Refactor windows and add alternate window skins

This commit is contained in:
Flashfyre 2023-12-20 22:22:15 -05:00
parent cb71e543a8
commit e07e267ddc
35 changed files with 151 additions and 51 deletions

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@ -0,0 +1,3 @@
Get-ChildItem -Path "*.png" | ForEach-Object {
magick.exe convert -trim $_.FullName $_.FullName
}

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@ -76,6 +76,7 @@ export default class BattleScene extends Phaser.Scene {
public seVolume: number = 1;
public gameSpeed: integer = 1;
public showLevelUpStats: boolean = true;
public windowType: integer = 1;
public quickStart: boolean = quickStart;
public finalWave: integer = 200;
@ -183,11 +184,11 @@ export default class BattleScene extends Phaser.Scene {
preload() {
// Load menu images
this.loadImage('bg', 'ui');
this.loadImage('bg_command', 'ui');
this.loadImage('bg_fight', 'ui');
this.loadImage('command_fight_labels', 'ui');
this.loadAtlas('prompt', 'ui');
this.loadImage('cursor', 'ui');
this.loadImage('window', 'ui');
for (let w = 1; w <= 4; w++)
this.loadImage(`window_${w}`, 'ui/windows');
this.loadImage('namebox', 'ui');
this.loadImage('pbinfo_player', 'ui');
this.loadImage('pbinfo_player_mini', 'ui');
@ -219,10 +220,6 @@ export default class BattleScene extends Phaser.Scene {
this.loadImage('party_slot_hp_bar', 'ui');
this.loadAtlas('party_slot_hp_overlay', 'ui');
this.loadAtlas('party_pb', 'ui');
this.loadImage('party_message', 'ui');
this.loadImage('party_message_large', 'ui');
this.loadImage('party_message_options', 'ui');
this.loadImage('party_message_options_wide', 'ui');
this.loadAtlas('party_cancel', 'ui');
this.loadImage('summary_bg', 'ui');
@ -239,9 +236,6 @@ export default class BattleScene extends Phaser.Scene {
for (let t = 1; t <= 3; t++)
this.loadImage(`summary_tabs_${t}`, 'ui');
for (let o = 1; o <= 3; o++)
this.loadImage(`option_select_window_${o}`, 'ui');
this.loadImage('starter_select_bg', 'ui');
this.loadImage('starter_select_message', 'ui');
this.loadImage('starter_select_cursor', 'ui');

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@ -13,6 +13,7 @@ import { StatsContainer } from "./ui/stats-container";
import { TextStyle, addTextObject } from "./ui/text";
import { Gender, getGenderColor, getGenderSymbol } from "./data/gender";
import { achvs } from "./system/achv";
import { addWindow } from "./ui/window";
export class EggHatchPhase extends BattlePhase {
private egg: Egg;
@ -84,7 +85,8 @@ export class EggHatchPhase extends BattlePhase {
this.eggHatchOverlay.setAlpha(0);
this.scene.fieldUI.add(this.eggHatchOverlay);
const infoBg = this.scene.add.nineslice(0, 0, 'window', null, 96, 116, 6, 6, 6, 6);
const infoBg = addWindow(this.scene, 0, 0, 96, 116);
infoBg.setOrigin(0.5, 0.5);
this.infoContainer = this.scene.add.container(this.eggHatchBg.displayWidth + infoBg.width / 2, this.eggHatchBg.displayHeight / 2);

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@ -1,11 +1,13 @@
import BattleScene from "../battle-scene";
import { updateWindowType } from "../ui/window";
export enum Setting {
Game_Speed = "GAME_SPEED",
Master_Volume = "MASTER_VOLUME",
BGM_Volume = "BGM_VOLUME",
SE_Volume = "SE_VOLUME",
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS"
Show_Stats_on_Level_Up = "SHOW_LEVEL_UP_STATS",
Window_Type = "WINDOW_TYPE"
}
export interface SettingOptions {
@ -21,7 +23,8 @@ export const settingOptions: SettingOptions = {
[Setting.Master_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.BGM_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.SE_Volume]: new Array(11).fill(null).map((_, i) => i ? (i * 10).toString() : 'Mute'),
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ]
[Setting.Show_Stats_on_Level_Up]: [ 'Off', 'On' ],
[Setting.Window_Type]: new Array(4).fill(null).map((_, i) => (i + 1).toString())
};
export const settingDefaults: SettingDefaults = {
@ -29,7 +32,8 @@ export const settingDefaults: SettingDefaults = {
[Setting.Master_Volume]: 5,
[Setting.BGM_Volume]: 10,
[Setting.SE_Volume]: 10,
[Setting.Show_Stats_on_Level_Up]: 1
[Setting.Show_Stats_on_Level_Up]: 1,
[Setting.Window_Type]: 1
};
export function setSetting(scene: BattleScene, setting: Setting, value: integer): boolean {
@ -52,6 +56,9 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
case Setting.Show_Stats_on_Level_Up:
scene.showLevelUpStats = settingOptions[setting][value] === 'On';
break;
case Setting.Window_Type:
updateWindowType(scene, parseInt(settingOptions[setting][value]));
break;
}
return true;

