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Merge pull request #1 from DayKev/instruct-patch-1
This commit is contained in:
commit
e0d37b58d5
@ -2408,6 +2408,24 @@ export default class BattleScene extends SceneBase {
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}
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}
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/**
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* Tries to add the input phase to index after target phase in the {@linkcode phaseQueue}, else simply calls {@linkcode unshiftPhase()}
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* @param phase {@linkcode Phase} the phase to be added
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* @param targetPhase {@linkcode Phase} the type of phase to search for in {@linkcode phaseQueue}
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* @returns `true` if a `targetPhase` was found to append to
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*/
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appendToPhase(phase: Phase, targetPhase: Constructor<Phase>): boolean {
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const targetIndex = this.phaseQueue.findIndex(ph => ph instanceof targetPhase);
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if (targetIndex !== -1 && this.phaseQueue.length > targetIndex) {
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this.phaseQueue.splice(targetIndex + 1, 0, phase);
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return true;
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} else {
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this.unshiftPhase(phase);
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return false;
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}
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}
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/**
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* Adds a MessagePhase, either to PhaseQueuePrepend or nextCommandPhaseQueue
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* @param message string for MessagePhase
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@ -6634,22 +6634,23 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
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*
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* @param user {@linkcode Pokemon} that used the attack
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* @param target {@linkcode Pokemon} targeted by the attack
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* @param move {@linkcode Move} being used
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* @param move N/A
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* @param args N/A
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* @returns {boolean} true if the move succeeds
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* @returns `true` if the move succeeds
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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// get the last move used (excluding status based failures) as well as the corresponding moveset slot
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const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE);
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
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const moveTargets = lastMove?.targets;
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const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!;
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!;
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const moveTargets = lastMove.targets ?? [];
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user.scene.queueMessage(i18next.t("moveTriggers:instructingMove", {
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userPokemonName: getPokemonNameWithAffix(user),
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targetPokemonName: getPokemonNameWithAffix(target)
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}));
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target.getMoveQueue().unshift({ move: lastMove?.move!, targets: moveTargets!, ignorePP: false });
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target.scene.unshiftPhase(new MovePhase(target.scene, target, moveTargets!, movesetMove!, false, false));
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target.getMoveQueue().unshift({ move: lastMove.move, targets: moveTargets, ignorePP: false });
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target.turnData.extraTurns++;
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target.scene.appendToPhase(new MovePhase(target.scene, target, moveTargets, movesetMove), MoveEndPhase);
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return true;
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}
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@ -6659,7 +6660,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
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// TODO: Confirm behavior of instructing move known by target but called by another move
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const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE);
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
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const moveTargets = lastMove?.targets!;
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const moveTargets = lastMove?.targets ?? [];
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// TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist
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const unrepeatablemoves = [
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// Locking/Continually Executed moves
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@ -6716,11 +6717,11 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
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// TODO: Add Z-move & Max Move blockage if/when they are implemented
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];
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if (!movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.)
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movesetMove.ppUsed === movesetMove.getMovePp() || // move out of pp
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allMoves[lastMove!.move].isChargingMove() || // called move is a charging/recharging move
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!moveTargets.length || // called move has no targets
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unrepeatablemoves.includes(lastMove?.move!)) { // called move is explicitly in the banlist
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if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.)
