Fix issue with double battle position logic

This commit is contained in:
Flashfyre 2023-11-25 16:02:47 -05:00
parent 6dbe475784
commit e1768bfc80
1 changed files with 1 additions and 1 deletions

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@ -840,7 +840,7 @@ export class ToggleDoublePositionPhase extends BattlePhase {
const playerPokemon = this.scene.getPlayerField().find(p => p.isActive(true));
if (playerPokemon) {
playerPokemon.setFieldPosition(FieldPosition.CENTER, 500).then(() => {
playerPokemon.setFieldPosition(this.double && this.scene.getParty().filter(p => !p.isFainted()).length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER, 500).then(() => {
if (playerPokemon.getFieldIndex() === 1) {
const party = this.scene.getParty();
party[1] = party[0];