Rerolls lock rarity tiers and price accordingly

This commit is contained in:
Flashfyre 2024-04-04 00:38:02 -04:00
parent 35cc37deb6
commit de77db70d7
2 changed files with 43 additions and 23 deletions

View File

@ -695,7 +695,7 @@ export class EnemyInstantReviveChanceModifierType extends ModifierType {
} }
export type ModifierTypeFunc = () => ModifierType; export type ModifierTypeFunc = () => ModifierType;
type WeightedModifierTypeWeightFunc = (party: Pokemon[]) => integer; type WeightedModifierTypeWeightFunc = (party: Pokemon[], rerollCount?: integer) => integer;
class WeightedModifierType { class WeightedModifierType {
public modifierType: ModifierType; public modifierType: ModifierType;
@ -1019,7 +1019,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.EXP_SHARE, 12), new WeightedModifierType(modifierTypes.EXP_SHARE, 12),
new WeightedModifierType(modifierTypes.EXP_BALANCE, 4), new WeightedModifierType(modifierTypes.EXP_BALANCE, 4),
new WeightedModifierType(modifierTypes.TERA_ORB, (party: Pokemon[]) => Math.min(Math.max(Math.floor(party[0].scene.currentBattle.waveIndex / 50) * 2, 1), 4), 4), new WeightedModifierType(modifierTypes.TERA_ORB, (party: Pokemon[]) => Math.min(Math.max(Math.floor(party[0].scene.currentBattle.waveIndex / 50) * 2, 1), 4), 4),
new WeightedModifierType(modifierTypes.VOUCHER, (party: Pokemon[]) => !party[0].scene.gameMode.isDaily ? 3 : 0, 3), new WeightedModifierType(modifierTypes.VOUCHER, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(3 - rerollCount, 0) : 0, 3),
].map(m => { m.setTier(ModifierTier.ULTRA); return m; }), ].map(m => { m.setTier(ModifierTier.ULTRA); return m; }),
[ModifierTier.ROGUE]: [ [ModifierTier.ROGUE]: [
new WeightedModifierType(modifierTypes.ROGUE_BALL, 24), new WeightedModifierType(modifierTypes.ROGUE_BALL, 24),
@ -1040,10 +1040,10 @@ const modifierPool: ModifierPool = {
].map(m => { m.setTier(ModifierTier.ROGUE); return m; }), ].map(m => { m.setTier(ModifierTier.ROGUE); return m; }),
[ModifierTier.MASTER]: [ [ModifierTier.MASTER]: [
new WeightedModifierType(modifierTypes.MASTER_BALL, 32), new WeightedModifierType(modifierTypes.MASTER_BALL, 32),
new WeightedModifierType(modifierTypes.SHINY_CHARM, 18), new WeightedModifierType(modifierTypes.SHINY_CHARM, 14),
new WeightedModifierType(modifierTypes.HEALING_CHARM, 18), new WeightedModifierType(modifierTypes.HEALING_CHARM, 18),
new WeightedModifierType(modifierTypes.MULTI_LENS, 24), new WeightedModifierType(modifierTypes.MULTI_LENS, 18),
new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[]) => !party[0].scene.gameMode.isDaily ? 8 : 0, 8), new WeightedModifierType(modifierTypes.VOUCHER_PLUS, (party: Pokemon[], rerollCount: integer) => !party[0].scene.gameMode.isDaily ? Math.max(9 - rerollCount * 3, 0) : 0, 9),
new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => !party[0].scene.gameMode.isSplicedOnly && party.filter(p => !p.fusionSpecies).length > 1 ? 24 : 0, 24), new WeightedModifierType(modifierTypes.DNA_SPLICERS, (party: Pokemon[]) => !party[0].scene.gameMode.isSplicedOnly && party.filter(p => !p.fusionSpecies).length > 1 ? 24 : 0, 24),
new WeightedModifierType(modifierTypes.MINI_BLACK_HOLE, (party: Pokemon[]) => party[0].scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE] ? 1 : 0, 1), new WeightedModifierType(modifierTypes.MINI_BLACK_HOLE, (party: Pokemon[]) => party[0].scene.gameData.unlocks[Unlockables.MINI_BLACK_HOLE] ? 1 : 0, 1),
].map(m => { m.setTier(ModifierTier.MASTER); return m; }) ].map(m => { m.setTier(ModifierTier.MASTER); return m; })
@ -1175,7 +1175,7 @@ let enemyBuffIgnoredPoolIndexes = {};
const tierWeights = [ 769 / 1024, 192 / 1024, 48 / 1024, 12 / 1024, 1 / 1024 ]; const tierWeights = [ 769 / 1024, 192 / 1024, 48 / 1024, 12 / 1024, 1 / 1024 ];
export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: ModifierPoolType) { export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: ModifierPoolType, rerollCount: integer = 0) {
