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[Beta][P2] Fix Grip Claw (#4614)
* [Beta][P2] Fix Grip Claw * Add test for Grip Claw * [test] improve grip claw's test readability * PR feedback --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -3084,11 +3084,12 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
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* Steals an item from a set of target Pokemon.
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* Steals an item from a set of target Pokemon.
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* This prioritizes high-tier held items when selecting the item to steal.
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* This prioritizes high-tier held items when selecting the item to steal.
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* @param pokemon The {@linkcode Pokemon} holding this item
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* @param pokemon The {@linkcode Pokemon} holding this item
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* @param target The {@linkcode Pokemon} to steal from (optional)
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* @param _args N/A
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* @param _args N/A
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* @returns `true` if an item was stolen; false otherwise.
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* @returns `true` if an item was stolen; false otherwise.
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*/
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*/
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override apply(pokemon: Pokemon, ..._args: unknown[]): boolean {
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override apply(pokemon: Pokemon, target?: Pokemon, ..._args: unknown[]): boolean {
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const opponents = this.getTargets(pokemon);
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const opponents = this.getTargets(pokemon, target);
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if (!opponents.length) {
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if (!opponents.length) {
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return false;
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return false;
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@ -3187,7 +3188,7 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
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* @see {@linkcode HeldItemTransferModifier}
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* @see {@linkcode HeldItemTransferModifier}
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*/
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*/
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export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier {
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export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier {
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private chance: number;
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public readonly chance: number;
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constructor(type: ModifierType, pokemonId: number, chancePercent: number, stackCount?: number) {
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constructor(type: ModifierType, pokemonId: number, chancePercent: number, stackCount?: number) {
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super(type, pokemonId, stackCount);
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super(type, pokemonId, stackCount);
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@ -1,16 +1,14 @@
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import { BattlerIndex } from "#app/battle";
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import { BattlerIndex } from "#app/battle";
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import { allMoves } from "#app/data/move";
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import Pokemon from "#app/field/pokemon";
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import { Abilities } from "#app/enums/abilities";
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import { ContactHeldItemTransferChanceModifier } from "#app/modifier/modifier";
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import { BerryType } from "#app/enums/berry-type";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { BerryType } from "#enums/berry-type";
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import { Species } from "#app/enums/species";
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import { Moves } from "#enums/moves";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import GameManager from "#test/utils/gameManager";
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import Phase from "phaser";
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import Phase from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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// 20 seconds
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describe("Items - Grip Claw", () => {
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describe("Items - Grip Claw", () => {
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let phaserGame: Phaser.Game;
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let game: GameManager;
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@ -30,39 +28,85 @@ describe("Items - Grip Claw", () => {
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game.override
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game.override
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.battleType("double")
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.battleType("double")
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.moveset([ Moves.POPULATION_BOMB, Moves.SPLASH ])
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.moveset([ Moves.TACKLE, Moves.SPLASH, Moves.ATTRACT ])
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.startingHeldItems([
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.startingHeldItems([
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{ name: "GRIP_CLAW", count: 5 }, // TODO: Find a way to mock the steal chance of grip claw
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{ name: "GRIP_CLAW", count: 1 },
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{ name: "MULTI_LENS", count: 3 },
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])
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])
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.enemySpecies(Species.SNORLAX)
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.enemySpecies(Species.SNORLAX)
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.ability(Abilities.KLUTZ)
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.enemyAbility(Abilities.UNNERVE)
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.ability(Abilities.UNNERVE)
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.enemyMoveset(Moves.SPLASH)
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.enemyMoveset(Moves.SPLASH)
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.enemyHeldItems([
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.enemyHeldItems([
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{ name: "BERRY", type: BerryType.SITRUS, count: 2 },
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{ name: "BERRY", type: BerryType.SITRUS, count: 2 },
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{ name: "BERRY", type: BerryType.LUM, count: 2 },
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{ name: "BERRY", type: BerryType.LUM, count: 2 },
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])
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])
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.startingLevel(100)
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.enemyLevel(100);
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.enemyLevel(100);
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vi.spyOn(allMoves[Moves.POPULATION_BOMB], "accuracy", "get").mockReturnValue(100);
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});
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});
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it(
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it("should steal items on contact and only from the attack target", async () => {
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"should only steal items from the attack target",
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
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async () => {
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await game.startBattle([ Species.PANSEAR, Species.ROWLET ]);
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const enemyPokemon = game.scene.getEnemyField();
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const [ playerPokemon, ] = game.scene.getPlayerField();
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const enemyHeldItemCt = enemyPokemon.map(p => p.getHeldItems.length);
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const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
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vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
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game.move.select(Moves.POPULATION_BOMB, 0, BattlerIndex.ENEMY);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEndPhase, false);
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const playerHeldItemCount = getHeldItemCount(playerPokemon);
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const enemy1HeldItemCount = getHeldItemCount(enemyPokemon[0]);
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const enemy2HeldItemCount = getHeldItemCount(enemyPokemon[1]);
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expect(enemy2HeldItemCount).toBeGreaterThan(0);
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expect(enemyPokemon[1].getHeldItems.length).toBe(enemyHeldItemCt[1]);
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game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY_2);
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}
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game.move.select(Moves.SPLASH, 1);
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);
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await game.phaseInterceptor.to("BerryPhase", false);
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const playerHeldItemCountAfter = getHeldItemCount(playerPokemon);
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const enemy1HeldItemCountsAfter = getHeldItemCount(enemyPokemon[0]);
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const enemy2HeldItemCountsAfter = getHeldItemCount(enemyPokemon[1]);
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expect(playerHeldItemCountAfter).toBe(playerHeldItemCount + 1);
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expect(enemy1HeldItemCountsAfter).toBe(enemy1HeldItemCount);
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expect(enemy2HeldItemCountsAfter).toBe(enemy2HeldItemCount - 1);
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});
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it("should not steal items when using a targetted, non attack move", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS, Species.MILOTIC ]);
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const [ playerPokemon, ] = game.scene.getPlayerField();
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const gripClaw = playerPokemon.getHeldItems()[0] as ContactHeldItemTransferChanceModifier;
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vi.spyOn(gripClaw, "chance", "get").mockReturnValue(100);
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const enemyPokemon = game.scene.getEnemyField();
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const playerHeldItemCount = getHeldItemCount(playerPokemon);
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const enemy1HeldItemCount = getHeldItemCount(enemyPokemon[0]);
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const enemy2HeldItemCount = getHeldItemCount(enemyPokemon[1]);
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expect(enemy2HeldItemCount).toBeGreaterThan(0);
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game.move.select(Moves.ATTRACT, 0, BattlerIndex.ENEMY_2);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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const playerHeldItemCountAfter = getHeldItemCount(playerPokemon);
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const enemy1HeldItemCountsAfter = getHeldItemCount(enemyPokemon[0]);
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const enemy2HeldItemCountsAfter = getHeldItemCount(enemyPokemon[1]);
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expect(playerHeldItemCountAfter).toBe(playerHeldItemCount);
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expect(enemy1HeldItemCountsAfter).toBe(enemy1HeldItemCount);
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expect(enemy2HeldItemCountsAfter).toBe(enemy2HeldItemCount);
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});
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});
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});
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/*
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* Gets the total number of items a Pokemon holds
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*/
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function getHeldItemCount(pokemon: Pokemon) {
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return pokemon.getHeldItems().reduce((currentTotal, item) => currentTotal + item.getStackCount(), 0);
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}
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