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@ -2,6 +2,7 @@ import BattleScene, { Button } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { addWindow } from "./window";
export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
protected handlers: Function[];
@ -29,7 +30,7 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
this.optionSelectContainer.setVisible(false);
ui.add(this.optionSelectContainer);
this.optionSelectBg = this.scene.add.nineslice(0, 0, 'window', null, this.getWindowWidth(), this.getWindowHeight(), 6, 6, 6, 6);
this.optionSelectBg = addWindow(this.scene, 0, 0, this.getWindowWidth(), this.getWindowHeight());
this.optionSelectBg.setOrigin(1, 1);
this.optionSelectContainer.add(this.optionSelectBg);

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@ -3,6 +3,7 @@ import { Achv, achvs } from "../system/achv";
import MessageUiHandler from "./message-ui-handler";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./window";
export default class AchvsUiHandler extends MessageUiHandler {
private achvsContainer: Phaser.GameObjects.Container;
@ -27,14 +28,14 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.achvsContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
const headerBg = this.scene.add.nineslice(0, 0, 'window', null, (this.scene.game.canvas.width / 6) - 2, 24, 6, 6, 6, 6);
const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24);
headerBg.setOrigin(0, 0);
const headerText = addTextObject(this.scene, 0, 0, 'Achievements', TextStyle.SETTINGS_LABEL);
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.achvIconsBg = this.scene.add.nineslice(0, headerBg.height, 'window', null, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 68, 6, 6, 6, 6);
this.achvIconsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 68);
this.achvIconsBg.setOrigin(0, 0);
this.achvIconsContainer = this.scene.add.container(6, headerBg.height + 6);
@ -53,28 +54,28 @@ export default class AchvsUiHandler extends MessageUiHandler {
this.achvIconsContainer.add(icon);
}
const titleBg = this.scene.add.nineslice(0, headerBg.height + this.achvIconsBg.height, 'window', null, 174, 24, 6, 6, 6, 6);
const titleBg = addWindow(this.scene, 0, headerBg.height + this.achvIconsBg.height, 174, 24);
titleBg.setOrigin(0, 0);
this.titleText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW);
this.titleText.setOrigin(0, 0);
this.titleText.setPositionRelative(titleBg, 8, 4);
const scoreBg = this.scene.add.nineslice(titleBg.x + titleBg.width, titleBg.y, 'window', null, 46, 24, 6, 6, 6, 6);
const scoreBg = addWindow(this.scene, titleBg.x + titleBg.width, titleBg.y, 46, 24);
scoreBg.setOrigin(0, 0);
this.scoreText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW);
this.scoreText.setOrigin(0, 0);
this.scoreText.setPositionRelative(scoreBg, 8, 4);
const unlockBg = this.scene.add.nineslice(scoreBg.x + scoreBg.width, scoreBg.y, 'window', null, 98, 24, 6, 6, 6, 6);
const unlockBg = addWindow(this.scene, scoreBg.x + scoreBg.width, scoreBg.y, 98, 24);
unlockBg.setOrigin(0, 0);
this.unlockText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW);
this.unlockText.setOrigin(0, 0);
this.unlockText.setPositionRelative(unlockBg, 8, 4);
const descriptionBg = this.scene.add.nineslice(0, titleBg.y + titleBg.height, 'window', null, (this.scene.game.canvas.width / 6) - 2, 42, 6, 6, 6, 6);
const descriptionBg = addWindow(this.scene, 0, titleBg.y + titleBg.height, (this.scene.game.canvas.width / 6) - 2, 42);
descriptionBg.setOrigin(0, 0);
const descriptionText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 2 });