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|| movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp
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|| allMoves[lastMove?.move ?? Moves.NONE].isChargingMove() // called move is a charging/recharging move
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|| !moveTargets.length // called move has no targets
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|| unrepeatablemoves.includes(lastMove?.move ?? Moves.NONE)) { // called move is explicitly in the banlist
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return false;
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}
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return true;
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@ -5237,6 +5237,7 @@ export class PokemonBattleSummonData {
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export class PokemonTurnData {
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public flinched: boolean = false;
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public acted: boolean = false;
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/** How many times the move should hit the target(s) */
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public hitCount: number = 0;
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/**
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* - `-1` = Calculate how many hits are left
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@ -5255,6 +5256,11 @@ export class PokemonTurnData {
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public switchedInThisTurn: boolean = false;
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public failedRunAway: boolean = false;
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public joinedRound: boolean = false;
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/**
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* Used to make sure multi-hits occur properly when the user is
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* forced to act again in the same turn
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*/
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public extraTurns: number = 0;
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}
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export enum AiType {
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@ -112,6 +112,14 @@ export class MoveEffectPhase extends PokemonPhase {
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user.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
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// If the user is acting again (such as due to Instruct), reset hitsLeft/hitCount so that
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// the move executes correctly (ensures all hits of a multi-hit are properly calculated)
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if (user.turnData.hitsLeft === 0 && user.turnData.hitCount > 0 && user.turnData.extraTurns > 0) {
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user.turnData.hitsLeft = -1;
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user.turnData.hitCount = 0;
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user.turnData.extraTurns--;
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}
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/**
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* If this phase is for the first hit of the invoked move,
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* resolve the move's total hit count. This block combines the
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@ -1,10 +1,10 @@
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import { BattlerIndex } from "#app/battle";
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import type Pokemon from "#app/field/pokemon";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { BattlerIndex } from "#app/battle";
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import GameManager from "#test/utils/gameManager";
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import { MoveResult } from "#app/field/pokemon";
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import { Abilities } from "#app/enums/abilities";
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import { StatusEffect } from "#app/enums/status-effect";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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@ -12,6 +12,12 @@ describe("Moves - Instruct", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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function instructSuccess(pokemon: Pokemon, move: Moves): void {
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expect(pokemon.getLastXMoves(-1)[0].move).toBe(move);
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expect(pokemon.getLastXMoves(-1)[1].move).toBe(pokemon.getLastXMoves()[0].move);
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expect(pokemon.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2);
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}
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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@ -24,108 +30,113 @@ describe("Moves - Instruct", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("double");
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game.override.enemySpecies(Species.KARTANA);
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game.override.enemyAbility(Abilities.COMPOUND_EYES);
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game.override.enemyLevel(100);
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game.override.starterSpecies(Species.AMOONGUSS);
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game.override.passiveAbility(Abilities.COMPOUND_EYES);
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game.override.startingLevel(100);
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game.override.removeEnemyStartingItems = true;
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game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SUBSTITUTE, Moves.TORMENT ]);
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game.override.disableCrits();
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game.override
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.battleType("single")
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.enemySpecies(Species.SHUCKLE)
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.enemyAbility(Abilities.NO_GUARD)
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.enemyLevel(100)
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.startingLevel(100)
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.ability(Abilities.BALL_FETCH)
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.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.SPLASH, Moves.TORMENT ])
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.disableCrits();
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});
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it("should repeat enemy's attack move when moving last", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemy, Moves.SONIC_BOOM);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// player lost 40 hp from 2 attacks
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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instructSuccess(enemy, Moves.SONIC_BOOM);
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});
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it("should repeat enemy's move through substitute", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemy, [ Moves.SONIC_BOOM, Moves.SUBSTITUTE ]);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SUBSTITUTE);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.toNextTurn();
