Add missing and updated biome art

This commit is contained in:
Flashfyre 2024-05-09 19:05:19 -04:00
parent 10cf1cd94f
commit dc9026f583
34 changed files with 7 additions and 10 deletions

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@ -44,6 +44,7 @@ Check out our [Trello Board](https://trello.com/b/z10B703R/pokerogue-board) to s
- Arata Iiyoshi - Arata Iiyoshi
- Atsuhiro Ishizuna - Atsuhiro Ishizuna
- Pokémon Black/White 2 - Pokémon Black/White 2
- Firel (Additional biome themes)
- edifette (Title screen music) - edifette (Title screen music)
### 🎵 Sound Effects ### 🎵 Sound Effects

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@ -582,7 +582,7 @@ export class Arena {
case Biome.TALL_GRASS: case Biome.TALL_GRASS:
return 9.608; return 9.608;
case Biome.METROPOLIS: case Biome.METROPOLIS:
return 4.867; return 141.470;
case Biome.FOREST: case Biome.FOREST:
return 4.294; return 4.294;
case Biome.SEA: case Biome.SEA:
@ -636,7 +636,7 @@ export class Arena {
case Biome.ISLAND: case Biome.ISLAND:
return 2.751; return 2.751;
case Biome.LABORATORY: case Biome.LABORATORY:
return 0.797; return 114.862;
case Biome.SLUM: case Biome.SLUM:
return 1.221; return 1.221;
case Biome.SNOWY_FOREST: case Biome.SNOWY_FOREST:
@ -646,19 +646,12 @@ export class Arena {
} }
export function getBiomeKey(biome: Biome): string { export function getBiomeKey(biome: Biome): string {
switch (biome) {
case Biome.METROPOLIS:
return 'slum';
case Biome.JUNGLE:
return 'tall_grass';
case Biome.ISLAND:
return 'beach';
}
return Biome[biome].toLowerCase(); return Biome[biome].toLowerCase();
} }
export function getBiomeHasProps(biomeType: Biome): boolean { export function getBiomeHasProps(biomeType: Biome): boolean {
switch (biomeType) { switch (biomeType) {
case Biome.METROPOLIS:
case Biome.BEACH: case Biome.BEACH:
case Biome.LAKE: case Biome.LAKE:
case Biome.SEABED: case Biome.SEABED:
@ -676,8 +669,11 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
case Biome.WASTELAND: case Biome.WASTELAND:
case Biome.ABYSS: case Biome.ABYSS:
case Biome.CONSTRUCTION_SITE: case Biome.CONSTRUCTION_SITE:
case Biome.JUNGLE:
case Biome.FAIRY_CAVE: case Biome.FAIRY_CAVE:
case Biome.TEMPLE: case Biome.TEMPLE:
case Biome.SNOWY_FOREST:
case Biome.ISLAND:
case Biome.LABORATORY: case Biome.LABORATORY:
case Biome.END: case Biome.END:
return true; return true;