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@ -5,6 +5,7 @@ import { addTextObject, TextStyle } from "./text";
import { Command } from "./command-ui-handler";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { addWindow } from "./window";
export default class BallUiHandler extends UiHandler {
private pokeballSelectContainer: Phaser.GameObjects.Container;
@ -24,7 +25,7 @@ export default class BallUiHandler extends UiHandler {
this.pokeballSelectContainer.setVisible(false);
ui.add(this.pokeballSelectContainer);
this.pokeballSelectBg = this.scene.add.nineslice(0, 0, 'window', null, 114, 96, 6, 6, 6, 6);
this.pokeballSelectBg = addWindow(this.scene, 0, 0, 114, 96);
this.pokeballSelectBg.setOrigin(0, 1);
this.pokeballSelectContainer.add(this.pokeballSelectBg);

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@ -4,6 +4,7 @@ import UI, { Mode } from "./ui";
import * as Utils from "../utils";
import MessageUiHandler from "./message-ui-handler";
import { getStatName, Stat } from "../data/pokemon-stat";
import { addWindow } from "./window";
export default class BattleMessageUiHandler extends MessageUiHandler {
private levelUpStatsContainer: Phaser.GameObjects.Container;
@ -12,6 +13,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
private nameText: Phaser.GameObjects.Text;
public bg: Phaser.GameObjects.Image;
public commandWindow: Phaser.GameObjects.NineSlice;
public movesWindowContainer: Phaser.GameObjects.Container;
public nameBoxContainer: Phaser.GameObjects.Container;
constructor(scene: BattleScene) {
@ -30,6 +33,28 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
this.bg = bg;
this.commandWindow = addWindow(this.scene, 201, -1, 118, 46);
this.commandWindow.setOrigin(0, 1);
this.commandWindow.setVisible(false);
ui.add(this.commandWindow);
this.movesWindowContainer = this.scene.add.container(1, -1);
this.movesWindowContainer.setVisible(false);
const movesWindow = addWindow(this.scene, 0, 0, 243, 46);
movesWindow.setOrigin(0, 1);
this.movesWindowContainer.add(movesWindow);
const moveDetailsWindow = addWindow(this.scene, 238, 0, 80, 46, false, true, 2, 133);
moveDetailsWindow.setOrigin(0, 1);
this.movesWindowContainer.add(moveDetailsWindow);
const commandFightLabels = this.scene.add.image(246, -10, 'command_fight_labels');
commandFightLabels.setOrigin(0, 1);
this.movesWindowContainer.add(commandFightLabels);
ui.add(this.movesWindowContainer);
const messageContainer = this.scene.add.container(12, -39);
ui.add(messageContainer);
@ -68,7 +93,7 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
this.levelUpStatsContainer = levelUpStatsContainer;
const levelUpStatsBg = this.scene.add.nineslice((this.scene.game.canvas.width / 6), -100, 'window', null, 128, 100, 6, 6, 6, 6);
const levelUpStatsBg = addWindow(this.scene, (this.scene.game.canvas.width / 6), -100, 128, 100);
levelUpStatsBg.setOrigin(1, 0);
levelUpStatsContainer.add(levelUpStatsBg);
@ -98,7 +123,8 @@ export default class BattleMessageUiHandler extends MessageUiHandler {
show(args: any[]): void {
super.show(args);
this.bg.setTexture('bg');
this.commandWindow.setVisible(false);
this.movesWindowContainer.setVisible(false);
this.message.setWordWrapWidth(1780);
}

