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Fix issues with Pokemon sprites persisting after some moves
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@ -760,12 +760,15 @@ export abstract class BattleAnim {
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for (let i of targets) {
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const count = i === AnimFrameTarget.GRAPHIC ? g : i === AnimFrameTarget.USER ? u : t;
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if (count < spriteCache[i].length) {
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const removedSprites = spriteCache[i].splice(count, spriteCache[i].length - count);
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if (i === AnimFrameTarget.GRAPHIC)
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spritePriorities.splice(count, spriteCache[i].length - count);
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for (let rs of removedSprites) {
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if (!rs.getData('locked') as boolean)
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const spritesToRemove = spriteCache[i].slice(count, spriteCache[i].length);
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for (let rs of spritesToRemove) {
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if (!rs.getData('locked') as boolean) {
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const spriteCacheIndex = spriteCache[i].indexOf(rs);
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spriteCache[i].splice(spriteCacheIndex, 1);
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if (i === AnimFrameTarget.GRAPHIC)
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spritePriorities.splice(spriteCacheIndex, 1);
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rs.destroy();
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}
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}
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}
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}
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