Fix turn order issue in Miracle Eye test (#3912)

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NightKev 2024-08-30 15:33:35 -07:00 committed by GitHub
parent 8ff566eaca
commit dd0e820893
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1 changed files with 2 additions and 2 deletions

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@ -33,18 +33,18 @@ describe("Moves - Miracle Eye", () => {
}); });
it("should allow Psychic moves to hit Dark types", async () => { it("should allow Psychic moves to hit Dark types", async () => {
await game.startBattle(); await game.classicMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!; const enemy = game.scene.getEnemyPokemon()!;
game.move.select(Moves.CONFUSION); game.move.select(Moves.CONFUSION);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn(); await game.toNextTurn();
expect(enemy.hp).toBe(enemy.getMaxHp()); expect(enemy.hp).toBe(enemy.getMaxHp());
game.move.select(Moves.MIRACLE_EYE); game.move.select(Moves.MIRACLE_EYE);
await game.toNextTurn(); await game.toNextTurn();
game.move.select(Moves.CONFUSION); game.move.select(Moves.CONFUSION);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase); await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp()); expect(enemy.hp).toBeLessThan(enemy.getMaxHp());