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@ -4,10 +4,11 @@ import { addTextObject, TextStyle } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { addWindow } from "./window";
export default class BiomeSelectUiHandler extends UiHandler {
private biomeSelectContainer: Phaser.GameObjects.Container;
private biomeSelectBg: Phaser.GameObjects.Image;
private biomeSelectBg: Phaser.GameObjects.NineSlice;
private biomesText: Phaser.GameObjects.Text;
private biomeChoices: Biome[];
@ -26,7 +27,7 @@ export default class BiomeSelectUiHandler extends UiHandler {
this.biomeSelectContainer.setVisible(false);
ui.add(this.biomeSelectContainer);
this.biomeSelectBg = this.scene.add.image(0, 0, 'option_select_window_2');
this.biomeSelectBg = addWindow(this.scene, 0, 0, 96, 32);
this.biomeSelectBg.setOrigin(0, 1);
this.biomeSelectContainer.add(this.biomeSelectBg);
@ -50,7 +51,7 @@ export default class BiomeSelectUiHandler extends UiHandler {
if (this.biomeChoices.length <= 1)
return;
this.biomeSelectBg.setTexture(`option_select_window_${this.biomeChoices.length}`)
this.biomeSelectBg.height = (this.biomeChoices.length + 1) * 16;
this.biomesText.setText(this.biomeChoices.map(b => getBiomeName(b)).join('\n'));
this.biomesText.setPositionRelative(this.biomeSelectBg, 16, 9);
this.biomeSelectHandler = args[1] as Function;

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@ -45,7 +45,8 @@ export default class CommandUiHandler extends UiHandler {
this.commandsContainer.setVisible(true);
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setTexture('bg_command');
messageHandler.commandWindow.setVisible(true);
messageHandler.movesWindowContainer.setVisible(false);
messageHandler.message.setWordWrapWidth(1110);
messageHandler.showText(`What will\n${(this.scene.getCurrentPhase() as CommandPhase).getPokemon().name} do?`, 0);
this.setCursor(this.getCursor());

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@ -8,6 +8,7 @@ import { EGG_SEED, Egg, GachaType, getEggTierDefaultHatchWaves, getEggDescriptor
import { Voucher, VoucherType, getVoucherTypeIcon } from "../system/voucher";
import { getPokemonSpecies } from "../data/pokemon-species";
import { Type } from "../data/type";
import { addWindow } from "./window";
const defaultText = 'Select a machine.';
@ -144,7 +145,8 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.eggGachaOptionsContainer = this.scene.add.container((this.scene.game.canvas.width / 6), 148);
this.eggGachaContainer.add(this.eggGachaOptionsContainer);
this.eggGachaOptionSelectBg = this.scene.add.nineslice(0, 0, 'window', null, 96, 112, 6, 6, 6, 6);
this.eggGachaOptionSelectBg = addWindow(this.scene, 0, 0, 96, 112);
this.eggGachaOptionSelectBg.setOrigin(1, 1);
this.eggGachaOptionsContainer.add(this.eggGachaOptionSelectBg);
@ -167,7 +169,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
new Array(Utils.getEnumKeys(VoucherType).length).fill(null).map((_, i) => {
const container = this.scene.add.container((this.scene.game.canvas.width / 6) - 56 * i, 0);
const bg = this.scene.add.nineslice(0, 0, 'window', null, 56, 22, 6, 6, 6, 6);
const bg = addWindow(this.scene, 0, 0, 56, 22);
bg.setOrigin(1, 0);
container.add(bg);
@ -200,7 +202,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
const gachaMessageBoxContainer = this.scene.add.container(0, 148);
this.eggGachaContainer.add(gachaMessageBoxContainer);
const gachaMessageBox = this.scene.add.nineslice(0, 0, 'window', null, 320, 32, 6, 6, 6, 6);
const gachaMessageBox = addWindow(this.scene, 0, 0, 320, 32);
gachaMessageBox.setOrigin(0, 0);
gachaMessageBoxContainer.add(gachaMessageBox);

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@ -5,6 +5,7 @@ import { TextStyle, addTextObject } from "./text";
import MessageUiHandler from "./message-ui-handler";
import { EGG_SEED, Egg, GachaType, getEggGachaTypeDescriptor, getEggHatchWavesMessage, getEggDescriptor } from "../data/egg";
import * as Utils from "../utils";
import { addWindow } from "./window";
export default class EggListUiHandler extends MessageUiHandler {
private eggListContainer: Phaser.GameObjects.Container;
@ -39,6 +40,11 @@ export default class EggListUiHandler extends MessageUiHandler {
starterSelectBg.setOrigin(0, 0);
this.eggListContainer.add(starterSelectBg);
this.eggListContainer.add(addWindow(this.scene, 1, 85, 106, 22));
this.eggListContainer.add(addWindow(this.scene, 1, 102, 106, 50, true));
this.eggListContainer.add(addWindow(this.scene, 1, 147, 106, 32, true));
this.eggListContainer.add(addWindow(this.scene, 107, 1, 212, 178));
this.iconAnimHandler = new PokemonIconAnimHandler();
this.iconAnimHandler.setup(this.scene);