let pool: ModifierPool; let pool: ModifierPool;
switch (poolType) { switch (poolType) {
case ModifierPoolType.PLAYER: case ModifierPoolType.PLAYER:
@ -1213,7 +1213,7 @@ export function regenerateModifierPoolThresholds(party: Pokemon[], poolType: Mod
|| itemModifierType instanceof FormChangeItemModifierType || itemModifierType instanceof FormChangeItemModifierType
|| existingModifiers.find(m => m.stackCount < m.getMaxStackCount(party[0].scene, true)) || existingModifiers.find(m => m.stackCount < m.getMaxStackCount(party[0].scene, true))
? weightedModifierType.weight instanceof Function ? weightedModifierType.weight instanceof Function
? (weightedModifierType.weight as Function)(party) ? (weightedModifierType.weight as Function)(party, rerollCount)
: weightedModifierType.weight as integer : weightedModifierType.weight as integer
: 0; : 0;
if (weightedModifierType.maxWeight) { if (weightedModifierType.maxWeight) {
@ -1267,11 +1267,11 @@ export function getModifierTypeFuncById(id: string): ModifierTypeFunc {
return modifierTypes[id]; return modifierTypes[id];
} }
export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemon[]): ModifierTypeOption[] { export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemon[], modifierTiers?: ModifierTier[]): ModifierTypeOption[] {
const options: ModifierTypeOption[] = []; const options: ModifierTypeOption[] = [];
const retryCount = Math.min(count * 5, 50); const retryCount = Math.min(count * 5, 50);
new Array(count).fill(0).map(() => { new Array(count).fill(0).map((_, i) => {
let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER); let candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, modifierTiers?.length > i ? modifierTiers[i] : undefined);
let r = 0; let r = 0;
while (options.length && ++r < retryCount && options.filter(o => o.type.name === candidate.type.name || o.type.group === candidate.type.group).length) while (options.length && ++r < retryCount && options.filter(o => o.type.name === candidate.type.name || o.type.group === candidate.type.group).length)
candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, candidate.type.tier, candidate.upgradeCount); candidate = getNewModifierTypeOption(party, ModifierPoolType.PLAYER, candidate.type.tier, candidate.upgradeCount);
@ -1393,6 +1393,7 @@ function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType,
} while (upgraded); } while (upgraded);
} }
tier = tierValue > 255 ? ModifierTier.COMMON : tierValue > 60 ? ModifierTier.GREAT : tierValue > 12 ? ModifierTier.ULTRA : tierValue ? ModifierTier.ROGUE : ModifierTier.MASTER; tier = tierValue > 255 ? ModifierTier.COMMON : tierValue > 60 ? ModifierTier.GREAT : tierValue > 12 ? ModifierTier.ULTRA : tierValue ? ModifierTier.ROGUE : ModifierTier.MASTER;
// Does this actually do anything?
if (!upgradeCount) if (!upgradeCount)
upgradeCount = Math.min(upgradeCount, ModifierTier.MASTER - tier); upgradeCount = Math.min(upgradeCount, ModifierTier.MASTER - tier);
tier += upgradeCount; tier += upgradeCount;
@ -1401,6 +1402,19 @@ function getNewModifierTypeOption(party: Pokemon[], poolType: ModifierPoolType,
if (upgradeCount) if (upgradeCount)
upgradeCount--; upgradeCount--;
} }
} else if (upgradeCount === undefined && player) {
upgradeCount = 0;
if (tier < ModifierTier.MASTER) {
const partyShinyCount = 6;//party.filter(p => p.isShiny() && !p.isFainted()).length;
const upgradeOdds = Math.floor(32 / ((partyShinyCount + 2) / 2));
while (modifierPool.hasOwnProperty(tier + upgradeCount + 1) && modifierPool[tier + upgradeCount + 1].length) {
if (!Utils.randSeedInt(upgradeOdds))
upgradeCount++;
else
break;
}
tier += upgradeCount;
}
} else if (retryCount === 10 && tier) { } else if (retryCount === 10 && tier) {
retryCount = 0; retryCount = 0;
tier--; tier--;

