAttr, [ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.REFLECT]),
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new Ability(Abilities.STEELY_SPIRIT, 8)
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.attr(MoveTypePowerBoostAbAttr, Type.STEEL)
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.partial(),
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.attr(UserFieldMoveTypePowerBoostAbAttr, Type.STEEL),
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new Ability(Abilities.PERISH_BODY, 8)
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.attr(PostDefendPerishSongAbAttr, 4),
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new Ability(Abilities.WANDERING_SPIRIT, 8)
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@ -23,7 +23,7 @@ import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HelpingHandTag
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import { WeatherType } from "../data/weather";
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import { TempBattleStat } from "../data/temp-battle-stat";
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import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from "../data/arena-tag";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AllyMoveCategoryPowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr, AddSecondStrikeAbAttr } from "../data/ability";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AllyMoveCategoryPowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr, AddSecondStrikeAbAttr, UserFieldMoveTypePowerBoostAbAttr } from "../data/ability";
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import PokemonData from "../system/pokemon-data";
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import { BattlerIndex } from "../battle";
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import { Mode } from "../ui/ui";
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@ -1788,6 +1788,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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aura.applyPreAttack(null, null, null, move, [power]);
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}
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const alliedField: Pokemon[] = source instanceof PlayerPokemon ? this.scene.getPlayerField() : this.scene.getEnemyField();
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alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, this, move, power));
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power.value *= typeChangeMovePowerMultiplier.value;
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if (!typeless) {
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115
src/test/abilities/steely_spirit.test.ts
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115
src/test/abilities/steely_spirit.test.ts
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@ -0,0 +1,115 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import Pokemon, { PlayerPokemon } from "#app/field/pokemon.js";
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import Move, { allMoves } from "#app/data/move.js";
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import { NumberHolder } from "#app/utils.js";
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import { allAbilities, applyPreAttackAbAttrs, UserFieldMoveTypePowerBoostAbAttr } from "#app/data/ability.js";
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import { Abilities } from "#app/enums/abilities.js";
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describe("Abilities - Steely Spirit", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const steelySpiritMultiplier = 1.5;
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const moveToCheck = Moves.IRON_HEAD;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.IRON_HEAD, Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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});
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it("increases Steel-type moves used by the user and its allies", async () => {
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await game.startBattle([Species.MAGIKARP, Species.PERRSERKER]);
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const perserrker = game.scene.getPlayerField()[1];
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vi.spyOn(perserrker, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), perserrker, allMoves[moveToCheck]);
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expect(mockedMovePower).toBe(allMoves[moveToCheck].power * steelySpiritMultiplier);
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});
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it("stacks if multiple users with this ability are on the field.", async () => {
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await game.startBattle([Species.PERRSERKER, Species.PERRSERKER]);
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game.scene.getPlayerField().forEach(p => {
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vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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});
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expect(game.scene.getPlayerField().every(p => p.hasAbility(Abilities.STEELY_SPIRIT))).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToCheck]);
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expect(mockedMovePower).toBe(allMoves[moveToCheck].power * Math.pow(steelySpiritMultiplier, 2));
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});
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it("does not take effect when suppressed", async () => {
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await game.startBattle([Species.MAGIKARP, Species.PERRSERKER]);
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const perserrker = game.scene.getPlayerField()[1];
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vi.spyOn(perserrker, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
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expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
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perserrker.summonData.abilitySuppressed = true;
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expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(false);
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expect(perserrker.summonData.abilitySuppressed).toBe(true);
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game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), perserrker, allMoves[moveToCheck]);
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expect(mockedMovePower).toBe(allMoves[moveToCheck].power);
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});
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});
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/**
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* Calculates the mocked power of a move.
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* Note this does not consider other damage calculations
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* except the power multiplier from Steely Spirit.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used by the attacker.
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* @returns The adjusted power of the move.
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*/
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const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const powerHolder = new NumberHolder(move.power);
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/**
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* Check if pokemon has the specified ability and is in effect.
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* See Pokemon.hasAbility {@linkcode Pokemon.hasAbility}
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*/
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if (attacker.hasAbility(Abilities.STEELY_SPIRIT)) {
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const alliedField: Pokemon[] = attacker instanceof PlayerPokemon ? attacker.scene.getPlayerField() : attacker.scene.getEnemyField();
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alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, this, move, powerHolder));
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}
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return powerHolder.value;
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};
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