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@ -42,7 +42,8 @@ export default class FightUiHandler extends UiHandler {
this.fieldIndex = args.length ? args[0] as integer : 0;
const messageHandler = this.getUi().getMessageHandler();
messageHandler.bg.setTexture('bg_fight');
messageHandler.commandWindow.setVisible(false);
messageHandler.movesWindowContainer.setVisible(true);
this.setCursor(this.getCursor());
this.displayMoves();
}

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@ -3,6 +3,7 @@ import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import * as Utils from "../utils";
import { addWindow } from "./window";
export enum MenuOptions {
SETTINGS,
@ -31,7 +32,7 @@ export default class MenuUiHandler extends UiHandler {
this.menuContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
this.menuBg = this.scene.add.nineslice((this.scene.game.canvas.width / 6) - 92, 0, 'window', null, 90, (this.scene.game.canvas.height / 6) - 2, 6, 6, 6, 6);
this.menuBg = addWindow(this.scene, (this.scene.game.canvas.width / 6) - 92, 0, 90, (this.scene.game.canvas.height / 6) - 2);
this.menuBg.setOrigin(0, 0);
this.menuContainer.add(this.menuBg);

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@ -12,6 +12,7 @@ import { getGenderColor, getGenderSymbol } from "../data/gender";
import { StatusEffect } from "../data/status-effect";
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
import { pokemonEvolutions } from "../data/pokemon-evolutions";
import { addWindow } from "./window";
const defaultMessage = 'Choose a Pokémon.';
@ -63,7 +64,7 @@ export default class PartyUiHandler extends MessageUiHandler {
private partySlotsContainer: Phaser.GameObjects.Container;
private partySlots: PartySlot[];
private partyCancelButton: PartyCancelButton;
private partyMessageBox: Phaser.GameObjects.Image;
private partyMessageBox: Phaser.GameObjects.NineSlice;
private optionsMode: boolean;
private optionsScroll: boolean;
@ -131,7 +132,7 @@ export default class PartyUiHandler extends MessageUiHandler {
const partyMessageBoxContainer = this.scene.add.container(0, -32);
partyContainer.add(partyMessageBoxContainer);
const partyMessageBox = this.scene.add.image(1, 31, 'party_message');
const partyMessageBox = addWindow(this.scene, 1, 31, 262, 30);
partyMessageBox.setOrigin(0, 1);
partyMessageBoxContainer.add(partyMessageBox);
@ -446,10 +447,10 @@ export default class PartyUiHandler extends MessageUiHandler {
text = defaultMessage;
if (text?.indexOf('\n') === -1) {
this.partyMessageBox.setTexture('party_message');
this.partyMessageBox.setSize(262, 30);
this.message.setY(10);
} else {
this.partyMessageBox.setTexture('party_message_large');
this.partyMessageBox.setSize(262, 42);
this.message.setY(-5);
}
@ -462,10 +463,6 @@ export default class PartyUiHandler extends MessageUiHandler {
this.optionsMode = true;
const wideOptions = this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER;
this.partyMessageBox.setTexture(`party_message_options${wideOptions ? '_wide' : ''}`);
let optionsMessage = 'Do what with this Pokémon?';
switch (this.partyUiMode) {
@ -486,6 +483,10 @@ export default class PartyUiHandler extends MessageUiHandler {
this.updateOptions();
const wideOptions = this.partyUiMode === PartyUiMode.MODIFIER_TRANSFER;
this.partyMessageBox.setSize(262 - (wideOptions ? 88 : 38), 30);
this.setCursor(0);
}
@ -579,7 +580,7 @@ export default class PartyUiHandler extends MessageUiHandler {
this.options.push(PartyOption.CANCEL);
const optionBg = this.scene.add.nineslice(0, 0, 'window', null, wideOptions ? 144 : 94, 16 * this.options.length + 13, 6, 6, 6, 6);
const optionBg = addWindow(this.scene, 0, 0, wideOptions ? 144 : 94, 16 * this.options.length + 13);
optionBg.setOrigin(1, 1);
this.optionsContainer.add(optionBg);
@ -701,7 +702,7 @@ export default class PartyUiHandler extends MessageUiHandler {
this.optionsContainer.removeAll(true);
this.eraseOptionsCursor();
this.partyMessageBox.setTexture('party_message');
this.partyMessageBox.setSize(262, 30);
this.showText(null, 0);
}