View File

@ -3878,11 +3878,13 @@ export class AttemptRunPhase extends PokemonPhase {
export class SelectModifierPhase extends BattlePhase { export class SelectModifierPhase extends BattlePhase {
private rerollCount: integer; private rerollCount: integer;
private modifierTiers: ModifierTier[];
constructor(scene: BattleScene, rerollCount: integer = 0) { constructor(scene: BattleScene, rerollCount: integer = 0, modifierTiers?: ModifierTier[]) {
super(scene); super(scene);
this.rerollCount = rerollCount; this.rerollCount = rerollCount;
this.modifierTiers = modifierTiers;
} }
start() { start() {
@ -3892,7 +3894,7 @@ export class SelectModifierPhase extends BattlePhase {
this.updateSeed(); this.updateSeed();
const party = this.scene.getParty(); const party = this.scene.getParty();
regenerateModifierPoolThresholds(party, this.getPoolType()); regenerateModifierPoolThresholds(party, this.getPoolType(), this.rerollCount);
const modifierCount = new Utils.IntegerHolder(3); const modifierCount = new Utils.IntegerHolder(3);
if (this.isPlayer()) if (this.isPlayer())
this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount); this.scene.applyModifiers(ExtraModifierModifier, true, modifierCount);
@ -3905,7 +3907,7 @@ export class SelectModifierPhase extends BattlePhase {
this.scene.ui.revertMode(); this.scene.ui.revertMode();
this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.setMode(Mode.MESSAGE);
super.end(); super.end();
}, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost())); }, () => this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions)));
}); });
return false; return false;
} }
@ -3914,12 +3916,12 @@ export class SelectModifierPhase extends BattlePhase {
switch (rowCursor) { switch (rowCursor) {
case 0: case 0:
if (!cursor) { if (!cursor) {
const rerollCost = this.getRerollCost(); const rerollCost = this.getRerollCost(typeOptions);
if (this.scene.money < rerollCost) { if (this.scene.money < rerollCost) {
this.scene.ui.playError(); this.scene.ui.playError();
return false; return false;
} else { } else {
this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1)); this.scene.unshiftPhase(new SelectModifierPhase(this.scene, this.rerollCount + 1, typeOptions.map(o => o.type.tier)));
this.scene.ui.clearText(); this.scene.ui.clearText();
this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end()); this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
this.scene.money -= rerollCost; this.scene.money -= rerollCost;
@ -3929,14 +3931,14 @@ export class SelectModifierPhase extends BattlePhase {
} else { } else {
this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, toSlotIndex: integer) => { this.scene.ui.setModeWithoutClear(Mode.PARTY, PartyUiMode.MODIFIER_TRANSFER, -1, (fromSlotIndex: integer, itemIndex: integer, toSlotIndex: integer) => {
if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) { if (toSlotIndex !== undefined && fromSlotIndex < 6 && toSlotIndex < 6 && fromSlotIndex !== toSlotIndex && itemIndex > -1) {
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost()).then(() => { this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions)).then(() => {
const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier const itemModifiers = this.scene.findModifiers(m => m instanceof PokemonHeldItemModifier
&& (m as PokemonHeldItemModifier).getTransferrable(true) && (m as PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[]; && (m as PokemonHeldItemModifier).getTransferrable(true) && (m as PokemonHeldItemModifier).pokemonId === party[fromSlotIndex].id) as PokemonHeldItemModifier[];
const itemModifier = itemModifiers[itemIndex]; const itemModifier = itemModifiers[itemIndex];
this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, true); this.scene.tryTransferHeldItemModifier(itemModifier, party[toSlotIndex], true, true);
}); });
} else } else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost()); this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions));
}, PartyUiHandler.FilterItemMaxStacks); }, PartyUiHandler.FilterItemMaxStacks);
} }
return true; return true;
@ -3979,7 +3981,7 @@ export class SelectModifierPhase extends BattlePhase {
applyModifier(modifier, true); applyModifier(modifier, true);
}); });
} else } else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost()); this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions));
}, modifierType.selectFilter); }, modifierType.selectFilter);
} else { } else {
const pokemonModifierType = modifierType as PokemonModifierType; const pokemonModifierType = modifierType as PokemonModifierType;
@ -4004,7 +4006,7 @@ export class SelectModifierPhase extends BattlePhase {
applyModifier(modifier, true); applyModifier(modifier, true);
}); });
} else } else
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost()); this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions));
}, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined, tmMoveId); }, pokemonModifierType.selectFilter, modifierType instanceof PokemonMoveModifierType ? (modifierType as PokemonMoveModifierType).moveSelectFilter : undefined, tmMoveId);
} }
} else } else
@ -4012,7 +4014,7 @@ export class SelectModifierPhase extends BattlePhase {
return !cost; return !cost;
}; };
this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost()); this.scene.ui.setMode(Mode.MODIFIER_SELECT, this.isPlayer(), typeOptions, modifierSelectCallback, this.getRerollCost(typeOptions));
} }
updateSeed(): void { updateSeed(): void {
@ -4023,8 +4025,12 @@ export class SelectModifierPhase extends BattlePhase {
return true; return true;
} }
getRerollCost(): integer { getRerollCost(typeOptions: ModifierTypeOption[]): integer {
return Math.ceil(this.scene.currentBattle.waveIndex / 10) * 250 * Math.pow(2, this.rerollCount); let baseValue = 0;
const tierValues = [ 50, 125, 300, 750, 2000 ];
for (let opt of typeOptions)
baseValue += tierValues[opt.type.tier];
return Math.ceil(this.scene.currentBattle.waveIndex / 10) * baseValue * Math.pow(2, this.rerollCount);
} }
getPoolType(): ModifierPoolType { getPoolType(): ModifierPoolType {
@ -4032,7 +4038,7 @@ export class SelectModifierPhase extends BattlePhase {
} }
getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] { getModifierTypeOptions(modifierCount: integer): ModifierTypeOption[] {
return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty()); return getPlayerModifierTypeOptions(modifierCount, this.scene.getParty(), this.modifierTiers);
} }
addModifier(modifier: Modifier): Promise<void> { addModifier(modifier: Modifier): Promise<void> {