[Localization] various changes and adding translation to zh_cn 6-18 (#2361)

* Update settings.ts

* Update modifier-type.ts

* Update menu.ts

* Update dialogue.ts

* Update modifier-type.ts

* Update modifier-type.ts

* Update modifier-type.ts

* Update modifier-type.ts

* Update dialogue.ts

* Update battle.ts

* indentation

* lint fix

* Update settings.ts

* battle.ts ppreduced fix

* missing "

* Update modifier-type.ts

* Trailing spaces
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Yonmaru40 2024-06-18 11:08:24 +08:00 committed by GitHub
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commit e0dd04b087
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5 changed files with 123 additions and 123 deletions

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@ -70,5 +70,5 @@ export const battle: SimpleTranslationEntries = {
"statHarshlyFell": "大幅降低了!",
"statSeverelyFell": "极大幅降低了!",
"statWontGoAnyLower": "已经无法再降低了!",
"ppReduced": "It reduced the PP of {{targetName}}'s\n{{moveName}} by {{reduction}}!",
"ppReduced": "降低了 {{targetName}} 的\n{{moveName}} 的PP{{reduction}}点!",
} as const;

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@ -942,7 +942,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
},
"ramos": {
"encounter": {
1: "我用那些强壮的植物\n盖出来的游乐场精彩吗$它们的力量象征我这个园丁兼道馆馆主的实力,\n你真的确定能够与之抗衡吗",
1: "我用那些强壮的植物\n盖出来的游乐场精彩吗$它们的力量象征我这个园丁兼道馆馆主的实力,\n你真的确定能够与之抗衡吗",
},
"victory": {
1: "你信任你的宝可梦,\n它们也信任你…不错的战斗小豆芽。",
@ -1278,13 +1278,13 @@ export const PGMdialogue: DialogueTranslationEntries = {
},
"agatha": {
"encounter": {
1: "Pokémon are for battling! I'll show you how a real Trainer battles!"
1: "宝可梦是为战斗而生的! \n让我来告诉你什么是真正的战斗吧"
},
"victory": {
1: "Oh my! You're something special, child!"
1: "呵呵!你可真是了不起!"
},
"defeat": {
1: "Bahaha. That's how a proper battle's done!"
1: "额哈哈哈,真正的战斗就是该这样。"
}
},
"flint": {
@ -2062,7 +2062,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
1: "@c{smile_wave}哦,真巧,在这里遇见你。\n看来你还没输过嘛。@c{angry_mopen}哈……好家伙!$@c{angry_mopen}我知道你在想什么,\n不我才不会跟踪你什么呢。 @c{smile_eclosed}我只是碰巧在附近。$@c{smile_ehalf}我为你感到高兴,但我只想让你知道\n有时输了是可以接受的。$@c{smile}我们从错误中学到的东西\n往往比我们一直成功时学到的还要多。$@c{angry_mopen}无论如何,我为了我们的复赛已经努力训练了\n所以你最好全力以赴",
},
"victory": {
1: "@c{neutral}我……没打算会输来着……$@c{smile}嗷……好吧。看来我要再更加努力训练了!$@c{smile_wave}我还给你带了个这个$@c{smile_wave_wink}不用谢我哦~.$@c{angry_mopen}不过,这是最后一个啦!\n 你可别想再从我这赚小便宜了~$@c{smile_wave}要保重哦!",
1: "@c{neutral}我……没打算会输来着……$@c{smile}嗷……好吧。看来我要再更加努力训练了!$@c{smile_wave}我还给你带了个这个$@c{smile_wave_wink}不用谢我哦~.$@c{angry_mopen}不过,这是最后一个啦!\n你可别想再从我这赚小便宜了~$@c{smile_wave}要保重哦!",
},
"defeat": {
1: "输了有时候也不要紧的…",
@ -2070,7 +2070,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
},
"rival_3": {
"encounter": {
