[Beta][P2] Fix Grip Claw (#4614)

* [Beta][P2] Fix Grip Claw

* Add test for Grip Claw

* [test] improve grip claw's test readability

* PR feedback

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
MokaStitcher 2024-10-09 20:30:28 +02:00 committed by GitHub
parent d8c914c768
commit deb2035610
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2 changed files with 74 additions and 29 deletions

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@ -3084,11 +3084,12 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
* Steals an item from a set of target Pokemon. * Steals an item from a set of target Pokemon.
* This prioritizes high-tier held items when selecting the item to steal. * This prioritizes high-tier held items when selecting the item to steal.
* @param pokemon The {@linkcode Pokemon} holding this item * @param pokemon The {@linkcode Pokemon} holding this item
* @param target The {@linkcode Pokemon} to steal from (optional)
* @param _args N/A * @param _args N/A
* @returns `true` if an item was stolen; false otherwise. * @returns `true` if an item was stolen; false otherwise.
*/ */
override apply(pokemon: Pokemon, ..._args: unknown[]): boolean { override apply(pokemon: Pokemon, target?: Pokemon, ..._args: unknown[]): boolean {
const opponents = this.getTargets(pokemon); const opponents = this.getTargets(pokemon, target);
if (!opponents.length) { if (!opponents.length) {
return false; return false;
@ -3187,7 +3188,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
* @see {@linkcode HeldItemTransferModifier} * @see {@linkcode HeldItemTransferModifier}
*/ */
export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier { export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier {
private chance: number; public readonly chance: number;
constructor(type: ModifierType, pokemonId: number, chancePercent: number, stackCount?: number) { constructor(type: ModifierType, pokemonId: number, chancePercent: number, stackCount?: number) {
super(type, pokemonId, stackCount); super(type, pokemonId, stackCount);

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@ -1,16 +1,14 @@
import { BattlerIndex } from "#app/battle"; import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move"; import Pokemon from "#app/field/pokemon";
import { Abilities } from "#app/enums/abilities"; import { ContactHeldItemTransferChanceModifier } from "#app/modifier/modifier";
import { BerryType } from "#app/enums/berry-type"; import { Abilities } from "#enums/abilities";
import { Moves } from "#app/enums/moves"; import { BerryType } from "#enums/berry-type";
import { Species } from "#app/enums/species"; import { Moves } from "#enums/moves";
import { MoveEndPhase } from "#app/phases/move-end-phase"; import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager"; import GameManager from "#test/utils/gameManager";
import Phase from "phaser"; import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
// 20 seconds
describe("Items - Grip Claw", () => { describe("Items - Grip Claw", () => {
let phaserGame: Phaser.Game; let phaserGame: Phaser.Game;
let game: GameManager; let game: GameManager;
@ -30,39 +28,85 @@ describe("Items - Grip Claw", () => {
game.override game.override
.battleType("double") .battleType("double")
.moveset([ Moves.POPULATION_BOMB, Moves.SPLASH ]) .moveset([ Moves.TACKLE, Moves.SPLASH, Moves.ATTRACT ])
.startingHeldItems([ .startingHeldItems([
{ name: "GRIP_CLAW", count: 5 }, // TODO: Find a way to mock the steal chance of grip claw { name: "GRIP_CLAW", count: 1 },
{ name: "MULTI_LENS", count: 3 },
]) ])
.enemySpecies(Species.SNORLAX) .enemySpecies(Species.SNORLAX)
.ability(Abilities.KLUTZ) .enemyAbility(Abilities.UNNERVE)
.ability(Abilities.UNNERVE)
.enemyMoveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH)
.enemyHeldItems([ .enemyHeldItems([
{ name: "BERRY", type: BerryType.SITRUS, count: 2 }, { name: "BERRY", type: BerryType.SITRUS, count: 2 },
{ name: "BERRY", type: BerryType.LUM, count: 2 }, { name: "BERRY", type: BerryType.LUM, count: 2 },
]) ])
.startingLevel(100)
.enemyLevel(100); .enemyLevel(100);
vi.spyOn(allMoves[Moves.POPULATION_BOMB], "accuracy", "get").mockReturnValue(100);
}); });
it( it("should steal items on contact and only from the attack target", async () => {
"should only steal items from the attack target", await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
async () => {
await game.startBattle([ Species.PANSEAR, Species.ROWLET ]); const [ playerPokemon, ] = game.scene.getPlayerField();
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
const enemyPokemon = game.scene.getEnemyField(); const enemyPokemon = game.scene.getEnemyField();
const enemyHeldItemCt = enemyPokemon.map(p => p.getHeldItems.length); const playerHeldItemCount = getHeldItemCount(playerPokemon);
const enemy1HeldItemCount = getHeldItemCount(enemyPokemon[0]);
const enemy2HeldItemCount = getHeldItemCount(enemyPokemon[1]);
expect(enemy2HeldItemCount).toBeGreaterThan(0);
game.move.select(Moves.POPULATION_BOMB, 0, BattlerIndex.ENEMY); game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.SPLASH, 1); game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to(MoveEndPhase, false); await game.phaseInterceptor.to("BerryPhase", false);
expect(enemyPokemon[1].getHeldItems.length).toBe(enemyHeldItemCt[1]); const playerHeldItemCountAfter = getHeldItemCount(playerPokemon);
} const enemy1HeldItemCountsAfter = getHeldItemCount(enemyPokemon[0]);
); const enemy2HeldItemCountsAfter = getHeldItemCount(enemyPokemon[1]);
expect(playerHeldItemCountAfter).toBe(playerHeldItemCount + 1);
expect(enemy1HeldItemCountsAfter).toBe(enemy1HeldItemCount);
expect(enemy2HeldItemCountsAfter).toBe(enemy2HeldItemCount - 1);
}); });
it("should not steal items when using a targetted, non attack move", async () => {
await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
const [ playerPokemon, ] = game.scene.getPlayerField();
const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
const enemyPokemon = game.scene.getEnemyField();
const playerHeldItemCount = getHeldItemCount(playerPokemon);
const enemy1HeldItemCount = getHeldItemCount(enemyPokemon[0]);
const enemy2HeldItemCount = getHeldItemCount(enemyPokemon[1]);
expect(enemy2HeldItemCount).toBeGreaterThan(0);
game.move.select(Moves.ATTRACT, 0, BattlerIndex.ENEMY_2);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase", false);
const playerHeldItemCountAfter = getHeldItemCount(playerPokemon);
const enemy1HeldItemCountsAfter = getHeldItemCount(enemyPokemon[0]);
const enemy2HeldItemCountsAfter = getHeldItemCount(enemyPokemon[1]);
expect(playerHeldItemCountAfter).toBe(playerHeldItemCount);
expect(enemy1HeldItemCountsAfter).toBe(enemy1HeldItemCount);
expect(enemy2HeldItemCountsAfter).toBe(enemy2HeldItemCount);
});
});
/*
* Gets the total number of items a Pokemon holds
*/
function getHeldItemCount(pokemon: Pokemon) {
return pokemon.getHeldItems().reduce((currentTotal, item) => currentTotal + item.getStackCount(), 0);
}