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Fix Air_Lock ability to express when it is switched in (#765)
* Airlock ability now properly announces when it is
in field when the pokemon with it is switched in
* Set message as in the original games, also created
a new attribute for in switch messages to not have
the pokemon name required to be on it.
* Committing language changes (i18n function)
* Revert "Committing language changes (i18n function)"
This reverts commit 2a3152003b
.
* Changed message variable name
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7943633481
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@ -1407,6 +1407,23 @@ export class PostSummonMessageAbAttr extends PostSummonAbAttr {
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}
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}
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}
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}
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export class PostSummonUnnamedMessageAbAttr extends PostSummonAbAttr {
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//Attr doesn't force pokemon name on the message
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private message: string;
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constructor(message: string) {
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super(true);
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this.message = message;
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}
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applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
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pokemon.scene.queueMessage(this.message);
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return true;
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}
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}
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export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
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export class PostSummonAddBattlerTagAbAttr extends PostSummonAbAttr {
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private tagType: BattlerTagType;
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private tagType: BattlerTagType;
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private turnCount: integer;
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private turnCount: integer;
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@ -3061,7 +3078,8 @@ export function initAbilities() {
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.attr(BlockCritAbAttr)
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.attr(BlockCritAbAttr)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.AIR_LOCK, 3)
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new Ability(Abilities.AIR_LOCK, 3)
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.attr(SuppressWeatherEffectAbAttr, true),
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.attr(SuppressWeatherEffectAbAttr, true)
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.attr(PostSummonUnnamedMessageAbAttr, "The effects of the weather disappeared."),
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new Ability(Abilities.TANGLED_FEET, 4)
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new Ability(Abilities.TANGLED_FEET, 4)
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.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
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.conditionalAttr(pokemon => !!pokemon.getTag(BattlerTagType.CONFUSED), BattleStatMultiplierAbAttr, BattleStat.EVA, 2)
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.ignorable(),
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.ignorable(),
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