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[ME] Shiny lock 'Slumbering Snorlax' and 'The Strong Stuff'
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@ -216,7 +216,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
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species: getPokemonSpecies(Species.GREEDENT),
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isBoss: true,
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bossSegments: 3,
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shiny: false,
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shiny: false, // Shiny lock because of consistency issues between the different options
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moveSet: [ Moves.THRASH, Moves.BODY_PRESS, Moves.STUFF_CHEEKS, Moves.CRUNCH ],
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modifierConfigs: bossModifierConfigs,
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tags: [ BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON ],
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@ -354,7 +354,7 @@ export const AbsoluteAvariceEncounter: MysteryEncounter =
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})
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.withOptionPhase(async (scene: BattleScene) => {
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// Let it have the food
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// Greedent joins the team, level equal to 2 below highest party member
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// Greedent joins the team, level equal to 2 below highest party member (shiny locked)
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const level = getHighestLevelPlayerPokemon(scene, false, true).level - 2;
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const greedent = new EnemyPokemon(scene, getPokemonSpecies(Species.GREEDENT), level, TrainerSlot.NONE, false, true);
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greedent.moveset = [ new PokemonMove(Moves.THRASH), new PokemonMove(Moves.BODY_PRESS), new PokemonMove(Moves.STUFF_CHEEKS), new PokemonMove(Moves.SLACK_OFF) ];
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@ -60,6 +60,7 @@ export const SlumberingSnorlaxEncounter: MysteryEncounter =
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const pokemonConfig: EnemyPokemonConfig = {
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species: bossSpecies,
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isBoss: true,
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shiny: false, // Shiny lock because shiny is rolled only if the battle option is picked
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status: [ StatusEffect.SLEEP, 5 ], // Extra turns on timer for Snorlax's start of fight moves
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moveSet: [ Moves.REST, Moves.SLEEP_TALK, Moves.CRUNCH, Moves.GIGA_IMPACT ],
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modifierConfigs: [
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@ -79,6 +79,7 @@ export const TheStrongStuffEncounter: MysteryEncounter =
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species: getPokemonSpecies(Species.SHUCKLE),
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isBoss: true,
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bossSegments: 5,
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shiny: false, // Shiny lock because shiny is rolled only if the battle option is picked
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customPokemonData: new CustomPokemonData({ spriteScale: 1.25 }),
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nature: Nature.BOLD,
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moveSet: [ Moves.INFESTATION, Moves.SALT_CURE, Moves.GASTRO_ACID, Moves.HEAL_ORDER ],
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@ -66,7 +66,7 @@ export const TrashToTreasureEncounter: MysteryEncounter =
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const pokemonConfig: EnemyPokemonConfig = {
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species: bossSpecies,
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isBoss: true,
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shiny: false,
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shiny: false, // Shiny lock because of custom intro sprite
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formIndex: 1, // Gmax
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bossSegmentModifier: 1, // +1 Segment from normal
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moveSet: [ Moves.PAYBACK, Moves.GUNK_SHOT, Moves.STOMPING_TANTRUM, Moves.DRAIN_PUNCH ]
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