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Nerf damage and protection tokens to half
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@ -896,8 +896,8 @@ export const modifierTypes = {
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GOLDEN_POKEBALL: () => new ModifierType(`Golden ${getPokeballName(PokeballType.POKEBALL)}`, 'Adds 1 extra item option at the end of every battle',
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(type, _args) => new Modifiers.ExtraModifierModifier(type), 'pb_gold', null, 'pb_bounce_1'),
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ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 20%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 20), 'wl_item_drop'),
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ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 10%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 10), 'wl_guard_spec'),
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ENEMY_DAMAGE_BOOSTER: () => new ModifierType('Damage Token', 'Increases damage by 10%', (type, _args) => new Modifiers.EnemyDamageBoosterModifier(type, 10), 'wl_item_drop'),
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ENEMY_DAMAGE_REDUCTION: () => new ModifierType('Protection Token', 'Reduces incoming damage by 5%', (type, _args) => new Modifiers.EnemyDamageReducerModifier(type, 5), 'wl_guard_spec'),
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//ENEMY_SUPER_EFFECT_BOOSTER: () => new ModifierType('Type Advantage Token', 'Increases damage of super effective attacks by 30%', (type, _args) => new Modifiers.EnemySuperEffectiveDamageBoosterModifier(type, 30), 'wl_custom_super_effective'),
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ENEMY_HEAL: () => new ModifierType('Recovery Token', 'Heals 5% of max HP every turn', (type, _args) => new Modifiers.EnemyTurnHealModifier(type, 5), 'wl_potion'),
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ENEMY_ATTACK_POISON_CHANCE: () => new EnemyAttackStatusEffectChanceModifierType('Poison Token', 10, StatusEffect.POISON, 'wl_antidote'),
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@ -1900,7 +1900,7 @@ abstract class EnemyDamageMultiplierModifier extends EnemyPersistentModifier {
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export class EnemyDamageBoosterModifier extends EnemyDamageMultiplierModifier {
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constructor(type: ModifierType, boostPercent: number, stackCount?: integer) {
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super(type, 1 + ((boostPercent || 20) * 0.01), stackCount);
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super(type, 1 + ((boostPercent || 10) * 0.01), stackCount);
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}
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match(modifier: Modifier): boolean {
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@ -1922,7 +1922,7 @@ export class EnemyDamageBoosterModifier extends EnemyDamageMultiplierModifier {
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export class EnemyDamageReducerModifier extends EnemyDamageMultiplierModifier {
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constructor(type: ModifierType, reductionPercent: number, stackCount?: integer) {
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super(type, 1 - ((reductionPercent || 10) * 0.01), stackCount);
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super(type, 1 - ((reductionPercent || 5) * 0.01), stackCount);
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}
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match(modifier: Modifier): boolean {
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