[ME] Shiny lock 'Slumbering Snorlax' and 'The Strong Stuff'

This commit is contained in:
Moka 2024-11-08 22:00:25 +01:00
parent f674476bbe
commit df533b20b8
4 changed files with 5 additions and 3 deletions

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@ -216,7 +216,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
species: getPokemonSpecies(Species.GREEDENT),
isBoss: true,
bossSegments: 3,
shiny: false,
shiny: false, // Shiny lock because of consistency issues between the different options
moveSet: [ Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.CRUNCH ],
modifierConfigs: bossModifierConfigs,
tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
@ -354,7 +354,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
})
.withOptionPhase(async (scene: BattleScene) => {
// Let it have the food
// Greedent joins the team, level equal to 2 below highest party member
// Greedent joins the team, level equal to 2 below highest party member (shiny locked)
const level = getHighestLevelPlayerPokemon(scene, false, true).level - 2;
const greedent = new EnemyPokemon(scene, getPokemonSpecies(Species.GREEDENT), level, TrainerSlot.NONE, false, true);
greedent.moveset = [ new PokemonMove(Moves.THRASH), new PokemonMove(Moves.BODY_PRESS), new PokemonMove(Moves.STUFF_CHEEKS), new PokemonMove(Moves.SLACK_OFF) ];

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@ -60,6 +60,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies,
isBoss: true,
shiny: false, // Shiny lock because shiny is rolled only if the battle option is picked
status: [ StatusEffect.SLEEP, 5 ], // Extra turns on timer for Snorlax's start of fight moves
moveSet: [ Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT ],
modifierConfigs: [

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@ -79,6 +79,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
species: getPokemonSpecies(Species.SHUCKLE),
isBoss: true,
bossSegments: 5,
shiny: false, // Shiny lock because shiny is rolled only if the battle option is picked
customPokemonData: new CustomPokemonData({ spriteScale: 1.25 }),
nature: Nature.BOLD,
moveSet: [ Moves.INFESTATION, Moves.SALT_CURE, Moves.GASTRO_ACID, Moves.HEAL_ORDER ],

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@ -66,7 +66,7 @@ export const TrashToTreasureEncounter: MysteryEncounter =
const pokemonConfig: EnemyPokemonConfig = {
species: bossSpecies,
isBoss: true,
shiny: false,
shiny: false, // Shiny lock because of custom intro sprite
formIndex: 1, // Gmax
bossSegmentModifier: 1, // +1 Segment from normal
moveSet: [ Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.DRAIN_PUNCH ]