1: "@c{smile}}嘿,看看这是谁!好久不见啊。$@c{neutral}你……还是没输过?哈…$@c{neutral_eclosed}这有点……不太对劲。$没有你一起,回家的感觉有很不一样。$@c{serious}虽然我知道这挺别扭的,但我就直说了。$@c{neutral_eclosed}我觉得你有点儿难以理喻。$@c{serious}没有人能够战无不胜。$失败乃成功之母。$@c{neutral_eclosed}你已经赢得了够好的成绩,\n但前面道阻且长只会愈发艰难。 @c{neutral}你做好准备了没?$@c{serious_mopen_fists}如果做好了,证明给我看吧。",
1: "@c{smile}嘿,看看这是谁!好久不见啊。$@c{neutral}你……还是没输过?哈…$@c{neutral_eclosed}这有点……不太对劲。$没有你一起,回家的感觉有很不一样。$@c{serious}虽然我知道这挺别扭的,但我就直说了。$@c{neutral_eclosed}我觉得你有点儿难以理喻。$@c{serious}没有人能够战无不胜。$失败乃成功之母。$@c{neutral_eclosed}你已经赢得了够好的成绩,\n但前面道阻且长只会愈发艰难。 @c{neutral}你做好准备了没?$@c{serious_mopen_fists}如果做好了,证明给我看吧。",
},
"victory": {
1: "@c{angry_mhalf}这太离谱了……我几乎从没停下训练……$我们之间的差距怎么还是这么大?",
@ -2078,7 +2078,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
},
"rival_3_female": {
"encounter": {
1: "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n 不想…我吗?$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}}现在,给你看看我变得多强了吧!",
1: "@c{smile_wave}好久不见!还没输过,对吧。$@c{angry}我觉得你点烦了。@c{smile_wave_wink}开玩笑啦!$@c{smile_ehalf}但说真的,你现在不想家吗?\n不想…我吗?$我……我的意思是,我们真的很想你。$@c{smile_eclosed}我支持你的一切,包括你的梦想。\n但现实就是你早晚会经历失败。$@c{smile}当你失败的时候,我想像往常一样陪在你身边。$@c{angry_mopen}现在,给你看看我变得多强了吧!",
},
"victory": {
1: "@c{shock}都这样了……还是不够吗?$这样下去,你就永远不会回来了……",
@ -2136,7 +2136,7 @@ export const PGMdialogue: DialogueTranslationEntries = {
},
"rival_6_female": {
"encounter": {
1: "@c{smile_ehalf}又只有我们两个人了。$@c{smile_eclosed}你知道吗,我在心里想啊想,\n想了好久……$@c{smile_ehalf}这一切背后是有什么原因吗,\n为什么一切现在看起来都这么奇怪……$@c{smile}你有你的梦想,而我内心有这个抱负……$我不禁感觉这一切背后有一个更庞大的力量,$掌控者我们所做的一切,你和我之间。$@c{smile_eclosed}}我想我注定要推动你……到你的极限。$@c{smile_ehalf}我不清楚我是否一直做得很好,\n但到现在为止我已经尽力了。$这个奇怪而可怕的地方……\n一切看起来都那么清晰……$这是世界早已记录的一切。$@c{smile_eclosed}我好像记不清我们一起度过的日子了。$@c{smile_ehalf}那些回忆到底是真的吗?\n怎么感觉这么久远……$@c{angry_mopen}你得继续前进,不然的话,这一切将永无止境。\n你是唯一能做到这件事的。$@c{smile_ehalf}}我……不知道这一切意味着什么……\n但我明白$@c{neutral}如果你现在不能就此击败我,\n你将毫无机会可言。",
1: "@c{smile_ehalf}又只有我们两个人了。$@c{smile_eclosed}你知道吗,我在心里想啊想,\n想了好久……$@c{smile_ehalf}这一切背后是有什么原因吗,\n为什么一切现在看起来都这么奇怪……$@c{smile}你有你的梦想,而我内心有这个抱负……$我不禁感觉这一切背后有一个更庞大的力量,$掌控者我们所做的一切,你和我之间。$@c{smile_eclosed}我想我注定要推动你……到你的极限。$@c{smile_ehalf}我不清楚我是否一直做得很好,\n但到现在为止我已经尽力了。$这个奇怪而可怕的地方……\n一切看起来都那么清晰……$这是世界早已记录的一切。$@c{smile_eclosed}我好像记不清我们一起度过的日子了。$@c{smile_ehalf}那些回忆到底是真的吗?\n怎么感觉这么久远……$@c{angry_mopen}你得继续前进,不然的话,这一切将永无止境。\n你是唯一能做到这件事的。$@c{smile_ehalf}我……不知道这一切意味着什么……\n但我明白$@c{neutral}如果你现在不能就此击败我,\n你将毫无机会可言。",
},
"victory": {
1: "@c{smile_ehalf}我……\n我想我完成了我的使命……$@c{smile_eclosed}答应我……在你拯救世界之后\n……要……平安到家。$@c{smile_ehalf}……谢谢你。",
@ -2155,7 +2155,7 @@ export const PGMbattleSpecDialogue: SimpleTranslationEntries = {
$你被吸引到这里\n无数次
$尽管\n准确地说5,643,853
$每一次循环\n即便如此
$直到现在\n
$直到现在\n但我感觉这次你身上有一种异样的气息
$你是这里唯一的人
$你最终会成为对我来的一个硬茬吗\n我渴望了数千年的挑战
$我们`,

