Add Setting to Swap A and B on Gamepad (#474)

* Add Setting to Swap A and B on Gamepad

Added a new setting to swap the A and B button on controller. Defaults to off which retains the current behavior on live.

* Add comments
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Benjamin Odom 2024-05-05 00:25:57 -05:00 committed by GitHub
parent 5440c0b40c
commit dd76cbc7a2
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GPG Key ID: B5690EEEBB952194
2 changed files with 15 additions and 0 deletions

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@ -235,6 +235,15 @@ export default class BattleScene extends SceneBase {
this.nextCommandPhaseQueue = [];
}
/**
* Conditionally swaps the ACTION and CANCEL button
* @param standard When true, uses the default values
*/
setGamepadConfirm(standard: boolean) {
this.gamepadKeyConfig[Button.ACTION] = standard ? 0 : 1;
this.gamepadKeyConfig[Button.CANCEL] = standard ? 1 : 0;
}
loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
if (experimental === undefined)
experimental = this.experimentalSprites;

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@ -25,6 +25,7 @@ export enum Setting {
Fusion_Palette_Swaps = "FUSION_PALETTE_SWAPS",
Player_Gender = "PLAYER_GENDER",
Gamepad_Support = "GAMEPAD_SUPPORT",
Swap_A_and_B = "SWAP_A_B", // Swaps which gamepad button handles ACTION and CANCEL
Touch_Controls = "TOUCH_CONTROLS",
Vibration = "VIBRATION"
}
@ -56,6 +57,7 @@ export const settingOptions: SettingOptions = {
[Setting.Fusion_Palette_Swaps]: [ 'Off', 'On' ],
[Setting.Player_Gender]: [ 'Boy', 'Girl' ],
[Setting.Gamepad_Support]: [ 'Auto', 'Disabled' ],
[Setting.Swap_A_and_B]: [ 'Enabled', 'Disabled' ],
[Setting.Touch_Controls]: [ 'Auto', 'Disabled' ],
[Setting.Vibration]: [ 'Auto', 'Disabled' ]
};
@ -79,6 +81,7 @@ export const settingDefaults: SettingDefaults = {
[Setting.Fusion_Palette_Swaps]: 1,
[Setting.Player_Gender]: 0,
[Setting.Gamepad_Support]: 0,
[Setting.Swap_A_and_B]: 1, // Set to 'Disabled' by default
[Setting.Touch_Controls]: 0,
[Setting.Vibration]: 0
};
@ -148,6 +151,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
case Setting.Gamepad_Support:
scene.gamepadSupport = settingOptions[setting][value] !== 'Disabled';
break;
case Setting.Swap_A_and_B:debugger;
scene.setGamepadConfirm(settingOptions[setting][value] !== 'Enabled');
break;
case Setting.Touch_Controls:
scene.enableTouchControls = settingOptions[setting][value] !== 'Disabled' && hasTouchscreen();
const touchControls = document.getElementById('touchControls');