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.SONIC_BOOM);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// lost 40 hp from 2 attacks
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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instructSuccess(game.scene.getEnemyPokemon()!, Moves.SONIC_BOOM);
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});
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it("should repeat ally's attack on enemy", async () => {
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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game.override
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.battleType("double")
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.moveset([]);
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await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
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const [ amoonguss, shuckle ] = game.scene.getPlayerField();
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game.move.changeMoveset(amoonguss, Moves.INSTRUCT);
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game.move.changeMoveset(shuckle, Moves.SONIC_BOOM);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
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game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.VINE_WHIP);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// used 2 pp and spanked enemy twice
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expect(game.scene.getPlayerField()[1].getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!.ppUsed).toBe(2);
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expect(game.scene.getEnemyPokemon()!.getInverseHp()).toBe(40);
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expect(game.scene.getEnemyField()[0].getInverseHp()).toBe(40);
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instructSuccess(shuckle, Moves.SONIC_BOOM);
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});
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/*
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TODO: Re-add test case once gigaton hammer successfully gets unjanked
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it("should repeat enemy's Gigaton Hammer", async () => {
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game.override.enemyMoveset([ Moves.GIGATON_HAMMER, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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await game.classicMode.startBattle([ Species.LUCARIO, Species.HISUI_AVALUGG ]);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.GIGATON_HAMMER, BattlerIndex.PLAYER_2);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// used 2 pp and spanked us twice, using 2 pp
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const moveUsed = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!;
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expect(moveUsed[0].targets![0]).toBe(BattlerIndex.PLAYER_2);
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// Gigaton hammer is guaranteed OHKO against avalugg 100% of the time,
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// so the 2nd attack should redirect to pokemon #1
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expect(game.scene.getPlayerParty()[1].isFainted()).toBe(true);
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expect(game.scene.getPlayerField()[0].getInverseHp()).toBeGreaterThan(0);
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expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.GIGATON_HAMMER)!.ppUsed).toBe(2);
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});*/
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it("should respect enemy's status condition & give chance to remove condition", async () => {
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game.override.enemyStatusEffect(StatusEffect.FREEZE);
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game.override.statusActivation(true);
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game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
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// TODO: Enable test case once gigaton hammer (and blood moon) is fixed
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it.todo("should repeat enemy's Gigaton Hammer", async () => {
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game.override
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.enemyLevel(5);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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// fake move history
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enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.changeMoveset(enemy, Moves.GIGATON_HAMMER);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.PROTECT);
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game.move.select(Moves.INSTRUCT);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("MovePhase", true);
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game.override.statusActivation(false); // should cure freeze
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// protect not recorded as last move due to full para blockage
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// instructed sonic boom still works as pokemon was defrosted before attack
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const moveUsed = game.scene.getEnemyPokemon()!.getLastXMoves(-1);
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expect(moveUsed.find(m => m?.move !== Moves.NONE)?.move).toBe(Moves.SONIC_BOOM);
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instructSuccess(enemy, Moves.GIGATON_HAMMER);
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});
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it("should respect enemy's status condition", async () => {
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game.override
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.moveset([ Moves.THUNDER_WAVE, Moves.INSTRUCT ])
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.enemyMoveset([ Moves.SPLASH, Moves.SONIC_BOOM ]);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.THUNDER_WAVE);
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await game.forceEnemyMove(Moves.SONIC_BOOM);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.move.forceStatusActivation(true);
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await game.phaseInterceptor.to("MovePhase");
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await game.move.forceStatusActivation(false);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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const moveHistory = game.scene.getEnemyPokemon()!.getMoveHistory();
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expect(moveHistory.length).toBe(3);
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expect(moveHistory[0].move).toBe(Moves.SONIC_BOOM);
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expect(moveHistory[1].move).toBe(Moves.NONE);
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expect(moveHistory[2].move).toBe(Moves.SONIC_BOOM);
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});
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it("should not repeat enemy's out of pp move", async () => {
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@ -133,110 +144,170 @@ describe("Moves - Instruct", () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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enemyPokemon.generateAndPopulateMoveset();
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const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!;
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moveUsed.ppUsed = moveUsed.getMovePp() - 1; // deduct all but 1 pp
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game.move.changeMoveset(enemyPokemon, Moves.HIDDEN_POWER);