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@ -43,14 +43,14 @@ export const menu: SimpleTranslationEntries = {
"weeklyRankings": "每周排名",
"noRankings": "无排名",
"positionIcon": "#",
"usernameScoreboard": "Username",
"score": "Score",
"wave": "Wave",
"usernameScoreboard": "用户名",
"score": "分数",
"wave": "层数",
"loading": "加载中...",
"loadingAsset": "Loading asset: {{assetName}}",
"loadingAsset": "加载资源: {{assetName}}",
"playersOnline": "在线玩家",
"yes": "是",
"no": "否",
"disclaimer": "DISCLAIMER",
"disclaimerDescription": "This game is an unfinished product; it might have playability issues (including the potential loss of save data),\n change without notice, and may or may not be updated further or completed.",
"disclaimer": "免责声明",
"disclaimerDescription": "这个游戏尚未完成; 可能存在游戏性问题(包括潜在的丢档风险)、\n 不经通知的调整、 未来可能会更新或完成更多内容",
} as const;

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@ -93,7 +93,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
description: "招式命中率增加{{accuracyAmount}} (最大100)。",
},
"PokemonMultiHitModifierType": {
description: "攻击造成一次额外伤害,每次堆叠额外伤害\n分别衰减60/75/82.5%。",
description: "攻击造成一次额外伤害,\n每堆叠一件会让攻击伤害\n衰减60/75/82.5%。",
},
"TmModifierType": {
name: "招式学习器 {{moveId}} - {{moveName}}",
@ -126,7 +126,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
description: "攻击时{{chancePercent}}%概率造成{{statusEffect}}。",
},
"EnemyEndureChanceModifierType": {
description: "增加{{chancePercent}}%遭受攻击的概率。",
description: "敌方增加{{chancePercent}}%的概率在本回合不会倒下。",
},
"RARE_CANDY": { name: "神奇糖果" },
@ -213,8 +213,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"LEFTOVERS": { name: "吃剩的东西", description: "携带该道具的宝可梦在每个回合结束时恢复\n最大HP的1/16。" },
"SHELL_BELL": { name: "贝壳之铃", description: "携带该道具的宝可梦在攻击对方成功造成伤\n害时携带者的HP会恢复其所造成伤害\n的1/8。" },
"TOXIC_ORB": { name: "Toxic Orb", description: "触碰后会放出毒的神奇宝珠。携带后,在战斗时会变成剧毒状态。" },
"FLAME_ORB": { name: "Flame Orb", description: "触碰后会放出热量的神奇宝珠。携带后,在战斗时会变成灼伤状态。" },
"TOXIC_ORB": { name: "剧毒宝珠", description: "触碰后会放出毒的神奇宝珠。携带后,在战斗时会变成剧毒状态。" },
"FLAME_ORB": { name: "火焰宝珠", description: "触碰后会放出热量的神奇宝珠。携带后,在战斗时会变成灼伤状态。" },
"BATON": { name: "接力棒", description: "允许在切换宝可梦时保留能力变化, 对陷阱\n同样生效。" },
@ -229,8 +229,8 @@ export const modifierType: ModifierTypeTranslationEntries = {
"GOLDEN_POKEBALL": { name: "黄金精灵球", description: "在每场战斗结束后增加一个额外物品选项。" },
"ENEMY_DAMAGE_BOOSTER": { name: "伤害硬币", description: "增加5%造成伤害。" },
"ENEMY_DAMAGE_REDUCTION": { name: "防御硬币", description: "减少2.5%承受伤害。" },
"ENEMY_DAMAGE_BOOSTER": { name: "伤害硬币", description: "造成5%额外伤害(乘算)。" },
"ENEMY_DAMAGE_REDUCTION": { name: "防御硬币", description: "受到2.5%更少伤害(乘算)。" },
"ENEMY_HEAL": { name: "回复硬币", description: "每回合回复2%最大HP。" },
"ENEMY_ATTACK_POISON_CHANCE": { name: "剧毒硬币" },
"ENEMY_ATTACK_PARALYZE_CHANCE": { name: "麻痹硬币" },
@ -250,14 +250,14 @@ export const modifierType: ModifierTypeTranslationEntries = {
},
TempBattleStatBoosterStatName: {
"ATK": "Attack",
"DEF": "Defense",
"SPATK": "Sp. Atk",
"SPDEF": "Sp. Def",
"SPD": "Speed",
"ACC": "Accuracy",
"CRIT": "Critical Hit Ratio",
"EVA": "Evasiveness",
"ATK": "攻击",
"DEF": "防御",
"SPATK": "特攻",
"SPDEF": "特防",
"SPD": "速度",
"ACC": "命中",
"CRIT": "会心",
"EVA": "闪避",
"DEFAULT": "???",
},
@ -290,7 +290,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
"carbos": "速度增强剂",
},
EvolutionItem: {
"NONE": "None",
"NONE": "",
"LINKING_CORD": "联系绳",
"SUN_STONE": "日之石",
@ -323,7 +323,7 @@ export const modifierType: ModifierTypeTranslationEntries = {
"SYRUPY_APPLE": "蜜汁苹果",
},
FormChangeItem: {
"NONE": "None",
"NONE": "",
"ABOMASITE": "暴雪王进化石",
"ABSOLITE": "阿勃梭鲁进化石",