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@ -3,6 +3,7 @@ import { Setting, settingDefaults, settingOptions } from "../system/settings";
import { TextStyle, addTextObject, getTextColor } from "./text";
import { Mode } from "./ui";
import UiHandler from "./ui-handler";
import { addWindow } from "./window";
export default class SettingsUiHandler extends UiHandler {
private settingsContainer: Phaser.GameObjects.Container;
@ -27,14 +28,14 @@ export default class SettingsUiHandler extends UiHandler {
this.settingsContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
const headerBg = this.scene.add.nineslice(0, 0, 'window', null, (this.scene.game.canvas.width / 6) - 2, 24, 6, 6, 6, 6);
const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24);
headerBg.setOrigin(0, 0);
const headerText = addTextObject(this.scene, 0, 0, 'Options', TextStyle.SETTINGS_LABEL);
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.optionsBg = this.scene.add.nineslice(0, headerBg.height, 'window', null, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 2, 6, 6, 6, 6);
this.optionsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 2);
this.optionsBg.setOrigin(0, 0);
this.optionsContainer = this.scene.add.container(0, 0);

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@ -13,6 +13,7 @@ import { DexAttr, DexEntry } from "../system/game-data";
import * as Utils from "../utils";
import PokemonIconAnimHandler, { PokemonIconAnimMode } from "./pokemon-icon-anim-handler";
import { StatsContainer } from "./stats-container";
import { addWindow } from "./window";
export type StarterSelectCallback = (starters: Starter[]) => void;
@ -96,6 +97,11 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
starterSelectBg.setOrigin(0, 0);
this.starterSelectContainer.add(starterSelectBg);
this.starterSelectContainer.add(addWindow(this.scene, 107, 1, 34, 92));
this.starterSelectContainer.add(addWindow(this.scene, 107, 93, 34, 57));
this.starterSelectContainer.add(addWindow(this.scene, 107, 145, 34, 34, true));
this.starterSelectContainer.add(addWindow(this.scene, 141, 1, 178, 178));
this.iconAnimHandler = new PokemonIconAnimHandler();
this.iconAnimHandler.setup(this.scene);

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@ -25,6 +25,7 @@ import EggListUiHandler from './egg-list-ui-handler';
import EggGachaUiHandler from './egg-gacha-ui-handler';
import VouchersUiHandler from './vouchers-ui-handler';
import VoucherBar from './voucher-bar';
import { addWindow } from './window';
export enum Mode {
MESSAGE,
@ -134,7 +135,7 @@ export default class UI extends Phaser.GameObjects.Container {
this.tooltipContainer = this.scene.add.container(0, 0);
this.tooltipContainer.setVisible(false);
this.tooltipBg = this.scene.add.nineslice(0, 0, 'window', null, 128, 31, 6, 6, 6, 6);
this.tooltipBg = addWindow(this.scene, 0, 0, 128, 31);
this.tooltipBg.setOrigin(0, 0);
this.tooltipTitle = addTextObject(this.scene, 64, 4, '', TextStyle.TOOLTIP_TITLE);

