mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 16:26:25 +00:00
Fix turn order issue in Miracle Eye test (#3912)
This commit is contained in:
parent
8ff566eaca
commit
dd0e820893
@ -33,18 +33,18 @@ describe("Moves - Miracle Eye", () => {
|
||||
});
|
||||
|
||||
it("should allow Psychic moves to hit Dark types", async () => {
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.CONFUSION);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.toNextTurn();
|
||||
expect(enemy.hp).toBe(enemy.getMaxHp());
|
||||
|
||||
game.move.select(Moves.MIRACLE_EYE);
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.CONFUSION);
|
||||
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
|
||||
await game.phaseInterceptor.to(MoveEffectPhase);
|
||||
|
||||
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
|
||||
|
Loading…
Reference in New Issue
Block a user