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@ -3,95 +3,95 @@ import { SimpleTranslationEntries } from "#app/interfaces/locales.js";
export const settings: SimpleTranslationEntries = {
"boy": "男孩",
"girl": "女孩",
"general": "General",
"display": "Display",
"audio": "Audio",
"gamepad": "Gamepad",
"keyboard": "Keyboard",
"gameSpeed": "Game Speed",
"hpBarSpeed": "HP Bar Speed",
"expGainsSpeed": "EXP Gains Speed",
"expPartyDisplay": "Show EXP Party",
"skipSeenDialogues": "Skip Seen Dialogues",
"battleStyle": "Battle Style",
"enableRetries": "Enable Retries",
"tutorials": "Tutorials",
"touchControls": "Touch Controls",
"vibrations": "Vibrations",
"normal": "Normal",
"fast": "Fast",
"faster": "Faster",
"skip": "Skip",
"levelUpNotifications": "Level Up Notifications",
"on": "On",
"off": "Off",
"switch": "Switch",
"set": "Set",
"auto": "Auto",
"disabled": "Disabled",
"language": "Language",
"change": "Change",
"uiTheme": "UI Theme",
"default": "Default",
"legacy": "Legacy",
"windowType": "Window Type",
"moneyFormat": "Money Format",
"damageNumbers": "Damage Numbers",
"simple": "Simple",
"fancy": "Fancy",
"abbreviated": "Abbreviated",
"moveAnimations": "Move Animations",
"showStatsOnLevelUp": "Show Stats on Level Up",
"candyUpgradeNotification": "Candy Upgrade Notification",
"passivesOnly": "Passives Only",
"candyUpgradeDisplay": "Candy Upgrade Display",
"icon": "Icon",
"animation": "Animation",
"moveInfo": "Move Info",
"showMovesetFlyout": "Show Moveset Flyout",
"showArenaFlyout": "Show Arena Flyout",
"showTimeOfDayWidget": "Show Time of Day Widget",
"timeOfDayAnimation": "Time of Day Animation",
"bounce": "Bounce",
"back": "Back",
"spriteSet": "Sprite Set",
"consistent": "Consistent",
"mixedAnimated": "Mixed Animated",
"fusionPaletteSwaps": "Fusion Palette Swaps",
"playerGender": "Player Gender",
"typeHints": "Type Hints",
"masterVolume": "Master Volume",
"bgmVolume": "BGM Volume",
"seVolume": "SE Volume",
"musicPreference": "Music Preference",
"mixed": "Mixed",
"gamepadPleasePlug": "Please Plug in a Gamepad or Press a Button",
"delete": "Delete",
"keyboardPleasePress": "Please Press a Key on Your Keyboard",
"reset": "Reset",
"requireReload": "Reload Required",
"action": "Action",
"pressToBind": "Press to Bind",
"pressButton": "Press a Button...",
"buttonUp": "Up",
"buttonDown": "Down",
"buttonLeft": "Left",
"buttonRight": "Right",
"buttonAction": "Action",
"buttonMenu": "Menu",
"buttonSubmit": "Submit",
