diff --git a/src/test/abilities/sand_veil.test.ts b/src/test/abilities/sand_veil.test.ts index ea75027101a..6adf8432914 100644 --- a/src/test/abilities/sand_veil.test.ts +++ b/src/test/abilities/sand_veil.test.ts @@ -36,7 +36,7 @@ describe("Abilities - Sand Veil", () => { vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]); vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100); vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100); - vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.SANDSTORM); + game.override.weather(WeatherType.SANDSTORM); }); test( diff --git a/src/test/arena/weather_fog.test.ts b/src/test/arena/weather_fog.test.ts index 85a9e334c45..7c4536713a3 100644 --- a/src/test/arena/weather_fog.test.ts +++ b/src/test/arena/weather_fog.test.ts @@ -28,7 +28,7 @@ describe("Weather - Fog", () => { beforeEach(() => { game = new GameManager(phaserGame); - vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.FOG); + game.override.weather(WeatherType.FOG); vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single"); vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]); vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH); diff --git a/src/test/moves/aurora_veil.test.ts b/src/test/moves/aurora_veil.test.ts index dad8d277b7f..ead142c0792 100644 --- a/src/test/moves/aurora_veil.test.ts +++ b/src/test/moves/aurora_veil.test.ts @@ -42,7 +42,7 @@ describe("Moves - Aurora Veil", () => { vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP); vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]); vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true); - vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.HAIL); + game.override.weather(WeatherType.HAIL); }); it("reduces damage of physical attacks by half in a single battle", async() => {