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[Bug] Fix Poltergeist message displaying before move use (#5040)
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@ -7878,31 +7878,6 @@ export class LastResortAttr extends MoveAttr {
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}
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}
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/**
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* The move only works if the target has a transferable held item
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* @extends MoveAttr
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* @see {@linkcode getCondition}
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*/
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export class AttackedByItemAttr extends MoveAttr {
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/**
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* @returns the {@linkcode MoveConditionFunc} for this {@linkcode Move}
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*/
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getCondition(): MoveConditionFunc {
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return (user: Pokemon, target: Pokemon, move: Move) => {
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const heldItems = target.getHeldItems().filter(i => i.isTransferable);
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if (heldItems.length === 0) {
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return false;
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}
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const itemName = heldItems[0]?.type?.name ?? "item";
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globalScene.queueMessage(i18next.t("moveTriggers:attackedByItem", { pokemonName: getPokemonNameWithAffix(target), itemName: itemName }));
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return true;
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};
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}
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}
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export class VariableTargetAttr extends MoveAttr {
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private targetChangeFunc: (user: Pokemon, target: Pokemon, move: Move) => number;
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@ -7976,6 +7951,18 @@ const failIfLastInPartyCondition: MoveConditionFunc = (user: Pokemon, target: Po
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const failIfGhostTypeCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => !target.isOfType(Type.GHOST);
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const failIfNoTargetHeldItemsCondition: MoveConditionFunc = (user: Pokemon, target: Pokemon, move: Move) => target.getHeldItems().filter(i => i.isTransferable)?.length > 0;
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const attackedByItemMessageFunc = (user: Pokemon, target: Pokemon, move: Move) => {
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const heldItems = target.getHeldItems().filter(i => i.isTransferable);
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if (heldItems.length === 0) {
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return "";
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}
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const itemName = heldItems[0]?.type?.name ?? "item";
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const message: string = i18next.t("moveTriggers:attackedByItem", { pokemonName: getPokemonNameWithAffix(target), itemName: itemName });
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return message;
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};
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export type MoveAttrFilter = (attr: MoveAttr) => boolean;
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function applyMoveAttrsInternal(attrFilter: MoveAttrFilter, user: Pokemon | null, target: Pokemon | null, move: Move, args: any[]): Promise<void> {
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@ -10641,7 +10628,8 @@ export function initMoves() {
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new AttackMove(Moves.LASH_OUT, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
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.attr(MovePowerMultiplierAttr, (user, _target, _move) => user.turnData.statStagesDecreased ? 2 : 1),
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new AttackMove(Moves.POLTERGEIST, Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, 0, 8)
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.attr(AttackedByItemAttr)
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.condition(failIfNoTargetHeldItemsCondition)
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.attr(PreMoveMessageAttr, attackedByItemMessageFunc)
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.makesContact(false),
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new StatusMove(Moves.CORROSIVE_GAS, Type.POISON, 100, 40, -1, 0, 8)
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.target(MoveTarget.ALL_NEAR_OTHERS)
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