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const moveUsed = enemyPokemon.moveset.find(m => m?.moveId === Moves.HIDDEN_POWER)!;
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moveUsed.ppUsed = moveUsed.getMovePp() - 1;
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.HIDDEN_POWER, BattlerIndex.PLAYER);
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.HIDDEN_POWER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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// instruct "should" fail as it tries to force the enemy to use an out of pp move
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// TODO: Check showdown behavior of instructing out of pp moves
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const playerMove = game.scene.getPlayerPokemon()!.getLastXMoves()!;
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const enemyMove = enemyPokemon.getLastXMoves(2);
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expect(enemyMove[0].result).toBe(MoveResult.SUCCESS);
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expect(playerMove[0].result).toBe(MoveResult.FAIL);
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expect(enemyPokemon.getMoveHistory().length).toBe(1);
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});
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it("should fail if no move has yet been used by target", async () => {
|
||||
game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.INSTRUCT);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
// should fail to execute
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should attempt to call enemy's disabled move, but move use itself should fail", async () => {
|
||||
game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
|
||||
game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]);
|
||||
game.override
|
||||
.moveset([ Moves.INSTRUCT, Moves.DISABLE ])
|
||||
.battleType("double");
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.DROWZEE ]);
|
||||
|
||||
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
|
||||
game.move.changeMoveset(enemy1, Moves.SONIC_BOOM);
|
||||
game.move.changeMoveset(enemy2, Moves.SPLASH);
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.DISABLE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
// instruction should succeed but move itself should fail without consuming pp
|
||||
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
|
||||
const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0];
|
||||
expect(enemyMove.result).toBe(MoveResult.FAIL);
|
||||
expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(0);
|
||||
expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1);
|
||||
|
||||
});
|
||||
|
||||
it("should not repeat enemy's move through protect", async () => {
|
||||
game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
|
||||
game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT ]);
|
||||
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
// fake move history
|
||||
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.PROTECT, BattlerIndex.ATTACKER);
|
||||
game.move.select(Moves.INSTRUCT);
|
||||
await game.forceEnemyMove(Moves.PROTECT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
// protect still last move as instruct was blocked from repeating anything
|
||||
expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].move).toBe(Moves.PROTECT);
|
||||
expect(enemyPokemon.getLastXMoves()[0].move).toBe(Moves.PROTECT);
|
||||
});
|
||||
|
||||
it("should not repeat enemy's charging move", async () => {
|
||||
game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
|
||||
await game.classicMode.startBattle([ Species.DUSKNOIR ]);
|
||||
game.override
|
||||
.enemyMoveset([ Moves.SONIC_BOOM, Moves.HYPER_BEAM ])
|
||||
.enemyLevel(5);
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE ]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.SONIC_BOOM, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT);
|
||||
await game.forceEnemyMove(Moves.HYPER_BEAM);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
// hyper beam charging prevented instruct from working
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL);
|
||||
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.HYPER_BEAM);
|
||||
|
||||
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
|
||||
game.move.select(Moves.INSTRUCT);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
// hyper beam charging prevented instruct from working
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL);
|
||||
expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should not repeat dance move not known by target", async () => {
|
||||
game.override.enemyMoveset([ Moves.SONIC_BOOM, Moves.PROTECT, Moves.SUBSTITUTE, Moves.HYPER_BEAM ]);
|
||||
game.override.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE, Moves.SUBSTITUTE, Moves.TORMENT ]);
|
||||
game.override.enemyAbility(Abilities.DANCER);
|
||||
await game.classicMode.startBattle([ Species.DUSKNOIR, Species.ABOMASNOW ]);
|
||||
game.override
|
||||
.battleType("double")
|
||||
.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE ])
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyAbility(Abilities.DANCER);
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]);
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.PROTECT, BattlerIndex.ATTACKER);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
// Pokemon 2 uses dance; dancer reciprocates
|
||||
// instruct fails as it cannot copy the unknown dance move
|
||||
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0]!.result).toBe(MoveResult.FAIL);
|
||||
expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.SKILL_LINK)
|
||||
.enemyMoveset(Moves.BULLET_SEED);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.INSTRUCT);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(player.turnData.attacksReceived.length).toBe(10);
|
||||
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.INSTRUCT);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(player.turnData.attacksReceived.length).toBe(10);
|
||||
});
|
||||
|
||||
it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => {
|
||||
game.override
|
||||
.battleType("double")
|
||||
.enemyAbility(Abilities.SKILL_LINK)
|
||||
.enemyMoveset([ Moves.BULLET_SEED, Moves.SPLASH ])
|
||||
.enemyLevel(5);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.IVYSAUR ]);
|
||||
|
||||
const [ , ivysaur ] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(ivysaur.turnData.attacksReceived.length).toBe(15);
|
||||
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(ivysaur.turnData.attacksReceived.length).toBe(15);
|
||||
});
|
||||
});
|
||||
|
@ -1,4 +1,6 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import type Pokemon from "#app/field/pokemon";
|
||||
import { PokemonMove } from "#app/field/pokemon";
|
||||
import Overrides from "#app/overrides";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
@ -71,4 +73,21 @@ export class MoveHelper extends GameManagerHelper {
|
||||
await this.game.phaseInterceptor.to("MovePhase");
|
||||
vi.spyOn(Overrides, "STATUS_ACTIVATION_OVERRIDE", "get").mockReturnValue(null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset).
|
||||
* @param pokemon - The pokemon being modified
|
||||
* @param moveset - The moveset to use
|
||||
*/
|
||||
public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void {
|
||||
if (!Array.isArray(moveset)) {
|
||||
moveset = [ moveset ];
|
||||
}
|
||||
pokemon.moveset = [];
|
||||
moveset.forEach((move) => {
|
||||
pokemon.moveset.push(new PokemonMove(move));
|
||||
});
|
||||
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
|
||||
console.log(`Pokemon ${pokemon.species.name}'s moveset manually set to ${movesetStr} (=[${moveset.join(", ")}])!`);
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user