Fix Curse targeting for non ghost types (#782)
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@ -58,7 +58,8 @@ export enum MoveTarget {
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/** {@link https://bulbapedia.bulbagarden.net/wiki/Category:Entry_hazard-creating_moves Entry hazard-creating moves} */
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/** {@link https://bulbapedia.bulbagarden.net/wiki/Category:Entry_hazard-creating_moves Entry hazard-creating moves} */
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ENEMY_SIDE,
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ENEMY_SIDE,
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BOTH_SIDES,
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BOTH_SIDES,
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PARTY
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PARTY,
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CURSE
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}
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}
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export enum MoveFlags {
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export enum MoveFlags {
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@ -4461,7 +4462,7 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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switch (moveTarget) {
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switch (moveTarget) {
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case MoveTarget.USER:
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case MoveTarget.USER:
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case MoveTarget.PARTY:
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case MoveTarget.PARTY:
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set = [ user];
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set = [ user ];
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break;
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break;
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case MoveTarget.NEAR_OTHER:
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case MoveTarget.NEAR_OTHER:
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case MoveTarget.OTHER:
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case MoveTarget.OTHER:
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@ -4497,6 +4498,9 @@ export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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set = [ user, user.getAlly() ].concat(opponents);
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set = [ user, user.getAlly() ].concat(opponents);
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multiple = true;
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multiple = true;
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break;
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break;
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case MoveTarget.CURSE:
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set = user.getTypes(true).includes(Type.GHOST) ? (opponents.concat([ user.getAlly() ])) : [ user ];
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break;
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}
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}
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return { targets: set.filter(p => p?.isActive(true)).map(p => p.getBattlerIndex()).filter(t => t !== undefined), multiple };
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return { targets: set.filter(p => p?.isActive(true)).map(p => p.getBattlerIndex()).filter(t => t !== undefined), multiple };
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@ -4983,7 +4987,8 @@ export function initMoves() {
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.soundBased(),
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.soundBased(),
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new StatusMove(Moves.CURSE, Type.GHOST, -1, 10, -1, 0, 2)
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new StatusMove(Moves.CURSE, Type.GHOST, -1, 10, -1, 0, 2)
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.attr(CurseAttr)
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.attr(CurseAttr)
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.ignoresProtect(true),
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.ignoresProtect(true)
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.target(MoveTarget.CURSE),
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new AttackMove(Moves.FLAIL, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
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new AttackMove(Moves.FLAIL, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, 0, 2)
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.attr(LowHpPowerAttr),
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.attr(LowHpPowerAttr),
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new StatusMove(Moves.CONVERSION_2, Type.NORMAL, -1, 30, -1, 0, 2)
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new StatusMove(Moves.CONVERSION_2, Type.NORMAL, -1, 30, -1, 0, 2)
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