apply game.override.enemyPassiveAbility
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e0e37314ce
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@ -2,13 +2,17 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import Overrides from "#app/overrides";
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import { CommandPhase, DamagePhase, EncounterPhase, EnemyCommandPhase, SelectStarterPhase, TurnInitPhase } from "#app/phases";
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import { Mode } from "#app/ui/ui";
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import { BattleStat } from "#app/data/battle-stat";
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import { generateStarter, getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Command } from "#app/ui/command-ui-handler";
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import { Status, StatusEffect } from "#app/data/status-effect";
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import { GameModes, getGameMode } from "#app/game-mode";
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import {
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CommandPhase, DamagePhase, EncounterPhase,
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EnemyCommandPhase, SelectStarterPhase,
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TurnInitPhase,
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} from "#app/phases";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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@ -32,7 +36,7 @@ describe("Abilities - Intimidate", () => {
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
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game.override.enemyPassiveAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.INTIMIDATE);
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game.override.startingWave(3);
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game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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@ -35,7 +35,7 @@ describe("Moves - Ceaseless Edge", () => {
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.RUN_AWAY);
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vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.RUN_AWAY);
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game.override.enemyPassiveAbility(Abilities.RUN_AWAY);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
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@ -47,7 +47,7 @@ describe("Moves - Dragon Rage", () => {
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
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game.override.enemyLevel(100);
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await game.startBattle();
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@ -40,7 +40,7 @@ describe("Moves - Fissure", () => {
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game.override.enemySpecies(Species.SNORLAX);
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game.override.enemyMoveset(SPLASH_ONLY);
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vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
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game.override.enemyLevel(100);
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await game.startBattle();
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@ -30,7 +30,7 @@ describe("Moves - Spikes", () => {
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game.override.battleType("single");
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game.override.enemySpecies(Species.RATTATA);
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game.override.enemyAbility(Abilities.HYDRATION);
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vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
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game.override.enemyPassiveAbility(Abilities.HYDRATION);
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game.override.ability(Abilities.HYDRATION);
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vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
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game.override.startingWave(3);
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