"buttonCancel": "Cancel",
"buttonStats": "Stats",
"buttonCycleForm": "Cycle Form",
"buttonCycleShiny": "Cycle Shiny",
"buttonCycleGender": "Cycle Gender",
"buttonCycleAbility": "Cycle Ability",
"buttonCycleNature": "Cycle Nature",
"buttonCycleVariant": "Cycle Variant",
"buttonSpeedUp": "Speed Up",
"buttonSlowDown": "Slow Down",
"alt": " (Alt)",
"mute": "Mute",
"controller": "Controller",
"gamepadSupport": "Gamepad Support"
"general": "常规",
"display": "显示",
"audio": "音频",
"gamepad": "手柄",
"keyboard": "键盘",
"gameSpeed": "游戏速度",
"hpBarSpeed": "血条速度",
"expGainsSpeed": "经验值获取动画速度",
"expPartyDisplay": "显示队伍经验",
"skipSeenDialogues": "跳过已读对话",
"battleStyle": "对战模式",
"enableRetries": "允许重试",
"tutorials": "教程",
"touchControls": "触摸操作",
"vibrations": "手柄震动",
"normal": "普通",
"fast": "",
"faster": "更快",
"skip": "跳过",
"levelUpNotifications": "升级提示",
"on": "启用",
"off": "禁用",
"switch": "切换",
"set": "设置",
"auto": "自动",
"disabled": "禁用",
"language": "语言",
"change": "选择",
"uiTheme": "界面风格",
"default": "默认",
"legacy": "经典",
"windowType": "窗口类型",
"moneyFormat": "金钱格式",
"damageNumbers": "伤害数字",
"simple": "简单",
"fancy": "华丽",
"abbreviated": "缩略",
"moveAnimations": "招式动画",
"showStatsOnLevelUp": "升级时显示能力值",
"candyUpgradeNotification": "糖果升级提示",
"passivesOnly": "仅被动",
"candyUpgradeDisplay": "糖果升级显示",
"icon": "图标",
"animation": "动画",
"moveInfo": "招式信息",
"showMovesetFlyout": "显示招式池弹窗",
"showArenaFlyout": "显示战场弹窗",
"showTimeOfDayWidget": "显示时间指示器",
"timeOfDayAnimation": "时间指示器动画",
"bounce": "弹一下",
"back": "不弹",
"spriteSet": "宝可梦动画",
"consistent": "默认",
"mixedAnimated": "全部动画",
"fusionPaletteSwaps": "融合色调切换",
"playerGender": "玩家性别",
"typeHints": "属性提示",
"masterVolume": "主音量",
"bgmVolume": "音乐",
"seVolume": "音效",
"musicPreference": "音乐偏好",
"mixed": "全曲混合",
"gamepadPleasePlug": "请链接手柄或按任意键",
"delete": "删除",
"keyboardPleasePress": "请点击键盘上的对应按键",
"reset": "重置",
"requireReload": "需要重新加载",
"action": "操作",
"pressToBind": "按下以绑定",
"pressButton": "请按键……",
"buttonUp": "",
"buttonDown": "",
"buttonLeft": "",
"buttonRight": "",
"buttonAction": "确认",
"buttonMenu": "菜单",
"buttonSubmit": "提交",
"buttonCancel": "取消",
"buttonStats": "状态",
"buttonCycleForm": "切换形态",
"buttonCycleShiny": "切换闪光",
"buttonCycleGender": "切换性别",
"buttonCycleAbility": "切换特性",
"buttonCycleNature": "切换性格",
"buttonCycleVariant": "切换变种",
"buttonSpeedUp": "加速",
"buttonSlowDown": "减速",
"alt": " (备用)",
"mute": "静音",
"controller": "控制器",
"gamepadSupport": "手柄支持"
} as const;