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@ -3,6 +3,7 @@ import { Voucher, getVoucherTypeIcon, getVoucherTypeName, vouchers } from "../sy
import MessageUiHandler from "./message-ui-handler";
import { TextStyle, addTextObject } from "./text";
import { Mode } from "./ui";
import { addWindow } from "./window";
export default class VouchersUiHandler extends MessageUiHandler {
private vouchersContainer: Phaser.GameObjects.Container;
@ -26,14 +27,14 @@ export default class VouchersUiHandler extends MessageUiHandler {
this.vouchersContainer.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6), Phaser.Geom.Rectangle.Contains);
const headerBg = this.scene.add.nineslice(0, 0, 'window', null, (this.scene.game.canvas.width / 6) - 2, 24, 6, 6, 6, 6);
const headerBg = addWindow(this.scene, 0, 0, (this.scene.game.canvas.width / 6) - 2, 24);
headerBg.setOrigin(0, 0);
const headerText = addTextObject(this.scene, 0, 0, 'Vouchers', TextStyle.SETTINGS_LABEL);
headerText.setOrigin(0, 0);
headerText.setPositionRelative(headerBg, 8, 4);
this.voucherIconsBg = this.scene.add.nineslice(0, headerBg.height, 'window', null, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 68, 6, 6, 6, 6);
this.voucherIconsBg = addWindow(this.scene, 0, headerBg.height, (this.scene.game.canvas.width / 6) - 2, (this.scene.game.canvas.height / 6) - headerBg.height - 68);
this.voucherIconsBg.setOrigin(0, 0);
this.voucherIconsContainer = this.scene.add.container(6, headerBg.height + 6);
@ -52,21 +53,21 @@ export default class VouchersUiHandler extends MessageUiHandler {
this.voucherIconsContainer.add(icon);
}
const titleBg = this.scene.add.nineslice(0, headerBg.height + this.voucherIconsBg.height, 'window', null, 220, 24, 6, 6, 6, 6);
const titleBg = addWindow(this.scene, 0, headerBg.height + this.voucherIconsBg.height, 220, 24);
titleBg.setOrigin(0, 0);
this.titleText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW);
this.titleText.setOrigin(0, 0);
this.titleText.setPositionRelative(titleBg, 8, 4);
const unlockBg = this.scene.add.nineslice(titleBg.x + titleBg.width, titleBg.y, 'window', null, 98, 24, 6, 6, 6, 6);
const unlockBg = addWindow(this.scene, titleBg.x + titleBg.width, titleBg.y, 98, 24);
unlockBg.setOrigin(0, 0);
this.unlockText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW);
this.unlockText.setOrigin(0, 0);
this.unlockText.setPositionRelative(unlockBg, 8, 4);
const descriptionBg = this.scene.add.nineslice(0, titleBg.y + titleBg.height, 'window', null, (this.scene.game.canvas.width / 6) - 2, 42, 6, 6, 6, 6);
const descriptionBg = addWindow(this.scene, 0, titleBg.y + titleBg.height, (this.scene.game.canvas.width / 6) - 2, 42);
descriptionBg.setOrigin(0, 0);
const descriptionText = addTextObject(this.scene, 0, 0, '', TextStyle.WINDOW, { maxLines: 2 });

43
src/ui/window.ts Normal file
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@ -0,0 +1,43 @@
import BattleScene from "../battle-scene";
export function addWindow(scene: BattleScene, x: number, y: number, width: number, height: number, mergeMaskTop?: boolean, mergeMaskLeft?: boolean, maskOffsetX?: number, maskOffsetY?: number): Phaser.GameObjects.NineSlice {
const window = scene.add.nineslice(x, y, `window_${scene.windowType}`, null, width, height, 8, 8, 8, 8);
window.setOrigin(0, 0);
if (mergeMaskTop || mergeMaskLeft) {
const maskRect = scene.make.graphics({});
maskRect.setScale(6);
maskRect.fillStyle(0xFFFFFF);
maskRect.beginPath();
maskRect.fillRect(window.x + (mergeMaskLeft ? 2 : 0) + (maskOffsetX || 0), window.y + (mergeMaskTop ? 2 : 0) + (maskOffsetY || 0), window.width - (mergeMaskLeft ? 2 : 0), window.height - (mergeMaskTop ? 2 : 0));
window.setMask(maskRect.createGeometryMask());
}
return window;
}
export function updateWindowType(scene: BattleScene, windowTypeIndex: integer): void {
const windowObjects: Phaser.GameObjects.NineSlice[] = [];
const traverse = (object: any) => {
if (object.hasOwnProperty('children')) {
const children = object.children as Phaser.GameObjects.DisplayList;
for (let child of children.getAll())
traverse(child);
} else if (object instanceof Phaser.GameObjects.Container) {
for (let child of object.getAll())
traverse(child);
} else if (object instanceof Phaser.GameObjects.NineSlice) {
if (object.texture.key.startsWith('window_'))
windowObjects.push(object);
}
}
traverse(scene);
scene.windowType = windowTypeIndex;
const windowKey = `window_${windowTypeIndex}`;
for (let window of windowObjects)
window.setTexture(windowKey);
}