clean up ME unit tests

This commit is contained in:
ImperialSympathizer 2024-08-08 09:24:07 -04:00
parent 9f4a0d2475
commit db2fb6e54d
13 changed files with 13 additions and 13 deletions

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@ -33,9 +33,9 @@ describe("A Trainer's Test - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
const biomeMap = new Map<Biome, MysteryEncounterType[]>([ const biomeMap = new Map<Biome, MysteryEncounterType[]>([
[Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],

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@ -33,9 +33,9 @@ describe("Absolute Avarice - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([
@ -106,7 +106,7 @@ describe("Absolute Avarice - Mystery Encounter", () => {
it("should remove all player's berries at the start of the encounter", async () => { it("should remove all player's berries at the start of the encounter", async () => {
game.override.starterHeldItems([{name: "BERRY", count: 2, type: BerryType.SITRUS}, {name: "BERRY", count: 3, type: BerryType.GANLON}]); game.override.starterHeldItems([{name: "BERRY", count: 2, type: BerryType.SITRUS}, {name: "BERRY", count: 3, type: BerryType.GANLON}]);
await game.runToMysteryEncounter(); await game.runToMysteryEncounter(MysteryEncounterType.ABSOLUTE_AVARICE, defaultParty);
expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE); expect(scene.currentBattle?.mysteryEncounter?.encounterType).toBe(MysteryEncounterType.ABSOLUTE_AVARICE);
expect(scene.modifiers?.length).toBe(0); expect(scene.modifiers?.length).toBe(0);

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@ -36,9 +36,9 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
const biomeMap = new Map<Biome, MysteryEncounterType[]>([ const biomeMap = new Map<Biome, MysteryEncounterType[]>([
[Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],

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@ -39,9 +39,9 @@ describe("Berries Abound - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([

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@ -48,9 +48,9 @@ describe("Clowning Around - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([

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@ -35,9 +35,9 @@ describe("Delibird-y - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([

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@ -33,7 +33,6 @@ describe("Department Store Sale - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true); game.override.disableTrainerWaves(true);

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@ -40,9 +40,9 @@ describe("Fiery Fallout - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([

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@ -38,9 +38,9 @@ describe("Fight or Flight - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([

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@ -36,6 +36,7 @@ describe("Lost at Sea - Mystery Encounter", () => {
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([

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@ -33,9 +33,9 @@ describe("The Pokemon Salesman - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
const biomeMap = new Map<Biome, MysteryEncounterType[]>([ const biomeMap = new Map<Biome, MysteryEncounterType[]>([
[Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]], [Biome.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],

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@ -43,9 +43,9 @@ describe("The Strong Stuff - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([

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@ -39,9 +39,9 @@ describe("Trash to Treasure - Mystery Encounter", () => {
game = new GameManager(phaserGame); game = new GameManager(phaserGame);
scene = game.scene; scene = game.scene;
game.override.mysteryEncounterChance(100); game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave); game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome); game.override.startingBiome(defaultBiome);
game.override.disableTrainerWaves(true);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([