[Beta][Bug] Fixing Trapped ability messages (#3928)
* always update your repo * enemy command phase changed too * typedocs * Typedocs part 2 * Added simulation boolean back * restored simulated * Remove `console.log()` statements --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -4498,7 +4498,7 @@ async function applyAbAttrsInternal<TAttr extends AbAttr>(
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applyFunc: AbAttrApplyFunc<TAttr>,
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args: any[],
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showAbilityInstant: boolean = false,
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quiet: boolean = false,
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simulated: boolean = false,
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messages: string[] = [],
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) {
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for (const passive of [false, true]) {
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@ -4520,33 +4520,29 @@ async function applyAbAttrsInternal<TAttr extends AbAttr>(
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if (result instanceof Promise) {
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result = await result;
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}
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if (result) {
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if (pokemon.summonData && !pokemon.summonData.abilitiesApplied.includes(ability.id)) {
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pokemon.summonData.abilitiesApplied.push(ability.id);
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}
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if (pokemon.battleData && !quiet && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
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if (pokemon.battleData && !simulated && !pokemon.battleData.abilitiesApplied.includes(ability.id)) {
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pokemon.battleData.abilitiesApplied.push(ability.id);
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}
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if (attr.showAbility && !quiet) {
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if (attr.showAbility && !simulated) {
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if (showAbilityInstant) {
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pokemon.scene.abilityBar.showAbility(pokemon, passive);
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} else {
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queueShowAbility(pokemon, passive);
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}
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}
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if (!quiet) {
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const message = attr.getTriggerMessage(pokemon, ability.name, args);
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if (message) {
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const message = attr.getTriggerMessage(pokemon, ability.name, args);
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if (message) {
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if (!simulated) {
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pokemon.scene.queueMessage(message);
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messages.push(message);
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}
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}
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messages.push(message!);
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}
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}
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pokemon.scene.clearPhaseQueueSplice();
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}
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}
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@ -47,7 +47,7 @@ export class EnemyCommandPhase extends FieldPhase {
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const trapTag = enemyPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
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const trapped = new Utils.BooleanHolder(false);
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opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, [], true));
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opponents.forEach(playerPokemon => applyCheckTrappedAbAttrs(CheckTrappedAbAttr, playerPokemon, trapped, enemyPokemon, [""], true));
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if (!trapTag && !trapped.value) {
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const partyMemberScores = trainer.getPartyMemberMatchupScores(enemyPokemon.trainerSlot, true);
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