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update unit tests
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@ -2760,7 +2760,7 @@ export default class BattleScene extends SceneBase {
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const previousEncounter = this.mysteryEncounterData.encounteredEvents?.length > 0 ? this.mysteryEncounterData.encounteredEvents[this.mysteryEncounterData.encounteredEvents.length - 1][0] : null;
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const biomeMysteryEncounters = mysteryEncountersByBiome.get(this.arena.biomeType) ?? [];
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// If no valid encounters exist at tier, checks next tier down, continuing until there are some encounters available
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while (availableEncounters.length === 0 && tier >= 0) {
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while (availableEncounters.length === 0 && tier !== null) {
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availableEncounters = biomeMysteryEncounters
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.filter((encounterType) => {
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const encounterCandidate = allMysteryEncounters[encounterType];
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@ -2784,7 +2784,16 @@ export default class BattleScene extends SceneBase {
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return true;
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})
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.map((m) => (allMysteryEncounters[m]));
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tier--;
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// Decrement tier
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if (tier === MysteryEncounterTier.ROGUE) {
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tier = MysteryEncounterTier.ULTRA;
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} else if (tier === MysteryEncounterTier.ULTRA) {
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tier = MysteryEncounterTier.GREAT;
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} else if (tier === MysteryEncounterTier.GREAT) {
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tier = MysteryEncounterTier.COMMON;
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} else {
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tier = null; // Ends loop
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}
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}
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// If absolutely no encounters are available, spawn 0th encounter
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@ -81,6 +81,7 @@ describe("Absolute Avarice - Mystery Encounter", () => {
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});
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it("should not spawn outside of proper biomes", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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@ -96,6 +97,7 @@ describe("Absolute Avarice - Mystery Encounter", () => {
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});
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it("should spawn if player has enough berries", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.starterHeldItems([{name: "BERRY", count: 2, type: BerryType.SITRUS}, {name: "BERRY", count: 3, type: BerryType.GANLON}]);
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await game.runToMysteryEncounter();
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@ -72,6 +72,7 @@ describe("An Offer You Can't Refuse - Mystery Encounter", () => {
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});
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it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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@ -72,6 +72,7 @@ describe("Department Store Sale - Mystery Encounter", () => {
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});
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it("should not spawn outside of CIVILIZATION_ENCOUNTER_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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@ -66,6 +66,7 @@ describe("Lost at Sea - Mystery Encounter", () => {
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});
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it("should not spawn outside of sea biome", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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game.override.startingBiome(Biome.MOUNTAIN);
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await game.runToMysteryEncounter();
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@ -71,6 +71,7 @@ describe("Mysterious Challengers - Mystery Encounter", () => {
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});
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it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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@ -86,7 +87,6 @@ describe("Mysterious Challengers - Mystery Encounter", () => {
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});
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it("should not run above wave 179", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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game.override.startingWave(181);
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await game.runToMysteryEncounter();
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@ -69,6 +69,7 @@ describe("The Pokemon Salesman - Mystery Encounter", () => {
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});
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it("should not spawn outside of HUMAN_TRANSITABLE_BIOMES", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.ULTRA);
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game.override.startingBiome(Biome.VOLCANO);
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await game.runToMysteryEncounter();
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@ -75,6 +75,7 @@ describe("The Strong Stuff - Mystery Encounter", () => {
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});
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it("should not spawn outside of CAVE biome", async () => {
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game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
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game.override.startingBiome(Biome.MOUNTAIN);
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await game.runToMysteryEncounter();
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